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3ds Max Tutorial | (Part 2/2) Particles using FumeFX + Krakatoa 

FaceTheVenom
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Hey guys!
Following the previous video on particle simulations in 3ds Max, here is a tutorial for all those who want to accomplish the same!
PART 1: • 3ds Max Tutorial | (Pa...
Links:
FumeFX: www.afterworks....
Krakatoa: www.thinkboxsof...
Hope you like it! If you do, be sure to hit that LIKE button down below and share this video with your friends! Subscribe for more goodness!
Thanks for watching!

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5 сен 2024

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Комментарии : 24   
@Nik_Mograph
@Nik_Mograph 11 лет назад
No, it's not about viewport speed up, I speak about 2 step rendering, first you save you particles as sequence with some channels (f.e. velocity) and then you load them with PRTLoader and second is a render as final footage. It's mean you can change camera position, light, color, glow an other stuffs with look of particles without to do the simulation again.
@FaceTheVenom
@FaceTheVenom 11 лет назад
You mean using the Partitioning feature right? Yes, it does make the viewport faster, but if you decide to change the particles a little, it does not update. Basically it is for projects that have particles in addition to other stuff. In my case, it was only particles, so rendering them out directly or exporting them from Krakatoa would take the same amount of time :)
@diaperrash8952
@diaperrash8952 11 лет назад
And BTW the "rate" in the FumeFX Follow operator is particles created per second
@rviswanathan
@rviswanathan 11 лет назад
Its quite strange. Takes me back a number of years when this effect was quite simple. Just a click of the button, so to say. Sandblaster was the plugin, one just set the target & source & bingo! Have used it many times.
@FaceTheVenom
@FaceTheVenom 11 лет назад
Yep that's what I said. Using the Partition feature. So, when you render it or save it will be the same time :)
@FaceTheVenom
@FaceTheVenom 11 лет назад
Hmm. For that, try adding a Follow Property to the event. Alternatively, you could try using an Object Source (in FumeFX) and make the particles dissipate from there. Then play the video backwards :D Just use Object Source instead of this, and select the text, select the text in the source, and add a Wind force to the system. Try experimenting. Otherwise I'll be doing a tutorial on that kind of thing soon, as I mentioned!
@timelschner8451
@timelschner8451 10 лет назад
just add a particle cache on top. The viewport count is not the issue of slow performance. It is because it has to iterate and calculate every time jog the timeline slider.
@webik150
@webik150 10 лет назад
"Well, it looks like nothing has changed, but it has. Trust me" I love that sentence. :D
@FaceTheVenom
@FaceTheVenom 10 лет назад
LOL :D
@Nik_Mograph
@Nik_Mograph 11 лет назад
Nice tut, also the saving particles in Krakatoa special format before rendering give more flexibility later, and by rendering no need very long update of every frame, but I don't now will it faster in tote or not, because the saving take time too.
@nosvives7939
@nosvives7939 9 лет назад
Excellent tutorial and very well explained. FumeFX is a hugely complex piece of software but it would be really cool if there was some way to show the final Krakatoa particle render following a specific path. Could you possibly show how that might be done?
@diaperrash8952
@diaperrash8952 11 лет назад
The new PRT FumeFX blows away the old FumeFX Follow PFlow operators.
@puke1523
@puke1523 7 лет назад
Hello, could you make a video on how to make a line of emitters that emit particles only according to specific frequencies of a song? (let's say there's 20 emitters, each emits according to 1k frequency volume)
@thedevo01
@thedevo01 10 лет назад
Hi, thanks for the tutorial! Can you tell a way to make only the new particles have different color (so old ones stay the same color as they were born)? This would make more realistic visuals, because it's more logical if the emitter decides the color of the particle, not the particle on its own. I hope my question wasn't unclear! Thanks again, Cheers
@mvshabeer
@mvshabeer 10 лет назад
Excellent tutorial, good phase, Some people will take 2 hours for this kind of tutorial
@henfromhell
@henfromhell 10 лет назад
Can you still render this through but without Krakatoa? just fumeFX?
@FaceTheVenom
@FaceTheVenom 10 лет назад
Yes you can. Any render engine, the default one, Mental Ray, even V-Ray can render it out :)
@Nik_Mograph
@Nik_Mograph 11 лет назад
that is - without to do render again :)
@Norbert.Gardonyi
@Norbert.Gardonyi 11 лет назад
The life of a particle is really hard... Anyways I love the tutorial, thx :))
@playedugame
@playedugame 11 лет назад
great work
@seppeclijsters6433
@seppeclijsters6433 10 лет назад
Very nice! Thanks a lot ;)
@Ichoros
@Ichoros 10 лет назад
particles are gonna be dead after 50 frames, trust me.
@dominicjan
@dominicjan 8 лет назад
for anyone watching this: save as tga at worst. never save as jpg
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