Just one from me, the SVD feels the best to counter the robot thing and the lava zombie. It do damage just like other snipers, but with semi automatic firing and a lot more bullet on a single mag. PERFECT.
@@Itsamyths warden was even better his looks were way more terrifying and intimidating like imagine that guy just teleport to you in a mili second damn but i respect your opinion
@@1nfinit3 but ig we get max ammo during that k9 rounds ig which again fills back the ammo. And if we update this 200 round rpd then we have to spend less bullets also.
Rpd falls off hard in higher rounds but is great for stacking up points especially with 2x points activated. I would recommend using Bizon and Sks for normal runs as the Bizon has the clip of an Lmg but deals so much dmg, around 300 on the body and 600 on the head at level 5. Sks is just for the boss which the Bizon can also do but it's just bettee to 2-3 shot bosses rather than spam them. Zrg is nice but it's too slow you'd probably need to buy speed cola and the movement speed cola. Jak-12 is nice but I always had issues with conserving ammo. Tl;dr: Bizon and Sks Combo would be the best if you don't want to spend shit ton on ammos and don't get unlimited ammo drops.
Use Shorty with Poltergeist Module. Shorty does more damage than any other shotgun or sniper rifle. Poltergeist module doubles pistol damage. As the Shorty is considered a pistol you can do tons of damage with it. If you have Double Tap keep the gun pack a punched it can easily one shot Avogadros even on high rounds and Inferno and Brutus die in 2 shots.
Crossbow is the best if your planning to fight jubboko(Groot) in hardcore mode since you can pack a punch it to level 5 and pair it with double tap and basically just end the boss round as quickly as possible
I'd suggest either damage or damage radius mag for na-45, and everything else hardly matters. Same with the crossbow, whatever you want just don't use special bolts. Use the normal ones or you'll loose out on alot of damage
@@riddhiadhikari4307 no problem. Also remember to use poltergeist with crossbow since it doubles pistol damage, make sure it's pack a punch 5 for the 2 round mag and get double tap. That's all you have to do
SKS, strangely, does NOT penetrate targets in classic zombies. SVD does though.. which makes it great for blowing out lines of zombies & minibosses (FMJ, 20rd mag, light barrel, ykm light stock, 3x optic). Also quite strangely.. ARs (tested kilo141 & oden), PISTOLs (tested deagle, crossbow, 1911)... do not penetrate classic zombies targets either. And don't recall seeing RPD (which I've used a lot) showing many damage numbers like SVD does from one shot aimed through many zombies. And pretty sure SMGs (bizon) don't penetrate either.
I've been trying out different guns in zombies and I found that with the NZ you don't have to shoot twice if you hit the ground while having double tap as long as you got the ground and not a zombie. And if you use the zrg with anti vehicle ammo you can shoot through whole hordes of zombies with ease
Any attachments you want just dont equip any mag keep it default and use the sleight of hand perk on it you can use any other attachments after that one