Its nice how simple sinergies are in 3.5, this is one of the best tft seasons and it holds. Glad you brought it back and glad its classic+ right from the start.
@mort how do you think the bag changes are going for the set revival? Do fights and lobbies feel balanced even with the large bag sizes? Is it more fun overall to be able to hit what you’re looking to play without it feeling unbalanced?
set 1 and 2 had drip feed content: Twisted fate , Glove items, hextech trait(Jayce,Camille, Jinx, VI), Pantheon, Kai'sa were all added over the life time of set 1, set 2 added 2 traits over its life time i believe, Soulbound and Lunar.
Consider the set revival a bonus mode like how arena and nexus blitz are bonus modes for LoL. There is no rank or double up for 3.5. Set 11 has yet to be announced.
I'm quite sad you guys did a set 3 rerun but didn't change the items accordingly... Tanks are struggling if it's not a Neeko, a lot of 1 range bruiser units like yi or fiora can't carry cause the rapidfire is gone, some units like Ahri beeing a 2 cost in this set, out damage a 4 cost Ahri with the same build, it's way overtuned. Anyway, i'm glad it's back but I really don't like what you guys did to it...
@@HiimbennnI think you are mistaken, having wider pools (more copies per unit) actually helps you hit 3* units, since your odds of hitting don't decrease as much when you buy copies.
@@doomse150 no it doesn't...there are 10 4 cost in this set each one has 50=500 4cost pool (at lv7 with 10%4cost=you hv 1% in each roll for you) that means overall if you are unlucky you cant even hit 4cost 2star at lv7 cause you starting with 1% only bro
@@Hiimbennn This might be the most scuffed way I've seen someone do probabilities in a while. First of all, the odds of a given shop slot being a 4cost slot is independent of bag sizes so let's disregard that for a moment. Then, for full bags, the odds of drawing a specific unit doesn't change with shop sizes because 50/500 = 20/200 = 10/100 = k/10k, where 10 is the amount of different 4 cost units and k is the amount of copies per unit. The impact of bag sizes only becomes apparent when you start diluting pools, because if we for example assume that 5 copies of our target unit are gone, our draw chances of that unit become 45/495 > 15/195 > 5/95, so here the draw chances are higher for bigger bags. The draw chances only go down slighty when units that aren't our target are missing from the pool, because (example 20 missing copies) 50/480 < 20/180 < 10/80, but if you calculate the difference is considerably smaller than in the case above. If you want to play with some more numbers, the general formula with k being the bag size, n the number of units, t the number of target copies missing and s the number of non-target copies missing becomes: (k - t)/(n*k - t - s). Also, if you want to argue this further, try focusing more on being coherent than on being condescending.
They are experimenting with the bag size changes with the set revival. Plus it's the for fun mode so not having an easier option to hit 3* 4/5 costs wouldn't have it living up to the previous modes