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3 Easy Auto Crafters to make EVERY Minecraft item 

Rays Works
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EDIT: a simpler design that does 99% of them • BEST Auto Crafter? 99%...
Edit: there's a bug that breaks hoppers updating order when unloading chunks. This can break the last design shown.
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Auto crafter every item in minecraft with these 3 easy automatic crafter redstone machines. 1.21 minecraft snapshot/ beta added new Crafter block. Using these you can simple auto craft all recipes including pistons, dispenser, cake, rabbit stew, ect. ►MORE Simple Farms: • Simple Farms and Machi...
Auto Crafter how it works: • I made a SMART Auto Cr...
1.21 review of hidden info: • Private Info NOT in 1....
Crafting recipes: minecraft.fandom.com/wiki/Cra...
►All Farms in Minecraft spreadsheet: bit.ly/FarmEverything
World Download: www.mediafire.com/file/gubvr2...
Schematic: www.mediafire.com/file/ldqgpt...
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0:00 craft everything automatically
0:17 1slot recipe auto crafting
1:02 bonemeal crafter
1:23 crafter auto turn off
2:47 crafter bug
3:10 simple auto crafter
4:16 2slots 1item type
4:49 auto repair gear
5:05 everything simple crafter can do
6:05 auto craft gold blocks
6:45 2slots 2item recipes
8:00 stop lose of recipe
8:52 faster crafter
9:15 all smart crafter items
9:40 9slots 2item recipes
11:55 better crafter all items
13:01 crafter everything auto crafter
16:07 auto craft cake
16:33 all hard crafting recipes
17:00 hardest item recipe
ProtoTech is 100% Vanilla Survival whitelisted 6 year old server that has never reset the map with 160,000+ Minecraft days accumulated. With the goal to automate and collect everything possible in the game, the journey has only started!
► ProtoTech episodes: goo.gl/331McE
► ProtoTech tours: goo.gl/A63Vuq
Ray's PC setup: pcpartpicker.com/list/zVKQsk
Recorded with OBS: obsproject.com/
edited with SVP: vegascreativesoftware.com
Optifine: optifine.net/
Mcedit: mcedit.net/
NBTexplore: minecraft.gamepedia.com/Programs_and_editors/NBTExplorer
Automatic Crafting in 1.21 Minecraft! Why Dream manhunt doesnt have these new tricks, items and blocks.
Amidst: github.com/toolbox4minecraft/amidst
Replay Mod: replaymod.com
Carpet mod: github.com/gnembon/carpetmod/releases
Music: www.pretzel.rocks/ ru-vid.com...
Rays Works
RaysWorks
#Minecraft
#Auto
#Crafter

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18 май 2024

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Комментарии : 404   
@hjonk1351
@hjonk1351 7 месяцев назад
The new era of automation has begun
@steph_7775
@steph_7775 7 месяцев назад
THE FACTORY MUST GROW
@witha1
@witha1 7 месяцев назад
this finally gives me a reason to sort all the stuff i get from my mob farms
@MisterMoodyHere
@MisterMoodyHere 7 месяцев назад
just as planned… the AI revolution is now spreading into mainstream media and video games. It’s almost complete…
@arturjan4286
@arturjan4286 7 месяцев назад
I wanted to say the same words
@Fangamer1254
@Fangamer1254 7 месяцев назад
INDUSTRIAL REVOLUTION!
@Sandw1chTurtle
@Sandw1chTurtle 7 месяцев назад
i love the idea of being able to automate everything in the game and just have a massive room with chests auto filling up with their respective item
@Turz
@Turz 7 месяцев назад
You should try modding then!
@calebhoff409
@calebhoff409 7 месяцев назад
It’s possible now!!!
@johnlynch1353
@johnlynch1353 7 месяцев назад
I believe both sand and gravel can’t be automated with out duping and have to be harvested by hand. If you don’t consider afk farms automated then you lose access to things like string, gunpowder, blaze rods, gold, red stone, and glow stone dust. Mob spawns are based on player location so the farms need players nearby or operating them to work. Also tree farms for wood still need players to place the saplings.
@CoryTheCoder
@CoryTheCoder 7 месяцев назад
@@johnlynch1353 gravel can be obtained from piglin bartering
@truthhunterhawk3932
@truthhunterhawk3932 7 месяцев назад
​@@johnlynch1353sand can be obtained from husks, but that can be inefficient
@cecilrhodes2153
@cecilrhodes2153 7 месяцев назад
The ‘copy written books’ craft technically means you’ve invented the printing press in Minecraft.
@MCChubbyUnicorn
@MCChubbyUnicorn 7 месяцев назад
Just realized that this will make bee farms so much better. Now we can have limited bottles in the farm but still get unlimited blocks
@AnimanuiVasile
@AnimanuiVasile 2 месяца назад
This will make almost every farm much better
@MehnixIsThatGuy
@MehnixIsThatGuy 7 месяцев назад
Now i kind of want to see a Minecraft Version of the Lazy Bastard Achievement from Factorio where an entire proper playthrough is done with only one manual craft, that being the crafter itself.
@Hubcat_
@Hubcat_ 7 месяцев назад
That's a cool idea, it would be really difficult to get that original crafter. The iron could be gotten by killing an iron golem, crafting tables (both as an ingredient and to be used to make the crafter) could be found in villages/pillager outposts, and redstone from witches if nothing else. Sadly droppers don't spawn naturally as far as I could find, even in ancient cities, so you'd have to make 2 crafts
@icespirit
@icespirit 7 месяцев назад
​@@Hubcat_redstone can be found in plenty of chests, trading with villagers, in ancient cities and jungle temples or mining redstone ore
@Hubcat_
@Hubcat_ 7 месяцев назад
@@icespirit I figured there'd be a simpler way, I just wasn't certain if it spawned in chests, and didn't know if it was possible to get a pick good enough to mine it without crafting since the village changes, I should've remembered villagers and structures though
@hitihautriponel419
@hitihautriponel419 7 месяцев назад
crafting tables and redstone could be dropped with a creeper explosion, so you could even try a no block mined challenge
@icespirit
@icespirit 7 месяцев назад
@@Hubcat_ creepers can also blow up a redstone ore
@potato_noir
@potato_noir 7 месяцев назад
Great design! I'm assuming this gets around the weird hopper priority issues people were having? I had a lot of fun making my design for this and mine shares lots of elements with yours!
@dariusstarrett8837
@dariusstarrett8837 7 месяцев назад
I remember him saying that if you chunk align it, hoppers and droppers will behave properly.
@PseudoResonance
@PseudoResonance 7 месяцев назад
It does not, but it's a pretty easy fix. You can replace the redstone on the barrels with observers, redstone output facing down, and put repeaters or observers on top of the observer chain so that all the droppers trigger in order. Put the comparator that's reading the crafter into compare mode, not subtract, get rid of the repeater and redstone on the crafter and replace it with 1 redstone where the repeater was. Then run that signal up into the observer chain. If you're using repeaters above the observers, you can use a T-flip-flop to toggle the repeaters on/off with each craft and it works perfectly.
@CMWolfMagic
@CMWolfMagic 7 месяцев назад
Well now the ultimate challenge is to see how many things you can auto craft in 1 chunk.
@ManySighs
@ManySighs 7 месяцев назад
when the update launches i'm hooking a tnt auto crafter to my gunpowder farm, and that to a minecart crafter hooked up to a iron fram
@maxwellli7057
@maxwellli7057 7 месяцев назад
Holy crap i hadn't rven thought of auto tnt crafting
@TaxEvasion1452
@TaxEvasion1452 7 месяцев назад
And where will you get the sand for it?
@kaicraftman
@kaicraftman 7 месяцев назад
​@@TaxEvasion1452sand duper probably
@robaldosimoes9865
@robaldosimoes9865 7 месяцев назад
This block scares me with so many things it can do 💀
@beez1717
@beez1717 7 месяцев назад
All you need now is a simple item sorter so you can throw in tons of items and have it all get sent to the proper storage so it can be crafted in the correct order.
@nexussfan.
@nexussfan. 7 месяцев назад
I can't imagine how much will be possible after the release of 1.21!
@vincenthills5024
@vincenthills5024 7 месяцев назад
W pfp
@chiretach.
@chiretach. 7 месяцев назад
vanilla players when they get a shitty version of analog crafter
@whateverIwasthinkingatthetime
@whateverIwasthinkingatthetime 7 месяцев назад
​@@chiretach.Minecraft complainers finding ways to shit on the devs for adding features everyone wants
@theamazingspooderman2697
@theamazingspooderman2697 7 месяцев назад
​@@chiretach. this one feels the most Minecraft-y to me, it even has a face like other major Redstone components
@Key-Knight87
@Key-Knight87 7 месяцев назад
@@whateverIwasthinkingatthetime He's right. why even add the block if it's just going to be a shitty version of a better mod?
@Axelpvz2030
@Axelpvz2030 7 месяцев назад
16:11 an easy way to fill all the dispensers equality with the right items is use a row of item filters and a hooper/chest minecart, the minecart reparts all items across the hoppers, and it a filter is used only the right items will enter, is slow but that way you can just throw all the materials on a same input and still get the crafted result
@sc0ped_sky621
@sc0ped_sky621 7 месяцев назад
Smort
@Axelpvz2030
@Axelpvz2030 7 месяцев назад
​​@@RaysWorksThen just connect the torches and/or comparatorw connected to the droppers so they block the item filters from accepting anything once the dropper has filled to a certain level, maybe just if it has one item, that way you can kinda mimic the behavior of the crafter itself, put one item in each dropper, then send all to the crafter and accept the next group of materials
@Axelpvz2030
@Axelpvz2030 7 месяцев назад
​@@RaysWorks or make something to let te items stack in a chest before the hooper, then once there's enough of each material, unlock the hooper, fill the Minecart and let it work until materials are low already
@Axelpvz2030
@Axelpvz2030 7 месяцев назад
​@@RaysWorksOr an alternative might be interested of a minecart, use a system of double chest, chest boats and hoppers to distribute the items , and again, you can block certain hoopers to let the materials fill, then let them go once enough have stacked
@thecoolguy1233
@thecoolguy1233 7 месяцев назад
9:23 the invention of the printing press (in minecraft)
@ethanlahn3866
@ethanlahn3866 7 месяцев назад
Dang man! You’re a beast! I’m sitting here thinking that using autocrafters will be insanely complex and then I see the last version and I’m like, “that’s so simple it’s genius.”
@SnailyTheSnail
@SnailyTheSnail 7 месяцев назад
Same bro, I thought these things would require insanely complex systems for the item imputs
@AuroraNora3
@AuroraNora3 6 месяцев назад
13:00 If anyone is having trouble with the last design breaking after a while, here is a soution: Make the crafting-circuit power a mono-stable repeater-pulse passing by some observers which power the barrels, and thereby the droppers. Then rework the circuit for the stopping mechanism by routing the signal in the back to a piston which pushes a redstone block into position next to the Crafter's comparator. You can now remove the 18 repeaters powering the hoppers, as they are not needed. It should now work flawlessly!
@link287
@link287 Месяц назад
+1 this worked for me as well. I couldnt get mine work at all even if I rearranged what was in the droppers. It also made me learn what a mono-stable circuit was. To slightly add on if you put a lever on the back on the block that power the piston you can also still turn it off manually.
@tenthant
@tenthant 7 месяцев назад
If you just add a sorter to the "crafting everything autocrafter" then you could put dummy items into those barrels that can be filtered out for recipes that have empty spaces instead of locking the slots.
@Michael.Nietzsche.Macucows
@Michael.Nietzsche.Macucows 7 месяцев назад
🤯🤯🤯
@determinedhelicopter2948
@determinedhelicopter2948 7 месяцев назад
My dummy item of choice is light gray glass pane
@tonig2255
@tonig2255 7 месяцев назад
Would have to be half as fast tho, in order to allow the hopper below crafter to remove the filler items before the craft starts. should be fairly easy tho, hard part is making it able to switch between different crafts, since you need to ensure all hoppers are empty before switching, and also need some way of storing a lot of different setups of sorters for each item
@witherschat
@witherschat 7 месяцев назад
​@@tonig2255 That's where you entirely give up on the "1 dropper per slot" idea, and switch to 1 dropper per item type. Downside? It is harder to program the recipe and a bit slower to operate (can be made significantly faster with an instant dropper). Upside? You can have different recipes in the same system, and refilling is easier logistically. Plus, you can encode chains of recipes for multi-step crafting with one single crafter. For example: -Make 4 planks -Make 8 sticks -Make 8 redstone torches -Make 4 repeaters. For a total of 80 instructions, or 3 shulker boxes of discs (-1 slot) worth of information. The system is harder to build, but MUCH more powerful.
@matusbuzgo8366
@matusbuzgo8366 6 месяцев назад
@@tonig2255 yesterday I made one that takes recipe-arranged shulker boxes with ingredients as input and automatically crafts items using those ingredients and given recipe shape. You can also queue up multiple recipes (pretty much as many as you like, as long as you have enough queue storage) and the machine will automatically craft them all without any further human interaction needed. However, I kind of gave up on it since I later realized that the 1 wide shulker unloaders I used were not really tileable (sometimes empty shulker box would end up in wrong hopper, clogging up system, breaking the whole thing) and didn't know about the hopper priority issue which I learnt about once I reloaded the world. It is still possible to fix all of these issues, but I'm not in a mood to do so right now.
@niffumdaed
@niffumdaed 7 месяцев назад
I would love to see the last design but using binary stored data to determine which items needed pulling it out of an storage. And use temporary filleritems at each point where a blank is needed. Under the crafter will be a locked hopper which only accepts filler items. It opens after the full recipe is in the crafter and it gets rid of the filler items.
@witherschat
@witherschat 7 месяцев назад
I've beens working on something similar, but using music discs and a redcoder. It only allows for up to 14 different inputs (15 power levels-1 for "complete craft"), or 11 counting only the disc farm discs, but it allows to order a chain of crafts from the same crafter. My current prototype can only handle up to 2 slot fillers per recipe, but it removes the dummy items and crafts with only one instruction, and it's enough for most stuff. Sad thing tho: crafting a crafter starting from logs, cobble, redstone and iron ingots requires 28 instructions, which is one more than a shulker box can contain. (log, craft, plank, plank, slot filler, plank, plank, craft, cobble, cobble, cobble, cobble, slot filler, cobble, cobble, redstone, cobble, craft, iron, iron, iron, iron, crafting table, iron, redstone, dropper, redstone, craft)
@runics8052
@runics8052 7 месяцев назад
The more I think of how I could use the crafter, the more i realize just how incredibly useful it is
@NormogGaming
@NormogGaming 7 месяцев назад
Amazing work as always Ray.. can't wait for this to come out.
@tonyrichardson2276
@tonyrichardson2276 3 месяца назад
Dude this is brilliant. Well done.
@gostlyplays
@gostlyplays 7 месяцев назад
After he reads off all the different items each machine can make I fully expect to hear a “we didn’t start the fire!” afterwards
@Oliba
@Oliba 7 месяцев назад
ive been sat 2 days straight strugglin tryna make a dispenser crafter and you come here with the simplest god damn design. please stop being smart i hate being outsmarted so hard
@quandaviousvonheadsonzingl6453
@quandaviousvonheadsonzingl6453 5 месяцев назад
This really changes a lot of things on the "Farm Everything" list as now no gui is needed to craft anything anymore! Can't wait to see
@TRquiet
@TRquiet 7 месяцев назад
Just the realization that a full composter puts out a signal strength of 8 is a fantastic reminder for the crafter, specifically. It’ll save me a fortune in books and lecterns.
@jimmyh2137
@jimmyh2137 7 месяцев назад
You can replace that with a Pot, put in 1 to 8 items :D
@hastley64
@hastley64 7 месяцев назад
We need to start calling those "Factories"!
@nirjhar4803
@nirjhar4803 7 месяцев назад
Highkey they're no longer 'farms', we're going through the literal industrial revolution in Minecraft.
@joeysir4885
@joeysir4885 7 месяцев назад
Wow! This is insane, thank you!
@STNDD
@STNDD 7 месяцев назад
These auto crafter designs looked really cool 👍 You also managed to make them incredibly compact, even with the restriction of even having them work in Bedrock!
@DixieAlleyEAS2543
@DixieAlleyEAS2543 Месяц назад
I built my own autocrafter prototype to toy with the idea, and it was working out pretty well, minus a few issues that needed to be fixed. But I will build a simple one from your tutorial tonight. Thank you so much for making this. Hoorah to a new era!
@JenInMinecraft
@JenInMinecraft 7 месяцев назад
This is the video I've been waiting for.
@AndreiDante
@AndreiDante 7 месяцев назад
I really love the Minecraft community!!! It's been 3 to 4 days since Crafter was released inside the game, and there are designs for all the craftable items that the Crafter can do. Truly amazing!
@Memessssss
@Memessssss 7 месяцев назад
This is epic
@khheroxasoraypowell
@khheroxasoraypowell 7 месяцев назад
fantastic job keep it up
@devonbruening7920
@devonbruening7920 7 месяцев назад
He said auto-crafting dark prismarine and sea lanterns. Instantly sold on this lol
@josepescudefont3935
@josepescudefont3935 7 месяцев назад
the last design gives me classic auto potion brewing vives, thanks for your work
@kianr2200
@kianr2200 7 месяцев назад
THIS IS SO SICK
@DukDolan
@DukDolan 7 месяцев назад
the bones to bone blocks auto crafter will actually be so useful for my skeleton farm
@TheMinecraftBlockHD
@TheMinecraftBlockHD 6 месяцев назад
Nice video man!
@Jbot123
@Jbot123 7 месяцев назад
Very impressive!
@samurexatlas7373
@samurexatlas7373 7 месяцев назад
Hopefully you can lock a recipe, so the timing systems aren't required. I mean, you can still automate, but locking a recipe would be very useful.
@MiTheMer
@MiTheMer 7 месяцев назад
Now we only need that dispensers can finally milk cows.. and we have infinite cake!
@just_a_guyy
@just_a_guyy 7 месяцев назад
I made an "everything crafter" before watching any tutorials and yours is waaaaaay way smaller and less complex than mine lol.
@markludwiglabadan6161
@markludwiglabadan6161 7 месяцев назад
Thanks for making it work in bedrock also!!❤
@iSam3000
@iSam3000 7 месяцев назад
Incredible video
@SP4CEBAR
@SP4CEBAR 7 месяцев назад
I'd love to see your farms be chained together!
@NotSoMax
@NotSoMax 7 месяцев назад
One thing worth considering. It’s good to make tileable designs and use droppers instead of hoppers wherever possible if you’re dealing with high yield farms, otherwise you end up with your storage having the potential to get backed up pretty quick. My fastest compact compressor (ie dust,ingots,etc. to blocks) can do a double chest in ~3 minutes(slow I know) but using just hoppers would be twice as slow at just under 6 minutes. Edit: fastest compactor I made is now 1:28 for a double chest
@TicketyTy
@TicketyTy 7 месяцев назад
Great video keep the great content up
@Code_DarkWolf
@Code_DarkWolf 7 месяцев назад
For the distribution in the larger version you could use a hopper minecart over item filters, it will make the contraption bigger though
@Code_DarkWolf
@Code_DarkWolf 7 месяцев назад
@@RaysWorks then the solution would be to work around the slowest input, feed the different materials in their respective chest before the feed chest for the minecart, once all chests have enough materials then they all start sending them to the feed chest in the amounts needed, maybe using a clock so it's harder for the amounts to mess up
@chrischristensen7288
@chrischristensen7288 7 месяцев назад
Keep it up!
@KBRoller
@KBRoller 7 месяцев назад
I found the C-BUD issue while working on my design for a tileable module that can be slotted into any item sorting system, but which stores all nuggets, ingots, and blocks in block form in the output chest. I ended up working around it by having the signal that triggers a craft also pulse an observer next to the comparator, which updates it, but I hope it gets fixed because it was annoying to discover and deal with while trying to keep everything compact and tileable.
@Astrostar27
@Astrostar27 7 месяцев назад
It feels good that a another useful redstone item has been introduced into the game.
@THKlasen
@THKlasen 7 месяцев назад
This is insanely useful! Absolute GG! Question though, did the Diamond Farmer Tier requirements change? I’m not on it anymore….
@fsdeadshot5258
@fsdeadshot5258 7 месяцев назад
For the final complex design. You can have every item in its own chest. And hook up the empty chest detection system to a redstone lamp. So it tells you which chest is low on items. I’m definitely going to be making that. Making an auto dispenser machine and redstone components. As well as cakes. Going to be amazing.
@brandonmack111
@brandonmack111 7 месяцев назад
These are great! Though i do feel like the most interesting crafters will be the complex chains of crafts.
@solrace9624
@solrace9624 7 месяцев назад
ray good luck finishing all things farmable
@mooing_cowmilk
@mooing_cowmilk 7 месяцев назад
I had built a design similar to 14:49 but solely using hoppers instead of droppers. However when you power the whole line at the same time into the hopper line to the crafter, the item order is consistently inconsistent. For example if using 9 different items for each slot, the FARTHEST item somehow gets to the crafter first then the expected order from close to far. But then if you swap the items for a different recipe (and nothing else changed), it is a different order. Any ideas on cause (At first I thought it was Redstone dust update order but that wouldn't explain a difference between recipes)
@PseudoResonance
@PseudoResonance 7 месяцев назад
It's due to the way hoppers update inconsistently. That design works well until you restart the world, then it breaks. My solution was to have a line of observers, redstone output facing the droppers, and run a line of repeaters or observers or something in front of the observers. Then you can trigger all the droppers in the correct order and the items always arrive correctly. My design used repeaters and a T-flip-flop to toggle the repeaters on/off with each craft so that the observers/droppers only fire once. Hopefully Mojang will fix the hopper bug before 1.21 releases, but I wouldn't count on it, as it's been a known issue for a long time.
@AuroraNora3
@AuroraNora3 6 месяцев назад
​@@PseudoResonance I did mostly the exact same. My solution was to make the crafting-circuit power a mono-stable repeater-pulse passing by some observers which power the barrels, and thereby the droppers. I also reworked the circuit for the stopping mechanism, by routing the signal in the back to a piston which pushes a redstone block into position next to the Crafter's comparator. I then removed the 18 repeaters powering the hoppers, as they are not needed. It now works flawlessly!
@nalc213
@nalc213 7 месяцев назад
man, i was trying to do this system to craft Hoppers but i didnt find how "make it small" thanks for the video :D
@deleted_handle
@deleted_handle 7 месяцев назад
Now we need a block that mines so people will make machines that speedrun minecraft.
@izjusme9504
@izjusme9504 7 месяцев назад
the main use in survival will undoubtedly be compacting into blocks for high efficiency. Gold farms, slime farms, iron farms, kelp farms for fuel, ect.
@ruralkracken3000
@ruralkracken3000 6 месяцев назад
I've got a design that can build around 2000 complex recipes per hour it's crude and needs compacting. It can break when it runs out but it's an easy fix. You have a few designs that will help me with mine.
@AuroraNora3
@AuroraNora3 7 месяцев назад
9:03 how do you deal with the overflow on this design? It produces faster than hoppers can handle the output. So no matter what, the container above the Crafter will fill up. Tbh if you produce so much that it overflows, you are producing faster than you are using so it doesn't matter if you lose rockets, but what I'm worried about is potential lag. My 2 solutions are, either: 1. comparator to measure when container is full and stop the machine. 2. just cover the container in lava to automatically burn the overflow lmao.
@XZANEOUS
@XZANEOUS 7 месяцев назад
It seriously has. So many farms could benefit from this update. Another thing is dispensers could be so easy to craft with this.
@circuitcraft2399
@circuitcraft2399 6 месяцев назад
I wonder if you could speed up the any-item crafter (and the others) using an instant dropper line. It should be able to handle full hopper-speed, or even dropper-speed.
@tonygamer4310
@tonygamer4310 7 месяцев назад
12:32 I had an idea to improve the any 2 item autocrafter You could use autocrafters, not as a crafter, but as an item counter. For the first 9 items, every time an item goes in, you get a new redstone signal strength. You could use that to detect when the right number of items are queued, then put them into the actual crafter for crafting
@hlibprishchepov322
@hlibprishchepov322 7 месяцев назад
It will be cool to make autocratic like in Factorio. You select what you want in any amount and autocrafter makes it, but when you need another item to do, it's add this recipe to a buffer
@witherschat
@witherschat 7 месяцев назад
This is *insanely complex* actually. It would require an actual redstone computer.
@TaxEvasion1452
@TaxEvasion1452 7 месяцев назад
@@witherschatred stone computers may seem really complex, but even in the simplest forms it’s usually very worth it to make one. With relatively basic knowledge of computer science, you can massively upgrade your red stone machines
@Rainstorm_100
@Rainstorm_100 6 месяцев назад
How does the everything crafter deal with the randomness of hoppers passing the item they are receiving instead of the one they are holding when relogging? I'm not sure if I've described the bug 100% correctly, but I've heard about it causing problems for other auto-crafter designs.
@BurningLance2
@BurningLance2 7 месяцев назад
hmm hook up an autocrafter to like smoker that makes dried kelp to make dried kelp block and the smoker is hooked up to a kelp farm and a good bamboo farm to keep the fuel up and running. or the bamboo farm hooked to another crafter for bamboo blocks which is transported to the smoker as fuel
@evesing1281
@evesing1281 7 месяцев назад
Megafarms collecting system will improve so much. This feature is actualy game changing on most technical smp severs.
@brandonmack111
@brandonmack111 7 месяцев назад
I've been working on a shulker crafter with selectable color. When you press the button, it shoots the selected color shulker box at you through the wall. I have all the parts worked out, now i just need to combine and compact it.
@Wortigon2000
@Wortigon2000 7 месяцев назад
Well damn. I built some (2) different versions for a single type of input item, and one that crafts automatically with up to 9 types of input items that's easily customiseable, including the number of slots in the input item list, but your versions look rather useful. Especially since most recipes don't require more than 2 types of materials. Also your last showcased design that can take up to 9 types of materials, seems way more compact than the one I managed to come up with. If you add levers on top of the blocks with the redstone torches, you can also customise the number of items you want to input for the crafting recipe, so I guess even featurewise, all mine has over yours is having the crafting itself connected to the input counters, meaning it starts automatically once there are enough resources of ever type to craft even just 1 more item of the requested type.However, it seems to me like your version can leave items in the barrels/hoppers when it runs out of items. Up to 1 more craft's amount. What I did to avoid that was to add a block that can cut/connect the redstone line between the pulse that starts another crafting process, and the line that activates the droppers, when one of the materials runs out. I guess my simpler designs are more chonky because I prefer to make my redstone systems input based. As in: it'll activate automatically based on the input, do it's job, and empty itself out (as much as possible) while working. (The smallest one was 2x2x4, but I've seen an interestng design on the prototech discord that's 1 wide tileable already. It is 1x4x5 though. It is double hopper speed. That said, looking at it, it might require one more observer in an extra line at the bottom, making it 1 taller, into 1x5x5, to add overflow protection.
@joshuaanderson5666
@joshuaanderson5666 6 месяцев назад
For the second round of crafters that read the contents of the hopper, it might make more sense to have non-stackable filter items like named swords or bows to get around having to have 5 stacks of glass or concrete in a hopper to “prime the pump” for dying purposes. Great video, the crafters revolution is upon us
@benrogers9092
@benrogers9092 7 месяцев назад
10:00 Hopper minecarts useful here, or with the 1 item type model to increase speed?
@Grenguy_
@Grenguy_ 7 месяцев назад
You could use an item filter for the last syiston so it fills it up automatically whith a hopper minecart
@zeekjones1
@zeekjones1 7 месяцев назад
Recycling metal from mob grinders is now viable. Melt down all that old iron and gold, and store them as blocks.
@bubs4581
@bubs4581 6 месяцев назад
The thing I'm most excited for with crafters is being able to connect any bone meal based farm directly to a skeleton grinder. It's the little things.
@yf-maxi
@yf-maxi 7 месяцев назад
The first thing I thought of when I saw the auto crafter was how easy the collection system for gold farms will be. All gold to one chest, rotten flesh to another and throw away all the swords. The gold gets crafted into gold blocks and can be put in shulkers.
@virussumpf7995
@virussumpf7995 7 месяцев назад
can you not use auto crafters with all slots disabled instead of composters now as a signal strength of 8 or as a signal strength from 0 - 9 wich is just what we did the past years with composters that were only able to go from 0 - 8
@carlitos5336
@carlitos5336 7 месяцев назад
best crafter video
@miomip
@miomip 7 месяцев назад
I think we can use the last crafter along with some binary logic to automate a large-scale crafting system.
@Kavukamari
@Kavukamari 7 месяцев назад
im thinking of a nice and fast design but it would be directional, you have three hoppers going in to it, in the order of west, north, east, south, because that's the priority, but eaach hopper is responsible for three items of the recipe and it fills a row at a time, that way you can fill the recipe in 3 hopper ticks and craft on the last
@ddevil768
@ddevil768 7 месяцев назад
I too used 3 sets of 3 hoppers, but I don’t use a comparator on the crafter to craft once it’s full, instead I added a clock that’s on whenever all the droppers aren’t empty which sends a pulse to the droppers, then a delay that’s long enough for all the items to make it into the crafter, then powers the crafter. The clock then repeats so there’s no delay between crafting and sending the next set of items in. The benefit to doing it this way is you can keep a set of items inside of the crafter as a “recipe” so you can fire all 9 droppers at the same time and the order in which the items go in doesn’t matter since they’ll just stack onto the items already in the crafter meaning the order of items is always preserved. It also works with a single type of unstackable item like the milk in cake since they would just take up the empty slots. Only issue would be recipes that use multiple types of unstackable items, that one would still need to have timing or at least put one of the unstackable items closer in the chains of hoppers than the other. It’s nearly tripled the crafting speed for me.
@connordarvall8482
@connordarvall8482 7 месяцев назад
Now we just have to figure out how to make one of those fancy portal loaders so we can combine a witch farm with a nether fortress. We may be on the edge of fully automatic potion brewing.
@grady8658
@grady8658 7 месяцев назад
For the final one add a item sorter to it then have your farms hooked up to a water stream going into the auto sorters
@TheB0sss
@TheB0sss 6 месяцев назад
That last build is perfect for most farms i think. Sort items into the correct containers and boom, you're done.
@miasmi5992
@miasmi5992 7 месяцев назад
Feels like we're gonna have a LOT of running redstone clocks at all times once this comes out LOL
@atacstringer8573
@atacstringer8573 7 месяцев назад
That is amazing not to take away from the amount of work and effort you put into this because like I said it's really amazing I do however still think that they need to add a recipe book into the auto Crafter so you can set what is going to be crafted
@The_LandenCapybara
@The_LandenCapybara 6 месяцев назад
Lol chill bro, the update probably ain’t due until next June. Also good job on the video!
@snudget
@snudget 7 месяцев назад
Wait, the crafter outputs all items at on ce? When you put a container behind it, does that have some special uses? Like a fast item tramsfer?
@ottobass9193
@ottobass9193 7 месяцев назад
No because if there is no crafting it outputs noting
@DerMathematicker
@DerMathematicker 7 месяцев назад
I have built a system, that can craft any item with the press of a button... almost. It doesn't work, even though it should. Some droppers in my system are swoping their items but they aren't even touching. Could it have something to do with the /clone command, I used?
@xandervdkolk9453
@xandervdkolk9453 7 месяцев назад
can we build an automatic item filter with this?
@MrCuriousModding
@MrCuriousModding 8 дней назад
Thanks for the World download. Can you tell us where the unit featured at 8:39 outputs it's items? The crafter seems to be facing inside the contraption and there doesn't seem to be any storage attached to it. Also, I was not able to get this one to work at all. I tried attaching storage, and replacing all the items in the hoppers, but that thing will just not output anything.
@ayayaybamba3445
@ayayaybamba3445 7 месяцев назад
Out of curiosity, in a similar way that the last design works, couldn't you use another unpowered crafter and a hopper as a buffer to line all the items up at once?
@ElderEagle42
@ElderEagle42 7 месяцев назад
We need someone to make a contraption that can you press a button for ANY craftable item to get it.
@Isgolo
@Isgolo 7 месяцев назад
I got a system with nor latches that can create 2 different item recipes with no buffer needed
@micayahritchie7158
@micayahritchie7158 7 месяцев назад
I think movable tile entities on bedrock means you can just swap out your different crafters with some logic too so you could build one machine that crafts anything
@yellerthc6010
@yellerthc6010 3 дня назад
Wouldn't necesarrily say that it has no problem whatsoever, since the hopper order is broken as soon as you relog, breaking any crafting recipes at 15:45. I'd say its a major flaw in the way Mojang coded hoppers, but luckily you can get around it by replacing the hoppers with droppers, and changing the curcuitry out with observers and rails for a 100% reliable design. You'd have to spam the droppers that are replacing the hopper chain, but you can turn it off while the farm isnt running, but you'd have to turn off the spam clock on a delay so it doesn't break the crafter.
@hukl3945
@hukl3945 7 месяцев назад
This last example will break and has broken for me because you can't rely on hopper order. I had to send a sequenced pulse down the droppers to make sure the feed order is preserved. Initially the order was correct - then I started OBS and whilst recording the order of items was shuffled. With the sequenced pulse it works though. Just a bit more convoluted
@AuroraNora3
@AuroraNora3 7 месяцев назад
@@RaysWorks Happened to me too. Is it a new bug that's gonna be fixed? or has this bug always been there?
@AuroraNora3
@AuroraNora3 6 месяцев назад
I solved it the same way, however that broke the timing of the empty-detection
@AuroraNora3
@AuroraNora3 6 месяцев назад
@@RaysWorks Alright, I finally resolved it. My solution was to make the crafting-circuit power a mono-stable repeater-pulse passing by some observers which power the barrels, and thereby the droppers. I also reworked the circuit for the stopping mechanism, by routing the signal in the back to a piston which pushes a redstone block into position next to the Crafter's comparator. I then removed the 18 repeaters powering the hoppers, as they are not needed. It now works flawlessly!
@Justus-ev2md
@Justus-ev2md 7 месяцев назад
i wonder if the crafter could be used to make compact storage for diamonds, iron, bonemeal etc. you could have the items stored in the highest tier (eg iron blocks for iron) and then request iron or iron nuggest and have the crafters craft it down for you
@TaxEvasion1452
@TaxEvasion1452 7 месяцев назад
That would actually be surprisingly easy to make. Have an item based red stone clock repeatedly unlock a hoper in a chest or smth, and have those items go into auto crafters where they are decompressed. This is actually a really good idea. You could even make this go both ways. Make it so when you input your valuable materials into the chest (coal, iron, gold, etc), where they go into an auto crafter to be compressed and put into a different chest. Hook that up to the decompressor and you have the most efficient storage system possible. This could be very useful in things like golf and iron farms, cool idea 👍. Sorry about the nerd rambling too
@ddevil768
@ddevil768 7 месяцев назад
Not only that, but you can build a shulker farm and a wood farm on site to make a shulker box crafter which is used to refill a shulker box loader so all together for a melon farm you could make it 9x more efficient by turning them into blocks, then another 27x efficient by filling shulker boxes for a total of 243x more efficient and fully automated storage.
@matejtavcar7237
@matejtavcar7237 7 месяцев назад
Hy, if I would want to show you some better versions of your designs, where could I do so?
@AdershokRift2029
@AdershokRift2029 6 месяцев назад
The crafter could be sooooo useful in ingot farms to craft down the outputs for more storage
@dpear3
@dpear3 7 месяцев назад
This just revolutionized the bowl farming meta.
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