Ayo WorldBox just got an update this morning and they added the ability to add traits to large groups of people at once! We can do crazy trait videos again!!!
An idea for a new video would be a fallout type, where they have let's say 20 years to get set up, and then a nuclear war breaks out and we see who's left alive!
Pretty sure elves have become pretty underpowered and orcs have become insanely powerful. I hope the devs figure out how to actually balance the races cause I do think the elves were a bit op before but halving their damage was quite extreme especially since the elves were already around average in combat against the other races before.
Humans are not very strong irl though. 😐 The only thing we have going for us is our brains but most fantasy literature says that elves are equally or arguably more intelligent plus theyre skilled in magical abilities or whatever. The dwarfs are also portrayed as equally intelligent, They have to be to craft fine tools and weapons. So that leaves humans only smarter than orcs and how much smarter varies depending on your source material 😬 Basically humans suck in all fantasy situations but that’s kinda the point.
Biomes Overgrowth is determined by weight. Certain biomes will always overgrow certain others. Corrupted biome pretty much overgrows almost everything. It spreads...like corruption. So if you leave even one pixel for long enough, it WILL grow and eventually take over. Takes a damned long time, but it does it.
Which race can survive the longest in corrupted biome? Like let the world run til the are all large enough and then change the whole map to corrupted biome and see who last the longest
The corrupted isn’t as bad anymore since the update. You only get cursed when you eat a corrupted fruit wich has to be harvested first. So living in the corrupted biome just sometimes gives random people cursed instead of giving it to everyone instantly from just walking through it.
I think it would be cool if you made it so that each race got a different biome of their own that you would switch so youd spin the wheel of biomes for each race.
Gorg, Kaiju contest. Titan mobs with traits that make them hostile (mad, bloodlust?) all living on different edges of humanity. The Kaiju with the most kills or left standing after X years wins.
congrats to: orcs , for winning onorary mention to: the infernal biome, the 2 lemon people, crab island and to the crystal sword and crystal guy for surviving until the end of the video
Technically I think the rest that survived became half-orc or half-elf. Mainly half-orc in the end tho- Their species by then was so big it couldn't have been a Singular race
I did my own random wheel thing for worldbox but full of things that can destroy the world or slightly negatively change it such as changing temps. Well one of the options was "grey goo" the stuff that eats the entire map. First spin was the grey goo. Sad days for the "New Earth" people.
In order to cause as much pain as possible, give a four race world five hundred years to survive, but every hundred years do something like changing the biome, sending zombies, necromancers, etc.
maybe you should do a colonization video, a few countries start out on islands, get boats and set up colonies on the main continent and then fight it out for control?
awesome idea! see if you can get the orcs to lose by changing the biomes to ones the other races get advantage from (like crystal for dwarves and jungle for elves) and all the hard biomes to the orcs. i wonder how much you could tip the scales by matching biomes like that.
You could do a video like this where both the biome and the number of years the biome will be in the world are randomized (like having to spin for the biome, and then having to spin to see if that biome will be around for 10 years, 20, 50, or 100, or whatever numbers make it the most interesting to you). Would potentially give the corruption more time to do its thing if you spun, got corruption, and then got 100 years of corruption (though at that point I feel like it would be even more likely to end in skeleton apocalypse, especially if that happened early in the game) Regardless of if you do that idea or adapt it or whatever, this video was a lot of fun to watch!
Yooo this was amazing, would you do this with the tumors and races? that would be pretty cool i think, something for everyone to fight all the time, not just the spawns
This was a lot of fun. I was trying to figure out why you sounded so weird at first, and then I realized I always set you to 1.5 speed when I watched on my laptop.
I’d love to see more races. My ideas so far are yetis wich benefit from the tundra biome and mermaids wich live in shallow water. It would be cool to have an aquatic species and generally more possibilities for the ocean. The original swamp was cool and there could be oceanic biomes that work similar to the original swamp where the mermaids could build their cities.
I have an idea, how about a gnome race that all are born with the tiny trait but also have agile and attack faster than every other race and instead of bows they craft gnome wands that shoot bolts of magic similar to arrows
It would be cool if the terrain was almost kinda inverted for the mermaids like deep ocean is their forest soil, close ocean is normal soil, shallow water is like sand and then swamp is like hills and all other land is like mountains. That way swamps could be a sort of in-between area where the mermaids could interact with the other races
just curious if you ever did one where every race was maxed. like given each a decent size island and till they had the best of everything then start the killing, or give the weakest race a 5-10 year head start and once they get the best gear( or whoever is first) then war.
You should've added the tundra biome to the wheel because it's less complicating than regular desert and wasteland. When you remove the tundra biome with the heat, they get lit on fire, but there is a way to stop that is by giving them water. That's why it's not as complicating as regular desert and wasteland.
0:09 Grass is a type of plant with narrow leaves growing from the base. A common kind of grass is used to cover the ground in places such as lawns and parks. Grass is usually the color green. Grasses are monocotyledon herbaceous plants. The grasses include the "grass" of the family Poaceae. This family is also called Gramineae. The family also include some of the sedges (Cyperaceae) and the rushes (Juncaceae).[1] These three families are not closely related but all of them belong to clades in the order Poales. They are similar adaptations to a common life-style. The true grasses include cereals, bamboo and the grasses of lawns (turf) and grassland. Uses for graminoids include food (as grain, sprouted grain, shoots or rhizomes), drink (beer, whisky), pasture for livestock, thatching thatch, paper, fuel, clothing, insulation, construction, sports turf, basket weaving and many others. Many grasses are short, but some grasses can grow tall, such as bamboo. Plants from the grass family can grow in many places and make grasslands, including areas which are very arid or cold. There are several other plants that look similar to grass and are referred to as such, but are not members of the grass family. These plants include rushes, reeds, papyrus and water chestnut. Seagrass is a monocot in the order Alismatales. Grasses are an important food for many animals, such as deer, buffalo, cattle, mice, grasshoppers, caterpillars and many other grazers. Unlike other plants, grasses grow from the bottom, so when animals eat grass they usually do not destroy the part that grows.[2] This is a part of why the plants are successful. Without grass, soil may wash away into rivers (erosion)
The lemons should drink lemonade because, they dont make it out of living lemons. They make it out of the giant lemons on top of the lemon trees! Yeah, that aint gross.
You should look for a mod that allows you to place the special biomes like Wasteland and Tundra/Snow. Also it's really stupid how OP orcs are, they need to be nerfed by having like, half the reproduction rate or something.
I haven’t played in a few months and honestly am impressed with the updates. I do wish when you drop a nuke on something that a radiation effect would soon stay in a certain radius for like a X amount of year’s and cause a random mutation that can spread through their offspring or completely kill them if they are exposed long enough Or maybe even better make a nuclear biome, but I don’t know if the biome would make sense. That’s what I’d try to do or work on more naval warfare or invasion since I think that part of the game is sadly lacking. I know that wouldn’t be easy to implement, it’s nice to think about though.
when I played this I made different human kingdoms and there was this one time where this one human managed to kill 7 others by himself and I named him The Chosen One
I have an crazy idea that’s a lot of ideas combined ok so every 50 years theres/ everyone gets new disasters, biomes, armor, food, weapons, traits, and every 50 years the kings of all 4 races will fight to the death and it’s 100 islands + theres 1 celestial for every race yeah crazy huh also hint put the celestials in the arena before you give everyone the traits except the celestials aka the leader celestials
What about doing this again, but change the biome differently for each kingdom, like how you did for the weapon, disaster and trait wheel videos, but changing that corner of the maps biome
I am upset that you did not spin the wheel on the final biome. I wanted to know if it would land on either Enchanted or Enchanted. Now we will never know!