thanks alot. well made and simple. some tuts are impossible. yours is very simple to follow. I just studied cloth today actually and you still showed me simple additional tools, all in 9 minutes. cheers mate.
Thanks so much!!! Great quick tutorial Mike! Also some were having problems with nothing happening on the simulation of cloth to the box. I found that after i made each an editable poly and then redid the cloth set up it worked perfectly! not sure if its a bug or not, but thats how i got it to work when the same thing happened to me. Looking forward to more tutorials!
I know, it's a fairly old tutorial, but you forgot to mention that quite often, 3DS Max will glitch out in "object properties" window and will reset collision objects settings. It does it at least once, so you gotta double-check settings almost every time before the simulation is triggered.
Thank you so much! I really needed this for a class! Subbed. 5:30 It happened to me It formed like little stars.. One of them looks pretty cool like it was some sort of decoration sewn onto the cloth!
Yeah I was getting that whole vertex blob growing thing you mentioned. Thing is I've already gotten self collision up to 10, but while it has minimized the problem, it still seems to be happening.
how we can add an image to this bed cover, please make a separate video on how we can add custom image to bed cover, cushion cover, quilts, table covers, or any fabric related objects..please make a video on this topic.
Maybe your cloth needs to be subdivided more or you're dropping the cloth from great height. If the cloth collides with the mesh too hard/fast, there's not enough frames to calculate collision so it falls through.
Nice simple tutorial, if you're prepared for the speed of it. One query though...what If the objects I want the material to collide with don't show up when I go "add object"?
Make sure you don't have your object(s) filtered out when attempting to add them. At 1:57 I select the box. You'll notice there are a lot of icons at the top of the window that are highlighted in blue. Those are selection filters. Your object may be behind one of them. That, or what you're trying to add is currently hidden in your scene. Hidden objects typically won't display in an object selection window.
Mike Woolf Wow, thanks for the detailed and incredibly speedy reply. You were spot on; I didn't have the right filters selected. You've earned yourself a subscriber :)
Excellent tutorial, press the "7" key for poly count on scene, it counts hiddent oo , Thank You,m, I was trying to use Apex and found this tutoorial, it should work in UE4, is that correct?
unfortunatly I already knew this, I can't find a tutorial to help with what I need. Hopefully you could help? I am creating a pair of headphones and im trying to apply a cloth modifier to the ear covers to give them creases where it attached to the plastic? I am guessing I have to compress it, like you would if modelling a pillow.. Nothing seems to be working :( Great tutorial though, subscibed :D
When I create a shape line (splines) it forms itself in length and width , instead of length and height. How can I make the line form itself in length and height?
Don't put too much turbo smooth it will lock up the system too many calculations. I prefer mine rough and slightly lower just the basic of what's needed
Thanks for the tutorial Mike. I have a pair of jeans comprising separate parts (legs, belt loops, hip). How do I keep the parts attached in the proper places, but give them individual cloth parameters? I want to puddle them to the floor but the loops keep getting left behind. Also, can I pin parts of the geometry so that it doesn't drape at all? I want to have an item of clothing hanging off a hook.
+Mat Broomfield My first reaction is to ask if you need that great of detail to have the belt loops be part of the simulation, or if you can place them after the fact, or possibly just use a really good map/texture to achieve the same effect. Remember, we only give enough detail to achieve the effect. We don't want to spend all our time on something that's going to be a small part of the background that no one's going to notice. For example, if the pants are going to be crumpled up on the floor, they might be a small part of the background, or far away from the camera, to where the detail required isn't as great as something in the foreground, or is the focus of the piece. If what we're working on is the focus point, then yes, we will definitely need to go through all the trouble to get it as perfect as possible. Second would be to make the loops part of the pants geometry by attaching it so that they are one entire object before the simulation. Maybe just by attaching the loops as another element to the pants object...? I do talk about "pinning" the cloth in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-UYqCZRUo5NE.html. It may come in handy if you're looking to hang something, but you'll have to play around with it and it may not be required just to hang a cloth on an object. It really depends on the physics of the simulation.
+Mike Woolf Thank you very much for that comprehensive response Mike. Please forgive my ignorance, but how do I attach objects - just by using Boolean operations or do I have to break down the vertices and do it that way?
+Mat Broomfield Boolean (now ProBoolean) operations should be used sparingly because of the things it bakes into your geometry for you. It sometimes takes a lot of control away from the modeler. To attach (and assuming you're objects are Editable Polys), select your object (pants), go to Element mode (5 on the keyboard) and find the "Attach" in the Modify Panel. Activate it and then click on the object you want to attach (loops). The two objects will now be accessed as separate elements under the same object. You may want to make sure they are in place prior to attaching, or you'll have to do it after the fact while in Element mode.
Bro till 03:45 I followed you but I have a doubt how did you get Viewport configurations box?? where did you clicked? how did it popped out please help me bro I have tried clicking here and there..please help me... Subscriber here
+Christopher Gauge Alt+B to open up the viewport background configuration. It's only one of the many tabs, but an easy shortcut to open the entire dialog. Alternatively, you can click on the "[+]" in the top left corner of the viewport and then select "Viewport Configuration".
so can we use cloth to sharp edges object like normal box/pyramid? Or it will fail like the first one? I was planning to use cloth to cover my robot model :)
nothing happens, what am i missing? i add the cloth to the plane, went in to object properties, set the plane to cloth and choose the preset silk, then added teh objekts i want it to collide with. then i press simulatel ocal, and nothing happens. any ideas?
Nah dude, i dunno. Did this exactly on another computer and it worked. Try shutting down all virus scan software, firewalls ect. I did and it didnt help either. I mean this shouldnt be this difficult.
Please help!! When stimulating local, why does the plan go through the box?? (It falls down). I cannot do it by 3dsmax 2014. While I can do by 3dsmax 2010. What's wrong with 2014 version??
3970xRocks If you're trying to modify the geometry after the Cloth modifier is applied then you'll probably have to click the "Set Initial State" button after you resize. This tells the Cloth modifier that you have a new geometry state to start from instead of the one that the modifier stacks on top of.
when i clicked on simulate local the plane just dropped down below the box.. so i disabled the gravity but now when i click on simulate local it doesnt do anything. pls help