Thank you Raad and Linda for helping me record, thank you NadeKing for helping with myths, and thank you Voo for letting me accidentally steal your video idea (I DIDN'T SEE YOU MADE MYTH VIDEOSS UNTIL LIKE 5 MINUTES BEFORE I UPLOADED XDDDDDD Most importantly: Thank you Skinport for sponsoring this video: skinport.com/r/anomaly
16:16 A thing to note is that each gun has a stat that isn't shown where opponents slow down upon being hit. The SCAR-20 has a much higher slowing effect when damage is dealt than the G3SG-1.
I think it’s also the objective of the teams. T’s often push into areas first which autos are not great at, autos are good at holding points which CT’s do first.
I'm wearing headphones and I had him at 3% but even that was hurting my ears so I put him at 1%. And then this mf has the audacity to say "You can hear the sound of *insert sound* " No bro, I can't hear the game anymore.
I remember 3kliksphilip did a test a while ago and found that the SCAR 20 actually slows enemies on hit to a higher degree than the G3SG1, which makes it more likely to have the time to hit the second shot on an enemy popping around the corner. It isn't usually enough difference to make a difference, but when it does, it certainly makes *the* difference.
Also, what most people probably refer to when claiming that the SCAR is better than the T autosniper is the reload time. In the same 3kliksphilip video (which is 8 years old by now btw so they might have changed this since then) he tests reload times and comes to the conclusion that the SCAR-20 reloads in 3.11 seconds while the G3SG1 reloads in 4.65 seconds, which CAN make a major difference in-game!
I'm fairly certain that the reload sound USED TO continue to play for enemies, even after you cancel it. I've definitely tricked enemies into peeking drop on cobblestone back in the day, by cancelling my reloads.
20:50 actually did that on Competitive by acctident. I didn't have time and the only angle I could have reached the site in time was beeing held by the last guy with an AWP. I only had a decoy. I threw the decoy to make him think it was a flash and push him to cover but since I didn't have time I had to run after the decoy. Ofcourse the guy didn't get tricked by my poorly executed decoy flash and pulled the trigger. I was somehow alive. The decoy had deflected the bullet. Unfortunately for the guy, he didn't have a decoy to save him. Safe to say that both me and that guy aren't leaving the spawn without a decoy in our pocket from that point on
Ct auto is kind of better than T auto because of the reload time. Scar-20 reload time is 3.1 sec, while the G3SG1 is 4.7 seconds. those 1.6 seconds can be extremely crusial.
16:25 That's true, but the only thing that you forgot to mention (even tho in doesn't really matter because you have a big magazine) the T autosniper has like 1,3 sec longer reload, 3kliksphilip made a video about this a long time ago.
turns out, a gun that did not even exist when cs 1.6 released is going to be more ergonomic than something made before either of my parents were born. who would've thought
16:32 Peak of CS:GO mythbusting. While speaking loudly so there’s no way we’d hear it anyway, he says “as you can see I can’t hear Raad..” yes we can see you can’t hear him bruh
I have some input for the T vs CT auto sniper myth. 3kliksphillip did some testing on it, and they're similar stat wise, but they have 2 factors that favor the CT sniper. The first is the recoil pattern; the T sniper has a wider spread, while the CT sniper goes almost directly up. The second is the movement penalty to players that are hit by these weapons. The T sniper actually slows an enemy down less than the CT sniper.
15:04 until around 2015 the kevlar used to take fire damage from molotovs/incendieries, you can see in the olof sacrifice defuse from 2014 that his kevlar was taking damage and his hp damage was lower than todays
The skin lower fps myth might be true on old pcs Since sometimes game is not even capable of loading all skins in the match for a few rounds from the start
8:53 you still deal the damage,but funny thing is when he is low hp (for example 1 hp left) it will deal none anymore to your teammates which is weird :D
This was a very informative video. I learned a lot. Even though this wasn't a video you would normally make it was still very very good! Love videos Anomaly :)
The quick switching with an awp makes sense when peeking. If you swap to a knife and then back again the knife speed movement will make you harder to hit, while you are strafing back into cover. Maybe I'm wrong on this, but I would think its not a bad habit to have as we are talking literal milliseconds here. It also stops the annoying mechanic where the awp will re-scope.
They patched the team kill on decoys because people had a really mean move on these. A group of 3 people managed with I think the Aug and some pistols to bring themselves to 1hp and cause a triple team kill with that. Of course the person got by the end banned which got baited to throw the decoy. With that the team damage on the decoy got removed. It’s been a while, but that was indeed not a pleasant experience.
Elo Anomali. Quick switching still helps as you don't auto scope when shooting. You can see outside the scope field for longer. But that's my opinion. Also big fan
While this is somewhat true, I think the time saved by not QQ'ing is more worth than the extra FOV from seeing outside the scope a bit longer. But it's personal preference I guess :-]
1:09 about Myth 1 - as far as I can speak of myself: I never doubted that its faster but in my opinion its always situational. Most of the time it is more important for me to be able to move quickly in cover afterwards cuz im faster with the knife.
19:34 on T side nuke spawn. The lamp post next to truck theres a little ledge at the bottom. Drop the bomb at a certain angle and the bomb will "fall out" of the map. Making the bomb unreachable.
Idk if it's changed since I played but depending on each person's POV the smokes would vary on the edges where the smoke can be seen moving. It looks like in your testing you were just looking at the center and the edges are cut off by the tunnel.
On a serious note, about the skin myth, it's actually true, science studies points out that if you have a token that inspires confidence in you it will actually make you better at the thing you're doing. This happens because you become more calm and can take better decisions faster, it also works the other way arround, like if you have a medusa awp and you miss 3 shots with it and for some reason you decide to blame the skin it can actually help to ask for another person to drop you so you can play better with the awp
16:00 In CS:1.6 T autosniper used to kill players with armor in 2 hits dealing about 60 dmg in chest (I did not play 1.6 in a long time) while CT one done about 40 Dmg with a higher fire rate (not much )
They had same ROF but T autosniper was accurate when running and jumping(same as scoped accuracy, but only in first shot), while CT autosniper was only accurate when jumping and unscoped accuracy was same as Scout's, also you kill in 3 shots instead of 2. In return, it is cheaper, has more bullets, faster reload time and innaccuracy for follow up shots was much better, even more when crouched.
13:57 as a game developer, the reason is because you are not changing the geometry at all. You are changing which textures get displayed on the model, which switching those is still the same time. The colors are different, but the process is the exact same
Honestly a lot of work went into this video since narrating, testing and editing are three separate things you'd have to do instead of just playing the game, kudos Anelomdy
Actually reloading on quick switch is faster, maybe not that much faster, but at least 0.2 seconds. That's because if we get our magazine into our weapon the switch on the gun is pulling muc longer than in quick switching.
@@oooooba8343 hahahha yea back in the day there used to be a map called Abbey when one game my team tells me to drop a decoy grenade yes I should have known what was coming anyway I do it and they immediately start shooting each other and I'm like wtf are you idiots doing still not realising what was happening then shortly later get a collapse for team damage and the funniest part was for half a second I was like what ??? Then it hit me man I was pissed
18:14 This is honestly a huge problem. It introduces, by definition, a pay-to-win aspect to CS:GO. I've always maintained the opinion that player model skins were the absolute worst addition to the game ever, and that was with the thinking that the hitboxes remained the same... Now that I've learned that the hitboxes also change, my opinion on player model skins is even worse. I have no clue why Valve thought they were a good idea. This is the equivalent of making some AK skins do slightly more damage than the default AK...
the point of quick switch reload is to stop that magazine reload noise so you can hear anything around you the sooner the better. gun cocking has lower volume than the magazine being chucked into the gun.
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13:30 #24 -- What is your sample size (of computer setups) and testing methodology for that claim? Yes, skins and player models may not affect FPS *significantly*, but they have to be loaded into the GPU memory.
you should still reload the quickswitch way though as it cuts the reload sound(doesn't mean they can't hear you reload, they just can't hear the last bit of the reload sound). It even gives you momentum while you're using the awp because you're switching to your knife which makes you move faster for a bit.
@@serdaraliazazi they can't hear the last bit, like when you're reloading an ak they'll only hear the mag being taken out and inserted. They won't hear the last bit where you put the bullet into the chamber.
Hi! I have a little problem with the first one (switching) even though you switch almost instantly, there is a small window of you having a knife or a pistol in your hand and you are much faster with those so that makes peeking better in my opinion, also if you switch with an AWP and someones rushing you, you are already prepared with your pistol (thats why I buy p250 with an AWP for example) I know its a matter of habit but thats just my take on it regarding the benefits.
The quick switch myth is the one that bugs me the most. It used to work in 1.6 and I think in source, it may have even worked in early CSGO days, but they fixed it to work on a set timer YEARS ago. Whenever I see a teammate quick switching in a game I always correct them because it's one of those things that hurts them. If they nail it frame perfect, it gives them ZERO advantage, and it they don't get it exactly perfect, it's slower. There's no good reason to do it. That said there is something to be said for starting the reload on your main then when the mag is in but the reload isn't done, you can safely switch to the secondary and fight and the main gun will be reloaded when you switch back, but when you consider the draw time on the weapon switch, I'm not certain it's actually faster still.
the quick-switching one actually has a purpose, when in close situations, quick-switching helps with aim, as the gun wouldn't reopen the scope after the shot
If you’re reading this, wow. You’re literate. That’s already pretty impressive. A lot of people lived very good lives never being able to read, imagine what you can do with such a great ability. Good luck, I believe in you.
I thought Id know them all but I'm surprised there was few I had no idea about. great video. + I miss trolling and getting silvers teammates banned with decoys ;(
18:32 I think when smoke dissapear and someone is in the smoke.. The spectater can see him sooner than the one who is playing.. But it is only my opinion :D Nice vid :)
I have one suggested myth, do grenades have a hitbox between each other? like if u throw a molotov and a flashbang, do they collapse or keep their way?
fyi the scout myth probably comes from 1.6 and CS:S, where the scout actually made you run faster with 260 move speed instead of the 250 you got with a knife
There is a spot on vertigo where if you drop down you can get stuck on a pixel. If you then jump off the map from there the bomb goes back to that pixel. It is impossible to get back up to the map from said pixel.
You can make the bomb unreachable, i discovered a place on mirage where you can get the bomb stuck and no one can reach it, its at the ramp when you go right from t spawn the door towards aps, the roof area above the ramp if you can run at the left edge of the platform and jump throw the bomb at an angle you can get it stuck.
Switching weapons when reloading actually can ba helpful, for example Negev, when you reload it wait until your bullets refil but animation of reloading isnt finished yet and switch your weapon to knife for example, you can go anywhere else and your Negev is already reloaded all you have to wait for is a switching to Negev animation, so it saves a little time when you need to reload and go somewhere else because it reloads your weapon faster than actual animation
1. always have your knife out, if you want to be fastest, but in danger zone you have your fists available, which have slightly higher running speed than knife 2. Crouching and walking just add a percentage to the normal running speed, that's why it can be fractional values, I think the same percentage also applies to acceleration 3. The reloading speed of the T auto sniper is way longer, that's why people hate it 4. Scout jump shot will be most accurate at maybe 350 ms after the start of the jump, but it still will be far less accurate than standing (but still very accurate) 5. While holding a hostage, not only the negev slows you down, but also the R8 as well as the M249
the scout used to have a different apex where it was accurate, but they changed it... i remember bc i just learned how to jumpscout and then had to relearn it all
Guns blocking bullets saved me once as a t on dust 2 ramp, a dude in bunker with an awp, hit the shot right between my eyes, but a he went off tossing a AK47 towards me which blocked the shot, fucking epic