@@MauryExplorer_ exactly but i wouldn't say it's decent for meditation since the map is so charged with aggressive machines trying to jump you in every single corner in the game , i really hope they fix that issue in the third game and leave players some place to meditate , IMO the first game did that better , every time i try to meditate in a corn field in HFW Skydrifters surround me the music changes and everything gets ruined
The lighting engine was the first thing that hit me. It's bloody brilliant! This 'walkabout' shows that very well. All different biomes, and times of the day. SO well done.
To think we came from loading up a screeching cassette that gave us two dots and some squiggly lines for graphics to this what we see now. It's taken a long time but its surely worth it. 👌
I started in the snack bar, then my father bought the Spectrum 48k. The loading-time was amazing. 5 minutes maybe and we thought it was super. Remember the game Flight? Flight sim was a white sky and the ground was black.I played on a black end white tv, so .. I'm still playing games and it's awesome
@@Battleneter i mean if you dont like walking you can probably just ask kojima to program you a wheel chair.. just say @hideokojima i would prefer to play death stranding in a wheel chair because walking is for nerds who like doing that and alakazam im sure it will be in the game under accessibility options..
Alan Wake takes the cake, Avatar in close 2nd (Avatar would win if it had path tracing) Cyberpunk in 3rd place just for raw it's fidelity mainly just from the lighting as assets are kinda last gen, HFW is 4rd place though no doubt, and I prefer HFW art style to Cyberpunk ANYDAY.
You've obviously never played Cyberpunk or Alan Wake 2 in 4K, max settings with pathtracing & ray recontruction. That being said, HFW does have the most detailed character models I've ever seen in a game (this includes the PS5 version).
I do think people need to remember the time, money and effort that went into creating this. Not every developer is going to be able to pull something like this off.
@@matthewkingsmill7372 Its has nothing to do with marketing. Raytracing ist common ever since, but today, we can experience it in Realtime. The first raytraced picture was created in the 60's. In movies with lot of CGI effects, raytracing is absolutely common and in gaming it will be the future standard. Use the internet, learn about Raytracing/Pathtracing and what it does. Or talk about marketing...
i got a 1080 and i play on 4k ultra graphics on a 50" tv.. oh and 32 gb ram definitely improved gaming for me i dont know why people say its overkill..
the environment artist at Guerrilla absolutely killed it with this game Curious to see how their next game is going to improve even further, especially with DS2 coming next year using Decima It's up there with some of the greatest in-house engines of all time
I've been wanting a video like this for ages! This is incredible! Is there a reason that you didn't show any footage underwater? I'd love to see some of the underwater stuff, but either way, great video!
HFW is new Crysis but with so good optimalisation. Even the inside of the hephaystos infected zones are looking like crysis alien zones and the wraiths look like crysis npc too. I got so immersed into the game like never.
Ahhh!! This is so, so, so beautiful!! ♥ I hope you may consider doing something like this with FF7R (Remake & Rebirth). Remake is already on PC! ^o^ That would be so amazing.
Ooh! can you make a Horizon Forbidden West video just like this one of changing through every biome that's segmented and labeled but has more parts of being in rain and one or two parts of being in snow?
Say what you want about the game's story and gameplay but this is still one of the best looking and impressive game! The decima engine is really impressive. Cant wait to see how DS2 will look
They need to work on how her feet hit the ground - they still maintain forward momentum after full contact with the dirt (when they should be completely stationary for an instant - instead, it looks like she's wearing socks on a tile floor or ice skating) 40:52
Man this has me thinking about how good The Witcher 4 could look on UE5, Imagine that world in The Witcher 3 but with fidelity like HFW or even better, that volumetric fog, those snow speckled rocks, the grass and low bushes/trees swaying in the wind, hearing animals and small insects buzz past your ear as the immersive soundtrack swells, oh god I need it! I know I know UE5 has really bad performance, but hopefully CDPR can whip them into shape along with their partnership with Nvidia to bring UE5 to where it needs to be performance wise, I can't imagine CDPR would accept anything less after the huge success of their path tracing on the REDEngine, no doubt they are already working on a real time path tracer for UE5.
Buttery smooth, runs good even on previous gen hardware, and effortlessly beautiful without implementing any ‘overdrive’ marketing babble. Guerrila should license this engine to more developers. Unreal engine can suck it with its microstuter and shader compilation bs
Almost all games can be played in VR. You are just stuck with the regulair controller. Implementing native VR controls needs to be done at the core development. So you are missing out on a lot when a regulair game gets a VR mod.
Can someone explain this. When i went from 2k to 4k the hdr popped in or maybe rt but all the colors got brighter. When i went back to 2k it all went back to dull and green not red and colorful. Is that hdr that only kicked in with 4k or some rt occlusion or. I want to see dragons dogma 2 when its optimized on max settings
i cant beat the snake at the beginning and im playing on super hard.. im not about to turn the difficulty down so i guess im not going to be able to play this game...
I'm playing this game right now, and I love it for sure! But I find all the fog in the environment so annoying and weird... I can't remember a game with so much fog! They are abusing of it even indoor for some reason... The strange thing is that nobody really seems to mention that as far as I've seen... Admittedly it is a well crafted fog, but it literally is everywhere in the game. I just replayed the first game from beginning to end, and the fog wasn't nearly as pervasive as in forbidden west... It reminds me of the N64 era :( I'm hoping for a mod that lets you reduce this a bit...
Ха!!! У меня на GTX1080Ti такая же графика на ULTRA (60pfs) принципиальной разницы не вижу! Вот только есть ОГРОМНАЯ разница сколько стоит GTX1080Ti и сколько стоит RTX 4090)))
So while I think the individual micro-detail and elements of the presentation are amazing, the usage of assets and macro-detail is... Quite bad. There's too many small shapes, there are no leading lines, there's too many chaotic colours and the placements of those colours make the screen looks extremely busy. It's too flat/artificial, or what I call the "tree-brush syndrome". And overall, the trees are the big issue here: It seems in every scene, it looks like there's like 2 same tree assets that aren't even rotated right next to each other. It looks really janky.
Stunning but even if animation of Aloy is fine, there are problems of collisions with the ground, not perfect... I speak of the game not the smooth play of DayDream the Boss of immersion!