Really appreciate this video man! Been managing to pull off the pseudo infinite combo on unsuspecting opponents and the plus 7 set up into rock'roll throw. Looking forward to more bear tips :D
Hi there! When you hold the up direction, you will get a jump. In the case of jump cancel 1+2, you want to input 1+2 at the moment your character begins to jump. I hope this helps!
All jump moves actually activate between the first frame and frame 8 which is why doing it later makes it "mask" it a little more. This leniency was added so so any variation of an up input doesn't have to be frame perfect.
Great info! I have a lot of trouble knowing how to maximize damage at wall. Seems like anytime I go for the f1, db1+2 etc, the opponent slumps down after the initial f1. So generally I go straight to db1+2 Is there a certain damage threshold, or timing for the combo to land?
I have to echo what Gogert said, ws4 f1+2,1+2 is a super easy conversion as of s4 for db4, sit1, low getup kick, blocked slides, etc. I still auto-pilot into the hbs df1 float a lot of the time anyway though. Also to add to the part about ending combos, sometimes (like for the btp combo shown) it is pretty important to also consider b2,1 hbs df1,1 to carry and get a full wall combo, since the hbs d1+2, df2 will never give one. Its something I see new bear players miss out on often. And one small thing, you said the wall combo was jab db1+2,1+2,1 its db1+2,1+2,2... and yes I mash my 1+2 button bind so I don't have to remember that either LOL.
thanks for the input! Ya I left out iWS4 on purpose for this video, but ill talk about it in another. Also yup I messed up the in put on drum roll, was looking at a ps4 movelist the colors threw me haha I also mash db1+2
Not really, I think panda MIGHT be slightly more at advantage after a rage art. Kuma can do some higher damage combos Panda cant do consistently because of his fat head
@@MasteroftheSalmon hahahaha cute but has a fat head, sounds right. Ok, appreciate the response. I'll stick with Kuma. I love the thought of someone fighting a circus bear
Bear stance really isnt much of a threat. the lows dont do much, and the ones that do are seeable and launchable. I think its worth eating some lows to avoid getting launch by a mid.
Tekken notation calls the buttons number 1-4. On an xbox controller it is X=1 Y=2 A=3 and B=4. It is just something used so players no matter the controller can understand the combo. Let me know if you need any more help!