As a console player, I can confirm that breaking chains is the same prompt as vaulting and dropping pallets. I've accidentally vaulted into the killer so damn many times due to trying to break chains 😭
I definitely see a pin head rework in the future as a console player as well he is pretty disgustingly OP in the hands of a prodigy and the rework could be something like chains will last so many seconds maybe like .25 or .5 seconds each unless you break them with collision but idrk
And also side note I read a comment from someone who also played on console on a different video that might fix the issue apparently there is an input mapping thing you can do in the settings to change the chain breaking button if you decide to try that out hope it works
Really shows how strong deadhard is. You can play badly on purpose and deadhard will still repeatedly save you. The killer basically needs to make up the difference in perk power rather than the survivor using it as part of their gameplay. (A problem that's not just on the survivor side, though it seems killer crutch perks get nerfed as a priority)
Does this Pinhead not know chains instabreak when you break line of sight with them?? The gen was right next to you so you got a chain off right away by moving past it. Guess he didn’t realize you did that though.
Then complain to bhvr about MMR. It's not Omega's fault for how that game turned out, it's the fact that mmr doesn't fucking work. They need to rework it because for some fucking reason there's a cap, and anyone can reach that cap easily, it's just based off escapes/kills. It doesn't consider your chase time, rescues, hooks, devious points, etc. it's just literally if you can either escape the game or if you get a 4k.