i think a feature that would really make the most significant difference is dynamic sound matching to rpm and engine load like there is in basically all other driving games,instead of just a 10 second loop replaying constantly or the same acceleration sound file playing every time you hit the gas
Yes and especially when approaching max speed with little load it should slow down in respect to that. I feel it would make driving more dynamic and interesting instead of revving it near max for every second of driving
@@mattesku2356 I'm not saying to use them. However, the problem of random damage without a visual cause does not depend on tires or suspension. This irritates me because there are asphalt roads that are harder to drive on than gravel roads....
I hate when trucks overshift because of that. maybe it can pull up a hill or go through rough terrain on 3rd gear just fine but then the truck overshifts into 4th but don't have enough power for that gear in those conditions, causing it to stall and now you're back at 1st gear again with no speed.
6:54 If I remember correctly the devs of SpinTires were planning on introducing tracked vehicles but the continous ongoing legal charges prevented them to work on thoes. It's a shame what happened to this game it had a lot of future content planned.
yeah, I always feel bad for Spintires for what happened to it but sooner or later it always happen to games...they start good and after corporater intervention they become a tool for making money.
@@frankreynolds9930not really tbh, I find the hardest part of all the games is the sheer distance you need to travel to complete tasks and such. I use mods that have insane capabilities, and I still struggle at times.
This games had big potential, pitty the developer made it arcade ish af, the weight of the vehicle is somehow not right u always have that LIGHT car feeling, and the bouncing suspension with ice sliding tires.
Nailed absolutely everything that needs to be said about Snowrunner, I've been a fan of the games ever since Spintires Beta and i feel like snowrunner is my last, physics really tanked after MudRunner, If only the Devs would actually pay attention to things like this to see what the community want rather than keeping to the path they chose for now..
Most unfortunate thing in my opinion is death of Spintires...I mean SR devs clearly has different priority...they want to make a game that is suitable for masses but Spintires was made by different devs & they focus more on their niche instead of chasing over numbers.....If Spintires was alive, it would've been act as alternative to Snowrunner.
@@Rerocktherock It's not, You can see that in video as well....Also it being realistic or unrealistic is not the point, the point is it being inconsistent, for some trucks it's like super strict but for others its not existent.
@@Rerocktherock I thought you were talking about axle collision, Anyway crashing physics in old games are better than SR, that's not issue...it's the visual damage that looks ugly & unrealistic with those black marks & stuff.
One of the most annoying ones i found is sling shot tree branches. And the RPM gauge/tach that works backwards in most truck, the faster or higher the engine revs the lower displayed rpm is
Unfortunately, the RPM gauge/tach in that game does not show the engine revs at all. It is synchronized with fuel consumption, which is a awfully illogical decision.
When it comes to damage in Snowrunner, what irritates me is that repairing just the body in the garage (if you repaired the damage earlier) is the same price as the entire car. The second thing is that it is impossible to replace the worst tire before it gets flat.
I think it is because the original developer is not working anymore on the game because of some legal/sales issues as I understand, and it was him who built the physics engine in the first place, which was quite breakthrough IMHO. But it seems they have since only updated the maps and graphics, but did not really improve the physics. There were even some steps back, like the tracked vehicles.
I'm a simple man - I see SD1ONE video, I watch and upvote. Another great video 1. Clutch bumping is mandatory in SR auto. Don't just hit it once, spam that thing (shift for me). Basically it will attempt to downshift, then upshift to he most-appropriate/efficient gear. Hammer it lots, especially uphill to maintain momentum and torque. 2. Axles, looks to me like they don't model it for bulbous differentials as it would make the game essentially unplayable with undercarriage clearance. In other cases where it's just the steering arms/linkages looks like they model a simple angled collision plane underneath. I'm okay with this, although would be cool to have offset diffs actually make a real difference. Pun intended! 3. 'runner has never been about speed. The engine can't handle it as you show here. It would be great if they would revisit the physics model as it currently feels very weird and unstable as soon as you hit 40mph. Because as you know, no modern vehicle _ever_ goes that fast and instantly loses control and crashes when it does... 4. Damage. Yeah I prefer the old model, I hate having the trucks looking wrecked (soviet patina aside). Then again I am that guy who obsessively cleans all his equipment in Farming Simulator. 5. Tracks! Yeah, this has been a bone of contention since day one. Maybe one day we will have them, but won't hold my breath as the physics engine obvious can't handle it. Until then for all your tracking needs I recommend World of Tanks and Sprocket.
most cars you are using in the games how manual transmissions but the devs opted to make it "auto" when in fact its just manual in disguised so you can easily shift from 5th to 1st in a hill climb scenario
Technical issue, the game crashes, have a friend that plays on Xbox, my dad plays on ps5 and I play on pc. We all crash, and I run a steady 200fps up until my game freezes
The transmission is definitely at the top of my list, but I also feel like weight of vehicle vs firmness of terrain is not factored in. A Chevy pickup should roll across most terrain on the map short of deep wet mud bogs. Large trucks should sink in as they do now. Make the scout vehicles a little more useful for, you know, scouting.
my biggest issue is the sound of the engine while driving, its overlapping, there's no torque, repeated sound every time you shift gear and when you tap the peddle, its like you revving your engine!!!???? arrgghhh
for the part one , i think you don t have driving license or ( truck license ) bcause in hills , we should shift to first gear to be able to climb , even the auto should switch to first gear
MY problem with SR is that I can’t play it because my MOZA CRP pedals won’t work. The better more expensive MOZA pedals. But because Moza made them USB only they won’t work in Snowrunner because SR requires them to be plugged into base. Meanwhile any USB peripheral works with Mudrunner, the older game. WTF is up with rage Snowrunner devs?
Consoles is what happened honestly....Mudrunner had Spintires DNA which was originally a PC game & that's why it supported all PC peripherals but SR focuses more on console player, It's also more controller friendly.....That is just my opinion, I could be wrong as well.
Your first mistake is attempting to play their games with wheel and pedals. The entirety of the franchise has mediocre auto/manual gearboxes for these big machines, primitive engine simulation, simplified tyres, and torque modeling is non-existent. All the missing factors will give mediocre experience on wheels. They didn't even bother to support the pedals cause they know it's an arcade game meant for controller or keyboard. Just look at the way the trucks steer. No precision.
Коллизии с камнями меня волнуют мало, так как с камнями, особенно в SR, перебор. Без гусениц жить можно, а максимальные скорости я отрегулировал сам, настроив коробки передач. Визуальные повреждения - некритичны, но хотелось бы "заправлять" запчасти так же, как топливо: из любого источника, не прицепляя прицеп. А вот автоматическую коробку передач я ненавижу! Дайте мне механику, что может быть проще?!
Чувак, реально коробка передач так и ведёт себя в жизни. То что она переключается на передачу пониже при подъёме на горку, это нормально. Люди перед преодолением такого препятствия на машине переключаются на пониженную передачу, а не повышенную, как принято у многих игроков в эту игру))
Anyone else having problems with graphical bugs such as flickering dirt textures, the appearance of mud pillars and "outlines" around the cone of light from the headlights?
Разрабам пофиг, они делают что говорит руководство. А те просто лутают бабки. Пока игру покупают в таком виде, ничего не изменится. А перестанут покупать так они просто её знают имхо
I know that already.....we don't know what devs can & can't do in future games...who knows if they could implement 1 or 2 things from this list, wouldnt that be better for game as well.
But there are simulators that already do this with ease and better realism. They've shown it's possible who's to say a AAA studio can't replicate with all their budgets.
@@kak8895 I don't know if they're AAA anymore because Saber is kind of split, Half of the IPs are still owned by Embracer group while rest is independent Saber.
mud runner was great for its time, snow runner is sloppy AF, its just a mere copy paste with little to no changes to game physics. The graphics needs a huge overhaul in consoles. They look like shit
Graphics is shit? Its better than most games. Ofcourse they will reuse game engine in its sequel. Snowrunner is so much better than Mudrunner, hardly copy paste.
I totally agree with your list, however I would like to also add : SOUND! The truck sounds of these games (especially SnowRunner) are crap! Especially the engine sound is the biggest offender of this. Also, don't get me started with the way SnowRunner raises and lowers the engine volume however it pleases.
I hate the sound "clips" that play when you shift or start driving in snowrunner. Mudrunner has the best sounds in my opinion, but yea. They need to revamp all engine noises in snowrunner
I think the lack of proper axle collision was did in the purpose. Can you remember Mack Defense in PTS? It has the best axle collision but it ruined this truck because it was getting stuck on every rock or bigger obstacle
yea... the devs just spam huge rocks all over the place. it's too late now to introduce proper axle collision - the game is already filled with unnecessary gigantic rocks. I doubt the devs would go through all the regions again and remove some of these rocks. I really hope they'll stop overusing big rocks in future seasons / games.
visual damage even after repairing the truck is a good thing imo, because If your in the middle of nowhere you wouldn't be able to fix bumpers, body lights and others
Another thing to add to the list: Shadow render distance... I hate it so much. It's way too short. What also bothers me is that you can't choose which lights to toggle on / off. It's always all on / off, and if you have more than your stock headlights, you're gonna be blind if you point your light towards snow or reflective metal. Oh and it would be nice to see headlights get a dynamic light option so it can cast shadows.
While I think the transmission issue is probably the biggest issue here and honestly the easiest fix without a whole new physics engine which basically means a whole new game one other common problem I have is lighting. If I pass through to a different map with my lights and beacons on then when I start in the next map I want my settings to stay the same and my lights stay on. Another problem that just occurred to me is winch distances are not consistent as I can winch to a tree at a greater range than I can winch on to a vehicle. Cranes I should also add are really short ranged but that **might** be balancing maybe. There are lots of little nitpicks but I still overall enjoy the game.
Common problem? H has more torque on the wheels than L+/-. In the Expedition it is even more noticeable because the best gearbox there is a highrange gearbox. It only has 2 gears L and H, no more are needed. It burns minimal amounts of fuel.
That's only became a problem because In newer games accessibility to high gear is so easy...It was intentionally hard in old games to make it balanced...Also you need some better alternative when auto transmission is this bad.
This is my biggest problem with this game. Torque ratios are just nonsensical - you don't get more torque on lower gear, you just get lower RPM limit, which doesn't make any sense. You often end up in situation where your truck can't even spin its wheels on lowest gear. H gives you more torque and higher RPM limit, it just adds stalling so you don't use it all the time...
another issue in SR that's not big but worth mentioning, is that yes, going at high speed can damage the suspension, however, its only on paved roads. and this can happen even when you aren't even at top speed.
The horrible transmission system keeps me from going back to SR. Why, oh why can't we have a basic manual setup with a clutch and an H-pattern? Most real trucks I've driven have had a gearbox with 3-4 gears, a Lo/HI range selector, a gear splitter and maybe a crawler gear, that's 12-18 different gear ratios. Those wouldn't be too hard to implement even on basic shifter. I have to slightly disagree on points 3 and 5, though. They might actually be making the game more realistic. A heavy truck with off-road tires at off-road pressures with spring suspension and minimal shock absoption will not and should not handle speeds even a passenger car could. +50mph/80kmh speeds on a bumpy and twisty road is out of the question unless you have a Paris-Dakar Kamaz or similar. The dual-shocks front and rear on those things are just crazy. The poor rpm control due to the transmission issue also makes controlling a slide unnecessarily hard. You can't drive a tracked vehicle like that over a pile of logs and not expect them to break or get stuck. Even a battle tank might have trouble but these ones are far from it. Of course the steering mechanism is wrong, too.
The tracked vehicles are not meant to fly like softballs a couple meters in the air and the Articulated steering is just doo doo. To conclude, the franchise is arcade as it gets.
The gearbox thing is the worst for me, it slows down the momentum so much for no reason, the driver can't shift down, only up. All trucks would feel so much better to drive if this was not the case.
I think its due to the fact that debris in these games like rocks, broken trees, etc are solid & can't be broken...so they might get stuck in axle often which would be annying but the thing is some trucks follows strict axle collision while others follows relaxed collision...so It kind of create this inconsistency which I don't think should be in game.
I fully expected the devs to implement a proper manual transmission and/or fix the auto with Expeditions. Same goes for painfully slow menu scrolling (mainly the tire submenu) and no thumbstick menu navigation support on console. I always kind of assumed the terrible high speed physics was a tradeoff for good low speed physics. I don't know anything about game design but it feels to me like the devs knew there might be a hardware limitation for excellent all-around physics and this was baked into the engine from the start. I know there are powerful PCs capable of doing this but they'd be limiting their potential player base. I'm pretty sure modder JohnJohnHotRod said in his first Expeditions mod that the game allows him to turn off visual damage. Just an interesting point. I think the damage is fine in these games. Not great but acceptable. Also potential hardware limitation? SpinTires just turned 10 years old mere days ago, and the Xbox One and PS4 are over 10 years old as well, despite MudRunner releasing in 2017. I still love these games so much though, I have 241 days (5700hrs!!) in SnowRunner, 57 days in MudRunner, and just 7 so far in Expeditions between my Xbox One I got in 2016 and Series X in 2022. Love your content on these games. It's always insightful!
auto transmission is actually not as bad. It's retarded that it immediately shifts to 1st if it cannot sustain any other gear, however what many players don't seem to know is that you can force it to down shift to the correct gear for each scenario. You need to bind the auto-gear to a preferred key, then as soon as you see your truck slowing down, unable to sustain speed, you press the auto-gear key and it shifts to what is the best gear for the conditions. You can even get it to accelerate faster. If you press the move button in auto-gear and you keep spamming the auto-gear key, then instead of upshifting from gear to gear, it may jump gears, like for example from 1st immediately to 3rd.
You do know why the Mack Defense truck in Snowrunner sucked ass when it was added right? The devs tried to add actual axle collisions and we've seen the results, axle collisions in any game is always nonexistent for a reason,it turns a fluid smooth experience into one of the worst things ever.
@@SD1ONE wrong, it's just as hard on any other offroad sim game which is the main reason why axles have no collision. Think of it as "why you never have to pull the charging bolt manually when you reload a gun in a game" it's just extra hard gameplay elements that don't compliment the gameplay instead hurt it. So no hopefully not in the future, hopefully it'll never be added.
@@SHAdow98V off-roading games are about off-roading, if you take off-roading i.e choosing right paths so your axles don't get stuck/high centered it's not off-roading anymore.
The one thing that angers me and Mr Lone Wolf pointed this out too lol is the inability to alter the terrain. Obviously there's limitations in all games but. Why can't I plow and roll snow to compact it or cut down a path through trees that are way too strong and shouldn't stop a even 7 tonne nevermind a 37 tonne Azov Antarctica and thee one thing that drives me crazy! *The rocks!* those stupid rocks and stones littered all over the place that get stuck under the trucks and lift your wheels off the ground. Why can't I just pick them up or push them off to the side? Why!?
This isn't Minecraft but I would be _more_ than happy if you were able to set a game option to remember all changes made to a map (rolling stones/logs out of the way) where you could put some of the industrial machines to work, instead of everything just resetting.. I wouldn't care what the save game size was, I'd pay it. Also that scene showing knocking down stumps [7:44] sniff, so many memories patiently cleaning up the log yards with the K700. Good times, good times...
To overcome the nasty SR auto box shifting into 1st gear manually downshift & 'blip' the throttle before & after, nasty box will shift down 1, 2 or more gears &downshift may need repeating As for speed, out of all of the, often huge, off road trucks i've driven IRL (mostly ex Soviet), few, if any would actually do 40mph , usually maxing out at around 37mph, the rare exception being a Leibherr 12X12 ex RAF mobile crane that would hit the ridiculous ((😂)) speed of 59mph. There were a few post 1960's US trucks, however their suspension was useless of road even if they would do 70mph+. The WW2 US trucks would just about reach 40mph & were good off road as they have off road/walking beam rear suspension & not crappy road hauler multi link rubbish
I personally don't expect much investment into the game physics or mechanics of Snowrunner. Whilst I still play the game occasionally, after 1000h I had my good times with the game. It seems to me, that Saber Interactive simply isn't capable of improving the physics, as they have used the same shoddy engine for their newest title Expeditions. Which leads me to my bottom lines that I just hope, that another developer entirely will pick up the torch where Saber Interactive left off. I won't hold my breath anymore and focus on alternatives. As a matter of fact, I find truck & logistics simulator has good potential and I enjoy it for what it has to offer. It just gets a boring quickly.
That auto trans "issue" shifting into first on a hill is actually not too far off. I drive a truck for a living and let me tell you that hills slow you down more than you would believe if you are loaded. Especially when going slow (aka gear spacing is tight) I have to skip gears cause by the time I downshifted the truck has slowed down so far that the new gear is about to stall the engine again. This is a problem that can lead to new drivers completely stalling out on a hill.This is with a manual 18 speed transmission, pulling legal loads up no more than a 12% grade (once) mostly 6% though. Seeing you try to climb a 30% hill with a full load is absolutely insane, picking the highest gear for inertia means you have to downshift to one of if not the lowest gear almost immediately
I truly love snowrunner, though I agree it has some major issues... especially in regards to the shifting, I have a physical shifter, but ofc snowrunner doesn't really support it, all it does is switch between the auto, reverse, neutral, low and high gears, which honestly is fair, however what truly bothers me is that even with the shifter switching gears by hitting the clutch and turning the wheel is a thing, which has caused me many accidental gear shifts just because I engaged or disengaged diff lock. In addition to that with my steering wheel, the Logitech G923, not even all the functions have a dedicated key, so I have to use it in combination with a keyboard, which leads to massive lag spikes whenever a key on the keyboard is pressed (the missing functions are for example the headlights and in crane mode to lower the winch), but hey so glad the horn has a button! (/s if it isn't obvious) Another thing that truly bothers me is the horrendous optimization of this game, I have a rather beefy PC yet I have to turn a lot of setting down quite a bit just to get playable performance, playing through the night is almost not possible due to the lag I get. And last but not least on my pet peeve list is the randomness of taking suspension/wheel damage and the fact that roads and bridges and such aren't even fully cleared after you complete the task, i.e. barriers still standing which cause damage when rammed, massive rocks still in place where you cleared a landslide and some bridges being completely unfixable... it would be awesome to see more fixable roads and for them to be fixed to a point that even the useless highway trucks could become feasible to use... not that I'd use them anyway, but still
I thought this game would be amazing. I mean, the idea is amazing. But as soon as you play you see that engine simulation sucks, transmission simulation sucks and clutch simulation is even worst. I've never seen a better simulation of clutch than GTR 2...
Terrible physics, terrible sound, terrible gearbox and engine behaviour. Such an arcady mess. Need full manual transmission for starters, not this crap.
Oh boy, shifts to 1st gives me a headache... In many situations it could just shift one step down, but nooo, it goes all down to 1st. Than what is even worse, it happens q lot that it keeps it in 1st for a very loooooong period even it can upshift. Because when I manually shifts it to H truck goes faster. Also annoyed by that speed, no matter are you on asphalt rode, iced or muddy, whenever you go faster than 20 mph vehicle tend to lose control.
The auto trans is a joke we need a true shifting manual transmission with gears that make sence. Theres no truck that really drives like a truck. They all sound like rpms are maxed all the time. Thers no run up going through the gears. Most all the trucks act like 3 speeds when u bump shift they shift 1 3 5 at least mudrunner had a manual shifting transmission in hardmode. Even if it was just a 3 speed. I so want my truck to stay in 2nd some times. Several trucks have allmost no speed difference between low+ 1st gear and high. The highway transmission is a joke with game limitations as you cant control trucks in the top gears just so much could be better with just the transmission
For me, the biggest drawback of the game is the lack of a correct engine simulation, or at least it seems that way due to its sounds. That's what made me give up on this game. This problem has been in the game from the very beginning and I'm not the only user who noticed it, the developers for some reason didn't care about it, even though they have already released so many versions this game.
My no1 problem with the games is that there is no permanent terrain change. That stupid rock that screws you will always respawn at the same place even if you plough it away. Many of these issues can be tracked to wanting to save on memory usage. That's why we have greatly simplified gears too. I recon it was a good choice for the company since they can publish the game on consoles too.
Thank you sd1one.. your videos are very helpful and they also helped me get out of a darker time.. now im hooked on mudrunner and snowrunner.. keep up the good work 👍👍
Don't worry, after the community wanted a year 2 instead of a new game we are in year 4 with no signs of them wanting to improve fatal flaws as it doesn't make as much money. The community mostly seems to also be okay with being milked hard
Snow runner problems 1. Tree trunks and roots 2. Rocks respawning on roads 3. High centers in ruts not deforming 4. No manual transmission These are just a few that piss me off
I can tell you one thing about the games not handeling speed well. The engine is calculating a lot of things at one time to make everything look as realistic as possible but at higher speeds some of these calculations have no reason ti be calculated coz at highers speeds some have nearly to no effect so they could be forgotten. Some calculations could be replaced by less accurate calculations and then improving the fps and graphics and most importantly traction at highers speeds resulting in a more realistic aproach
Agree with all these points, however the main things missing from this game are definitely tractors - they're setting-perfect, and an essential real-world tool that otherwise in the game needs a modified tank transport to pull off
I think the gearbox issue is the biggest problem with Snowrunner. Also related to poor torque where wheels can't rotate even on what should be a slippery surface.
How do I get spin tires? I tried to get the original thru emeba or smth but I just got my money refunded, and it instantly said it couldn’t give me the steam key.