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5 Hidden Mechanics you NEVER knew! - Warhammer 2 Secrets 

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We take a look into some secrets of Total War: Warhammer! What's really going on behind the scenes with your units?
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19 июн 2020

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Комментарии : 577   
@Otanyan
@Otanyan 4 года назад
It can be particularly dangerous to charge a lord into a crowd head on Proceeds to charge chariot Settra into 3 units of halberdiers and come out of encounter victorious SETTRA DOES NOT SERVE
@rianrodrigues8195
@rianrodrigues8195 4 года назад
SETTRA RULES
@piotr7805
@piotr7805 4 года назад
Also "This is why missle units on walls in sieges can be very powerful" Meanwhile Dark Shards unit on walls is getting obliterated by rattling gunners firing from below
@emrysmyridden
@emrysmyridden 4 года назад
yet plenty of units seem to get served by settra...
@randomlygeneratedname
@randomlygeneratedname 4 года назад
Charoits
@PresidentOfSpace
@PresidentOfSpace 4 года назад
@@piotr7805 Dark shards? more like dark shits.
@ruohaoli7503
@ruohaoli7503 4 года назад
-talking about getting stabbed from behind -showing manfred the backstabber getting backstabbed by the snikch -Balthasar Gelt approves this
@Batmack
@Batmack 4 года назад
Questing Knights wouldn't tire so much if they didn't make their horses haul all their crap, but then again, grail knight's horses don't tire because they are used to carry all that stuff
@rantymcrant-pants9536
@rantymcrant-pants9536 4 года назад
and blessed by a goddess.
@cloudmcfox2620
@cloudmcfox2620 4 года назад
12:30 Those 4 elves on the far left are sure professional archers, shooting the tree in front of them with perfect accuracy
@jirihaban380
@jirihaban380 4 года назад
That looks super derp xD
@MrMinnimonster
@MrMinnimonster 4 года назад
Especially WOOD elves. They should really change that for them, so they fire through trees.
@IFY0USEEKAY
@IFY0USEEKAY 4 года назад
@@MrMinnimonster Perhaps even from UP in the trees!!!
@petruradu7242
@petruradu7242 4 года назад
@@IFY0USEEKAY ah yess vietnam vibes
@uselesscasul3164
@uselesscasul3164 4 года назад
Peru Perry *recruits hellstorm rocket batteries*
@hannibalfloyd
@hannibalfloyd 4 года назад
So basically if your unit is exhausted and gets rear-charged from uphill by a previously unseen threat, you're screwed.
@jellydamgood
@jellydamgood 4 года назад
Squad broken intensifies.
@brohvakiindova4452
@brohvakiindova4452 4 года назад
also your skeleton spearmen die really fast if you let them get showered in irondrake flamethrowers, who would've guessed? :o
@danielfraiz74
@danielfraiz74 4 года назад
@@brohvakiindova4452 not only skeleton spearmen, have you ever tried to capture a wall with grave guards if there are ironbreakers near? One volley of the special ammo and your unit literally loses half hp. And they're armored
@Speederzzz
@Speederzzz 4 года назад
*Hammer and anvil intensifies*
@Wyattearpp
@Wyattearpp 2 года назад
I'm pretty sure, at that point, your unit will just automatically explode into a cloud of red mist
@faithfullukodureg2140
@faithfullukodureg2140 4 года назад
I've been asking how stalk works on forums for a year now and never got any answers. Thank god for this video!
@user-wb7ez9ud4p
@user-wb7ez9ud4p 4 года назад
most of this information is available right from the game, you just gotta be more observant.
@donut_kingdom
@donut_kingdom 4 года назад
LMAO this has a totally different meaning out of context.
@swaggybaum6992
@swaggybaum6992 4 года назад
@@donut_kingdom lol ur right
@TheShubLub
@TheShubLub 3 года назад
That better be Sigmar you're thanking..
@billsoon8456
@billsoon8456 3 года назад
Stalk is amazing. You have a radius that your unit can't be seen (unless you shoot them of course)... Unless the enemy has a form 9f true sight. I.e "primal instincts" for sairus warriors.
@gromsword6984
@gromsword6984 4 года назад
Watching those Woodelves shooting the tree right in front of them making me cry internally.
@Orosian5
@Orosian5 4 года назад
Poor tree.
@Zerkovich
@Zerkovich 4 года назад
It's friendly fire I suppose.
@Wristonfire
@Wristonfire 4 года назад
Also externally. Look how they massacred my boys.
@screamingcactus1753
@screamingcactus1753 4 года назад
Wood Elves should seriously be able to shoot through trees. It's just so weird that two of their most thematic strengths, the bonuses they gain from being in forests and their exceptional ranged infantry, are so counter productive.
@Orosian5
@Orosian5 4 года назад
@@Zerkovich Have you explained how Skaven discoverability works in one of your videos yet? That's helpful to understand, and poorly explained in game.
@deni140492deni
@deni140492deni 4 года назад
I'm always taken aback by How cute demigryphs are, such cuddly killing machines.
@The_Custos
@The_Custos 4 года назад
Massive cute war quails.
@Nope-en9bo
@Nope-en9bo 4 года назад
Chocobos except they’re bloodthirsty.
@chelsblue7370
@chelsblue7370 3 года назад
They are simlpy magnificent a real upgrade from the Reiksguards, who themselves aren't bad.
@moseshamlett3887
@moseshamlett3887 4 года назад
I love charging cavalry into routing units. I had no idea it was that damn powerful, but Ive always done it. Makes sense I guess. Ima keep doing it lol
@RinoGato
@RinoGato 3 года назад
If we look back at older TW titles, it totally makes sense. In some games as soon as a unit routed and you charged cav into them, every model was an insta kill. Same with trying to capture enemies after the battle was already over. And then there was, iirc, Shogun 2 where even routed units could fight back and still get some kills, sometimes even your general. Cheeky bastards.
@RinoGato
@RinoGato 3 года назад
@RubiiX You're right my friend. But it was kind of a bamboozle that, after so many games where you just ran down the routing enemy, they'd finally start fighting back.
@laurentiumiu751
@laurentiumiu751 4 года назад
As someone who uses meters, I was quite pleased to hear the usage of those measurements instead of the other imperceptive scales.
@madtechnocrat9234
@madtechnocrat9234 4 года назад
damn donuts per bald eagles
@darthplagueis13
@darthplagueis13 4 года назад
Meters are in fact the unit that is used in the game, probably because CA is a british developer company.
@georgemorley1029
@georgemorley1029 4 года назад
I think what you mean is “I don’t like the Imperial system”, which is an odd point to be making, seeing as the game doesn’t use it and I’ve never come across anyone using it in relation to the game either. Also, “imperceptive” doesn’t mean what you think it means and is meaningless in this context.
@franekpyryt3044
@franekpyryt3044 4 года назад
True
@drafezard7315
@drafezard7315 4 года назад
@Darthplagueis13 CA Being a British company makes it more surprising considering the UK and US are the only ones who use the Imperial system. (and the Warhammer tabletop uses the imperial system).
@swampybogard9368
@swampybogard9368 4 года назад
Wow, that predatory senses thing with the Lizardmen is VERY cool. I wish they made things like that more clear ingame.
@thedeadcannotdie
@thedeadcannotdie 4 года назад
You know that melee defence thing might explain why two dragons fighting with their back to each other seem to be exponentially better than one dragon fighting alone, in a crowd
@TheScandinavien
@TheScandinavien 4 года назад
This is amaziiiiiiiiiiiiiiiiiing!!! You are the Spirit of Law for Total War Warhammer 2!
@vcount6676
@vcount6676 4 года назад
i wonder if flying units have a bigger detection range, would make sense
@kenny3179
@kenny3179 4 года назад
Lizardman have really high detection ranges so I can only imagine terradon riders
@kenny3179
@kenny3179 4 года назад
NVM he already talked about lizardman xD
@mvb8263
@mvb8263 4 года назад
they do , i also dont think you are able to get a charge bonus in the sky
@bobafat2082
@bobafat2082 4 года назад
I think they even see through hiding in the forest, p much always the flying units spot me if I try it .
@pixelbogpixxelbog2090
@pixelbogpixxelbog2090 3 года назад
Yes
@pjadtron9415
@pjadtron9415 4 года назад
Ah yes the Empire Captain, fine gentlemen and the FINEST OF BEARDS I SAY.
@FlyingFox86
@FlyingFox86 4 года назад
That's going in the book!
@Zayl1016
@Zayl1016 4 года назад
That's some umgi bullshit if I ever heard it.
@shadowjezzter
@shadowjezzter 4 года назад
They may have great beards, but they dont have long beards!
@sapiensiski
@sapiensiski 4 года назад
@@FlyingFox86 gEt ThE bOoK nobody cares about your shitty cringy book
@naboost9485
@naboost9485 4 года назад
Half beard half skin it's an abomination
@sankhyohalder97
@sankhyohalder97 4 года назад
I always wondered whether the high ground helped beyond the morale buff, thanks a lot for your videos, they're always concise and informative!
@pjadtron9415
@pjadtron9415 4 года назад
The high ground always matters my young padawan, may the force be with you. ;)
@hobbesthehollow
@hobbesthehollow 4 года назад
I wonder whether you actually look for these things or just think “hey, I wonder why that happens!” and look into it. Regardless it’s very impressive to find all of this! Edit: Wow those fatigue penalties are harsh!
@Spider-Too-Too
@Spider-Too-Too 4 года назад
many hidden statwere like little myth spread around the community
@hobbesthehollow
@hobbesthehollow 4 года назад
Oooooh interesting!
@drafezard7315
@drafezard7315 4 года назад
Or just search twwstats.com it shows pretty much everything.
@shigerufan1
@shigerufan1 3 года назад
And that's why ladders are pointless in siege, the climbing units get exhausted the moment they reach the top fighting against fresh units on the walls.
@robsonclark9678
@robsonclark9678 3 года назад
@@shigerufan1 It should 100% be heavily considered. But I have had good luck with running my low/mid teir front line units up the walls, then have my elite units wait around for the gate fight later nice and fresh. Esp with flying unit support/ranged support can easily take walls :).
@danielskipp1
@danielskipp1 3 года назад
Since fatigue isn't all that bad and having the high ground is supreme I say it IS worth running up a small hill at the start to get that battlewinning position.
@Asrahn
@Asrahn 4 года назад
Knew of them in spirit, but the exact numbers are actually shocking! Fighting uphill used to be considered "non-ideal", but with this stuff in mind it's just straight up "bad".
@jellydamgood
@jellydamgood 4 года назад
I always see war doggies outperforming cav when chasing fleeing enemies.
@sonicfan12121
@sonicfan12121 4 года назад
Thats because they exceed most cavalry in quantity and speed. You do shit tons of damage with any unit while chasing, so fast and numerous units like war doggos are optimal
@ColonelMetus
@ColonelMetus 4 года назад
Me 2
@JustSome462
@JustSome462 4 года назад
Their animations play a big role. Cavalry has a tendency to stop briefly when they are attacking a routing unit, doggos keep running because they simply jump on them and keep going
@bufan7177
@bufan7177 4 года назад
Calvary is a large unit that kept knocking down infantry and doggos are infantry and they don’t knock down.
@jamesneese7663
@jamesneese7663 3 года назад
"not a lot but it will matter when you have a lot of trees suddenly appearing, about to smash your skull off" *Saurman and uruk-hai nod in agreement*
@asterix71c
@asterix71c 4 года назад
No range bonus for missile units on elevated groud? Disappointing.
@thestormtrooperwhocanaim496
@thestormtrooperwhocanaim496 4 года назад
Think there is an accuracy bonus but do not quote me.
@dakota3347
@dakota3347 4 года назад
@@thestormtrooperwhocanaim496 Is that the only way youre able to aim?
@andreasjames1956
@andreasjames1956 4 года назад
@@dakota3347 higher odds of arrows hitting the target from up above
@spikertaker
@spikertaker 4 года назад
No, but units firing uphill need to be closer than their max range to start firing. Also, ARCHERS uphill have more trouble shooting small units (like most heroes and lords on foot) than they would in a leveled ground, especially if they are moving, just because of how arrows and accuracy are programmed.
@martenkahr3365
@martenkahr3365 4 года назад
Also worth noting: archers and especially gun-infantry holding the high ground are far less likely to be obstructed by units in front of them if they're firing from a slope at units below them, compared to shooting on flat ground.
@stefanjackson4378
@stefanjackson4378 3 года назад
I wish the units had special formations. Like if the shield units could go into shieldwall for example and get increased range defence. And or spear men to brace spears to increase defence and damage to charging units. Or archers for rapid fire but have lower accuracy long range. Stuff like that would be absolutely amazing I feel.
@taloscal
@taloscal Год назад
reminds me of the classic 'yari-wall' from Shogun 2... something which makes the most basic unit in the game somehow one of the most powerful simply by putting their spears in front of them.
@Xenotric
@Xenotric 4 года назад
nice, did not know about the chase bonus, definitely makes having a cheap fast unit around to chase down things way more appealing
@delboythethird1200
@delboythethird1200 3 года назад
The only thing warhounds are good for. Largely useless in the actual battle, but they are very fast and excellent pursuers
@ddenozor
@ddenozor 3 года назад
it was very apparent to me with Elyrian Reavers on my first ever TW:WH2 playtrough.
@nicknguyen6016
@nicknguyen6016 4 года назад
This video is so useful. I did not know in details any of them here. Thank you so much and keep it up.
@willykaranikolas2391
@willykaranikolas2391 4 года назад
Another important mechanic that many people don't know is that when you apply "causes terror" to a unit, it also makes them immune to terror too. This can be very useful for stopping a unit from terror routing, as applying "causes terror" will, as I said, make them immune to terror in the process! Very handy in both multiplayer and campaign.
@spikertaker
@spikertaker 4 года назад
I mean it says that pretty clearly in the trait itself, it's hardly a hidden stat.
@shorebreakers96
@shorebreakers96 4 года назад
@@spikertaker Let's calll it "often overlooked mechanic" then.
@isitme
@isitme 4 года назад
It's stated in the trait description..
@SMT-ks8yp
@SMT-ks8yp 4 года назад
16:53 AND THE VAMPIRE KNIGHTS ARRIVED! COMING DOWN THE MOUNTAINSIDE!
@clefsan
@clefsan 4 года назад
AND THE VAMPIRE KNIGHTS ARRIVED! RUNNING DOWN THE VERMINTIDE!
@davidlawson7569
@davidlawson7569 4 года назад
Thank you so much for these types of videos, very helpful and enjoyable
@DubiousByName
@DubiousByName 4 года назад
These are fantastic! Thanks so much, Zerkovich! I forwarded this video to a few of my TW:W2 friends.
@primalforlorn
@primalforlorn 4 года назад
Another mechanism for units hiding in forests. Sometimes what look like a dense forest don’t hide your troops while the same unit standing in what appears to be open ground in chaos wasteland gets the forest hiding effect. That is because vegetation has nothing to do with hiding, but rather the area of map that is marked as “forest”. That’s why some forest don’t give hiding effect, really frustrating somethings when you want to do some sneaky ambush on your enemies.
@whiskeybacon4581
@whiskeybacon4581 4 года назад
4:41 Thank you so much for discussing exactly how the charge bonus works in-game. I've been wondering this forever !
@robgraham5697
@robgraham5697 4 года назад
Thanks for this. Just started playing this game recently and stuff like this is so helpful.
@Shoggunik
@Shoggunik 3 года назад
I always wondered why attacking from behind is so important. If unit has v.high leadership (see U dwarfes) or is unbreakable it doesn't make much difference. Now with the information about MD penalty it makes a lot of sense. Same with routing units. This game is so much deeper then it looks like at the first sight. I love it.
@darkblood626
@darkblood626 4 года назад
Fun fact. Chasing down people who were already routing was the main role of cavalry in real life. A rout was when the majority of casualties were suffered.
@tomatoesofdoom
@tomatoesofdoom 4 года назад
Cavalrys purpose evolved as its use grew. Cavalry is the amorphous role that fills in the gaps of an army
@briancline7349
@briancline7349 4 года назад
Eh it was one of its key roles, I wouldn’t say “the main”, unless you are talking about ancient Roman Equites light cavalry but even then they also attacked enemy archers. Later heavier cavalry had analogous roles to tanks as elite shock units designed to break through enemy lines and cause routes.
@aaeraag5724
@aaeraag5724 4 года назад
fun, but false
@oldrabbit8290
@oldrabbit8290 4 года назад
@@briancline7349 i thought medieval knights were only deadly if their enemies broke and ran just right before the moment of contact? When the infantry actually stood their ground (like in the battle of the Golden Spurs, Bannockburn, and pretty much every battle involved the Swiss), the knights suffered horribly..
@widdershins5383
@widdershins5383 3 года назад
@@oldrabbit8290 depends on what the infantry was armed with. Heavy cab charging spears are not gonna have a good time, even with a downhill charge. Heavy cab charging swordsman are gonna smash through with much less casualties 🤷🏼‍♂️ it’s all dependent on context lol
@Zayl1016
@Zayl1016 4 года назад
I think I only knew about the fatigue. A lot of interesting and good to know stuff! I thought strider was absolutely a fluff skill letting you move a bit faster, but it does more than that and that's really cool.
@jorgenblomkvist1790
@jorgenblomkvist1790 4 года назад
Great content as always Zerk! Been playing the game for years and still learn new things from your videos. Keep it up man
@spiteforge
@spiteforge 4 года назад
So between the hiding distance and the new Woodsman trait, looks like Wood Elf units are suddenly more deadly than ever when in the forest.
@OniGanon
@OniGanon 4 года назад
But it's still an archer heavy faction so fighting in the woods still sucks.
@Ereinion25
@Ereinion25 4 года назад
Almost 500 hours into the game and there were definitely some things I didn't know yet. Thanks!
@Gaden6893
@Gaden6893 2 года назад
This info is so influential and so hard to find online, TYVM for your guides!
@Kilen_BE
@Kilen_BE 4 года назад
I keep that video registered in my playlist (and the others u made as well). Very useful, and overall CA did a good job, it’s realistic and very sensed. Thx for the infos, keep it up if u have more 👍
@Khorneworshipper
@Khorneworshipper 4 года назад
Since using Eshin rats i've been wondering what the detection range was. Glad your video let me know. Didn't realise Concealment bombs were that good
@Kakatouwiham
@Kakatouwiham 3 года назад
Thanks for the tips ! Having the actual numbers helps a lot. Strider and Unspottable are very strong IMO. Yes indeed warhounds are so good to pursue fleeing enemies, I like to use light flying units for that as well like harpies or bats which are somehow the flying equivalent of warhounds.
@AlecJulianGarza
@AlecJulianGarza 3 года назад
Great content man! Happy to be a subscriber you helped me learn a lot not just for this game but for all total war games
@C.Columbus
@C.Columbus 4 года назад
Impressive! I've got 3000h in game and still learnt so much from this. Awesome job! Tanks
@CARIBIK79
@CARIBIK79 3 года назад
7:55 I agree with all debuffs, but how can fatigue affect armor? Unless the unit specifically dropped some of its armor 😁
@zerg-rush5797
@zerg-rush5797 2 года назад
You are no longer blocking as effectively, and a persons posture can affect the effectiveness of ones armor.
@cwakgaming1852
@cwakgaming1852 3 года назад
Great vid thanks. Never knew the numbers were so brutal for fatigue or charges from the sides / rear.
@spikertaker
@spikertaker 4 года назад
Nice video, picked up a couple of things. Holding the wall is still worse than holding the city choke points in most, if not all cases.
@S3Cs4uN8
@S3Cs4uN8 3 года назад
Against Vamp Counts and Tomb Kings it can work pretty well, any unit they can actually get up onto walls tends to not trade well vs. the units other factions can use.
@user-wk9fw7zj6z
@user-wk9fw7zj6z 4 года назад
Also an important thing about stalk that it has an increased detection range on snow/desert maps.
@VORP125
@VORP125 3 года назад
one of the best videos about total war warhammer 2, really. probably the most useful one I have ever seen.
@terlondre
@terlondre 4 года назад
does the elevation bonus for missile also affect flying missile units like Hawk Riders? Do they have a permanent hidden buff to their damage just because they are always above their targets?
@liamcullen3035
@liamcullen3035 4 года назад
Or maybe if they fly over a hill, and shoot at enemies on the flatland, they get the same buff as for units on the ground. “I have the elevated airspace, Anakin! Don’t try it!”
@hydra1259
@hydra1259 4 года назад
Doesn’t matter cause Hawk Riders are shit. Generally speaking flying missile units aren’t worth their cost since they have way to low entity numbers.
@SinerAthin
@SinerAthin 3 года назад
A very interesting question, one that I'd like to know the answer to.
@ironsilk6438
@ironsilk6438 4 года назад
This was super helpful, thank you!
@Hahryhtyr
@Hahryhtyr 4 года назад
Firing from a wall elevation also blocks line of sight for models in the rear, so not the whole unit can fire. Which results in less damage.
@matthewpena3592
@matthewpena3592 2 года назад
I used to only look for choke points, and try and force clumps. This information about elevation advantage and charging broken units has really changed how i approach combat. And i honestly thought exhaustion only affected movement speed and attack speed. This was so illuminating.
@TheMrYadrian
@TheMrYadrian 3 года назад
Stalk mechanics are the greatest 'guide part' for me. Thank you man!
@emanuelevitale5325
@emanuelevitale5325 4 года назад
Good stuff!! Thanks for this series
@MysticLegend31
@MysticLegend31 4 года назад
This was amazingly helpful! Thank you so much
@alan4309
@alan4309 Год назад
Clear and concise, good job. Thank you.
@hartwinstein7434
@hartwinstein7434 4 года назад
I have to say Thank you very much for sharing your TWW-Knowledge and Experience! I searched nearly the whole Internet for the answer to the question of when sneaking units are discovered, i found nothing. Thank you so much you answered it :)
@Enk0
@Enk0 4 года назад
Very useful, thanks for the tips mr. Zerkovich
@jangleberry1682
@jangleberry1682 4 года назад
Another stat you missed is the "on high ground" leadership bonus of 10
@callum563
@callum563 4 года назад
Great video. It would be interesting to see which is better, walking under fire or running under fire
@goldenskulll
@goldenskulll 4 года назад
Dude, your videos are so wonderful! I love them and download and keep them as a collection! Btw how do you know all these deep stats? Just curious
@alches6604
@alches6604 4 года назад
Thank you. This kind of videos helps a lot.
@guillercuastico
@guillercuastico 3 года назад
As usual, Zerkovich brings real quality stuff on youtube so I can continue my slaughter of Ulthuan from a different perspective. Today is the turn for Sisters of Twilight to recover the forest from them. Tomorrow, some skaven tunnels will poop thousends of rat-things on their rainbow-colored island. Yesterday, Big Daddy Grom did... well. You can imagine what he did there.
@RealSeekerOfTheTruth
@RealSeekerOfTheTruth 4 года назад
Thanks again for this, Zerko!
@Hokiesnumber1
@Hokiesnumber1 4 года назад
Literally the best warhammer youtube channel! I love your videos!! Super helpful
@Zerkovich
@Zerkovich 4 года назад
Appreciate that big homie
@ilaughatfunnyshit3482
@ilaughatfunnyshit3482 4 года назад
Thanks zerk. Didnt know about mele def from behind.
@Panttz12
@Panttz12 4 года назад
Great video mate!
@bennyloppo
@bennyloppo 3 года назад
Learned so many things, thanks a bunch!
@user-hv5ch8sm4e
@user-hv5ch8sm4e 4 года назад
these tips are really helpful thanks:)
@jorne6863
@jorne6863 4 года назад
I did know that you have less MD in back and side but didnt knew the real modifier ! -70 is so huge haha ! Very good video anyways :)
@soldier22881
@soldier22881 4 года назад
zerk thank you for the tactical info, also loved the obi wan reference!
@Cascade_Failure
@Cascade_Failure 4 года назад
200hrs in TWW2.. and I didn't know most of these. Good informative stuff!
@adamhadamcik385
@adamhadamcik385 4 года назад
a very educative video I didn't know that high ground can boost so much. I'm going to pay more attention to the terrain then
@SliderFury1
@SliderFury1 3 года назад
Exactly why hammer and anvil is so devastating. Just started my first Bretonia campaign. So much fun. I love charging my peasant front line directly into the enemy's face and not caring because it almost always tangles them up and then my Knights come in and destroy.
@Trubripes
@Trubripes 3 года назад
Tyvm, I have been looking for spotting range data forever.
@decado7
@decado7 4 года назад
Very informative!
@olenhol2przez4
@olenhol2przez4 Месяц назад
16:10 Vermintide 2 tought me otherwise. Fighting downhill on stairs is a deathsentance. Attacks are comming from POV of enemies and yours, so standing and fighting downhill means you have less range while enemies can smash your toes. Same is with darktide which is funny. They never got around fixing this
@American1Pride
@American1Pride 4 года назад
you are the scientist behind warhammer stats and mechanics. I love you.
@vladdmytruk2955
@vladdmytruk2955 4 года назад
Great info, amazing work, amazing game it is!
@GaneicMehiro
@GaneicMehiro 4 года назад
The exception to high ground unless it's sieges is if you have gunners that will perform better shooting uphill than downhill where they easily get no line of sight because of their own units blocking them.and uphill usually have los on more units.
@AlanLamb11
@AlanLamb11 3 года назад
Charging downhill workls best when a unit is already at half strength or will likely rout, otherwise to turn around and withdraw for a 2nd cycle charge is even more difficult and tires the unit that charged quite a bit. The thing with ranged units on walls makes sense but in most of the tests I've done does not seem to match the -30% damage, I think something in the LoS or perhaps the way distance calibration is applied to units on walls makes them take more damage than they give. Test two identical units and the one on the walls definitely takes a bit less damage but it appears closer to -10% in all the tests I did. When you add in the accuracy bonus from XP and the unit shooting up is only 50% of max range from the walls it actually does more damage than the unit on the walls, maybe arcs are interefering?
@richardhogben3776
@richardhogben3776 4 года назад
Really helpful, thank you.
@InternetMameluq
@InternetMameluq 4 года назад
5:00: Oh really. Wow that changes a lot. Two points based on that: 1. Light cavalry with a high charge bonus is way more useful than I thought. 2. Those lord skills that increase charge bonus are way more useful than I thought.
@SuperThest
@SuperThest 4 года назад
To a point. You have to remember that at some point your chance to hit can't go any higher, so all it can do is add damage. Paying 2 skill points to add 30 damage when chasing a unit isn't very cost effective.
@PropheticShadeZ
@PropheticShadeZ 4 года назад
I still dont know how charging works, does it only effect the charging animation or for a bit afterwards, does it multiply base damage, or does it add a flat amount, is that amount armour piercing or not, this stuff is kinda important
@gaslar3328
@gaslar3328 4 года назад
@@PropheticShadeZ ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ucNR48l5j8M.html this is about charge prevention but he starts off by detailing charge bonus mechanics
@InternetMameluq
@InternetMameluq 4 года назад
@@SuperThest Yeah, but light cavalry has a low charge bonus, so hitting that point is practically impossible... and two skill points to add 30 damage is pretty damned good, considering that it was probably pretty low before that, and since it's almost always hitting, it's effectively MORE damage than just 30. But the real point of this fact is to change moderate, or even weenie light cav into reapers.
@DeadLikeMeJ
@DeadLikeMeJ 4 года назад
@ Zerkovich Great video, I knew there was stats like those but didn't knew the exact numbers. Overall some of those stats are designed really good but a few just seem unclear as to why they exist - why does 25% of armour is being lost when exhausted ? reload rate or charge or accuracy should be lost but armour ? 30% attack but only 10% defense , no wonder high MD was always a favorite ;) especially with all the units getting super fast during a fight.
@ShieldEnjoyer
@ShieldEnjoyer 4 года назад
so the flanking occurs at an entity level, does the height bonus work at an entity level or does it go by unit instead?
@SuperCosmicSpaceMagnet
@SuperCosmicSpaceMagnet 3 года назад
I never knew about the melee hill damage bonus! I've always been intentionally fighting enemies from the lower ground in order to give my missile troops an easier time hitting the enemy. xD
@soupalex
@soupalex 4 года назад
i'd previously assumed that the only benefits to charging an enemy unit in the flank/rear was the morale hit and the fact that you now have more of your units in the fight… so thanks for clearing that up! i'll now be much more careful about leaving my heroes/lords in melee with enemies who have high weapon damage (regardless of their attack bonus) Similarly, i used to think that units pursuing fleeing enemies simply got free hits (but at normal, base damage). now i won't neglect those charge bonus upgrade skills for my assassins!
@Finwaell
@Finwaell 3 года назад
You didn't mention the sneaky penalty large units (cavalry etc.) get in the forest. Best way to get rid of Bretonnia? Lure them into the woods :) They get 20% less attack and defense and the trees will break their charge (unless they have strider). While we are talking about forests, the trees can block a lot of missiles if you put your archers let's say just along the treeline they can shoot out just fine but way less projectiles will reach them. Most of these (flanking bonuses, charge/pursue mechanics, elevation bonuses, even the hiding, missile penalty and cavalry penalty in forests) have been in the game in some form since Shogun I or Medieval I at the latest :) And they are really intuitive too, so if you know at least something about tactics, you'll do just fine :)
@isitme
@isitme 4 года назад
That pursuit bonus... It's all well and good but my experience with lords/heros pursuing enemy lords/heroes is that the pursuer only pushes the pursued in front of them not triggering the hit animation (mostly applies if the pursuer is on small ground mount and enemy is on foot). Thus no damage done... It's just annoying.
@yoruichixx6951
@yoruichixx6951 4 года назад
because lords properly lvld are ridicoulus
@grazzer88
@grazzer88 4 года назад
This kind of thing happens in a lot of games like this. A unit will stop still to initiate its attack animation only for the fleeing unit to escape out of attack range. Frustrating beyond belief. Plus the whole pushing a unit away from them deal, if you're attacking a fleeing unit i find it far more productive to run past it and attack from an angle so you're not just helping shove it off the map.
@RafaelElectronic
@RafaelElectronic 4 года назад
Thank you for your consistently posting quality content 👌🏻
@Zerkovich
@Zerkovich 4 года назад
Thanks for watching **fist bump**
@scelonferdi
@scelonferdi 4 года назад
Maybe they could use that flank/rear malus for even more depth in future games by making certain unis (spear n' shield) more vulnerable against it than others (dual wielding handweapons). This would make certain units better for the loose melee that occurs in later stages of combat.
@vodoochamp
@vodoochamp 3 года назад
man now that was informative!
@tender_ballz198
@tender_ballz198 3 года назад
Thank you for the video
@georgemorley1029
@georgemorley1029 4 года назад
Fatigue might convert into taking some more damage later or it might not, and your unit can recover energy. Damage happening is always damage and can only be recovered by regeneration or life magic (and lost units broadly speaking can’t be recovered, unless you’re talking about VC). I say, spend energy to avoid damage. Run up a hill if you’re taking fire.
@shaunscott4773
@shaunscott4773 4 года назад
Comment for the algorithm, great videos pal!
@lehelkiss3919
@lehelkiss3919 4 года назад
Great video! Plz make an army guide for Warden and the Pounch dlc.
@widdershins5383
@widdershins5383 3 года назад
🤷🏼‍♂️ they’re basically high elves or orcs, just play them as those factions
@Multiyuppp
@Multiyuppp 4 года назад
Another thing people might now know is if you can disrupt a units formation they suffer heavy combat and leadership penalties as well. That's what makes bretonnian cav a lot better than any other cav because their special formation makes it super easy to disrupt enemy unit formation. But it can also be done with spells and large monsters as well.
@andy4455
@andy4455 4 года назад
Hey Zerkovich! Does turning your back to your enemies affect spotting range? Also, does water affect spotting range too? (Might hear the splash) I feel like water and the mechanics might be an interesting topic to talk about too
@SusaVile
@SusaVile 4 года назад
On the melee defense reduction, I wonder if when you have a unit engaged, if you see you are going to be attacked from the rear, if it would be better to give that unit the order to get into a column formation. That way, less models hit on their rear, more on flank, giving it a better chance.
@Spider-Too-Too
@Spider-Too-Too 4 года назад
what about a reverse charge
@SuperThest
@SuperThest 4 года назад
If you time to do that then you would be better off just rotating the unit
@SusaVile
@SusaVile 4 года назад
@@SuperThest well, you are still engaged at the front; I mean as in trying to minimize the number of troops that have their backs to the enemy. On previous total war titles, it was not applied to every single unit model, and now it can create that extra idea