It's 4^4 but with 1° 4D FOV so cells are flatten in 4th dimension so it can be used as 4x4x4x1, also i like side faces to be close to the Inside cell so the puzzle looks more like physical one
@@TymonHypercubing But it still looks wrong. In the limit you'd have an orthographic projection, but this looks like it's gone past that into some weird unreal zone where the closest edges are shorter than the furthest ones.
@@TymonHypercubing It looks like a bug to me. It could be that the slider you are using lets you to take the FOV out of range into negative numbers or something. The effect is a bit like a "front face culling" bug something like ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GWN-MNHoX-w.html