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5 Mini Datapacks for 1.20.5 

DqwertyC
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Minecraft 1.20.5 Added a ton of technical features for datapack creators! Here are 5 bite-sized datapacks showcasing some of what these new tools let us do.
Download the Datapacks - github.com/DqwertyC/item-comp...
Join the Command Block Cove on Discord - / discord
Chapters:
00:00 - Intro
00:51 - Pack 1: Chicken Nuggets
01:57 - Pack 2: Flotation Elytra
03:13 - Pack 3: Wonderland Snacks
05:35 - Pack 4: Fireball Staff
07:14 - Pack 5: Attuned Tools
09:18 - Outro

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4 июн 2024

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Комментарии : 26   
@Hexasan
@Hexasan Месяц назад
You should totally release Attuned Tools on modrinth(maybe some of the others as well). Such a cool idea
@DqwertyC
@DqwertyC Месяц назад
modrinth.com/datapack/attuned-tools
@roywempor8395
@roywempor8395 Месяц назад
@@DqwertyC hey man, for some reason when I searc on modrinth "Attuned Tools" it doesn't show up but through this link it shows up, do you know why?
@roywempor8395
@roywempor8395 Месяц назад
@@DqwertyC yo nvm I found out why, I searched it in mods when it is a datapack
@EVILBUNNY28
@EVILBUNNY28 29 дней назад
Now with the latest snapshot you can add entirely custom data driven enchantments too. I’m seriously loving what they’re doing and I can see them adding data driven blocks in no time
@DqwertyC
@DqwertyC 29 дней назад
I wouldn't be surprised if effects are the next system to go data driven, but I can see items and blocks in the not too distant future
@EVILBUNNY28
@EVILBUNNY28 29 дней назад
@@DqwertyC the most recent snapshot has had a few bugs with the crafting system which potentially seems to suggest they’re working on it also behind the scenes. I’m hoping they add a component tag that allows you to specify an item can’t be used in recipes unless stated otherwise. Think how when you placed the fireball staff (blazerod) into the crafting table it immediately output blaze power as a recipe. I’m hoping there’s a way to disable that somehow.
@Golem642
@Golem642 Месяц назад
Attuned is really interesting, but having a way to upgrade it would be interesting. In your example, the mining speed of stone wasn't that changed (i don't have default references but i felt it was pretty slow), so having a way to speedmine stuff even faster would be cool. Really useful for making big holes or preparing the terrain for a big build
@DqwertyC
@DqwertyC Месяц назад
I don't know if I explicitly said it in the video, but Attuned tools can still be stacked with Efficiency and -Haste-. *edit* Hmm... Maybe I'm not understanding the tool component, but it seems to be overriding some of the other tool speed modifiers. *edit 2* Looks like they were still stacking, but there's a region of mining speeds before reaching insta-mining where increasing mining speed doesn't seem to do much. I've rebalanced the pack to account for this.
@nicocchi
@nicocchi Месяц назад
If you're not instamining, there's a limit to how fast you can dig. It looks like the stone was being mined as fast as possible without instamining. That said, I'm not familiar with how well unenchanted Netherite tools perform, because let's be real, WHO has unenchanted netherite tools
@_therealfaceless
@_therealfaceless Месяц назад
The Alice in wonderland reference takes me back, great vid
@viscinium
@viscinium 28 дней назад
Excellent video, I can't imagine your channel will stay this small for long if you keep up this quality. You've honestly got pretty much everything I look for in a video like this - interesting, well made things, presented clearly and concisely, with a nice calm voice in good audio quality. Bonus points for making the items fun on their own while also having them demonstrate so many of the features of the system, the eating animation as right click detection was a really nice touch.
@CatVSDog.
@CatVSDog. Месяц назад
This is what I call I minecraft mod showcase. Best minecraft video in a long time.
@Magnos
@Magnos Месяц назад
Very cool video! Creative ideas and you displayed them very well without any unnecessary filler. Keep up the great work!
@Fernsaur
@Fernsaur 28 дней назад
Those are so cool!
@Maxmektovich
@Maxmektovich Месяц назад
Yay this is really good!
@redstoneshiny463
@redstoneshiny463 Месяц назад
thats some amazing stuff, might try something like this when my lazyness ends
@icangamez391
@icangamez391 Месяц назад
Some really cool datapacks! love the chicken nuggets :)
@styrus3164
@styrus3164 Месяц назад
very cool
@0vercrafted
@0vercrafted 29 дней назад
I've been trying to make an enchantment I'm naming "Precision" and its similar to your attunement concept. Basically, it will mine the first block type you break whilst holding down the button but won't break anything else. Is there a way to do this? Say, have an attunement that can change depending on what block is broken first, and it lasts until you stop mining that block type?
@DqwertyC
@DqwertyC 29 дней назад
That'll probably be feasible in the next couple of snapshots, but dynamically copying component values isn't really supported by item modifiers yet. My original plan for attunement was to require holding the desired block in the offhand, but I couldn't quite get it to work
@enn1924
@enn1924 Месяц назад
Nice
@GameJam230
@GameJam230 29 дней назад
I'm actually really curious about how block attunememt was implemented. Did you have to manually create all those recipes, or is it like how arnor trim recipes only need a file that describes WHICH items can function as trim materials, and dynamically determines if the item being used is a valid one? If so, you'd be able to do something like creating a custom "atlas" file containing a list of all the blocks you want, and it would just go from there. But I'm not fully aware of how it all works to say.
@DqwertyC
@DqwertyC 29 дней назад
Individual smithing recipes for now. I wanted something more dynamic, but couldn't get the few things I tried to work. Ideally there would just be a tag somewhere containing a list of supported blocks
@GameJam230
@GameJam230 29 дней назад
@@DqwertyC Yeah, that would definitely be nice. It MAY actually be possible to use the smiting template system, but likely at expense of the existing one unfortunately. Unless it's possible to define a certain "template" item to only apply to some items, which I think MIGHT be, but I don't remember fully. If so, you could add all tools to the trimmable armor tag, but specify that the only "trim shape" items that can be applied are the echo shard, and that echo shards CAN'T be applied to other things, then same with the trim materials. But, this all assumes you CAN do that though, and that it won't interfere with regular armor trims
@thedoor4
@thedoor4 Месяц назад
you sound like sethbling
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