I'm definitely one of those people that grumbled when you mentioned keeping a military. I typically don't like going to war and get caught up in playing sim city moreso than building any sort of army.
As spoken by JumboPixel the Almighty, an army has two purposes: 1. To go to war; 2. To prevent going to war by cowering the enemy. Want to go to war?: Build an army. Don't want to go to war?: Build an army. It's counter-intuative that one of the reasons to build an army is so that you don't have to use it (if you don't want to). Of course this is just a game so if you don't build an army and your neighbor attacks, you can just restart. I'm not a big fan of restarting if things don't go as you want, but that's a discussion for another day.
I learned this lesson pretty quick as I usually restart games that “get spoiled” by the AI being aggressive. Now, I don’t go to war, don’t restart games, and have a standing army.
@@kemsat-n6h ye same lol. I always struggle getting a decent defense force ready by the time one of the AI decides to break every treaty and go to war lol
My tip when it comes to upgrading outposts early on: If an outpost is close to neighboring territories don't upgrade it to a city if it has poor defendability, your other city or cities are far away and/or you don't have a standing army. The AI will take advantage of a weak city and your war support will be bleeding while they occupy the city. Also: try to settle your outpost next to at least one mountain tile for production and natural defense.
After watching video plus your “5 New Tips that changed my game” video, i went from struggling so much trying to play Humankind to absolutely breezing through every match I start up. Thank you so much and keep up the amazing vids!
Here are a couple of HUGE mistakes in the neolithic era. 1. Ransacking animal retreats. Don't touch them, they spawn animals. And animals let you grow your army, and give you influence and gold. 2. Looking for food to grow. Forget about free nuts, you take them when you find them but with enough retreats around you can hunt almost each turn once you have a couple of tribes, and gather food and influence insanely fast. 3. Teaming up to hunt mammoth. You can kill them with one party, or at leat have a draw. You don't need to waste the mileage potential by making groups. Just look out for advantageous positions to hunt and let them attack you in the fight. And if you are lucky in a draw, the retreat afterwards spawns you to unknown territory. Hunting and exploring in one turn, its a win. So the early hunting game is full of potential to get an insanely strong start. I just picked my first civ with 13 tribes and 3 fully build outposts, and all fame stars. On endless speed, this gives you more time. 2 of my tribes had 2 stars already and most others at least 1. This is a very strong early army which lets you keep hunting and make tons of money. And i have also my first conquest victim.^^ Again, don't freaking touch the retreats, they are extremely powerful helpers.
new player here and I had a question on the trading so I now understand that it's very useful and good but say your the sellers do you lose access/the bounces that come from the thing your selling or do you get to keep it
Relatively new player, and learned a bunch here. Theres a lot to digest so i found myself missing things. Currently running through my second game and didnt realize the MASSIVE global stability penalty you get if you go negative in overall influence, which happened because I was double the City Cap. Is there any tips to maintaining a larger territory without going too much over the cap? I found myself trying to overcompensate with Thearter districts, but that became an uphill battle...
The first time i played the bantu i got massive food production because of their outposts and followed that up with the garamantes and with them i could get upt to 500-600 food on cities and it gave me 2 pops/turn. I only wrote this comment because he said its capped at 1. btw to this day that is the most food i got on cities
Thanks for this Jumbo! I finally got this beautiful game during recent sales and I’m really enjoying it - lots of carry over from Civ (thankfully) so I’m happy to say that this vid mostly confirmed I’m not being a complete dingus! But either way, definitely some golden nuggets in there for us newbies. Cheers 👍
Thanks Jumbo, that helped me understand a lot more. I'm curious though as to the population/Influence yields. What I like to do is, pump up my Industry, keeping food on a slight plus to 0, and build armies if need be. So my guess is, soldiers don't count into population of a city, therefore the city produces less influence and religion pressure (?). I don't quite understand how to manipulate religion properly yet, and often do feel like my influence is lacking. Oh well time to try some things out I guess.
Yeah you’re right, the easiest followers to get for your religion will be the populations in your cities. Generally it sounds like you playing well and planning for +1 population per turn - generally the max you can earn in every city per turn. From there you just need to increase your faith yield through districts or civics so your faith number is higher than theirs.