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4 Months of Game Programming With My Own Engine 

jdh
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next time its 5 months
PATREON: / jdah
TWITTER: / jdah__
DOOM RENDERER CODE: github.com/jda...
GITHUB: github.com/jdah
EDITOR: NeoVim
CONFIGS: github.com/jda...
THEME: gruvbox
RESOURCES:
* learnopengl.com
* DOOM Game Engine Black Book: fabiensanglard...
* Michael Abrash's "Graphics Programming Black Book"

Опубликовано:

 

25 сен 2024

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Комментарии : 1,2 тыс.   
@Plexxl
@Plexxl 11 месяцев назад
Good job! You passed the test and didn’t restart the project from scratch. I’m impressed!
@jdh
@jdh 11 месяцев назад
i made a promise!
@iyousef46
@iyousef46 11 месяцев назад
hahaha
@Blitzwarz
@Blitzwarz 11 месяцев назад
Yet...
@winter.archivist
@winter.archivist 11 месяцев назад
I've rewritten my current project twice now already, good to know this is super common
@generallyunimportant
@generallyunimportant 11 месяцев назад
good thing i never get to rewrite anything because i get too distracted
@Horgler
@Horgler 5 месяцев назад
A pump-action shotgun that functionally shoots like a double-barreled shotgun, but flip-cocks like a lever-action shotgun. How beautifully cursed.
@bearfm
@bearfm 2 месяца назад
dont forget that it doesnt even need to pump, so its semi automatc
@Yamo406
@Yamo406 11 месяцев назад
Can we just give him a medal already, he's a genius, the level editor having the cad style, the amount of math made, and the research, dude's an entire department on his own.
@Moses_Caesar_Augustus
@Moses_Caesar_Augustus 3 месяца назад
100% agreed
@LastnameFirstname-k3i
@LastnameFirstname-k3i Месяц назад
He's def a 10x dev
@sorenspunkt5374
@sorenspunkt5374 Месяц назад
Let's give a medal to the guy who invented the 320th version of a wheel
@ultimate9056
@ultimate9056 Месяц назад
​@@sorenspunkt5374If no one tries to make their own wheel then before you know it no one will remember how existing ones work putting us back to square 1 when they begin to fail. Never tell someone that it's pointless to learn something
@ultimate9056
@ultimate9056 Месяц назад
​@@sorenspunkt5374If no one tries to make their own wheel then before you know it no one will remember how existing ones work putting us back to square 1 when they begin to fail. Never tell someone that it's pointless to learn something
@minositu9476
@minositu9476 11 месяцев назад
Honestly, this looks like a game I would pay for. It has a unique style, good job!
@Billythek
@Billythek 9 месяцев назад
unreal engine developer is being jealous :)
@ghfgh_
@ghfgh_ 8 месяцев назад
@@Billythekwho??
@alebud1403
@alebud1403 3 месяца назад
​@@ghfgh_ Epic games?
@4id3n360
@4id3n360 11 месяцев назад
This is a crazy improvement, nice job man!
@jdh
@jdh 11 месяцев назад
thanks!
@josealejandrovaroncarreno1692
@josealejandrovaroncarreno1692 11 месяцев назад
@@jdh It's great that you're back, I wish you uploaded videos more often, we love this content
@ethanreker3333
@ethanreker3333 11 месяцев назад
You have a rare gift to turn ideas like these into reality! Its always a joy to watch your progress and incredibly motivating as well. As always I look forward to seeing what you do next!
@HexaflexagonFan
@HexaflexagonFan 11 месяцев назад
@@unknowndev392 Yeah, I kinda hate when people just underappreciate the work that somebody puts into learning something and just calls it "TalEnT"
@darkzeroprojects4245
@darkzeroprojects4245 8 месяцев назад
One I'm trying to learn to do even if I'm a 32 yrd moron.
@darkzeroprojects4245
@darkzeroprojects4245 8 месяцев назад
​@HexaflexagonFan Yep... I was called talented but I to this day am relearning my fundamentals in artwork. And now trying to learn to code even if my math is...trash due to losing memory of em due to neglecting.
@simiuciacia8285
@simiuciacia8285 4 месяца назад
@@HexaflexagonFan It takes years (maybe even decades) of constant practice as well as constant improvement for highly talented and motivated individuals to achieve this level of mastery, so yes talent is fundamental for the recipe, and no, not every avg joe can achieve this.
@tcoder4610
@tcoder4610 11 месяцев назад
I love how this game feels like a mashup of video game history with a spice of Cruelty Squad TM on top of it.
@LavaCreeperPeople
@LavaCreeperPeople 11 месяцев назад
woah, cool
@dingusbingus7463
@dingusbingus7463 11 месяцев назад
People who compare every indie fps to cruelty squad give me the same vibe as those who expected the newest armored core to be Mecha Elden ring. I don't get why people compare games in that way. Just say it's cool like everyone else
@Diwwwy
@Diwwwy 11 месяцев назад
@@dingusbingus7463 he literally said part of it was inspired by cruelty squad
@dingusbingus7463
@dingusbingus7463 11 месяцев назад
@@Diwwwy cool
@froggo4363
@froggo4363 11 месяцев назад
@@dingusbingus7463🐵🐵🐵🐵🐵
@toxiccan175
@toxiccan175 11 месяцев назад
Hey @jdh, this is an insane update. Great work on the game! I'm already getting excited to buy and play it myself. I do, however, have one piece of advice for you: find some playtesters early on, I'd recommend a few people intimately familiar with the "boomer shooter" genre. With other people playing your game and providing feedback, even in these early stages, you gain key perspective and avoid oversight. Don't be afraid to share an unfinished product, good testers understand what it means for something to be a work in progress, and they provide reasonable constructive criticism. Maybe they describe a way to make combat crunchier, like in CULTIC (try it out if you haven't already played it), or how to make the level design more interesting like in HROT. Regardless of the feedback you get, you still have control over the direction of the game. I look forward to your next update and the chance to someday play your game. :)
@blooTalkoes
@blooTalkoes 8 месяцев назад
ultajkil
@Rickyrollingyou
@Rickyrollingyou 11 месяцев назад
In one year I'll be graduating in computer science. I'm at that point where you don't really want to tackle stuff and wondering if you made right choices in life LOL. Watching your accomplishments makes me want to learn about everything with the same energy I had in the beginning of my journey in tech. Thanks and I really hope you release it as game somewhere and this makes you a shit load of money.
@HE360
@HE360 11 месяцев назад
I agree with this!!
@vimic0
@vimic0 11 месяцев назад
i bet it will make a shit ton of money, this is awesome
@loldoctor
@loldoctor 11 месяцев назад
You probably work just as hard as you did at the beginning, but at that time you were conscious and proud of all the things that now disappear into the background of routine. It makes sense that fewer things give you that dopamine rush of achievement, finding new challenges gets more difficult as your skill improves, which in turn makes it harder to feel the same motivation as you had when you were getting shots of that dopamine back in the beginning. Passion doesn't require maintaining a towering blaze, it can sometimes reduce to a glimmering candle--it may seem so small by itself, but it's still enough to start a blaze once more.
@gabryx7
@gabryx7 11 месяцев назад
Just a quick comment from someone who is about to finish his phd in computer science... It never gets boring and you will never really know everything! I would barely know where to start to even understand some of the theory behind what jdh implemented, let alone write efficient code to do it. You don't have to know everything but I really recommend trying lots of different things in your spare time. Coding is actually a very small part of a PhD but it's still what I enjoy the most. You made the right choice, or you wouldn't be here checking out someone else's coding skills :) Find the branch of computing that you like, be it game development, graphics, data science, AI, IoT, sensors, cybersecurity... so many options!
@Henry-fu2hc
@Henry-fu2hc 11 месяцев назад
As a second year in my game dev degree I feel the biggest issue is the amount of choice to decide what to make or what section to choose/seeing other people's (solo or collabrative alike) projects, especially like jdh's which makes it easy to feel put off when you're still so much as the beginning of your journey. As people post updates on their projects you forget the struggle that they will have gone through in both thinking of and starting the project and the journey through especially since people only tend to post the highs such as new features being added. tl:dr it's easy to doubt you skill and ability and decide what to do next when seeing other people's projects since you overlook the time put in and it feels daunting @@gabryx7
@odomobo
@odomobo 8 месяцев назад
I really like how you focused on making the visuals interesting, instead of just trying to stay true to a particular retro aesthetic. It looks amazing!
@lionlight9514
@lionlight9514 11 месяцев назад
The sheer amount of effort you put into this game is insane, and I can say it definitely paid off, good job!
@Roizor
@Roizor 11 месяцев назад
One must imagine Sisyphus happy
@kuuluna
@kuuluna 11 месяцев назад
This sounds like a Stanley parable in my head
@rhctb
@rhctb 11 месяцев назад
love your work so far. i had an idea while watching- what if the eye represented the player's health by (instead of saying LIFE) it starts off normal as we see in this video but as the player loses health, it gradually gets more irritated with redness, veins, tears, etc. i think it'll add to the surreal vibe you have going on here! best of luck going forward!
@catte_6376
@catte_6376 10 месяцев назад
really fucking cool idea
@r.g.thesecond
@r.g.thesecond 11 месяцев назад
jdh is becoming the next Spytihněv/Hakita/etc and I'm all in for it.
@DommoDommo
@DommoDommo 11 месяцев назад
Great recs, got any more???
@r.g.thesecond
@r.g.thesecond 11 месяцев назад
@@DommoDommo I mean there is also 'mutantleg', who made Zortch. David Szymanski made Dusk, and New Blood sometimes publishes games like that but they aren't exactly throwback shooters, but more modern renditions.
@oklol681
@oklol681 11 месяцев назад
the fact that just like hakita, jdh started from a small demo to developing a full, good game
@Wichita0
@Wichita0 11 месяцев назад
Beta Femboy Hakita: Uses Unity Game Engine Absolute Chad jdh: Uses A Game Engine That He Made While On Meth
@FaZekiller-qe3uf
@FaZekiller-qe3uf 11 месяцев назад
Who?
@jbritain
@jbritain 11 месяцев назад
I absolutely love this visual style, even with the amount of 'PS1 style' games out there now, this still looks really unique!
@arrowtongue
@arrowtongue 11 месяцев назад
This game looks gorgeous! I really appreciate the authentic pixely look the game has oppossed to the more commonplace texture filtering. My only complaint is I feel the chromatic effect doesn't quite fit the sharpness of the rest of the style, but that's only a testament to how cohesive it all feels otherwise, I'd just hope it becomes an option. Keep up the good work!
@arrowtongue
@arrowtongue 11 месяцев назад
Additionally the workflow of the development tools you made look unbelievably nice to work with, the modding scene will be explosive.
@duke.
@duke. 11 месяцев назад
19:48 'pantheon' sounds like a pretty cool name for game you should consider it
@thecubiccat125
@thecubiccat125 11 месяцев назад
for the last month or so, i've been trying to make a 2d falling-sand-type game on pure c++ with sdl2. this is insanely impressive. i can't even imagine how you managed to make a full 3d engine on c, but i hope i can at least come close to your level some day!
@Jack-lr3dn
@Jack-lr3dn 6 месяцев назад
the scrolling text on walls is such a cool dynamic
@HarhaMedia
@HarhaMedia 11 месяцев назад
I really like your projects and these videos explaining the process are top-notch quality.
@trinitygod863
@trinitygod863 11 месяцев назад
I really like the numbers on the body aesthetic, I think that's super cool
@Aerobiker1
@Aerobiker1 11 месяцев назад
Maybe modulating the pixelisation by distance to the center of the screen could be intresting. I find it a bit hard to see enemies or detail when you get a bit far, but the edges of the screen are a bit too detailed compared to the center in those cases. Of course, this is only my opinion. Nice project, keep it up :D
@Future-Frost
@Future-Frost 11 месяцев назад
This is looking amazing! Some really solid work, good job. I love the direction the art style is going in. That dancing dithering effect is subtle but so, so cool. I'm excited to see where this project goes. It's creators like you that really make me want to go into game development. Thank you for being an inspiration for me to keep working on my game development journey.
@Ky-Nas
@Ky-Nas 11 месяцев назад
The idea of seeing stats on your arms and hints on the walls through the little eye that you hold gives off the vibe of peering into the code, which feels thematically appropriate for a game you've built on an engine you made from the ground up. :>
@btarg1
@btarg1 11 месяцев назад
I always look forward to these retro low-level coding adventures! I would love to see a port of this to n64!
@martholomeu9160
@martholomeu9160 11 месяцев назад
you are clinically insane if you think this could be ported to n64
@alu2901
@alu2901 9 месяцев назад
​@@martholomeu9160Idk, someone ported Portal to N64, so maybe at least a part of this game (like maybe the first level or so) could be ported to N64, even if some features had to be cut/simplified.
@dotChrollo
@dotChrollo 20 часов назад
This series has really made me appreciate the fps forefathers that much more. I can't imagine finding my way here with the total lack of precedent that they had
@garfeld280
@garfeld280 11 месяцев назад
this looks actually awesome. reminds me if post void was like darker and more complex, def gonna play this when you release it
@jdh
@jdh 11 месяцев назад
post void is a big inspiration for this!
@pink7522
@pink7522 11 месяцев назад
I love the vibe the text on everything creates! I feel like the many flashes of light tho could get a bit exhausting on the eyes so a way to turn them off or tone them down could probably really help with that.
@kritischparken
@kritischparken 11 месяцев назад
the stress test looks really cool, its awesome to see the small details you added to increase the intensity all at once, the game really has a lot of action!
@starlord0208
@starlord0208 10 месяцев назад
Your style of game has absolutely impressed me. The colors, the light, the wiggling of the camera when turning made me fall in love with what I was seeing.
@JackAllpikeMusic
@JackAllpikeMusic 11 месяцев назад
woah this is actually coming together really well! I really like a lot of the stylistic choices you've made - however a lot of the levels seem very dark and it makes it sort of hard to distinguish anything from one another. At 12:10 I think the general 'brightness' was pretty good!
@lurkingstar
@lurkingstar 11 месяцев назад
god, the confusing commit messages are way too relatable...
@justmoritz
@justmoritz 7 месяцев назад
After 10 years in progressional software dev. I just don't get it. It's not that hard? It's just a refusal to do it right.
@mc.friday
@mc.friday 11 месяцев назад
i rarely comment on videos in general, but damn dude, you've got a lot of potential in you, the progress is staggering, i wish you all the best and keep up the good work! This actually visually reminded me of a Devil Dagger, wich is a staggering game on it's own, and i always thought about having some sort of linear gameplay in that game. I really do hope it's gonna rail somwhere big, keeping my fingers crossed for ya.
@datboi_gee
@datboi_gee 8 месяцев назад
Really cool and inspiring stuff here. Love it. Particularly love the reload mechanic and the way you've laid the HUD info directly into the visible player models. So fuckin' cool.
@mattiaslaserskold137
@mattiaslaserskold137 11 месяцев назад
This is really what you want from somebody who makes a game in their own game engine. Really nice!
@claytonharting9899
@claytonharting9899 11 месяцев назад
I love the idea of rendering the gui info on the player hand/weapon. What a cool aesthetic
@pfmugge6431
@pfmugge6431 11 месяцев назад
Yo this shit is fire. The amount of progress is insane and design choices for the visual presentation and gameplay are also cool to see Can't wait to see more of it
@anchorlightforge
@anchorlightforge 2 месяца назад
This project feels so fresh! I can't wait to see where you take this because the direction is so unique in the current market. Lots of unapologetic jank done effectively. It kind of takes the idea of games like Cruelty Squad in a much more deliberate and readable visuals, it definitely reaches into DOS era aesthetics but feels like an evolution into an intentional horror theme instead of just aping old techniques for vaguely retroish ideas.
@BenColwell951
@BenColwell951 11 месяцев назад
I would do unspeakable things for Mr. Test Cube.
@tomcat.c
@tomcat.c 11 месяцев назад
i think that this is turning into a 90s ultrakill super fast paced fps and i love it (please add more flying around knifing things using really difficult movement tricks with a hgih skill ceiling)
@dev.kukata
@dev.kukata 11 месяцев назад
this is amazing, I can't believe you're still on the train of doing everything by yourself in C! do you know where you could learn all the math needed for doing these graphics calculations or at least what kind of math knowledge you need?
@jdh
@jdh 11 месяцев назад
there are some resources in the description for graphics-specific things, but for general math I can't recommend enough Freya Holmér's "Math for Game Devs" series ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fjOdtSu4Lm4.html
@jellomello2683
@jellomello2683 11 месяцев назад
@@jdh Duuuude Freya is goated
@CreekOh
@CreekOh 8 месяцев назад
You have talent !, i wish i was able to do everything in this video because i just started learning python and this looks like so much fun to make your own game from the ground up. you earned my sub please make more programming videos
@PileOPoop1
@PileOPoop1 11 месяцев назад
If you dont want to do bones you could try morph target blending between the different obj models as long as they have matching vertex order
@brando3802
@brando3802 2 месяца назад
This looks amazing! I hope this game (or engine) will be out someday ... With your luck. I will be happy to wishlist it when it's ready
@btarg1
@btarg1 11 месяцев назад
This game looks super fun and unique! I can't wait for the next episode!
@cppin
@cppin 11 месяцев назад
gosh this is sweet! i love the fun surrealist style, and the gui text being painted on the arms and guns is great...
@domeen0gt895
@domeen0gt895 11 месяцев назад
I think you should go in the silly game direction, and keep finger gun and lemon launcher in the game as weapons.
@schell9726
@schell9726 11 месяцев назад
Bro is like me, can't stick to a single project but each one is just so fun
@DerikAguiar
@DerikAguiar 9 месяцев назад
Entrei a dois anos na criação de jogos e é perceptível o quanto você já estudou, minha meta é te alcançar, mas parece tão longe :D Admiro seus trabalhos.
@jamblasted_
@jamblasted_ 11 месяцев назад
what an improvement, it's surprising that this is the same engine
@godofpro5767
@godofpro5767 11 месяцев назад
Do you plan to have a tutorial series on creating a game engine ? I think it would be super cool
@DigitalJedi
@DigitalJedi 11 месяцев назад
I must say the "handgun" caught me off guard at first but it's actually really funny. Please keep that thing around.
@zasbirrahmanzayan8648
@zasbirrahmanzayan8648 11 месяцев назад
bro is just casually one of the best programmers on the face of the planet.
@TankorSmash
@TankorSmash 11 месяцев назад
This looks amazing, I'm jealous of your ability to get stuff done. This is only four months of progress and its an entire overhaul and graphics pass. The video was great and I think fair to say 'Lague-like". For the 12:35 shotgun animation, I think a nice win for juiciness would be exaggerating the muzzleflash by increasing its size 2 or 4x, and adding a second color to it, along with animating some projectiles out of it. If you only look at the shotgun itself while you fire, it basically just lighten a bit and a tiny star is shown.
@jdh
@jdh 11 месяцев назад
Thanks! and good idea with the muzzle flash, I'll try that
@neuxze
@neuxze 3 месяца назад
1:40 i skipped a cut scene
@qwoolrat
@qwoolrat 11 месяцев назад
you can do all this while i cry attempting to write 10 lines of safe c code
@Weon_Detonao
@Weon_Detonao 22 дня назад
"next time its 5 months" its been almost 11 months, whats new?
@dkxvrt5964
@dkxvrt5964 11 месяцев назад
Actually decent development done, good looking gameplay, and he didn't scrap literally everything for a new project. Dang. Good stuff
@The-python-guy
@The-python-guy 5 месяцев назад
10x developer
@TheK4man
@TheK4man 11 месяцев назад
over the years, ive realized that, what brings me immersion or makes me feel like i have an impact on the world, is when a game ahs a "pickup and move items around with physics" system. like the fallout games do. it doesnt even need to be for any gameplay progress reasons. its like fishing in games, it adds a level of interaction that i just adore
@TheK4man
@TheK4man 11 месяцев назад
i also like the eye-friend
@NoVIcE_Source
@NoVIcE_Source 8 месяцев назад
omg this is like wow also the health etc status being drawn on the hands is such a unique idea
@pusab2064
@pusab2064 11 месяцев назад
cant help too notice the cruelty squad vibe love it
@9remi
@9remi 11 месяцев назад
dude... this project is AWESOME. i can't wait to play it! pls keep going with it and don't give up on it like your last project 😢
@9remi
@9remi 11 месяцев назад
after watching the whole video: 18:49 keep the timer at the top of the level even if theres no reason to gameplay-wise. (or even just add an option in settings for it.) people WILL eventually speedrun your game, and it makes it a hell of a lot easier if theres in game timers. :)
@wolverinxs9205
@wolverinxs9205 3 месяца назад
watching this video again and still looks so amazing. Really makes me wanna make my own engine like this fr
@unalive_me
@unalive_me 11 месяцев назад
I love that your character is just the set of stats that and the reload method is super unique.
@SuperJusted
@SuperJusted 11 месяцев назад
Very nice, great progress for just 4 months of work. And seems like you have a good base to keep adding on already, so hopefully you won't throw it all away and start from zero again, good luck!
@GuilhermeTeres
@GuilhermeTeres 11 месяцев назад
Great job on the engine! Very nice to watch the video as well. Regarding the animations, just a quick tip: the triangle face data (the vertex indices) will never change between frames, so you only really need to store and read them once. And with that out of the way, you don't need to export the vertices for every frame, only when there is a keyframe and then you just linearly (or something else) interpolate the vertex positions between the frames.
@edwinlundmark
@edwinlundmark 11 месяцев назад
This is so fucking awesome. I hope we'll be able to play it soon!
@gwentarinokripperinolkjdsf683
@gwentarinokripperinolkjdsf683 11 месяцев назад
I like how you found a way to make the game look realistic and stylist at the same time, just like, squint and it looks real
@swiç.mp3
@swiç.mp3 3 месяца назад
2:44 thats a pretty good description of o-block chicago
@bthal3813
@bthal3813 11 месяцев назад
Nice Work, dont stress yourself about the Story. The best Stories dont explain everything that happens
@KingBowserLP
@KingBowserLP 11 месяцев назад
I LOVE the way this game is taking shape, it's an intriguing an unique idea and i'm looking forward to further dev updates! If i may, can i suggest adding an accessibility menu to the game? the text on the hands and eye can be hard to read for people with visual impairments (static numbers in the corner of the screen maybe?), the reload mechanic can become painful for people with hand mobility issues (add a toggle that instead adds a slower, fixed reload delay?) and the sideways tilt can lead to motion sickness (i'd suggest a toggle like you already considered for view bobbing). I suggest these because i love the artistic direction this project is going, but i also know a couple people who would love to play a game like this, but have these kinds of disabilities. Keep up the good work! It's fascinating watching the game slowly take shape as the creative process comes along. Thank you for taking us with you!
@nitricswight
@nitricswight 11 месяцев назад
soft shadows? Percentage Closer Filtering? Nah man, I prefer my shadows QUAKING IN FEAR
@Jaime-eg4eb
@Jaime-eg4eb 8 месяцев назад
Very impressive! Some of your visual choices are not my cup of tea but technically it looks amazing!
@geurworx8164
@geurworx8164 11 месяцев назад
THIS LOOKS great, the stats being on the gun and hands are really cool. I'm a cool parkour man myself. You get the cool approval.
@sonickidd127
@sonickidd127 9 месяцев назад
this looks kind of like ultrakill, i like the stylistic direction you took this
@b4ttlemast0r
@b4ttlemast0r 7 месяцев назад
This is looking incredible! Turns out you are not just a programming wiz to make an engine from scratch, but it's actually shaping up to be a really interesting game.
@nox6438
@nox6438 10 месяцев назад
As soon as this started I immediately felt like I was watching the dev process of Cruelty Squad, I'm glad there was an actual name drop later in the video as your game really reminds me of it
@jarfle
@jarfle 7 месяцев назад
the vertex snapping at 14:11 is so cool for some reason
@5k4k1dhtp
@5k4k1dhtp 11 месяцев назад
Looks very cool, reminds me a bit of the 1st person "possession" view in Dungeon Keeper.
@coole8
@coole8 6 месяцев назад
I have watched this devlog series so many times, super fascinating
@qfurgie
@qfurgie 11 месяцев назад
this is awesome stuff! insane progress and great visuals! i think the dash flash is a little too much like a flash bang and the text on the arms makes things a little busy. but so excited for the final project!
@totallynotgad
@totallynotgad 11 месяцев назад
istg your entire visual style is a compresion algos worst nightmare, it took me a solid minnute to be able to even tell where the walls are lol i hope you post a full quality screenshot so i can see in all its glory
@FanticDaBest
@FanticDaBest 11 месяцев назад
This is fantastic! I love where this is going! But I do have an idea for the eye. I was thinking that you can scan your surroundings with the eye, and it would have a cool scan animation. I think the animation should be where it gives the anything in front of you a blue overlay, and coats it slowly from start to bottom. The use for this would be to show hidden stuff, like the text on the walls instead of the trigger coming close to it. I think this would be a cool mechanic and it would super awesome if you were to add it :)
@oz5191
@oz5191 11 месяцев назад
kind of like the same feature in assasins creed games where you scan for enemies and loot
@FanticDaBest
@FanticDaBest 11 месяцев назад
@@oz5191 well, never played assasins creed soooo
@SpencerYonce
@SpencerYonce 4 месяца назад
Man, I’ve been in a bit of a rut the past 6 months of my game engine, and seeing you make loads of insane progress on this totally has inspired me to get back into game engine dev. Ps, I’d pay for your game, 10000%
@struumbug
@struumbug 11 месяцев назад
It would be really cool if there was teleport juice that worked as a checkpoint- like in the middle of a map, there's black teleport juice that does nothing, but once you find another pool of black teleport juice, it changes color and you can go between the two. It would be cool if you used it for easily travelling back and forth between areas if one of the areas is behind a pay door and you don't want players to get through before paying.
@nathanlikesjazz
@nathanlikesjazz 11 месяцев назад
This is one of the first devlog games ive seen and actually really wanted to play
@magic00squirrel
@magic00squirrel 9 месяцев назад
If this game came out back in the 90s it would be completely revolutionary. Current decade aside this project looks amazing and as an aspiring game dev your skill in programming and game design is very impressive.
@MommysGoodPuppy
@MommysGoodPuppy 4 месяца назад
i reaally love the text overlays hud and walls
@擢
@擢 11 месяцев назад
just found the channel and subbbed. this is super cool work code and editing wise keep it up man
@leozp111
@leozp111 Месяц назад
This honestly looks like a new blood worthy game! You deserve a medal because of the literal from scratchness of this
@finni1081
@finni1081 11 месяцев назад
man, not only are you an insane genius at programming stuff unnecessarily low-level, but your game design and visual design style is so cool too!
@DommoDommo
@DommoDommo 11 месяцев назад
This feels insane. Youve done an amazing job and the current iteration is super cool. I like the text part cycling down. Would be cool to see the code cycling on the walls too! -- very meta
@slugfiller
@slugfiller 26 дней назад
If you want to truly build-ify this, you can add ceiling/floor portals. These would allow functional sector-over-sector, by simply joining disjoint sectors across the map via a seamless portal in the floor or ceiling. The obvious issue being, it's not clear how it would effect the lighting algorithm, if it has to trace rays across portals.
@Kestrel_
@Kestrel_ 11 месяцев назад
I like what you've got so far! Since it looks like the lore you're heading towards is that the eye is seeing some things for you, it would be cool if there was a mechanic where you could put the eye down for a bit while you enter certain zones, and then pick it back up when you leave. The chromatic aberration could be reduced and the hud text replaced by a vignette and maybe a static-y filter. As for how gameplay might change in the eyeless zone, maybe they lose fireball capabilities and look more like regular people? Could be really interesting for the eye to be something that is negatively altering your perception of reality but also necessary for the completion of the main characters goal.
@alextempletYT
@alextempletYT 11 месяцев назад
Thank god RU-vid recommended me this, I completely forgot about this page.
@ben-brady
@ben-brady 11 месяцев назад
I love how over the course of the video, it went from a fun 3D rendering project and then slowly transformed into it's own game.
@GooberAlert
@GooberAlert 11 месяцев назад
i adore this aesthetic and how it handles map editing
@holmat1
@holmat1 8 месяцев назад
the UI being on the player/eye model looks so amazing!
@That_0ne_Dev
@That_0ne_Dev 10 месяцев назад
Goodspeed to you sir you didn't restart the project from scratch. Honestly I can't wait for this to drop so I can play around with the map editor
@niewazneniewazne1890
@niewazneniewazne1890 10 месяцев назад
Honestly I came to like the low res texture filtered look when I took a look at spinning cubes with and without filtering and with/without mipmapping
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