00:00 Intro 00:06 1. Medic Loadout 01:39 2. Utilising an Ambulance 02:48 3. Hospitals and Critically Wounded Soldiers 06:38 4. Utilising the Medic Kit and Trauma Kit in Action 07:05 5. 5 Minutes of a Medic in Action
2:39 _"You can put critically wounded men in (the ambulance), so you can then take them to the hospital,_ *to be made into shirts."* This sounds so wrong...
I know it's supposed to represent you healing the troops meaning they can battle again but it seems more like you pit them into a grinder to make the materials needed for soldier equipment
I played my first day yesterday. In the morning I was watching this playlist to learn how to play, and then later that same day I was acting as a medic in the same AO as you! I got enough commendation to make it to SGT!
Hope someday we can don a Medic outfit or just an arm band and helm or something so people know whom to bring wounded to for treatment, and to see who on the enemy team follows the no shooting medics rule of war. I know its VERY beneficial to take out medics in this game, but be a neat story if someone has you dead to rights but lets you go because you're a medic.
Iirc killing medics is only illegal if they aren't a threat i.e. they have no weapon or are already helping another soldier, otherwise they are still considered a combatant and are fair game
I was part of that bridge battle in linn of mercy for 2 days in a row, one day I was running medic on that bridge battle from 7am till 8:30 at night with no breaks at all for food and very few for bathroom, I saved countless lives and ran thru several sets of machine gun fire to bring the wounded back to our lines… hats off to the colonials for putting up a strong defense against us at the fort in linn of mercy
1)"Load" your kits when you re-arm; just like you would with your sidearm. Many people don't seem to know that when you first put your kit in your hand, it puts a bandage/plasma in it, freeing up some extra space. 2) When possible, stay below 44% encumbrance so that you don't go over 100% when carrying a wounded soldier (Bodies weigh 55%) The ability to sprint while carrying a body allows you to snatch up the wounded in-betweeen enemy reloads and retreat to cover where you can safely revive. 3) When recovering a downed soldier/body, put your weapon away before going after it. If you don't, you'll awkwardly spend that second or two putting it away while you stand next to the body, in the open, probably while getting shot at. 4) If you see another medic healing/reviving someone, DO NOT try to help. They have it handled, and you're just endangering everyone's life by clumping.
Oh thank you so much for #3. I saw that on others, experienced dying myself in the process, but wasn't able to name the problem nor imagine a solution. Weird.
By the way, what do you call a critically wounded soldier ? One you can revive with trauma kit ? Or the next stage, when the player respawns ? If it's the first option (which I believe in, having failed to.find a way to carry dead soldiers), what's the interest of carrying them to hospital rather than reviving them ? Economy of plasma ? Shirts business ?
@@lc1138 Critically wounded soldiers are the "dead" ones that are laying on their side, rather than the ones that are splayed out like normal. They weigh quite a bit, so as per tip #2, if you're not under 44% weight, you'll immediately become encumbered, and unable to run, but you CAN walk them back. If you carry a primary weapon, you can save a good bit of weight by not carrying a sidearm, and visa versa.
@@thelonecabbage7834 Yay, thanks ! How do I pick em, however ? V key seems to work quite randomly. I succeeded once and that's it. Must I crouch ? Stand right over it ?
@@lc1138 Sorry about the late reply, but to pick them up, I think "K" is the new default hotkey for large objects. It's the same key you'd use to pick up other large objects as well, like artillary shells, or sandbags/barbed wire. I believe you need to be standing as well.
1.Don't need the Binoculars 2. dont need the radio. 3. DO NOT take so many medical supplies. If you get killed (and you probably will), thats A LOT of valuable equipment going to the enemy. -- 2 bandages, -- 1 plasma The entire squad should be aware of your general location. If they get wounded they should get to you, ASAP. if they are critically wounded, they should get carried, or you go them with covering fire, from the squad - in a clear area. [Slightly important] 4. Keep the pistol, put ONE magazine in, and thats it. Do NOT worry about having one in the inventory. Only one mag, loaded in, already. You arent meant to engage as the medic, you should be in the rear of the advance. If you encounter them, your main goal is to run.
You don't need to use the E menu anymore for submitting large items. All you have to do is just left click while facing whatever you can submit it to, and you drop it in without even having to open the menu. (Still need to access hospital menu though to actually submit patient for the conversion process). This also applies to things like artillery shells. Also, you don't need to right click to heal someone or revive someone, just left clicking alone while roughly facing them is enough.
‘Nocs and radios aren’t essential if you’re doing field work, sometimes not even the spare ammo for a pistol is worth having compared to extra plasma or bandages if you have good supplies and are supporting a push. If youre on a losing defensive, bring less supply and take trips so you dont die and give the enemy anything useful.
The lore: With the world so set on tearing itself apart, it don't seem like such a bad thing to me to wanna put a little bit of it back together. The Gameplay: Drag the ones who can't fight to the back line ya gits! They'll make good leather!
got the game and became a warden. Spent 2 hours holding someplace, tankettes keeping us from pushing. AT keeping them from pushing. Their infantry almost did us but unfortunately for them...we had gas masks...and they didnt. we only had 2 medics for like...20 dudes. Decided i should learn how to med
Hans, please keep going with the foxhole tutorial / tips content! Right now the availability of up to date resources like this is VERY limited and hurting the game's new player retention!! Advanced guides on combat, logistics, building, etc would definitely generate traffic to your channel and help the game!!!
Ive watched a few of your tutorials at this point and can confidently say I think your Foxhole vids are the best out there. They are really the gold standard of tutorials for this game, thank you!
Good tips! Goes over the whole medic "role" I would say. Just need to be aware of your surroundings as usual, don't be afraid to return fire and yall should be doing more than decent out there! (Also don't take too much bandages, around 5-6 is enough most of the time, other people tend to bring those with them, you can just ask or scavenge for more)
I always bring 10+ bandages, but then again I'm a frontline medic. With the amount of people getting shot at, it's not uncommon for me to burn through my entire supply.
There’s critically two different types of medics: Combat medics will generally only be found at the front, without any transportation or hammers to assist in backline work. They’re responsible for patrolling the battlefield in search for any wounded or dying, to whom they will give medical attention. Given that those medics often find themselves in tough situations where they have to carry around their comrades, they might come under fire. This means that bringing any equipment you don’t absolutely need on the front will greatly increase your risk of death. If you want to revive your mates and save as many lives on the front as humanly possible, consider bringing nothing more than a trauma kit and a first aid kit. Backline medics have an easier job, ferrying around the critically wounded and building field hospitals. Make sure you recognize the difference!
im a combat medic then i guess, i only have pistol and medical equipment. It felt cool trying to hold a bridge and i was carrying wounded men to cover to revive them while bullets were flying.
@@tommyfortress7515 If you’re on a bridge, there’s no actual need for a pistol. The width of the bridge allows you to manage the people around you quite well, and bridge battles are usually fought by riflemen, who will outrange you quite easily. Every pound of unnecessary weight could mean life and death, so having firearms on you will decrease your effectiveness considerably. There are exceptions, but if you play your cards right, you should always be able to pick a weapon off the ground in emergency situations.
@@maple2524 the bridge was destroyed so they were close range and some tried rushing and flanking. I have video of it and i felt like desmond doss during it all. Incredible that the battle lasted 2+ hours
Combat medic here and I approve. Altough, I'm more the type to stilll use a primary weapon, either to protect critically wounded and kill anyone who might be camping his corpse for an esay medic kill, or to give supressing fire for other friendly medic doing their job or carrying a wounded back. The wounded carrying mechanic changed the game, back when you couldn't do so, you had to be a crazy daredevil to be a combat medic, and you had to protect your wounded from the predators. Also, gas mask, at least for the earlier green ash spam
Me and some lads were defending our defences’ left flank, a collie threw a grenade in and wiped out 1/2 of the 4 of us. My mate covered me while I got the wounded and then I got a chance to return fire, I downed a collie that was storming the trench. Then all was good, carry a sidearm when you’d find yourself away from a decent supply line or if you’re with a small squad. It’ll come in clutch.
Another really important tip: When you have a wounded player on your back, you'll notice they almost act as a one hit shield. This can be frustrating, especially when you're at the edge of your enemies range and they would do very little damage if they were to hit you, but one shot the wounded player. Turns out, the hitbox is somewhat directional. When enemies fire at your back, it will hit the patient, but at your front, and it will hit you. Turns out, if you hold down LMB while holding a wounded patient, you will face the direction of your crosshair, but your speed will not be affected. This means if you want to take the bullet for someone, or feel that you are on the edge of your enemies range (past the white line), you can by holding LMB towards the direction of fire. This is especially useful at night time. Warden only tho, doesn't work for collies
To help out the team when I respawn I head to the front with my pistol and become a vulture, 9 out of 10 times am I able to become fully kitted off of bodies of enemies and friends
Good stuff, generally! For 1: Way, way too much kit. Bring the 2 kits, load each with 1 "ammo," then bring 4-5 spare bandages and 1-2 spare plasma. No radio, no binoculars, hammer very optional. Maybe a little extra pistol ammo. I've seen far too many medics load up with far too much stuff, and then get killed after 10 seconds at the front. It's wasteful, and shouldn't be encouraged. You also generally use way more bandages than plasma, so it's even more insane to bring like 10 plasma, which I've seen far too many friendly medic corpses lugging around.
I explain these things in under a minute on the battlefield. trauma kit uses plasma as ammo, medkit uses bandages as ammo, don't overexpose yourself on the field, work around your ambulance so people recognize you're an active medic, keep lightweight so if you need to carry someone, you don't become over encumbered.
I saw someone else commenting on the concept of actual red cross mechanics, but is there anything in the game as far as etiquette where medics are left alone, even saving enemies per their job?
Collie Combat Medic here - It's usually really uncommon that you'll be left alone by enemies, though I have had one encounter where a few Wardens let me grab some fellas and take them back to my line. I do hope that they implement something like what you had mentioned above however, it would add a load more RP aspect and probably change the game quite a bit.
actually quite nice. If you don't do anything, there is usually too many other people doing your job for anyone to really care. If you do something heroic, like risking your life to rescue a wounded player, you get showered with complements.
@@HelpingHans New player since 1.0. would love another one of these videos. Tbh what I would love is a loadout for player + ambulance with everything you need to set up an effective ambulance+field hospital playing solo.
honestly I played this game recently for almost 20-40 hours, searching for Critically Wounded Soldiers... the are not spawning. does someone know if they changed the spawn system? is the hospital needed nearby to let the Critically Wounded Soldiers spawn?
This is cool as a new player I've been eye balling the Medic side of things I just find that type of playstyle more appealing to me I could also be one of the dudes you just throw on scrap piles I can just drink a beer or two while I go ham on resources for my faction :p
Because as ghoulish as it sounds, the dead don't need ammo or weapons, the living do. Stripping the dead of their useful items, whether it be food or weapons, is one of the oldest traditions of war. I'm impressed they actually made ANY Mechanic to deal with the wounded and such, since alot of games would ignore it all together
There are many variables ; At night it's harder to see, so there tend to be flying bullets with no origin point in sight. When someone is hiding in something (Bushes, Trenches) they only become visible when you are close to them. You can't see someone behind a large object (House, Bunker, even Trees...).
i don't get how to tell if they need to be revived or not you didn't really explain that so if they're critically wounded why not just revive them instead of turning them into a shirt?
Nobody: My first time playing: carries 3 trauma kits and 3 first aid kits thinking 0/10 means it'll fill up to 10 after you heal 10 people and then you get rid of it and go to the next kit, and then I wonder if the game is broken because it's not working
Just a question. Why you have to bring a person into the hospital when you can respawn easily and faster? It Is just a dumb question. I know, but deaths does affect the game in some way, or It Is just a way to get more involved? Because takes time to bring a wounded person into a hospital. Im learning the game. Thank you
Respawn burns soldier supplies called "Shirts", and if the defensive is getting pounded hard, those "Shirts" will start going away really really fast, and if they run out the base can't be used as a respawn point anymore. Also, if you get carried to a hospital you deny the enemy the chance of stealing your supplies, while preventing the loss of s "Shirt" that could be possibly very valuable down the line, so these resources should be conserved as much as possible.
In foxhole, there is no problems of morale, nor foreign politics. World map communication is instant and horizontal, and diesel oil is very, very accessible. And you don't have to feed the homefront population who is conscienciously producing your things. Nor protect them from.bombardments. Oh. Aviation.
By the way, what do you call a critically wounded soldier ? One you can revive with trauma kit ? Or the next stage, when the player respawns ? If it's the first option (which I believe in, having failed to.find a way to carry dead soldiers), what's the interest of carrying them to hospital rather than reviving them ? Economy of plasma ? Shirts business ?
A critically wounded soldier is the one who you can't revive and only carry (or transport with an ambulance) to a hospital or field hospital, where they will be turned into shirts which are basically the amount of how many times players can respawn. A soldier who can be revived is just laying on the ground and raising their arms up but most of the time those players scream into their microphone saying something along the lines of: "MEDIIIIIIC AHHHHHHHHHHHH OH MY GOD I AM DYIIIING AHHHH HEEEEEEEEEELP" or just "Medic, please help", you can also pick these players up but you have a limited time of doing so, 30 seconds I believe before they turn into critically wounded soldiers (aka, they respawn). So if you stand near a wounded soldier and press E, you can pick them up and get them to a safer place but you can't put them in a hospital or into an ambulance although I am not sure about the latter, you can only revive them with a trauma kit before they turn into a critically wounded soldier of course. Hope this explained it.
@@Farkas122 Yes, thank you ! Very clear :) But then, to carry the critically wounded soldier, you need to shift+E to avoid selecting soldiers backpack ? Or is there another shortcut ?
@@0dindt well, if you've got the message "press E to pick up critically wounded soldier", it works by pressing E. If you want to be sure, press shift+E, which will open a contextual menu displaying the elements you can interact with right now. For example : "-Soldier's backpack -Critically wounded soldier"
@@carteradams43 shame all the regiments are killing the game the wardens ones literally get people banned for the stupidest shit by spamming false bans.
@@carteradams43 apparently 4 months ago it was dead ig,honestly if it was free there would be way more players but also more trolls and probably micro transactions sadly