Тёмный

3-Minute Fundamentals: Hit-Confirming 

Ghetto Shampoo
Подписаться 9 тыс.
Просмотров 143 тыс.
50% 1

This is the first video in a series I'm calling "3-Minute Fundamentals", where I cover aspects of competitive Street Fighter play in the span of (approx.) 3 minutes time.
Hit-confirming is the act of giving your mind enough time to react to a situation.
Instead of going for an unsafe combo and hoping it'll connect, ideally you would leave "mental padding" in the form of quick normal attacks that can be linked together, which will give the mind the time to process whether your attacks are connecting or being blocked.
If the attacks land, you can then go into a damaging combo, and if the attacks are blocked, you aren't forced to guess with a highly punishable maneuver.
Song is "Speed Dry Manglehead" from the Jump Britain OST, by Ian Masterson & Thomas Beach.

Опубликовано:

 

12 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 200   
@pharohnintey
@pharohnintey Год назад
13 years…..I owe soooo much of my improved skill in every fighting game to date to this old but gold video! Idk if you still monitor this channel but THANK YOU!!!
@ghettoshampoo
@ghettoshampoo Год назад
Awesome to hear. Yep, still here. Thanks for watching!
@AyyoNevNev
@AyyoNevNev 5 лет назад
8 years later and your still helping a homie out !
@AMRJR4588
@AMRJR4588 4 года назад
10 and counting, lol
@blueicydasani4543
@blueicydasani4543 4 года назад
Mhm
@DelasVC
@DelasVC 3 года назад
@@AMRJR4588 make that 11
@X_Omen_Z
@X_Omen_Z Год назад
13 years. This video is now a teenager.
@IamBason
@IamBason 6 лет назад
Such an old guide, yet such an informative one too
@iookpareke
@iookpareke 14 лет назад
LordofUltima....dude... I think u are like freakin' awesome! It's great that you spend ALL of this time to create these DETAILED videos... Keep up the good work! very benefitial for Gouki players like myself.
@zom1587
@zom1587 2 года назад
12 years later and this is still helpful
@ghettoshampoo
@ghettoshampoo 14 лет назад
@acidglow Your comments here mis-inform. Not every characters best normals are jabs, Abel for instance has some tough links which involve step kick and fierce. Also, simply doing combos with jabs does not make them hit-confirms. Perhaps 3 minutes is not enough, and we should do a 30 minute tutorial instead?
@ocping
@ocping 14 лет назад
Great vid. The only "rule of thumb" is use a jab/short string YOU yourself can react and combo CONSISTENTLY from =) 1 jab is hard to react (for those of us with godly reaction times), 2 jab is the norm, 3 is great but do keep in mind that damage scaling will reduce the damage for 3-jab-hit-confirmed combos. Also with 3 jab-confirms the opponent might be too far away from the block-pushback and your next link/combo might whiff.
@SolidSonicTH
@SolidSonicTH 12 лет назад
Oddly, I learned this principle from an SVC Chaos BradyGames strategy guide. I always kind of had a feel for the thought process of safe combo creation but seeing it written and explained in full made the whole concept come together.
@jazzdarkside
@jazzdarkside 12 лет назад
One of the best tutorial vdo I've ever seen !!, great filming and of course great ending !
@edtitus2
@edtitus2 14 лет назад
ok your editing skills are great. love the way you did this video. keep up the good work!
@Madeen
@Madeen 13 лет назад
I already know everything i saw in this video, but its smoothly explained to anyone who dosent know about confirming, and i recommend this to every street fighter noobie. Props man
@NuclearConvoy
@NuclearConvoy 12 лет назад
Thanks for these videos, i love fighting games but never had much of anyone to play against who was any good and i couldnt really get better against the computer. I heard and read people using these terms but had no idea what they meant. When I finally get a new system with online play i'll certainly take this knowledge with me.
@TheBaioken
@TheBaioken 9 лет назад
Third Strike: short short Super pretty much taught me hitconfirming, incredibly well.
@muximusdecimus
@muximusdecimus 9 лет назад
can't believe i only just found this page #legend
@ghettoshampoo
@ghettoshampoo 9 лет назад
muxzhy_oL I will be doing more fighting game tutorials when Street Fighter V hits. So stay tuned.
@Juan_rivera
@Juan_rivera 9 лет назад
lordofultima can you do the combos easier with joy stick or just as easily with d-pad
@micpango
@micpango 8 лет назад
+lordofultima so glad
@exaltedsky
@exaltedsky 13 лет назад
this is such a great video, i show it to everyone starting out in street fighter. release more stuff!~
@kevaughn69
@kevaughn69 14 лет назад
This was EXCELLENTLY done. I've been playing fighting games for years and although I've already learnt this through battle, you've done BEAUTIFULLY in illustrating the theory. You've not only shown how, you've shown when; Fight science and it's applicable context. As a fighter, I can't salute you enough. Well done, sir. Obviously 3 ppl hit-confirm when they shouldn't and 2 just can't do it at all. :-p
@Aadonis219
@Aadonis219 13 лет назад
Im a noob despite playing SSF4 since it came out. I dont have time to learn all these things on my own, so these videos come in handy. Thanks.
@SynKyller
@SynKyller 14 лет назад
NIIICEEE! You're vids as well as your production is so top notch! keep it up LoF! One day we'll meet up!
@Rotsch006
@Rotsch006 14 лет назад
@vnano what i get watching this... to put it simple, when you attack 2 things happens: you hit or you get blocked hit confirm is knowing when you hit, so you can do combos, and not to do them when you are blocked or you'll get countered. so... you must do small jabs to link combos, if you hit, you go for a big combo, if blocked you do something else. the 0:35 example shows this perfectly
@GardioxNebilim
@GardioxNebilim 14 лет назад
astounding video quality man! good stuff
@tazer95
@tazer95 13 лет назад
I get it. It's spacing special attacks with punches and kicks to react to different situations. Awesome
@BassChamber
@BassChamber 14 лет назад
VERY GOOD video, this is what improves the scene helping new players to reach higher play levels. 5 stars man!!
@Sawta
@Sawta 10 лет назад
Nice breakdown! Really helped me understand what it is that I'm trying to do. :)
@LeHeartly
@LeHeartly 11 лет назад
Yes, that's right. As Max was saying earlier, he was buffering the Super input within the crouching fierce's frames of animation. Because of this, the Super will never occur unless the fierce connects because the Super will cancel the remaining frames of that attack, which won't happen if the attack doesn't connect. You can't call this a confirm exactly, but using a 2-in-1 combo (like crouching medium kick canceled into hadouken) for footsies instead (in this matchup, long range footsies).
@darksidehavok
@darksidehavok 14 лет назад
to any1 who still doesn't get what hit confirmation is basically u use normals as the start of or continuance of your combo, keeping in mind that u are looking 2 see if they are hitting your opponent. if they are hitting then u continue with more attacks. if they are blocking then u should react accordingly (block, throw, FADC).
@Anfmethodjor
@Anfmethodjor 14 лет назад
the video quality is outstanding.
@golem2154
@golem2154 9 лет назад
Very informative, thanks for the video.
@Jebusjoose
@Jebusjoose 14 лет назад
@vnano I'll explain it to you without using a fancy video: Hit confirming is simply using a hit string to link into special moves, instead of jumping in and using one move to link into a special move. This allows more time to react to your opponent. If your hit string is blocked, you'll be able to react and not continue into your special move (where you'll be punished). If you didn't hit confirm, you'd throw out a random blocked, punishable special.
@Zero1Zero1
@Zero1Zero1 14 лет назад
@vnano Hit confirm is basically doing a couple of light attacks before something else (eg a dragon punch). If you see them block the two light attacks, throw them instead. If you notice the light attacks are connecting, then cancel into special, super or whatever.
@Amershot
@Amershot 14 лет назад
Beautiful editing.
@chainsaws89
@chainsaws89 14 лет назад
Ultima you deserve way more subs mate!
@Nitiiii11
@Nitiiii11 14 лет назад
love your vids, keep up the good work!
@Merknilash
@Merknilash 14 лет назад
this is a fantastic video man
@Jacob.Streiff
@Jacob.Streiff 14 лет назад
i have a contribution to make... the only time you would hit confirm after an opponent has for example whiffed a heavy shoryuken (as shown in your video) is when using a charge chartacter. you may need to hit confirm to give yourself time for a charge.... example, balrog is standing and blockeds a shoryuken near the end of the round, he would then need to crouching jab jab short (to load the down charge) headbutt > ultra
@HouseBauer
@HouseBauer 14 лет назад
Excellent job on this.
@sheeplols
@sheeplols 14 лет назад
Splendid! Marvelous!
@Ktnmoo
@Ktnmoo 14 лет назад
Thanks for the explanation lordofultima, it was very helpful! :]
@graaena
@graaena 12 лет назад
Wonderful, quick and simple! Thanks! :)
@Trunks47r786
@Trunks47r786 14 лет назад
these are some awesome tutorials. I'm impressed
@T-Rexed
@T-Rexed 14 лет назад
Thanks this will really help me alot play as i am not very good at predicting what my oppenent does next.
@metallicaband
@metallicaband 14 лет назад
Simple and very helpful, great job. Looking forward to more of these videos =)
@BigNastyKail
@BigNastyKail 14 лет назад
Good stuff...very insightful!
@Silmerano
@Silmerano 8 лет назад
I have heard this term, but wasn't sure what it meant. Now I find out and it's something I already do.
@Cabazorro0
@Cabazorro0 10 лет назад
man I suck at hit confriming, gotta go pratice this.
@k3ntris
@k3ntris 13 лет назад
@JagerXIII It's a kara-ultra. You basically do an ex dash punch and as soon as you absorb the first hit, input the ultra and it'll activate the ultra.
@kyraxx
@kyraxx 14 лет назад
Thanks for this LordOfUltima.
@jettmanas
@jettmanas 6 лет назад
Good info. I'm applying this to SFV & other games. Never played SF4.
@blackhairedgoon8218
@blackhairedgoon8218 6 лет назад
jettmanas Should probably play a better game, SFV is trash
@Lahtinen87
@Lahtinen87 12 лет назад
Really informative video, thanks!
@jamduke
@jamduke 13 лет назад
@vnano If you hit, then you don't go straight into a risky attack (which might be more powerful), instead you use a less risky attack which still combos. This gives you more time to think and see his reaction: if he blocks it, you can still run away before he counterattacks, but if he isn't blocking it, you're free to continue comboing him...
@Textrosity
@Textrosity 13 лет назад
6 and more in the future. That is the number of people who didn't hit confirm and got punished. Hard.
@LeviathanCove
@LeviathanCove 11 лет назад
good advice, hit confirms i think are easy to overlook for beginners (ie. me).
@halonight0
@halonight0 14 лет назад
makes sense, it kinda made it it more easy for me to understand wuht im doing lol thanks for uploading!
@LeHeartly
@LeHeartly 11 лет назад
(cont.) You can, however, confirm off one hit. For instance, you have enough time to confirm into a max punish from a heavy jump-in attack because of the amount of hitstun they inflict. Certain moves on counter hit require you to confirm on the first hit to combo from. An example would be Ken's step kick, which can combo into fierce DP on CH. Dudley's overhead (f+HK) is another move you can confirm from that single hit alone. A key to this is anticipation dramatically heightens reaction speed.
@M0HAK0
@M0HAK0 14 лет назад
THANK YOU SO MUCH! wow that makes alot of sense. i really need to use this for my chunli and C viper sense i wanna be able to use 3 more people besides ryu thank you so much im subscribing to your vids. :)
@MaxKanisha
@MaxKanisha 11 лет назад
He buffered the super after throwing out the crouch fierce. At that range, you can only hit Dhalsim's limbs, so it's safe to buffer the super. If the crouch fierce hits, it will cancel into super. If not, then you'll just whiff a crouch fierce.
@patpatparuupat
@patpatparuupat 13 лет назад
wow these are great explanations thanks
@irpacynot
@irpacynot 14 лет назад
Such a helpful video for a noob like me. Thanks a million!
@jpdstan
@jpdstan 14 лет назад
great explanation, thanks!
@Crestache
@Crestache 12 лет назад
Dude. This vid helped. Thanks man!
@Nessolfte
@Nessolfte 14 лет назад
Awesome video
@ghettoshampoo
@ghettoshampoo 14 лет назад
@iraqisarmad For cross-up air fireball? You use Jab (Light Punch). Any other punch fireball will not hit them at all. If you're talking about hit-confirming or in general...well. Light attacks do less damage, but come out faster and are safer on block as a result.
@assmasin6
@assmasin6 14 лет назад
thx dude awesome vids as usual
@protodevilin
@protodevilin 14 лет назад
@hxzxxl They both do the same intial attack (Demon Flip into dive kick), but the guy on the right follows up by hit-confirming a few crouching jabs, BEFORE finishing up with Tatsu > Shoryuken. The guy on the left instead goes for a standing HP > Tatsu > Shoryuken, which does more damage, but is not as safe and could be punished if blocked.
@Gawernator
@Gawernator 13 лет назад
beautiful.
@delivrex
@delivrex 9 лет назад
Thanks for the demonstration.
@marsh6486
@marsh6486 14 лет назад
your awesome man. I
@wiseguy310
@wiseguy310 14 лет назад
great vids bro need some 3 minute funamentals.
@beachcomba
@beachcomba 11 лет назад
very imformative video!
@ghettoshampoo
@ghettoshampoo 14 лет назад
@goldenbalz Option Selects are definitely on the menu, way ahead of you. Damage scales back in percentages, the more hits added to larger percentage of scaling, thus starting off with multiple light attacks make the following special moves do less damage and nerf the combo.
@ghettoshampoo
@ghettoshampoo 14 лет назад
@iam7617115 Yeah I couldn't really go in depth with this since it was three minutes but, start-up invincibility on the ultra and other moves play a large part in this being punished. I still use block strings with fireballs, but I was just demonstrating that they aren't true block strings, and if you become predictable, they can use an invincible move to go through the fireball.
@reyco1987
@reyco1987 12 лет назад
good stuff man. this is going to help out a lot...of course its not like im a huge sf enthusiast though...
@ghettoshampoo
@ghettoshampoo 14 лет назад
I use a Madcatz TE Fightstick. It's the 360 model, but it obviously works on PC as well, which is what I record my tutorials on.
@gfxayrton
@gfxayrton 11 лет назад
great video!!!
@auron570
@auron570 14 лет назад
thank you lord of ultima!
@ghettoshampoo
@ghettoshampoo 14 лет назад
@lxoquendo For cross-up fireball, I just jump, then do fireball. You can use tigerknee shortcuts as well, but I find them not as precise. D, DF, F, UF, F + PUNCH The Cross-up Tatsu is hard to say, just practice man. All about feeling.
@JoeBlunt
@JoeBlunt 12 лет назад
great videos!
@ecchirebirth
@ecchirebirth 11 лет назад
Here's what I don't understand ... if I'm understanding this, you're basically stopping everything and watching a movement that occurs in the space of half a second, if that, to know whether or not to continue. To actually be that fast, to have that kind of mental processing, does not seem like a skill, it seems like a gift, either you can or you can't.
@daric_
@daric_ 8 лет назад
Thanks for the vid. I find that hit confirming with Houten is a bit difficult since I can do short x3 or jab x3, for example, but it doesn't really combo easily into a hadouken or palm. I'm still trying to work this out.
@skiie
@skiie 12 лет назад
I will say your taste in music is good.
@ghettoshampoo
@ghettoshampoo 12 лет назад
A kara cancel is not a cancel, It's not the same thing. Kara canceling is canceling a move within it's start-up frames, into another move...the latter move takes on the range properties of the former move, allowing things like uppercuts and throws to connect from ranges beyond the move itself. Kara is very specific and not every character has one.
@green7light
@green7light 14 лет назад
good stuff dude
@thoraxe5000
@thoraxe5000 14 лет назад
@Li1190 Yes but also because it doesn't have a lot of recovery time and it can't be punished very easily if blocked.
@Daniel_Montenegro
@Daniel_Montenegro 13 лет назад
Perfect video! ty!
@AdAce21
@AdAce21 13 лет назад
nice explanation
@LiangHuBBB
@LiangHuBBB 14 лет назад
You are awesome. 5/5
@ghettoshampoo
@ghettoshampoo 11 лет назад
you throw in as many attacks as it takes to confirm if they are blocking, it's not rocket science. Any human can react to that, it's like reacting to a traffic signal turning yellow, indicating you ease off, or green, indicating you begin accelerating. If you can't react given a whole second...you are not thinking enough while playing the game.
@katamari84
@katamari84 13 лет назад
very informative
@ghettoshampoo
@ghettoshampoo 14 лет назад
There's nothing to elaborate on, if your tatsu doesn't come out the jabs are too fast, if the jabs don't combo then the jabs are too slow.
@AcidGlow
@AcidGlow 14 лет назад
I know but a simple 5 second explanation is all you need to understand. You don't need a 3 minute video to say "jab combos are the safest method"... :p anyways...
@dangerboy123
@dangerboy123 14 лет назад
love your videos and your akuma. if you have xbox live id love to get a session in to see where I can improve my game.
@ShadowFiendIsHere
@ShadowFiendIsHere 14 лет назад
@Otacon237 yeah man took the words right outta my mouth.
@toge64
@toge64 14 лет назад
good video for the beginner.
@JagerXIII
@JagerXIII 13 лет назад
This totally helped me improve my game, just one noobish question.. How did you do that tech to ultra with balrog? O.O
@ghettoshampoo
@ghettoshampoo 14 лет назад
@gl600fb Actually, I made this video specifically for the youtube scrubs like you gl600fb! Feel privileged.
@ghettoshampoo
@ghettoshampoo 14 лет назад
@dhocke You're chaining them and not linking. The jabs are easy to mess up if you don't have a rhythm for them, the last jab in a string before the LK tatsu needs to be linked, so you probably have to slow it down a bit.
@Zero1Zero1
@Zero1Zero1 14 лет назад
@Schweinsedge Ok, well the thing is I only play Super Turbo, and there isn't much in the way of hit confirms there aside from mostly light attacks as the stronger ones push the characters out of range, or happen so fast that it's hard to confirm (ST is a lot faster than 3S). That and the combo engine isn't as lenient as SF3 or SF4, so you are also limited in that respect (hit confirms with light attacks in ST require special cancels where in other games you just link the super after the normal)
@mrtekbunny
@mrtekbunny 13 лет назад
brutal. i need to stop smoking weed when i play fighters. altho this has kinda helped me in mvc3. yay amaterasu.
@pinoymonkey
@pinoymonkey 12 лет назад
Thank God for Plinking. :)
@Sosozanyway
@Sosozanyway 13 лет назад
@CTmetaCT Only from his ground l.tatsu, you can sweep after an air tatsu on anyone.
@mothercookie
@mothercookie 11 лет назад
Dude why its this series your man one it is a extremely meaty video in just 3 minutes guy come on wit it and give us more vids ( aahh wit like 1 or 2 more minutes on the clock would be nice) plz & ty
Далее
God Save the Combo ~ Evil Ryu Manifesto
9:59
Просмотров 316 тыс.
3-Minute Fundamentals: Option Selects
3:45
Просмотров 228 тыс.
Akuma 101: The Demon (part 1)
7:58
Просмотров 112 тыс.
The Best of Tokido [Gouki] The Murder Face
8:06
Просмотров 594 тыс.
Akuma 101: The Demon Flip
10:43
Просмотров 83 тыс.
Street Fighter 4 Tutorials - Ep. 2 - The Focus System
6:02
Option-Select.com Presents: Cody - SSF4
9:52
Просмотров 148 тыс.
Akuma 101: The Vortex (part 2)
10:43
Просмотров 37 тыс.
Street Fighter 4 - Block Strings Tutorial Part 1
10:40
Option-Select.com Presents: Ibuki - SSF4
9:47
Просмотров 200 тыс.
Street Fighter 4 Guile combos
4:22
Просмотров 1,2 млн
Akuma 101: The Comboratory
8:57
Просмотров 77 тыс.