I completely agree with these strong points...and when mastered, you could piolet most, if not, all decks that you or anyone makes...these are strong in game skills that all TCG players should be thinking about! Mastering these, with deckbuilding slills like how to build a deck to hit the curve your deck is trying to hit consistently, and in Lorcana specifically, how many uninkables does your deck call for, and how can you ratio them so you dont brick as often... Many skills are there to practice and learn in all TCGs and this video is a handy video that all new and even masters of Lorcana can check out to help them!
What is the hardest question to answer regardless of the colors in your deck? What is the best answer to that (literally and figuratively)? Also, what are the most common questions? Ideally we would know every one and understand the various potential answers. Is that something the RSD team or another Lorcana streamer has addressed? Thanks again for another thoughtful and helpful video and have fun at GenCon!
@@nickgagalis4559 The “generic questions” for a tempo deck in any color usually involve addressing High Lore characters early. Each ink will have its abilities it leans into “Ruby and emerald with evasives, Sapphire with Ward, and Amber with wide boards, etc.” Amethyst and steel are usually better at Answering as a whole with rush and removal respectively. Common questions for Tempo decks to ask will be stuff that complicates traditional challenging. “Multiple Low cost that need clearing, Evasives being difficult to challenge, and Bodyguards forcing awkward decisions”, and the universal answers to those will involve Board wipes, cheap single target removal or going faster and making the tempo player react. (That comes with its own matchup risks though) Emerald is looking to be the most spot on Tempo color just because so many of its cards demand uniquely annoying answers. It’s a very broad topic, so I had to make the video simple enough that someone completely new to the game could grasp and remember the concept. I hope this comment kind of clarified a bit for you though! Appreciate the question! -Jacob
Something of note: notice that there are VERY few cards here from the Amber and Amethyst deck, and out of that limited pool, almost all of them are from expansion packs. While it does have some good cards, it's low lore gaining ability, lack of actions to deal with threats, combined with the fact that several cards have the same effect as cards from other decks, but cost more ink make it the worst choice for nearly all playstyles. But, since it is the "attack" deck and several of the cards are villains, that makes sense for Disney's ethos.
Hm. This just feels like you had two minutes of relevant content and filled the rest with AI-generated word salad. Starting with a dictionary definition of your topic is a big red flag for me. Just compile your series into one solid video on fundamentals. You want to be the go-to text on the subject, not just a disposable pamphlet.
Defining something and then providing examples of use in realistic scenarios is the baseline for any lesson plan. No lesson reaches 100% of the audience, and one long video lacks the focus of digestible content for newer players. Appreciate the feedback though 👍