Creating a sofa in 3ds Max using a box and converting it to an editable poly involves several steps. Here's a basic guide to help you get started:
Creating a sofa in 3ds Max using box modeling is a straightforward process. Here's a step-by-step guide to get you started:
1. *Set Up Your Scene:*
- Open 3ds Max.
- Go to the "Create" panel and choose "Box" under "Standard Primitives."
2. *Create the Base:*
- Click and drag in the viewport to create the base of the sofa (seat cushion). Adjust the length, width, and
7 сен 2024