@@jasonlavallee8195 the helicopter started out okay, but the superhero theme and game mechanics were freaking awesome! This is an example of taking the original idea, twisting it quite a bit, and increasing the cool factor immensely.
If you think about it, he still had the same idea of making the purpose of the game defeat the boss. In the minecraft type video: defeat the titan, here defeat the mothership. It's just that here, it already fit the idea of the game, so it indeed made it better.
Taro being the absolute lad by taking criticism from before and really utilising his skills to build upon the previous devs rather than replacing everything (looking at certain someone from the previous video 👀)
@mralexdude2038 basically, while I can't remember which person it was, in the last video the developer had essentially made an entire fully functional game with a unique concept... And then the last dev undid most of their work and made it a simple boss battle simulator, up to and including removing the entire story that a previous dev had written because he hadn't noticed it until after he had remade the whole thing.
Without the helicopter there never would have been the putting out fires with water mechanic so it really did shape the game, this was one of the best games of this challenge yet!
adding helicopter was an eazy fix tho. any dev should have use that helicopter model with missile launchers update in it as goon enemy from the mothership...
given what he got i agree but I preferred the direction dev 4 went with. I hate that since dev 5 was unskilled she completely opened up the map making it useless then abandoned the project without a floor items that were scaled the wrong way etc etc.
It was obvious from the last time Tarodev participated that he's a very skilled game dev but this time, he flexed those skills while still respecting the vision that the other devs had in place. And, honestly, the game is so much better because of it. It takes a really special person to take the criticism he got last time and not shy away from it. Everyone did an amazing job. The game looks super fun and polished.
Yeah, as much as he changed things (I laughed when he decided to add an immortal boss and make the gameplay all about defeating it into his main contribution, after just prior mentioning he got flak in the last game for making it all about killing an immortal boss :D This time he didn't just scrap the others work to enable/replace it tho), the changes stuck to the clear vision this time imo. Granted, the vision was extremely changed by sam, but that was nevertheless the current state of the vision. Though my opinion is probably also colored by how utterly boring the chore-like gameplay of "put out fires slowly, recharge, and repeat" looked like before that. It is probably also why it seems he sped up all actions (killing spacecars & putting out fires) to make it less of a chore and more of a thing to keep player on their toes.
To be fair, the first dev could've given a bit more direction on gameplay rather than focusing on things like... well... sound design? really? With a clearer direction it wouldn't have been up to dev 2 to actually come up with what the gameplay would be from scratch and for dev 3 to think "well i'm dev 3, but this gameplay still sucks"
this is one of the best episodes of the series! love the fact that you listened to the community and added reactions at the end. also the longer time really improved the game quality and each dev's contribution! one more thing, it was really cool for blackthornprod to NOT participate in the episode. don't get me wrong, they are an awesome game dev team but by participating in this series it sometimes feels like the end result is a little bit too much blackthornprod. this way we get to see a more diverse style pallete so to say great job overall, keep it up!
Was actually kinda looking forward to Blackthornprod taking part this time though, as a dev somewhere in the middle maybe. Mostly because, it being 3d, they'd (hopefully) be forced to move out of their personal style a bit. I think that's the core of the issue really. When a dev hews just a little too close to their own style or mechanics too often. Gamejams should be, on some level, something of a mess creatively. And it'd be nice to see them ranging out of their comfort zone. Not taking part sometimes might make for a better overall content spread, but it also allows them to stick to safe styles/mechanics. imo.
It was an honor to lead this! What a cool outcome! I think i'll rebirth the helicopter idea in a follow up :) An outstanding contribution by all, well done guys!!
@@capysays6129 haha, absolutely! Really impressed by the result! Fun Fact: My initial direction was inspired by Desert Strike which I played recently :)
Tarodev really understood the routine of a cancel arc huh? xD 10/10 recovery mate!! you're talented af. All the small additions felt so impactful overall
This has quickly become one of my favourite series on RU-vid. I didn't feel he did a bad job last time tbh, but this time he really made the game amazing!! Feel sorry for the first guy missing out on his helicopter though haha. 😄
The problem last time was that the idea was already looking interesting but it got deformed so much it turned in something else that wasn't that interesting tbh, probably tarodev couldn't saw the idea as the other devs did but it's great to see he could this time and improved it
The helicopter was so arcade it was bound to be removed. Plus it's really hard to drive a realistic helicopter, few people find that fun. These videos really help game devs from a design perspective seeing how other people would change a project as they want with very good reasoning. The result is so nice that I'm assuming these devs have a lot of experience, at least 5 years. I myself have 5 years and can barely do anything good in 10 hours.
I really liked the congestive feel of the city when towers were closer together. Add more buildings back in! One of the better games to come out of Game dev. Great job!
It’s funny how the new devs all changed it too a typical boring action, overly spacious, superhero, not much to do but fight the main enemy game (of course they made the regular hover cars into enemies also….). I was hoping they would of stuck with the main helicopter firefighting gimmick, kept the city super congestive and crowded. Kept the cyberpunk feel, the dev wanted. Kind of make it feel like Burning Rangers, but you are helicopter. (That eventually upgrades to a hovercar.)
Their problem was that it was a little hard to navigate in between buildings, hence why the spread them out. The thing is, what they should have is moved the buildings even closer together. Real cities are densely packed; the superhero should be flying over STREETS! Even if the actual streets aren't put in, we'd know where they belong. Give it that Luke flying across the Death Star feeling!
That turned out pretty sweet! I think for the future, it would be cool to have a rule that you cannot remove anything from previous devs, but they can be repurposed in any way. For example, it would have been cool to at least have the original helicopter somewhere in the city as an easter egg to be found.
I don't think the removal of the helicopter was a bad thing tbh when the first dev came up with it kinda sounded like just the first thing he thought of when he wanted it to be a flying based game and the flying was the main idea the first dev was implementing and changing it to a faster paced flying mechanic was a good design choice. every dev had at least one idea that stayed in the game that continuously got built on.
The thing I don't like that is consistent with these videos is that the final dev ALWAYS turns a game with a decent objective into nothing but a boss battle. I like my bosses, but seeing a game with a gimmick become a boss fight makes me die on the inside.
@@cutestcreeper569 because the game didn't have any winning condition. I mean, you can laser a rocker, put off the fire, and etcetra, but what's the winning condition? Is it just to survive as long as possible until the city get destroyed? Defend the city for 10 minutes? That would have been boring so they add the boss, since is the easiest way to add a fun winning condition. Beside Final Devs need to finsih the game in only a few hours, not just add a feature, they add Boss because is fast and easy. And probably because it's a superhero game, if they kept the Chopper, Taro wouldn't make the boss.
I think we all want to see them do 2 rounds. And by god, Tarodev's redemption arc is peak fiction, only wish he did more of a devlog on his progress. Still, great episode! Keep this series up, it's amazing
Tarodev is like the last Bastion, the saving grace every FREAKING single time! He salvages whatever he can from the game and turns it into something great. It takes immense skill to do something like that and the video clearly shows it!
Havent seen the vid in forever but I suppose it just comes to what you saw as the best continuation of the game, everyone will disagree on the best course of action
Tarodev, you absolutely killed it! ❤ Aside from the great content you added to the game, even the UI you added looks so polished. Where did you learn to design UI? Everything you create is so pleasing to look at, I would love to learn that too!
I had an unbreakable smile on my face for 10 minutes...jeez this was good, turns out better than most movie scenarios. Tarodev you really are very valuable. Much better to have you at the end of a serie than 2-3rd imo. Amazing !
This collab was a great example of how to just throw things down to get inspiration, start the prototype, continue to flesh out the prototype until you get it to a place you're happy with, then turn that prototype into an actual game. John mentioned how as first to contribute he would be laying the foundation for the other developers, and it is really cool to see how the end result is a clear inspiration from what he started, even if they disrespected his helicopter.
Fun stuff this time, and really great to see the reaction at the end. For the perfect experience I still reckon the first creator should be allowed a second time slot at the end. Everyone really worked together effectively this time though, you can see the product of the extra time at work. Though, how Samyam managed to look at the horrifying floorless nightmare she created for more than 10 seconds without getting motion sickness is beyond me! Skybox she added was great with the floor, but so weird without it. Thought it was some kind of video artifact.
Great job everyone, Flippin Taro smashed it out of the park for the finish. John (Lost relic games) got off to a great start I imagine being first is pretty rough considering his work got mostly shafted but its all part of the no communication challenge I spose. Once again great work to all involved!
@@alt1763 I think that was his intention too, and he stated in the video that he was mostly concerned with creating the base foundation for what the game will be rather than what assets he introduced were left in the final product.
I always look forward to Tarodevs work in these videos because he's able to look at what the past devs have put and expand on it exponentially, as well as putting his own spin on it
Really good how you can see the impact from each of the Devs, and it mesh really well in the end. Although Relics helicopter was gone, the base of the game exists because of his decision. Flying around in the city. Golden created what would lead to the idea of the gameplay. Protecting the city. Ajacksters change was a big one, but it definitely kept the core idea from the other two with the Superhero. Samyam created the loop, and made use of Goldens flying ships, which would lead to Taros inspiration. Also direction for a much needed visual update. And of course Taro took what was there, and polished it. Great final execute to what the rest had built. Probably the best one of these videos so far. Great additions from everyone. Love it.
Tarodev is incredible and has perfect perception to achieve everything he puts into it. Amazing graphics and immersive gameplay, the work of the cameras, everything is so great.
Tarodev really made this game into an actual game with a goal. Getting you time down makes it replayable as well. Every developer did great but he was mvp
finally you added the reaction of all players to the video, all other videos felt incomplete without it. and for me the reaction is like the most important part. (else its like the child game "chinese whispers" but you just dont reveal the end :D)
You should try a video where you get a bunch of developers, give them all the same basic prompt of a game to make such a genre, style (2d, 3d, first person, etc) and some kind of basis story plot to work with. Maybe just like 1-2 intro lines to a story. Give them all a few days to work on it and then have them all play each other’s games at the end
Really loved this one, last one i watched was the caterpillar which was super disappointing but this really felt like each of the devs building off of the ideas given to them, very fun watch!
Man incites anger by changing a game to be focused on a big boss fight. Proceeds to change the next game to be focused on a big boss fight. (Kidding- it actually worked out this time! That mothership fight is legit cool!)
I don't know about you guys, but i am so hyped for Gamedevrocket! I've always wanted to learn how to code and make videogames as i have so many good ideas i want to play around with, i just never knew where to start, whose tutorials to watch or which software to learn. Hopefully this can be the start of something great for me, I'm a huge fan of these " X game devs make a game without communicating" videos and i hope you continue to make more of them!
taro is getting all the praise but props to ajackster for the superhero controller and the amazing editing during his segment. the most fun part of the video + one of the most impactful changes to the game
I mean maybe not fully releaseable. It is still pretty short on actual content, but for a game jam game made through a game of telephone it's impressive to say the least.
I haven’t seen all these vids yet, but this is my favorite so far. The game looks genuinely fun and visually nice. A perfect balance of devs adding new things and changing elements but keeping a lot of the core design.
This is much better than the last one of these that I watched. I didn't watch the other video that tarodev was in, but if people were criticizing him for changing the vision too much, he definitely redeemed himself here. The mothership was an amazing addition without changing the gameplay too much and the visuals were insane. The only dev whose work kinda got shafted here was the first one, Lost Relic Games, lol but at least they stuck with the idea of a flying game. Everyone else added in a core mechanic that pretty much stuck through to the end of the development, which is really impressive.
I was watching samyam lives about this project and this really end with something cool 😄 It also must be really funny for first dev, watching final result, especially when other removes this cute helicopter in which he puts so much love 😂
Loved this challenge so much! Just wanted to say that although John’s chopper didn’t make it into the final build, it still gave me inspiration to contribute my part and had an important effect on the final product of the game❤️ Also, Taro is an insane game dev wtf…
I don't know anything about game development, but I really like all the changes you made. The flying mechanic was amazing! You definitely made the game exciting and brought good vision. Great job!
Using the clip of his centipede when talking about misunderstandings was a genuinely funny moment of self-awareness. Love the series, great concept and talented people!
Dope ! Bird Up ! Gotta love how the one who says "I opened the game and thought wtf is happening" tries to "fix chaos" by adding no feature, barely changing the game assets and forgetting to add a ground. x'D
Dang, usually there's a couple of devs on these projects where I'm like 'That's understandable, you needed to work on polish and fixing things up so you couldn't really add too much' But the game took really big leaps each dev this time round. Really cool to see how weirdly epic this turned out! I honestly thought it was going to be a relaxing fire fighting game- but god dang this turned out badass
Now this was incredible! Loved seeing how it started and how it finished! Insane end result is definitely well earned! Great work everyone! :D Taro always makes those changes that just add that final bit of juice into the game