I got my fiancée into project zomboid and she loves it. Quickly becoming one of her top 5 most played games on steam. She loves how it's pretty much the Sims with zombies. Just have to find the gamer girls :)
Not being able to shoot from windows of cars was what made me switch from b40 to 41. After playing the game with no map for so long, having the map was a total culture shock. I completely agree with the advice here. Let it be a bewildering mystery for as long as you can. Fine video production my man, great job and thank!
The walk to command is a saviour when you're lost in the middle of nowhere, lol. Getting to know the map *is* key. About cars and keys. I've learned it's best, if you don't yet have gas, to leave the keys in any cars that work but are empty. Also, always have a towel handy. Jogging *is* great, but overheating and getting wet is not. I also find it useful to not have a base as such at the beginning but have a string of safehouses along a route which you can come back and loot those in quick succession once you've got a vehicle. Good vid. I've got a couple hundred hours in the game but have had it for months. It's a frustrating learning curve but the players are very free with their tactics, which is nice and helps a lot.
Regarding usage of towel to dry yourself off, at the moment i still have power on so i can tumble dry wet towels, how do i dry them once the power goes off?
Rather than leave the keys, I just rename them something like "Mul. VHS Store Taxi", with Mul. being short for Muldraugh, or RS for Riverside, LV for Louisville, etc. Since the keys don't weigh anything, there is no harm in carrying them, and it makes it easy to track where all the cars I have keys for are without filling the map with markers. I also do this for house keys and doorknobs. If I get a key that works for several knobs, I'll name the key and put it into a container (usually a sewing kit, lunchbag, etc.) with all the knobs it goes with. It is completely unnecessary for single-player (because you don't need to lock your safehouses), but it is still just something I like to do for immersion. It does mean I have to disassemble all the doors in order to rebuild them with the new knob, but that isn't too much of a sacrifice.
@@Jedi_Vigilante The reason I leave the keys and mark my path with the cars and houses is in case I die along the way. Saves me the hassle of having to find the key ring again right away. This way if I spawn back in conveniently near gas and gas cans before I come across my trail again, I can use a car to quickly retrieve my old gear. 😉
Beware of houses's top floors/ closets, you might get into a house and see nothing only to open up that little closet on the side and find 10 zombies packed in there tetris mode, same for upstair rooms, something big groups will be hanging upstairs baiting you in, and if it gets heated they might even break through window and jump behind or on you
@@Acidburn1155This literally happens on me on my first playthrough that I have survived more than a day , found the fire department , everything was quite , no zombies inside , taking all the loot while chilling , then i open the small bathroom near the exit , spawn like 7 firemen and overcrowded me instantly because im panicking and died . haha
Watching your vids as a vet player, I really love how you leave it to the beginner to learn and figure out for fun instead of saying "Do this, do that". The helicopter event section for example, "Good luck with that" Love it.
Thanks. I really do think that a new zomboid player should open the front door of their starting house and be dead in two minutes. Then on the next run, they get scratched on day 1 and wonder why they are slowly dying for the next few days. Honestly there are so many of these fun/tragic moments I wouldn't want to rob a new player of.
really good advice, thank you. I found your assesment of where players may be/what advice would be relevent pretty spot on. I find myself in amatuer, with around 80 hours in.
Thanks. It did take me about three times longer than expected. I was initially planning another 10 tips for decorators, and 10 for playing against sprinters, but I can get around to that later.
I wil give u sum tips and tricks based of my experience! Tip 1: if u think u can handle 5-8 zombies DONT I alr find it hard to take out 3 zombies with a melee weapon Only if u have a shotgun or other gun than u can take out the zombies (only if needed since u havelimted ammo) Tip 2 Get as many things of ur start place since later u can maybe get no food! Tip 3 pick sandbox so u can make ur own game good i recomend for begginers the intitial infection since ( i think) is when the zombies begin to rise so u Have enough time to pack ur things ( survival mode usally have 2 zombies banging on ur door at start point) Tip 4 pick the burgaler job since u can hotwire cars since not all cars have keys in them! Tip 5 if u hotwire a car make sure there are no zombies in the area around u ofc u can lock doors but they could smash the windows and bite u (happend to me) Tip 6 its importent to carry weapons all times there could be zombies everywhere even in buildings Tip 7 (this is purely what i think) Dont make a base if u dont wanna make it secure ofc u can lay down in a random house for abt 2 days but the house is usally not so secure! Tip 8 always close the Windows off and the lights out where doors are they could peek in door windows and see u Tip 8 carry as much gas as u need Since after maybe a couple of days all the things go out And u dont instantly have a generator Tip 9 keep the car running when looting when there is a hord coming u cant always get the engine on first try and maybe if there close they will catch u! Tip 10 if u want to survive the longest loot canned food and dont forget the can opener super importent Tip 11 barecaded houses are Usally very good places to loot since survivers who later on died have gatherd very much food and weapons Tip 12 make sure to play the tutorial since the game is pretty hard itself (little suprise at the end) ---------‐--------------------------------- these where my tips hope u enjoyed them ( These are tips based of my gameplay❤) if i made spelling mistakes im dutch🇳🇱 and i am a little bit bad in spelling english!😂
I thought I was going mad…. Too many nights half asleep after work falling asleep to rimworld and now trying this…. 3:42 I’m glad it was in the video and not my head.
Without mods you cannot access bandages in your backpack I'd recommend either installing a mod like Nested Containers or putting your bandages in a fanny pack That way you don't have to fumble around pulling a bandage out of your bag while trying to powerwalk away from a horde with a gushing neck wound It's not like much else fits in fanny packs anyway (1kg capacity), and I'm not sure there's anything else that takes up the front bag slot.
Not having a weapon is better than the majority of the weapons in the game. Funny as it is watching people trying to fight 4-5 zombies with a frying pan or bread knife, you can probably kill all of them using a fence or window and your foot with very little risk in less time than you can kill 1 out of the 5 using a frying pan. I get weeks into a runs without using more than shoving and my feet. Making a game around late spring and run around looting food and killing using only shoving and stomping while utilizing windows and fences will teach you when not to use a weapon and really help you not waste durability on weapons when you don't need to.
Great video! I get the tip about not using mods while being a beginner but on the other side, IMO since I like to go hard mode on everything(always play apocalypse mode), I'd recommend 2 mods for beginners, Proximity Inventory(it shows every loot on reach instead of having to go trough every container) & Minimal Display Bars(Much easier to understand how every action affects your character) they soften a bit the learning curve at the beginning and it would still be a vanilla experience
If you are new to the game I agree with the mods statement to an extent but if you are having trouble with the UI and all of the complexities then a few client side mods to help navigate better is fine in my opinion.
@@juncheok8579 There can be a problem if you start double dipping with various sources of 'FoodSicknessLevel'. Uncooked meat, poison berries, burnt food, even corpse sickness all adjust the same slider. Obviously one should avoid these too, although you're not always going to be able to avoid corpse sickness.
Not sure why luring zeds one at a time is relevant for you, since you play with multihit, which eliminates any need for horde management skills or tactics
Take what I say with a pinch of salt, but I'm pretty sure multihit doesn't mean 100% damage dealt to all zombies hit. Regardless, typically I use it because it's more realistic.
@@mcfeddle 1. It isn't about danage dealt. It is hitting (and thus stunning) several front zeds at a time 2. Realistic? Not at all. There is absolutely no way you hit a person with a crowbar and keep going to hit more people. With something like a (very, very) sharp katana I could see it, but not with 99% of weapons in the game.
@@KnownNiche1999 I agree with most of these points, especially the crowbar one, but after reviewing my opinion I still believe that multihitting with most bladed weapons or long blunt weapons is realistic. Especially with how the animations play out. Downward hits tend not to hit other zombies, whereas sideways hits do and for heavier two-handed weapons this makes sense to me. The whole stunning zombies is another can of worms however. I believe the first zombie struck should be stunned, but the rest merely take some damage unless your character's strength level is high.
@@mcfeddle I am not talking about stuns being realistic or not. I am talking about multi-stun elliminating all need for horde management. Secondly, no, it isn't realistic even for bladed weapons. I saw videos of professional katana users trying to slice multiple objects irl - it takes _a lot_ of technique, and that is for a katana. Most bladed weapons in game would not realistically multi-hit
@@KnownNiche1999 once again I agree with the first point and how much technique it takes for Katana users to be able to cut through multiple things. However, an actively rotting yet still animate being is likely far easier to cut through with, say, a heavier Fire or Splitting Axe. Also long blunt in certain circumstances, like a bat bursting the first one's skull and denting the next. Perhaps strength could factor for multihit to make it more realistic, but I still subscribe to the belief that long bladed and blunt weapons multihitting is realistic with the clauses you and I laid out. That is; 1. Without high skill to a weapon, the chance to Multihit is especially low. 2. The Nimble skill must factor in to determine the chance of a Multihit. 3. Strength and Fitness must factor to determine the chance of a Multihit. 4. Most lighter bladed and blunt weapons cannot Multihit. 5. Damage during a Multihit will occur to all hit, but stunning will only happen to the first or second hit depending on the factors above. This is all done to encourage the original horde management in that if you hit four zombies at once, the first will be stunned but the other three will still give you what for. Remember, these are already-dead beings. Their skeletons may still be intact well enough, but the flesh will likely not be (hence why it peels off some of their faces so readily). This has been a great little debate thing we did I appreciate the civil nature of it. Rare thing nowadays. I'll read your last reply if you choose to do so, but otherwise I'm gonna bounce. Farewell! :)
i guess i just dont know how to play this game. every time i try a new playthrough and try something different, it makes no difference, i end up spending the entire game running mindlessly and endlessly from zombies until im eventually killed. Im not even able to actually play the game. everytime i think ive finally gotten away and can try to get into a house, nope theres another 5 zombies around the corner that will in turn draw more towards me. idk how to play this game. i dont want to just ratchet the zombies down to super lower pop either, that seems cheap.
We use training wheels for a reason, and there's no shame in that. What's awesome about Zomboid is the Sandbox settings really allow you to adjust all sorts of things. If you don't want to turn down the number of zombies, consider instead dropping their strength and toughness so you can swat them easier. You could also set melee weapon loot rarity to something a little more common, so you're more likely to get your hands on an axe or a bat or a crowbar early rather than using a rolling pin or frying pan.
yeah i know, but i mean i just feel like im cheating by ratcheting things down to make life easier.....ive always been the 'play the game on the hardest difficulty' type of guy lol @@KyleMiddleton7
Guns are trash in vanilla Zomboid. They are also backwords as heck in terms of usability. It's actually really weird considering how much other parts of the game aim for a sense of realism.
I heard Rim world music in there. Talk about punishing. Playing zomboid an Rim are like certified proof you are sadomasochistic psycho 😂😂😂😂 Both Stella games tho.
When you start to get confident that's when you die. My deaths are almost always caused by overconfidence. Just not sticking to my regular rules for engaging zombies or entering buildings and ignoring the signs that it's time to head back to base.
I had one incident recently where I was as careful as possible. Got close enough to a building to spawn the zombies in. Honked a car outside for ages. Walked the whole perimeter peeking into windows. Then when I opened the back door and walked into the kitchen, there was a sprinter standing in one of the few visible dead spots. Fortunately, I was still on guard because that's what you do. Paranoia always.
I would add: - never enter the building without going around it. - it better to barricade window with metal bar than with boards - you can always see what is behind bars, but not if you barricaded with 3+ boards
I also took a tip from the Venture Bros. and make sure that I'm never directly behind a door that I'm opening. Stand to one side, open the door, target and swing around to see the Z come out of the room. If there are lots, they'll start spilling out before you even get in front of them and give yourself time to strategize.
@@alilweeb7684i mean if you want to weld shut a window it doesn’t take any metalworking which is nice. you just can’t see outside. nice to have an open roof if possible and keep the windows shut so wandering zeds don’t spot ya
You should always identify zombies with _your ears at your base_ while minimizing the zombies' sight lines. This will prevent them from damaging your defenses while you're just chilling and haven't done anything conspicuous yet. It's better to have specific sightline spots you crouch and look out from instead of always being visible in your base.
Good video! A small tip when it comes to barricading a house. You can barricade both the inside and the outside of the window or door. I like to use four boards on the outside, then a sheet of metal on the inside. The metal has more HP, but you can't see what condition it's in. By having boards on the outside, you can see how many boards are missing from the exterior if your neighbors come over requesting a cup of brains.
It almost killed me in my Trailer Trash run. One of those near death experiences that didn't even look that bad, unless you knew what you were looking for. I think the sheet rope vanished as I was vaulting over the low fence at the top of the rope. Scary.
dude the water bottle tip was like one of the first adaptations i made whe. I started playing, taking low thirst takes a lot of points, so i would just double up on the water bottles. Good tip 👍
0:20 Standing here I realize You are just like me Trying to make history But who's to judge The right from wrong When our guard is down I think we'll both agree That violence breeds violence But in the end it has to be this way
As an amateur of PZ I can say all these tips are great, but the thing that kills me every single time is fighting horde after horde of zombies. I keep respawn off, I try to minimize migration, I lead large hordes into the woods, but it doesn't matter. Sooner or later I get tired, I can't run away from them to my safehouse without leading them there, and I make a mistake. Never made it past 4 days yet. But it's so much fun, the challenge and realism makes it fun.
Have you used cars at all? Maybe try starting as a burglar next time. Hotwire yourself a car as early as possible, and get out to one of the more rural parts of the map.
@@KyleMiddleton7 I only have 18 hours in game so far btw. I'm a very casual gamer. But yeah I've driven a car once. My goal in every new game is to find a car and drive it. Maybe use it to lead hordes and empty the area, or just explore. But the goal is always to get a running car first. But the road there includes trying to watch as much TV as possible, surviving, and somewhere in there my character just can't fight off more zombies and makes a mistake. No one ever said this game was forgiving.
Are you running too much or carrying a heavy load? You can easily outpace zombies just by walking as long as sprinters are turned off. You should only sprint yourself if you have to.
@@stemid852500+ hours. Do NOT run in that scenario because you don't know how long it's going to take to lure them away. While I do agree with the video about sprinting often to build your sprint skill that should only be done on low stress days or days you don't have a ton of goals or once you become a firearm master then it doesn't matter anymore. Got low fatigue? Use knives and my personal fave - SPEARS! All you need to make spears is a kitchen knife, and then planks or limbs. Knives and spears don't care about your fatigue and you can still one shot kill zombies once you figure out the rhythm. Doesn't matter what point it is in the game I always have a hunting knife on my belt for emergencies and utility. People suggest rosewood to start but I heavily suggest Riverside instead. As soon as you spawn make a bee line for the gated community. On the South Eastern side of town there are three houses inside of a gate - choose the second or third house. Clear out 5-10 zeds and you pretty much have a perfectly safe base immediately. Eventually build walls and gates to make it perfectly safe. The game is ninety percent map awareness. You got this man.
Oh yeah, instead of jogging or running master the walk to command. Map the speed up time button somewhere close and check the option 'stop time acceleration at end of task.' Now if you are getting impatient choose walk to and speed up time to minimize real time loss (good for casual players) while keeping your fatigue full.
If you let sheet rope from the window, zombies cant break down the rope while said window is closed... yet you can still climb in (ultimate floating base tip)
@SaraLanc3 I remember trying it. I don't remember exactly what happened, but I'm pretty sure the zombies were able to destroyed the sheet rope even when the window was closed. I probably would have remembered it more vividly if it had worked. That said, I'm increasingly finding how weird zomboid is, so if I really wanted to test it, I'd have to test it with pre-gen windows, player constructed windows, and with North facing vs West facing windows.
In Project Zomboid I have an axe I try to maintain it but I also have a hand axe on my belt for when things get dire The extra weight was worth it a few times :D
underrated tip, plus doing ALL of the harvesting and re-planting in 1 day is both annoying and dangerous (time consuming and can get you killed if zombs roam to you)
@@KyleMiddleton7 oh yeah, the car one was a great reminder because I completely forgot you can secure it that easily. I sleep in my car often and never secure it, which usually works out but a little extra safety cannot hurt. You're also the first jogging enthusiast I see. Jogging is good, time spent walking is time not spent doing stuff after all, especially in the first week where you gotta watch the TV and stuff so optimizing time is good. I would add to the "walk to" command tip the fact that you can speed time while walking and that it will automatically bring it back to 1x if a zombie gets about 5 meters to you, which is more than enough distance to react. It can be a bit iffy in deep forests, but it's a great way to save IRL time when you gotta walk from point A to B every day.
2:00 as someone who always picks high thirst I bring like 6-8 watter bottles with me. I also try to collect EVERY water bottle I can to fill them up. I like the bleach bottles and when I use those I only carry 2-3 spare with me. I am currently on a character who has survived around 5 months and I have 3 wooden crates just filled with watter bottles... I like to go crazy but it helps when you have high thirst. I also do always pick organized and that changes a large bag from 27 to 35 so the 4-5weight of water bottles isnt a problem since I still have some more extra space from the organized trait (they balance eatchother) also collect EVERY bucket, cooking pot and watering can. you can never have enough... Its the worst when its like mid winter and snowy etc etc and you dont have water. I rather have a year worth of water supply just standby then running out of water in winter. yes you can always scavenge water dispensers but when its cold and a blizzard is outside you just cant sometimes when your in a pinch...
I'm probably carrying two canteens, and two spare water bottles. Last I looked the truck had about 9-10 water bottles as well. I also often travel around with a rain collector barrel and a spare sink, in case I want to set up plumbing =) It's good to be over prepared.
I have another tip id like to share: There is a bug in Project Zomboid where you can improve both fitness and strength without moving. All you need to do is to exercise and then start sprinting while holding the ok button at the same time. It can be a little tricky, but you will gain exp as soon as you stopped moving. And it will not stop even when you're completely exhausted. and this bug already exist since last year!
After 100ish hours I can confidently say my survival, or lack thereof, always comes down to complacency. This game is truly amazing, I wish everybody could experience it. By far, the greatest game I've ever played.
Explain pls how zombies do not spawn in a building unless you're close enough to see inside? I was driving a car in the parking lot of the prison running zombies over and suddenly a horde came pouring into the lot as the car died. As I was running away I realized the zombie horde was from zeds pouring out the windows of the prison which was not close enough to see inside from the parking lot
I would argue certain mods are fine, even for new players. Some should even be encouraged. -Replace Bandage: why go out of your way to make changing a bandage tedious? -Take Any Amount: maybe I don't want to take all 5,000,000 nails/bullets/doughnuts? -Map Legend UI: just tells what building colors on the map stand for. -Moodle Quarters: A really simply way to show the varying degrees of moodles. -Descriptive Tooltips for Skill Levels -Has Been Read: lets you know if you already read that book. -Fixable back holes: literally fixes an oversight by the game devs that should have been in vanilla. -Clear description for Moodles: helpful info for a new player. -More Description for Traits: useful in character creation -Injury Indicator: can be useful to know if you have minutes or moments to heal up. and it says it where your most likely focused at when getting injured. -Reload Weapon While Running: should be vanilla -Load All Magazines: quality of life -Knives Cut Clothes And Hair: almost any knife should be sufficient for cutting fabric. -Exercise with Gear: I can climb a sheet rope with a refrigerator, but I cant exercise with my backpack on? Common Sense is the only mod that I would recommend after a little experience. It is a game changer. Literally.
My Idea.. if you are in (Knox county) Riverside (on level zero) Coords: 147x9776, Cell: 0x32, Rel: 147x176 1. Graveyard grave stones will give you lots of concrete in 1 large area... lots of experience... in dismanteling. 2. same goes for plot of land with wooden fencing...will give you lots of nails and trimmed planks. 3. Use Haybails taken from the cut hay field.. its all cut and tied up.... use 3 high fence around yourself.. if you have no shelter for the night.
heres another tip for beginners that helped me (its kinda up to your playstyle though): make a easy mode in sandbox. make it easy for you to survive and progress until you can easily survive 1-2 weeks. this gives time for you to learn the basics and learn kinda what everything does before getting mauled by zombies because you went to louisville
I am slowly catching up with your older videos, this one in particular was extremely educational for me. I knew some tips, but some were brand new for my experience. I recently had a surprisingly good multiplayer run, and we chose Rosewood Fire Dept as our base. From this run, and your tips I can ask you: - Is there a smart way to check whether any downloaded mods will conflict, especially in MP? When the list grows, it becomes daunting to check if theyre safe one by one. - I struggled immensely in building a balcony outside the first floor, and in using the roof for farming. Is that building cursed? Do you think you could give some advanced tips on how to build and transform your base? For example, I had no idea that I could not build balconies on south windows...
I have dipped my toes in MP, but I haven't really gotten into it. I guess I'm just the sort of person that joins a MP server and who then takes off into the wilds and actively avoids people. Kind of defeats the purpose. I guess I could do a more general base utility video. Where to put your generator. Why you shouldn't have 6 fridges, why you never ever use a microwave, etc.
@@KyleMiddleton7 Thanks for your answer. Indeed a base utility video would be very useful, especially with advanced tips. I hope you can touch the subject of extending the base to roofs and balconies, I believe the rules changed in that regard some time ago.
@@blueribs They are prone to catching fire. I haven't looked into the specifics, whether it's overcooking food or putting metal in there, but fire. Fire always bad.
If it's 'inside' it's bad. The definition of 'inside' in Zomboid doesn't care about doors or windows being open. In fact, you can make a room with just door frames or wall frames, and it will still be inside, and the gas from the generator will still hurt you.
If you do start without mods, I would recommend messing around with some Quality of Life mods once you got the feel for the vanilla. Some are so helpful I can’t even picture going back to full vanilla
So are you saying that if I'm bitten and infected, no matter how many times I heal, or use bandages etc. I'm going to die no matter what I do? Is it basically worth it to just let myself die than at that point and start fresh? I'm only on my second playthrough since buying the game a few days ago and I'm already on day 7. Granted I chose the "BUILD" mode variant of the game which says it's more relaxed. Figured it made sense.
youve probably found this out already but in case you haven't: you guaranteed die after being bitten, no cure. what i normally do is put ALL of my stuff that i have on me (clothes, inventory, etc.) in a crate at my base (or if i don't have a base yet just in a place i'll remember it) and walk naked down the street stomping zombs until i die and then start over
2:37 Any scratch, any laceration has chance to infect you. Can cut yourself on broken glass, that you broke, with no zombies around, and youll still have a chance to get zombified
Are you sure? I will admit this isn't something I've explicitly tested, however, I have been scratched on bushes and when tripping over stuff dozens of times in my current run, and it seems unlikely I've just rolled the dice and gotten lucky that many times.
Yes, it's a really great experience not having mods installed if you're very new. I survived at least a week and proceeded to have mods because I literally don't know what I'm doing
Another tip is that visual stealth sucks so stealth builds are useless (for now since visual stealth isnt optimized) so you should take the conspicious trait on every build since its basically free points since zombies will see you anyways