Laughs in new player friend whom I recommended them to go with stoic and keeps killing doms because he mostly goes brain off mode while still having an instinctual semblance of when to flask. Guy doesn't run Hostage Taker and runs Inspire ICTV which is a chad move honestly. Even if he'd do better with it considering I like running Crew Chief, which despite what Carrot says, it is a noticeable help when I run it regarding survivability and he still goes down, just not as often and sometimes that's a good thing if you want to avoid a doctor bag leeching where all the charges are taken in the first 10 minutes of both med bags. All the while my frenemy abuses Hacker for High KPM while I run medium KPM decks and claims he is a god just to get on my nerves. The relevant stuff ends here but my noob friend hates Goat sim so much he considered uninstalling the game, which honestly is a sane response and it was on Death Wish, presumably cus he gets sniped as soon as revived, which has stoic effectively one shot post revive in most instances.
People who don't play payday may think that a couple minutes is a short time, or just 20 seconds being short. Then they play payday and realize how much can go wrong in 20 seconds
@@HEE_HEE__ imagine healing but not having god tier armor regeneration not being somewhat good(except socio) this post was made by the ex president gang
I remember trying something identical to build 5, crit minigun muscle, on DW a month ago. It was... fun but kinda meh at the same time. But this vid gave me inspiration to try out another (crit muscle) build on DS, ty for the inspiration and ideas from parts of your builds
A weapon's threat affects the likelihood of cops diving for cover or rolling when you fire (excepts dozers and shields). The higher the threat, the more likely the weapon will cause cops to dive. This means they're not shooting at you, but you may occasionally miss a shot or two, which is easily remedied by just putting extra bullets in them while they're stuck in the animations.
@@hyliandoctor Soooo i assume panic is separate to threat level of a weapon, or is it an increased base level to threat if you have a perk deck with panic effect. I just can't deduce the difference with a max to mid level threat weapon if it causes NMEs to panic more. I do find it funny tho using the buzzsaw and just sparying watching NMEs grab their heads and dive
@@KillerAndro It's exactly the first deduction. I don't need to play Muscle or Sociopath to make people roll and die around. It's why suppressed weapons have no threat; because cops can't hear your gun, they typically won't try to get out of the way when you fire (though it may still happen on occasion). It does not affect panic chances in any way, nor does panic affect threat.
It depends on your primary. I personally use a 5/7 or a shotty with DB rounds because I really, really, really hate shields, but another strong smg like the akgen21, krikov or CR508b works too
5/7 with flash hider = 1 shot to lights, 2 to heavies with no zerk Rus-12 = 1 sho to lights, 2 to heavies with no zerk That with 5/7 having better stats and more ammo and it being free makes it better pretty much. But with zerk tbe rus-12 can kinda work as a pocket sniper
@Speed McWeedno way the akgen is better, the only thing it has going for it is better damage that’s not as impactful as most thing, the fire rate and reload speed make it worse then the vert
I like muscle because I can just take Hostage Taker basic and not spend points on aced, meaning I can get skills like Unseen Strike aced for them juicy 18 seconds of crits