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5 Obscure Eu4 facts you didn't know 

Lemon Cake
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28 сен 2024

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@LemonCake101
@LemonCake101 4 месяца назад
Come and say hi here: discord.gg/bSs2e9YsFv
@calmkat9032
@calmkat9032 4 месяца назад
I think Sea "States" might be a feature they put in just in case they make any content that could use it, and they never did. It's a common thing in programming.
@LemonCake101
@LemonCake101 4 месяца назад
It just... would have taken a decent chunk of work in fairness.
@IpostedaCoDvideoonce
@IpostedaCoDvideoonce 4 месяца назад
@@LemonCake101 The sea is called the Baltic sea. On land we have names for districts, cities, towns, provinces, areas, regions, subcontinents, superregions and continents. We have similar naming for waters. If you try zooming in and out you will sea for yourself how this just makes it a better experience as a player. Also some parts of the sea have purpose for naval missions, like hunting enemy fleets.
@LemonCake101
@LemonCake101 4 месяца назад
@@IpostedaCoDvideoonce the naval missions are a popular suggestion in fairness
@ZahrDalsk
@ZahrDalsk 2 месяца назад
@@LemonCake101 I am somewhat inclined to doubt it. I haven't read Clausewitz's source code but I am working on a Clausewitz-ish engine and in it (where a Tile is equivalent to a Clausewitz Province and a Zone is equivalent to a Clausewitz State) a Tile is a Tile whether it's land or sea, and a Zone is a Zone whether it's land or sea, and the only added work is simply to add a bool is_land to each class and restrict adding land Tiles to sea Zones and vice versa. Which is dead simple. There's no separate class needed. Things which a sea tile wouldn't have, which a land tile would, like pops and factories, are just left empty in the sea tiles. I can't imagine Paradox would have done it in a less efficient manner. I don't know if Paradox has an in-engine editor (in mine you just drag the mouse on the map to "paint" Zone membership for Tiles) but even if they're sitting there manually typing province IDs into their sea states it probably didn't take long to fill it in.
@LemonCake101
@LemonCake101 2 месяца назад
@@ZahrDalsk from my understanding they mostly copied things like the Eu4 alert system to be clear, a lot was changed.
@doomdrake123
@doomdrake123 4 месяца назад
9:28 Possible explanation for this could be the trade zone. As when you perform naval missions connected with trade it checks the sea state linked to the trade zone.
@LemonCake101
@LemonCake101 4 месяца назад
Oh potentially...
@D.AbyssMusic
@D.AbyssMusic 4 месяца назад
I was along the exploration line, where it gives the navy a random set of accessible sea tiles from the state that (ocean/sea) you want to explore. It's probably also useful for revealing coastal provinces in that sea tile
@spectrelex3051
@spectrelex3051 4 месяца назад
​@@D.AbyssMusic i was thinking this too! but trade makes a bit more sense imo
@doomdrake123
@doomdrake123 4 месяца назад
@@D.AbyssMusic Yeah I saw maybe your comment. It's quite possible with all changes to mechanics, and the spaghetti code that is EU4.
@williamverhagen5210
@williamverhagen5210 4 месяца назад
It could also be conmected to the naval mission hunt enemies which doesn't map to trade like hunt pirates and the ability to steal maps of a land area if you have a ship in the same sub region like if I have a ship in the channel I can steal maps of Britain
@bengraham2117
@bengraham2117 4 месяца назад
Canaries in Europe might be a hangover from the time before states where there was a min autonomy for oversees provinces
@LemonCake101
@LemonCake101 4 месяца назад
Oh god, that was a WHILE ago.
@nacelnikprosiak1260
@nacelnikprosiak1260 4 месяца назад
If I remember correctly there's is a fun little fact that Galapagos, Falklands, Bermuda and Greenland are only provinces that aren't part of either the colonial regions or trade company charters
@LemonCake101
@LemonCake101 4 месяца назад
Oh thats cool!
@Speedster___
@Speedster___ 4 месяца назад
@@LemonCake101Bermuda is OP from that regard in terms of TOT
@LemonCake101
@LemonCake101 4 месяца назад
@@Speedster___ yeah its a classic place to move your capital into for an excodus
@ryanpuri96
@ryanpuri96 4 месяца назад
FIJI superpower 2020 confirmed
@LemonCake101
@LemonCake101 4 месяца назад
True
@Xcyiterr
@Xcyiterr 4 месяца назад
the joke about having the dev edict, getting 20% more manpower, and having devestation on the baltic sea absolutely murdered me thank you lmao
@LemonCake101
@LemonCake101 4 месяца назад
Glad you enjoyed!
@marcinkusmierzak991
@marcinkusmierzak991 4 месяца назад
4:45 If a country picks exploration it will take expansion even when it's a subject. In expansion condition for subject there is NOT = { has_idea_group = exploration_ideas } it's enough to wait for explo before PU
@LemonCake101
@LemonCake101 4 месяца назад
Yes, so you have to do it quick if you want to prevent it.
@RmsOceanic
@RmsOceanic 4 месяца назад
The Canaries/Azores used to be part of Europe, Iberia to be specific, and was very frustrating when you were gunning to form Rome and in your war with Spain or Portugal you'd forget to take those islands in the peace deal. Shunting them to the Maghreb, where you only needed to own Fez before the 1.36 update, was a relief.
@LemonCake101
@LemonCake101 4 месяца назад
Good point, I tend to be quite pedantic about peace deals in fairness and I like to think I don't miss stuff, but yeah I can see that being annoying.
@KKsKrissvs121
@KKsKrissvs121 4 месяца назад
Adding to this, in the old mission trees before modern ones, you couldn't get far away claims, only subjugating a neighboor, and it was really annoying as it only counted land provinces, so getting the province was even harder.
@hiptoptoe4847
@hiptoptoe4847 4 месяца назад
I think the canaries are actually defined to be in Europe in the modern day, so it’s a weird irl moment rather than a weird paradox moment
@LemonCake101
@LemonCake101 4 месяца назад
Are they really? Fair enough!
@nrbmemes2414
@nrbmemes2414 4 месяца назад
No they aren't. The canaries and also Madeira are in Africa
@fws88
@fws88 4 месяца назад
@@LemonCake101 I've been to the canaries twice, and i would never claim to anyone that i have been to Africa. I guess its a cultural thing.
@LemonCake101
@LemonCake101 4 месяца назад
@@fws88 end of the day, they are arbitrary definitions, but yeah its more a province in 'Northern Africa' being in 'Europe'.
@marcustulliuscicero5443
@marcustulliuscicero5443 4 месяца назад
One comment for point 3: Subjects can take Expansion ideas just fine, provided they have either Exploration ideas unlocked, border an uncolonized province, or are a colonial nations.
@LemonCake101
@LemonCake101 4 месяца назад
Yes: I should have been a lot more clear about that. This mainly applies to subjugating and stopping European colonizers.
@klaaanh
@klaaanh 4 месяца назад
@@LemonCake101 Let's hope people realize by themselves that they don't need to wait for admin lv7 before PUing Portugal, like claimed in the video.
@LemonCake101
@LemonCake101 4 месяца назад
@@klaaanh Its 5 in fairness, yeah I miss-spoke.
@sasi5841
@sasi5841 4 месяца назад
The ai will never form rome. but if they have the decision to form rome, then they will set all the provinces necessary to form rome as being of vital interest.
@LemonCake101
@LemonCake101 4 месяца назад
I was thinking that in fairness, but even then I find the AI doesn't tend to persue its goals with that much zeal when at weight = 0.
@zoetje9817
@zoetje9817 3 месяца назад
@@LemonCake101Vital interest has diplomatic consequences. This kind of stuff is how you (used to?) get the Mughals desiring >80% of the world.
@niluscvp
@niluscvp 4 месяца назад
My guess would be for sharing and stealing maps, like asking for the baltic sea or stealing the map of carribean sea. You need a clickable button with name of it in the diplomatic screen to do that.
@LemonCake101
@LemonCake101 4 месяца назад
Could be to be fair!
@flazzorb
@flazzorb 4 месяца назад
The issue is that uses regions and not areas.
@smorcrux426
@smorcrux426 4 месяца назад
You can tell ships to hunt enemy ships in specific sea regions, I think that's why they exist
@LemonCake101
@LemonCake101 4 месяца назад
Yeah that does seem to be the most popular comment suggestion
@pikmin937
@pikmin937 4 месяца назад
I believe sea states are just a result of similar coding between land and sea provinces. Every province *needs* to belong to one areas, and each area to one region, or else game crashes can occur. I don't *think* sea areas are ever used for anything in vanilla (boats protecting trade just travel around sea tiles adjacent to that trade node iirc) but I might be wrong. Sea Regions are though, they're used for exploration and also for requesting/stealing maps.
@LemonCake101
@LemonCake101 4 месяца назад
That's an interesting point in fairness. I didn't know belonging to a state was a hard coded requirement!
@matthewgladback8905
@matthewgladback8905 2 месяца назад
It probably is a scripting issue. IIRC you can scope to area scope from any province scope, so every province needs to belong to some area, else ... undefined behavior things. Possibly a crash? Since they can't control what's done in scripts, they have to harden their data structure against it.
@LemonCake101
@LemonCake101 2 месяца назад
@@matthewgladback8905 an interesting theory!
@pileofcheese5017
@pileofcheese5017 4 месяца назад
Aren't the sea states what's used for exploring sea regions and/or sharing maps of the sea?
@LemonCake101
@LemonCake101 4 месяца назад
That's a good point actually, I will need to check that!
@MangoInfinity1
@MangoInfinity1 4 месяца назад
@@LemonCake101 probably has to do with the other naval missions like intercept or for ai purposes too
@LemonCake101
@LemonCake101 4 месяца назад
@@MangoInfinity1 that does seem to be a popular theory.
@diofernic
@diofernic 2 месяца назад
Naval missions use the sea regions, which are made up of the sea "states". Besides that, you can also see the sea areas on the area map mode, which i personally think is a neat addition that adds to all the other geography you can learn in EU4. In my opinion the whole thing is similar to wasteland provinces having a name. It doesn't add any functionality to the game, but also isn't a lot of work to add since province names (and grouping provinces into areas) are already a feature in the game, so it's just a bit of flavor for the map
@purple4395
@purple4395 4 месяца назад
The subject explo thing is by far the most common of these facts.
@LemonCake101
@LemonCake101 4 месяца назад
Yeah it used to be common knowledge but in fairness I have been talking to a lot of people and the video was actually inspired by how many people didn’t know that one specifically: and then I just presented 4 others I knew that I thought where obscure
@Leo.V
@Leo.V 4 месяца назад
Regarding the whole subject8ng nation after tech 7 to let them colonize, i'm not sure if aomething is changed in the code, but i have seen and done so myself a Portgual who only unlocked Exploration ideas, got subjected and still took Expansion as second i think i even have save files of a current mp game with friends where this also happened. Also another interesting thing about the Canary islands is that they're a part of the Sevilla trade node for some reason
@LemonCake101
@LemonCake101 4 месяца назад
If you already have explo taken, you can take expansion as a subject.
@threaruscamuwundra7417
@threaruscamuwundra7417 4 месяца назад
I found out that thing about the Canaries when I formed Rome the first time and had to Trucebreak one more time then I wanted to get it on time
@LemonCake101
@LemonCake101 4 месяца назад
Ah a classic way of finding out it seems!
@GothmogChan
@GothmogChan 4 месяца назад
mmmm Ackthually leaving a comment helps the video, so mmmm Ackthually you should ask for comments like this, sorry to burst your achktual buble
@GothmogChan
@GothmogChan 4 месяца назад
* sniff *
@LemonCake101
@LemonCake101 4 месяца назад
oh no not facts and login!
@GothmogChan
@GothmogChan 4 месяца назад
@@LemonCake101 * snif *
@LemonCake101
@LemonCake101 4 месяца назад
@@GothmogChan I have been defeated
@GothmogChan
@GothmogChan 4 месяца назад
@@LemonCake101 I have watched all your videos since day 1, and every new video you do is instantly suggested on my feed The achktualy joke got me, I am subbed now!
@Cynndora
@Cynndora 4 месяца назад
if only we could put the -5 unrest edict on sea zones to calm down the waves.
@LemonCake101
@LemonCake101 4 месяца назад
True!
@alexandrevaernewyck9853
@alexandrevaernewyck9853 4 месяца назад
On the Baltic Sea point I would argue that this is why we have seen more and more time Sweden take this exact province since recent updates.
@LemonCake101
@LemonCake101 4 месяца назад
Depends, could just be Sweden buffs/Denmark nerfs. I mean Sweden doesn't exactly have a lot of expansion options.
@Ragatokk
@Ragatokk 4 месяца назад
I would have assumed the states are for sea missions, like protect trade and exploration. What I really wonder is why this video showed up when I searched for what nations in Europe is worth vassalizing. I was considering taking Riga, Livonian order and Teutonic order as Norway.
@LemonCake101
@LemonCake101 4 месяца назад
Oh grab Riga, I won't bother with the other two, and get yourself a pet Pomerania you feed the Provinces for it to form Prussia. Otherwise I don't know how RU-vid search works. I checked my stats once and found someone clicked on one of my videos after googling 'mr beast real age'
@Speedster___
@Speedster___ 4 месяца назад
@@LemonCake101Lemon Cake is AI voice Mr Beast. Obvious. How did I never think of that before
@Ragatokk
@Ragatokk 4 месяца назад
@@LemonCake101 'mr beast real age' should obviously show you an eu4 video.
@LemonCake101
@LemonCake101 4 месяца назад
@@Ragatokk my bad clearly I need to understand SEO better
@manoletomol
@manoletomol Месяц назад
Sea states are used in war fleet missions like fleet hunting or automatic blockading
@TheMelnTeam
@TheMelnTeam 4 месяца назад
Only one I knew off hand was the "no colonial ideas taken by subjects" thing, since that was posted on pdoxplaza many years back and has been the case from the start or very close to it. When you full/annex release the nations usually have their "historical" ideas...usually :). You can get colonists out of some TAGs that have it in NI at least, though even that's more trivia than game-changing.
@LemonCake101
@LemonCake101 4 месяца назад
Fair enough. I think it used to be pretty common knowledge, but I am around the community more then I am willing to admit, and that one fact tends to be the most surprising I find, especially among new players.
@PlainsPhoenix
@PlainsPhoenix 4 месяца назад
When I first started playing EU4 I was a Portugal main thanks to the video channel Call Me Ezekiel. As such, I figured out pretty quickly the Azores, Madeira, and the Canary Islands were technically in Europe. As such, by watching guides on Iberian nations and rules for colonizing, I also learned subject nations will not colonize unless they already have said ideas. A nice case study for this rule is Asturias which have a colonist embedded in their national ideas. Another example that does exist as a subject at the 1444 start date is Norway. Keep them around for long enough and they will start colonizing for you. What I did not know is why Subject nations do not take colonial ideas; thank you so much for showing me the source code showing how Paradox made this so.
@LemonCake101
@LemonCake101 4 месяца назад
Ah fair enough, Portugal is a classic starting country
@cirokistermann7834
@cirokistermann7834 4 месяца назад
If they have the settler for national ideas, do they always take exploration? Or at least do they have the possibility as a subject nation?
@LemonCake101
@LemonCake101 4 месяца назад
@@cirokistermann7834 I believe they may get an extra weight for it, but not much beyond that.
@Schwizinberg
@Schwizinberg 4 месяца назад
Last time i olayed castile i was so incredibly ,,lucky" that the bloody potrugal as first idea group took *drums* infrastructure ideas. I couldn't believe my eyes
@LemonCake101
@LemonCake101 4 месяца назад
RIP, happens to the best of us. But hey, at least Portugal Proper will be... very developed?
@Schwizinberg
@Schwizinberg 4 месяца назад
@LemonCake101 ah yes this 40 dev madeira is exactly what my Spanish empire needs xD
@НикитаПерминов-з5в
@НикитаПерминов-з5в 4 месяца назад
For me weirdest thing with Castile is their army movement. They do not move troops from New World either if their capital being sieged. The most hilarious example was Galicia being released after Castile lost war with Navarra, then conquering them and forming Spain, while Castile migrating to Morocco. Immediately after former Galicia becomes Spain our relations turned hostile from friendly and all wars in Europe stopped for glorious Galician Colonisation Program to began, with all three iberian nations competing for Oceania. It was very surprising experience, as Malacca, to fight back castilian and spanish and portugese simultaneously...
@LemonCake101
@LemonCake101 4 месяца назад
The AI priorities for armies are a mess, that I will conceed. It's a hard balancing act for Castille to both maintain a large enough presence in the new world to fight natives/rebellions and also maintain a decent army back home.
@panwp123
@panwp123 4 месяца назад
My best guest for the sea states is that they were meaningful in some early build of EU4, the use case got removed at some point but the concept of "sea states" was already implemented in the engine, and removing it took more efford than simply adding provinces to sea statesm
@LemonCake101
@LemonCake101 4 месяца назад
That's a fair shout!
@pedrolmlkzk
@pedrolmlkzk 3 месяца назад
No they were added later
@HastyPastryx
@HastyPastryx 4 месяца назад
The sea states might have something to do with sea attrition. If you're in controlled waters or how many tiles your fleet is to your closest sea state
@LemonCake101
@LemonCake101 4 месяца назад
I think sea attrition is pretty linear in fairness
@johnny-smith
@johnny-smith 4 месяца назад
If I remember from my modding days the only thing sea "states" are used for is Terra Incognita
@LemonCake101
@LemonCake101 4 месяца назад
Oh that could be a shout actually
@Nerazmus
@Nerazmus 4 месяца назад
There are actually a hanful of missions that refer to the sea areas. And other systems that use it also exist. Might be as simple as "every province needs to be assigned to an area" rule and instead of making whole separate system for sea tiles, they just used that. Might be something for AI. Or it could be part of scraped concept, maybe similar to what they are doing in EU5, I mean in Project Ceaser.
@LemonCake101
@LemonCake101 4 месяца назад
I mean the mission use is my guess, but I can't remember any from the top of my head that actually do refer to sea tiles
@therandomham1403
@therandomham1403 4 месяца назад
I think the sea states are there so that they could more easily add things using the scopes "all_neighbor_province" and "any_neighbor_province" (and/or other scopes). This way they could interact with all or random provinces on the coast of a given sea without having to add every province id every time.
@LemonCake101
@LemonCake101 4 месяца назад
See I was thinking that too, but I just didn't find an example of them actually doing that at any point.
@viniquecursahistoira
@viniquecursahistoira 4 месяца назад
i think the sea states things is because states are also areas, so the sea states are sea areas assigned to certain missions and naval mechanics, without being a proper state
@LemonCake101
@LemonCake101 4 месяца назад
That does seem to be the most popular idea in fairness!
@badday4885
@badday4885 4 месяца назад
In real life the canaries are very often classified as part of europe. Canarians themselves will usually self-id as european, and they are part of the EU. Geographically yes they are part of the african plate, but it’s one of those weird edge cases where it’s not 100% clear where one continent starts and the other begins
@Boi-dj3eo
@Boi-dj3eo 4 месяца назад
Maybe sea states are a consequence of every province needing to be in a state? I wonder if wastelands also have states?
@LemonCake101
@LemonCake101 4 месяца назад
Could be an interesting idea to check the Wastelands actually
@TocsTheWanderer
@TocsTheWanderer 4 месяца назад
I feel like you mispronounced the Açores and Ceuta on purpose just to get a reaction...
@LemonCake101
@LemonCake101 4 месяца назад
I actually have no idea how to pronounce those places I will be honest, the Portuguese language eludes me.
@thule1823
@thule1823 4 месяца назад
Regarding sea "states" - I think it's for naval missions, but not necessarily ones related to trade. More things like exploration, and also hunting/intercepting enemy fleets etc.
@LemonCake101
@LemonCake101 4 месяца назад
That is the most popular suggestion so far in fairness
@emib6599
@emib6599 4 месяца назад
For the "AI will never form Rome" A youtuber playing as Mughals gave Ulm the provinces to form the Roman Empire. Then it conquered it. This spawned a "lost culture" in Ulm and gave a 5% discipline through the Diwan special mechanic. So maybe it did that for avoiding giving a extra 5% discipline to the player during a Mughals world conquest.
@LemonCake101
@LemonCake101 4 месяца назад
Yeah, I was looking at that myself in the game code where I saw lost culture thing and was wondering about doing that
@Rotul90
@Rotul90 4 месяца назад
Sea states are used for ships to let them be on missions/tasks
@LemonCake101
@LemonCake101 4 месяца назад
That is the most popular suggestion in fairness!
@Nerazmus
@Nerazmus 4 месяца назад
Fact 2.5: There is actually a lot of tags that AI cannot form. Other such tags include Jerusalem, Yuan an many others.
@LemonCake101
@LemonCake101 4 месяца назад
Yup, but Rome is Rome hence it makes the list as the example!
@mr.sellout6284
@mr.sellout6284 4 месяца назад
To add to the "there is no hard limit for provinces in a state but it's usually no more than 5" part For the longest time I thought that the minimum for a state was 3 provinces until I tried to play as Ainu and saw that Sakhalin (in the Manchuria region) has only 2 provinces I haven't seen a state this small before, and I don't know if there are other 2 province states
@LemonCake101
@LemonCake101 4 месяца назад
Oh good point. Anbennar had a 1 province state back in the day, but never seen one in Vanilla.
@Gremph
@Gremph 4 месяца назад
Im pretty sure bermuda is a one province state
@LemonCake101
@LemonCake101 4 месяца назад
@@Gremph I believe its 3, with Tortuga and another province in the Caribbean.
@Gremph
@Gremph 4 месяца назад
Youre right. I had a mod installed that changed colonial regions
@abrvalg321
@abrvalg321 4 месяца назад
3:51 there was a patch with bugged imperial authority/joining countries when AI was forming HRE. At a very distant past AI had fully deterministic idea groups and then it was changed to weighted. With mismatched areas, I think Paradox are just bad at it. It only makes sense to do with regions/trade nodes to encourage AI to expand (to consolidate 1 type then another and so on)
@LemonCake101
@LemonCake101 4 месяца назад
Fair enough I guess, also the ideas are not predetermined for things like client states etc so there where always random selections for those.
@Redarmy1917
@Redarmy1917 4 месяца назад
Knew all of these except the AI Rome one.
@LemonCake101
@LemonCake101 4 месяца назад
Oh damn fair, that's impressive!
@Fel-cr6xs
@Fel-cr6xs 4 месяца назад
I could imagine that the sea states are actually related to trade nodes and define where ships go when you send them to protect trade, but I haven't checked whether that works out. Also I think I had a Portugal PU as Castile take Exploration in 1.36. I have not since tried to reproduce this behavior and I am not sure if it is intended, but I explicitly tried to prevent them from colonizing and it did not work. Maybe the domination DLC made an exception for Portugal?
@LemonCake101
@LemonCake101 4 месяца назад
I don't think so: and they should not have done it, unless they already had the idea group selected.
@doomdrake123
@doomdrake123 4 месяца назад
@@LemonCake101 I think it's hard coded for Portugal to take Exploration and Expansion even when subject.
@LemonCake101
@LemonCake101 4 месяца назад
@@doomdrake123 nope, its x1000 for Portugal (and Cas+Spain) but x1000 x x0 is 0 if they are a subject. I know I prevented it before myself, and well I checked the code literally for making the video.
@doomdrake123
@doomdrake123 4 месяца назад
@@LemonCake101 Well, I know for sure that if Portugal has Explo and you PU it it will take Expansion as well... if it was not changed in the recent patches :D Edit: I'll test it in console game Saturday to be sure.
@LemonCake101
@LemonCake101 4 месяца назад
@@doomdrake123 If it has already taken explo it can take expansion
@Taerus
@Taerus 4 месяца назад
I think the sea states thing is just to make programming easier. Just reusing the same class. Wasteland are also probably “provinces” as well, even if they’re untraversable by land units
@LemonCake101
@LemonCake101 4 месяца назад
I guess so, but then you have to define loads of provinces into sea 'states' which also seems like quite a bit of work.
@Baker0214
@Baker0214 4 месяца назад
Sea "states" exist for the purpose of assigning automatic taske for navies like protect trade and hunt enemy ships
@LemonCake101
@LemonCake101 4 месяца назад
That does seem to be a popular theory in fairness!
@TheBestMCScavenger
@TheBestMCScavenger 4 месяца назад
Maybe the sea states are for exploration? Like you set your explorer to explore the Baltic Sea and the ai explorer goes through all sea tiles in the Baltic Sea?
@LemonCake101
@LemonCake101 4 месяца назад
That does seem to be a pretty popular suggestion for the reason
@TheKaryo
@TheKaryo 4 месяца назад
Knew some of it but the Fiji one is really helpfull as I just tested you can form Fiji and Ming and then go Mughals, Minghals are so back with that
@LemonCake101
@LemonCake101 4 месяца назад
Pretty sure I tested that, I believe that doesn't work... right?
@LemonCake101
@LemonCake101 4 месяца назад
@BobbiusRossius I consider event holding an exploit personally but yeah that seems like a pretty comprehensive list. Aztecs are pseudo formable, in the sense you can get their missions/ideas but not a tag switch I believe.
@heinrichvonbaden8824
@heinrichvonbaden8824 4 месяца назад
Fun fact: With the "colonize" cheat you can colonize sea tiles it doesn't do anything except look weird in diplo view but you can do it
@LemonCake101
@LemonCake101 4 месяца назад
Huh, neat! I will go have some fun with that.
@Speedster___
@Speedster___ 4 месяца назад
Explain please?
@masakado
@masakado 4 месяца назад
I'm not entirely sure if Aotearoa has been fixed but it used to let you break the end-tag restriction. Another relic of Leviathan
@LemonCake101
@LemonCake101 4 месяца назад
It can, but it is itself an endtag and hence less of a curiosity then fiji, which is a super end tag without being an endtag itself.
@kommunaut
@kommunaut 4 месяца назад
Could sea states be related to naval attrition?
@LemonCake101
@LemonCake101 4 месяца назад
I don't believe so? They are tied to distance to your closest port, and time at sea (plus local things like naval instillations)
@johnlienhart2717
@johnlienhart2717 4 месяца назад
On the topic of ai choosing ideas, the ai will never pick Mercenary Ideas. The idea set has an ai_will_do factor of 0. I'd guess that it's because the ai doesn't know how to handle mercenaries, either not using them enough, or using them too much. I think in 1.30 there was an issue with the ai debt spiraling because they bought too many mercs.
@Gindisi
@Gindisi 4 месяца назад
I can't remember if the sea areas do anything directly, but areas are all assigned to regions, and sea regions are used for exploration and stealing maps, and the regions are all assigned to subcontinents, and the AI tries to keep at least one fleet in every sea subcontinent.
@LemonCake101
@LemonCake101 4 месяца назад
The AI tries to keep 1 fleet per subcontinent? Really? Never heard of that before...
@dandertery4369
@dandertery4369 4 месяца назад
A few patches ago budgetmonk mentioned that the event where your heir falls ill and you either pray for their life or pay for a medic, lies to you. Both options have the same chance, so you should just pray for their life. Don't know if this has been patched, would be interested to find out.
@LemonCake101
@LemonCake101 4 месяца назад
Oh interesting, I will need to check
@jasonyun1158
@jasonyun1158 4 месяца назад
portugal picked exploration idea after i subjugated them o-o
@LemonCake101
@LemonCake101 4 месяца назад
They really should not have, in my experience they don't and in the game code I read they should not be doing that
@jaeorcy
@jaeorcy 4 месяца назад
the only unsaid reason i can imagine canaries being europe is to prevent castile from getting super early triangle trade
@LemonCake101
@LemonCake101 4 месяца назад
The canaries being in Europe has no impact on that event, that event fires if you have a colonial nation with a capital in North/South America.
@jaeorcy
@jaeorcy 4 месяца назад
@@LemonCake101 weird. i was 99% sure you had to have an american colonial nation with your capital in europe or asia and a province in africa
@LemonCake101
@LemonCake101 4 месяца назад
@@jaeorcy not according to the game files I checked for this comment!
@rileyrose5166
@rileyrose5166 4 месяца назад
The sea tile thing is probably because it can get buggy if a province (which sea tiles are in code) is not assigned to an area. I’ve had bugs where a province I added didn’t have an area (or something like that) and it crashed the game
@LemonCake101
@LemonCake101 4 месяца назад
Could be a shout in fairness
@dalex1621
@dalex1621 4 месяца назад
i think the AI weight for forming rome is 0, because AI is actually programmed to follow the Path to possible formables. This can mostly be seen on Brandenburg, which upon Age of Reformation will instantly mark all of Königsberg/Danzig as provinces of interest, since they are required provinces. I assume that there is no weight on the decision so AI isnt inspired to desire all roman provinces as soon as it takes rome (which shows the decision to form the empire).
@LemonCake101
@LemonCake101 4 месяца назад
That would make sense in fairness.
@sergisanz6501
@sergisanz6501 4 месяца назад
Probably someone has said it already but the Açores Portuguese islands are pronunced "Asores", ç makes an s sound
@LemonCake101
@LemonCake101 4 месяца назад
Yeah, the c threw me off, I know about the 'azores' but yeah I saw the name and thought it was something else :(
@Bleed1987
@Bleed1987 4 месяца назад
5:00 if the AI takes exploration you can vassalize them, they will still pick expansion for the next idea
@LemonCake101
@LemonCake101 4 месяца назад
Yup, this. You don't need to wait until admin 7.
@КороткийБогдан-х4е
@КороткийБогдан-х4е 4 месяца назад
I checked on paradox wiki and didn't found anything prohibiting you forming new world end-tag as Viti or Hawai'i. Is it possible to form, for example, Brazil as France by becoming Viti?
@LemonCake101
@LemonCake101 4 месяца назад
Potentially? I mean I never really look at those because why would you want to form Brazil?
@КороткийБогдан-х4е
@КороткийБогдан-х4е 4 месяца назад
Yeah, it only makes for longest possible formable sequence.
@electricVGC
@electricVGC 4 месяца назад
I remember when Shan I think used to do the same thing as Viti. Pretty sure they patched that out just before the Golden Century DLC
@LemonCake101
@LemonCake101 4 месяца назад
Oh, that one must have slipped me.
@electricVGC
@electricVGC 4 месяца назад
it was I think a pretty Reddit memed bug at the time - I remember watching Arumba form it to try and form into Mughals, but the endgame flag issue Viti has being there
@somerandomyoutubeuser271
@somerandomyoutubeuser271 4 месяца назад
fact 3 is actktually useful info. Other are not so much but kudos for info i guess
@LemonCake101
@LemonCake101 4 месяца назад
Oh for sure, I mean I gave that disclaimer right away. This is literally just 'cool random things I found' a video.
@mateuszbaranski8609
@mateuszbaranski8609 4 месяца назад
8:39 - I see that Sea "States" are only Inland Seas, so mby it is connected somehow? For the Galleys bonuses etc.
@LemonCake101
@LemonCake101 4 месяца назад
They are in all of them, I just didn't scroll down.
@mateuszbaranski8609
@mateuszbaranski8609 4 месяца назад
@@LemonCake101 okey, so like someone else pointed out it could be connected with trade
@LemonCake101
@LemonCake101 4 месяца назад
@@mateuszbaranski8609 potentially, the most popular and currently my going idea is it is tied to naval missions
@Ghosty99675985
@Ghosty99675985 4 месяца назад
Ackchyually, comments can boost engagement, so I'll make pointless ones anyway. Also, IIRC, I think the Canary Islands being European was something to do with old castillian events around the reconquista that were long since replaced, back when we had the original release mission system. Side effects of this game being over 10 years old.
@LemonCake101
@LemonCake101 4 месяца назад
Yeah I guess that makes sense, still quite a weird setup we ended up with, since that mission is long gone.
@gruftov8269
@gruftov8269 4 месяца назад
If Canaries were in Africa, it would be super duper easy as Spain to move capital to the new world, which itself will be huge.
@LemonCake101
@LemonCake101 4 месяца назад
I mean its not exactly much harder now, you need to colonize 1 province in Africa to do the move capital setup.
@Trethan3266
@Trethan3266 4 месяца назад
Take a shot every time this guy says “well” in the middle of his sentences and you will die of alcohol poisoning (Ok don’t want to be too mean: this was a very interesting video and I’m subscribing now)
@LemonCake101
@LemonCake101 4 месяца назад
I have a particular way with words for sure!
@Benamon9
@Benamon9 4 месяца назад
Sea states are for Fleet missions (Hunt enemy fleet in X Sea region)
@LemonCake101
@LemonCake101 4 месяца назад
Good shout in fairness, although I have to admit I am yet to see anyone press it
@enKageKagen
@enKageKagen 4 месяца назад
Sth has changed recently? France surprisingly was not an end game tag, at least I remember very well using France temporary in Navarra, Savoy and some other games before switching to Spain Italy or whatever. If any of patches made France an end-game tag, it is great from balance perspective. It was very unfair having France not end-game and Mali end-game.
@LemonCake101
@LemonCake101 4 месяца назад
France is an endtag now I believe Domination did that
@LakesideTrey
@LakesideTrey 4 месяца назад
Byzantine AI should at least take the form Rome decision
@FizzyCartman
@FizzyCartman 4 месяца назад
Im pretty sure paradox hardcoded so portugal always go colonial even after get pu'd, could be wrong.
@LemonCake101
@LemonCake101 4 месяца назад
.. they should not. Portugal has x1000 weight for taking explo, and x0 for being a subject, and 1000 x 0 = 0.
@carlspitzner3259
@carlspitzner3259 4 месяца назад
Do subject nations have another modifier regarding colonization? Because i had an England run, where Ireland took Expansion as 5th idea group though it was always my subject from the missions. I was really surprised as suddenly they had colonies next to mine. I had no mods installed.
@LemonCake101
@LemonCake101 4 месяца назад
It can sometimes take expansion if it has uncolonised provinces it borders, but at a reduced weight (and also I believed that still required exploration?)
@Gray_ninja
@Gray_ninja 4 месяца назад
Another Canaries fun fact It wasnt yet conquered in 1444. Tenerife held until 1496
@LemonCake101
@LemonCake101 4 месяца назад
Yeah, Castile used to not start with it!
@Gray_ninja
@Gray_ninja 4 месяца назад
@@LemonCake101 tho once again... first mention of cossacks is 1489 and you can have them day one
@LemonCake101
@LemonCake101 4 месяца назад
@@Gray_ninja its going to be a lot worse for Eu5 though, since it starts so much earlier
@Gray_ninja
@Gray_ninja 4 месяца назад
@@LemonCake101 i know, they already butchered Ruthenia by calling it "Galicia Volhynia"
@LemonCake101
@LemonCake101 4 месяца назад
@@Gray_ninja could be worth, we could be seeing a return to square memel
@vvvidya
@vvvidya 4 месяца назад
Um, Ackchyually... Nah just kidding, cool video
@lolmenx4
@lolmenx4 3 месяца назад
Based paradox devs putting the canaries in europe, they just need to put the color pink. +Portugal gets the buff from ceuta i think.
@LemonCake101
@LemonCake101 3 месяца назад
Portugal does indeed, just prevents Castile opening with the buff
@yuni3293
@yuni3293 4 месяца назад
Acktually, fact 4 is common knowledge. I learnt that 3 minutes after installing EU4.
@LemonCake101
@LemonCake101 4 месяца назад
it happened...
@IoanCenturion
@IoanCenturion 4 месяца назад
I don't think the thing about Explo-Expansion is correct. Exploration will never be chosen by a subject but a subject that has already taken Exploration will take Expansion. That's what Portugal does most of the time if I PU them right after they take Exploration. Also subjects can take Expansion but I'm not sure if that only works with releasing them (I've had Bashgyria and Kazan pick Expansion as their third idea and colonize Siberia as vassals, Kazan was released and I think they automatically picked and filled it but I think I vassalized an existing Bashgyria that didn't have Expansion)
@LemonCake101
@LemonCake101 4 месяца назад
Yes: if you have already taken explo, you can take expansion as an AI subject. Subjects can also take expansion if they can 'access' an uncolonized province.
@IoanCenturion
@IoanCenturion 4 месяца назад
@@LemonCake101 Gotcha
@KarczekWieprzowy
@KarczekWieprzowy 4 месяца назад
Urfa grinds my gears
@LemonCake101
@LemonCake101 4 месяца назад
Yeah its a weird one.
@apostle6434
@apostle6434 4 месяца назад
Can flip to Bulgaria or Byzantium as the Ottomans fairly easily at the start of the game by culture swapping and changing religion, tmyk
@LemonCake101
@LemonCake101 4 месяца назад
You can't form them though, only release and play!
@genbab6989
@genbab6989 4 месяца назад
I knew about endtags but not Viti
@LemonCake101
@LemonCake101 4 месяца назад
Endtags are pretty common knowledge, I was more giving context on Viti.
@yotsquidi
@yotsquidi 4 месяца назад
it's such a shame about the rome thing. there's a quite a few decisions through out the game that are like that, such as england forming the angevin kingdom :(
@LemonCake101
@LemonCake101 4 месяца назад
Yeah, I guess it prevents the AI aiming for it at least, so you don't see weird AI expansions on Britain because they are gunning for the Angevin Empire
@i.t.2238
@i.t.2238 4 месяца назад
Can an AI ever achieve any kind of a world conquest?
@LemonCake101
@LemonCake101 4 месяца назад
I mean eventually yes, but you have to run the game to like year 5000.
@Mr_Valentin.
@Mr_Valentin. 4 месяца назад
Ackchshually...
@LemonCake101
@LemonCake101 4 месяца назад
Oh?
@stefanbatory6752
@stefanbatory6752 4 месяца назад
Obscure fact #6 Allies tier list A: Jaunpur, random OPMs B whatever C whatever D whatever F Muscovy
@LemonCake101
@LemonCake101 4 месяца назад
I don't believe in allies
@mrracoon8074
@mrracoon8074 4 месяца назад
No views in 18 seconds? Nah lemon really fell off
@LemonCake101
@LemonCake101 4 месяца назад
Deleting the channel as we speak
@Caesar--
@Caesar-- 4 месяца назад
​@LemonCake101 i liked the comment and realized i moved it off 69, sorry but i had to remove my like. Hopefully it stays at 69 fr fr
@LemonCake101
@LemonCake101 4 месяца назад
@@Caesar-- the dedication to the funny is admirable
@Awesomewithaz
@Awesomewithaz 4 месяца назад
No hoes
@BasileosHerodou
@BasileosHerodou 4 месяца назад
Most original youtube comment
@afridge8608
@afridge8608 4 месяца назад
3mins ago is craaaazy
@LemonCake101
@LemonCake101 4 месяца назад
Someone is early!
@kacperolak6859
@kacperolak6859 4 месяца назад
i thought all nations had predetermined ideas they choose. how come colonial subjects can colonise?
@LemonCake101
@LemonCake101 4 месяца назад
expansion not exploration can be taken as a subject
@psychic_beth
@psychic_beth 4 месяца назад
End game tags should be removed from Ironman, it's ridiculous that you can't form whoever you want in single player. They only added them in the first place because someone was doing a bunch of tag switching in a dev clash but it should only ever have been a toggleable option for multiplayer, never mandated for Ironman
@LemonCake101
@LemonCake101 4 месяца назад
I mean you can remove endtag from ironman, and still have ironman, just no achievements. I think the issue was things like Ming Mughals making life way too easy.
@psychic_beth
@psychic_beth 4 месяца назад
@@LemonCake101 I meant achievements Most of them really don't benefit from multi-tag switching anyway (even ones like one faith don't really need it), and it just makes the game less fun. I'm fine with end tags being an option for multiplayer but it shouldn't be required for achievements.
@LemonCake101
@LemonCake101 4 месяца назад
@@psychic_beth Yeah I see it, but end of the day Paradox has to make a cut of somewhere on what is allowed and what isn't, and clearly this is where that cutoff was made.
@LemonCake101
@LemonCake101 4 месяца назад
@BobbiusRossius Yeah, I mean you can tell the missions are made by different people is all I will say.
@LemonCake101
@LemonCake101 4 месяца назад
@BobbiusRossius it is what it is.
@theonetruebobthecob972
@theonetruebobthecob972 4 месяца назад
Bongo
@LemonCake101
@LemonCake101 4 месяца назад
Bongo
@334outdoors8
@334outdoors8 4 месяца назад
Um actually I have been playing for 5 years and I still don’t know how to play this game I can’t fucking remember to chose the correct cb 75%of the time
@LemonCake101
@LemonCake101 4 месяца назад
fair, just remember no cb best cb
@pogusmogus3573
@pogusmogus3573 4 месяца назад
18388438 views in 8 miniutes? Blud is washed.
@LemonCake101
@LemonCake101 4 месяца назад
Its Jover
@rubo009
@rubo009 4 месяца назад
I though portugal was scripted to take explo and expansion no matter what happens to them (they changed that if im not mistaken)
@spatrk6634
@spatrk6634 4 месяца назад
i dont know. but i played aragon few days ago and pu'ed portugal before they took first idea. after i pu them they took offensive first and never took exploration or expansion for the rest of the game. forgot what else they took but it was something stupid. im 100% sure they would take exploration if i did not pu them
@rubo009
@rubo009 4 месяца назад
@@spatrk6634 Someone told me that maybe they removed it or its bugged
@LemonCake101
@LemonCake101 4 месяца назад
No they are x1000 weighted towards it, but the x0 weight still kills the progress
@pedrolmlkzk
@pedrolmlkzk 3 месяца назад
Its A*s*ores
@noscopingderpy
@noscopingderpy 4 месяца назад
Um actually fact 6 is common knowledge 🤓
@LemonCake101
@LemonCake101 4 месяца назад
True
@Katmer54
@Katmer54 4 месяца назад
@LemonCake101
@LemonCake101 4 месяца назад
Thanks!
@Hadar1991
@Hadar1991 4 месяца назад
9:00 taking into consideration how many chemical weapons are sunk in Baltic Sea I think it already receives permanent devastation debuff. :D
@LemonCake101
@LemonCake101 4 месяца назад
I don't think those have been invented between 1444 and 1821 in fairness
@Hadar1991
@Hadar1991 4 месяца назад
@@LemonCake101 I agree, but I just wanted to point out, that we already have this problem as humanity, because after 80 years of being sunk at the bottom of Baltic, they started leaking, and Baltic is a shallow sea with small water exchange with the ocean. ;p
@LemonCake101
@LemonCake101 4 месяца назад
@@Hadar1991 I dunno pretty sure history ended in 1821 anyway :P
@sasi5841
@sasi5841 4 месяца назад
​@LemonCake101 nah its 1789
@marcinkusmierzak991
@marcinkusmierzak991 4 месяца назад
3:00 Rome isn't the only one, they did the same thing to Yuan, Byzantium and some countries a few years ago - I think 1.31 without any patch notes. I tried to get it removed a few times by starting threads on the forum or commenting in dev diaries but with no success :( For some time it was possible but when it was changed Mughal Diwan lost access to 5% discipline. In single-player AI forming such powerful nations could be done only with the aid of the player so why block it?
@LemonCake101
@LemonCake101 4 месяца назад
Yeah its a weird decision, and yes multiple countries are included, Rome is just the flashiest one and tied in with my previous fun fact
@TheLibermania
@TheLibermania 4 месяца назад
Cool video and interesting facts, but something inside me died when you said Akores Islands to the Acores.
@LemonCake101
@LemonCake101 4 месяца назад
Sorry I am bad at pronouncing things
@TheLibermania
@TheLibermania 4 месяца назад
@@LemonCake101 Wasn't meant like that, sorry bro.
@LemonCake101
@LemonCake101 4 месяца назад
@@TheLibermania all good chief
@DylanSargesson
@DylanSargesson 4 месяца назад
​@@LemonCake101 To be fair, in English, it is usually spelt with a "Azores" with a z instead of the ç
@LemonCake101
@LemonCake101 4 месяца назад
@@DylanSargesson I was going to say, Azores I would have pronounced normally, the c really threw me off... anyway that's my cope.
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