The same people that drag you down in TC will suddenly get the RNG gods onto their side and at least ONE more braincell to target you once you start to have fun in any other mode. That's a fact...
Trust me, on any TC matches I've been in, almost nobody chooses support. So yeah, support classes are rare to see in action if someone actually chooses it
i play support as a “protester” style, as in i spam silly gas and holy hand grenades then reset until my team pushes with me and the shocking thing is that it works a majority of the time too ☠️
me trying to help a da capo farm and THE ENTIRE TEAM CROWDING AROUND US LIKE "yo cool weapon" like GO RUSH YOU IDIOTS SO WE DONT GET SNIPED OFF THE EARTH
In KIT, i encountered a "bird up" when i was about to die with Ocubot Survivalist. later, i got Peasant (2 small pebbles) and demolished 2 birds. (Kahl demolished the third bird)
That's not how it works 💀 imagine Russia vs Germany. Now if Russian failed to defend most of cities except Stalingrad, you gonna call it a W for German?💀
@@TheUltimateCooker If Russia failed to defend every important city besides Volgograd, it's still a massive win for Germany considering the fact that Volgograd has around 1 million people. If Russia fails to defend almost every city (which could include Moscow) it's a massive loss economically, demographically and internationally. So yes, even if Germany didn't fully take over all of Russia, just taking over most of the important stuff is a huge win.
@basicallyvoid4284 bro we´re talking about a video game, not real wars. if you wanted me to give more arguments then here you go. the defenders get 50 points for each tower defended and the attackers get 50 points for each tower captured. the defenders also get extra points for defending ALL towers, and vice versa, the attackers get extra points for capturing ALL towers. What all of that means is that in the video, the attackers received twice as many points that the defenders received, if we dont count the points gained with kills. Would it make sense if the said losers gained more points than the said winners? no, and i would define the winner as the person/team who got the most points at the end of the round. if the defenders team were considered as winner for defending only a minority of the towers, then the devs would have given them extra points for doing so, which isnt the case as these extra points are only given if they defend ALL towers. This is also why for me getting 3 out of 6 towers is a tie because both teams receive the same amount of points. The only counterargument i can think of is the ending sound effect, which plays as a loss for the attackers even if they theorically got 5 out of 6 towers, but that loss is only on the scale of the current tower at play, not on the scale of the whole game. basically the soundtrack is only reproaching them for not capturing the current tower at play, or in other words, the fail sound effect represents the loss of the battle, not the loss of the war. it should also be noted that the game actually congrats the attackers team for every tower taken, with the iconic DING kill sound. that sound plays on both sides, but it doesnt have meaning for both, as it obviously plays as a retreating order for the defender team. the game end sound effect is only the way it is because it was overlooked by the devs, or perhaps they didnt want to confuse the defenders team who in theory had successfully held on to their last point with their dear lives upon receivng a fail sound effect.
@@astro_pixel8251I ain't reading allat, but I get the point, but we dont use point to see who wins, it's the game's decision of who won it, even if you captured more than half and got more points, kills, you still lost bc you didn't captured all of the towers in time, regardless of the amount of towers you got, that's how it works