not much in the way of booming to be done in this scenario, when you're already over the pop limit. Bronze would also have been more useful here IMO, and a couple hydras would have tanked some of the damage from the colossi. I alwayss picked Dionysus in these campaign scenarios against Troy, but you're right that Aphrodite is generally a better choice for random map games, the eco upgrades certainly outweigh the Hydra which are super expensive to make and easy to take down by Eggy or Norse.
Seems like the voice acting has the same problem as AoE2 DE's voice acting, where the accents might be more authentic, but the voice actors just don't emote or inflect properly. I'd rather keep Greeks with British accents or whatever if they at least delivered their lines convincingly.
A shame Troy never sends Triremes to attack your fishing operations. The Trojan attack on the stationed ships is also very weak because it used to be Juggernauts and they do eventually start attacking your dock once you siege theirs to divert attention from it(and anything close to the coast). The switch up of the dock and neutral settlement is something I welcome but as a seasoned player in the game, otherwise it's very unrewarding and dumbed down(practically, the triggers are still there) in showcasing the dynamic trigger nest system what happens when you attack one or the other dock which encompasses changes in how Troy defends itself and from where Agamemnon army arrives. Because the southern dock is a nobrainer to start and siege, you will only have smaller percentage of people trying to siege the northern dock first. Previously with the docks being equidistant from the player's starting position meant that it would be closer to 50-50 on what the player decides to attack first. I welcome it because it makes taking the neutral settlement more difficult and risky because Troy patrols the dock from their main base entrance to each dock, this also eliminates the easy booming and corner plays when you are being attacked by Troy.
@@RobertLey60 Not sure what you mean. If it mean damage design against myth units, then no as this damage have no bonus damage against Myth unit, except Son of Osiris as that unit is hero. Divine damage is like Chaos damage in Warcraft 3 that have no any armor type could reduce its damage, but also have no bonus/extra damage when couter armor type.
I'm not sure if that's awesome. Depends on the player and what you are teaching the player in terms of design. Previously you had a safe expansion in the south that's protected by some towers and if you lost that starting base, you could back yourself to a corner and defend from Troy, it gave the player the option to attack north or south since they were about similarly equidistant to the starting position of the player. Now it follows a more "sensible" rts design philosophy, it's close enough where you can siege it quickly and as a player you'd pick that over the further one in the north. This means no more safe town center expansion and you have to destroy it if you want the population space and villager production, while the neutral settlement is in the old southern point but more cliffed up so you can defend from Troy if they scout it/decide to attack it, but less defenders or no defenders at all before taking it. This eliminates the dynamic trigger system where Agamemnon arrives differently when you are attacking up north as practically the players will prefer to attack the closest dock now, which was revered as a milestone showcase with the aoe trigger systems over aoe2(in retrospect Ensemble never made dynamic trigger logic in AoC or AoK, that came way later with people like bassi and Filthydelphia that wrote their trigger script by hand or had help with it). Not only does Agamemnon arrive differently but Troy sends more defenders to the other dock(the 2 Colossus for example). It also would react differently if you siege the docks with ships and send the naval defenders from the intact dock to the next one and start building ships.
I hope they refix the voice acting. Also I don't know if you noticed but going with aphrodite you ended up getting the scylla spawn at your dock seems like a bug since it only spawns when choosing dionysius
Dionysius didn't have Scylla as an option on the selection screen. They might have changed the water myth units to be generic, so that you aren't forced to always pick a specific god on water maps. EDIT: I've seen it confirmed on other videos. Water myth units are generic and not tied to any specific god.
It has been confirmed for a few days that all civs get a water myth unit in age 3 independently from the god choice. Kraken, Leviathan and Scylla were available in the beta no matter the god and it is not a bug. It is one of the changes to water combat along with all 3 types of ships being moved to age 2
Oh no! Fuck this! I can't believe they changed the voice actor for Arkantos! That's a major fuck up for me! EDIT: OMG, what the hell they did to Ajax? Undo it! This can't go into the final game, for Christ sake! They'll ruin a great looking game when they can just leave the old stuff. Omg, now I'm thinking, what's gonna be like for Amanra? I bet it's even worse!
You only get to see Achilles in the final cinematic after "I hope this works". He never appears in the cinematics as a character like Agamemnon or Odysseus.