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5 of the coolest board game mechanics in games I've played recently 

Pam Walls Game Design
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11 май 2024

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Комментарии : 60   
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
What's a cool mechanic you've seen in a game you've played recently?
@revimfadli4666
@revimfadli4666 Месяц назад
The last diminisher drafting in Thief's market. It's a better version of I-cut-you-choose for 3+ players since the burden of fair division isn't just on one player; everyone has to pseudo-collab for it. shame the confusing iconography made the game hard to play
@PamWallsGameDesign
@PamWallsGameDesign 28 дней назад
@@revimfadli4666 very interesting! I will have to check that out. And yes it always sucks when a good game is hindered by bad graphics or a poorly written rulebook or other things not related to the actual gameplay.
@joshyaks
@joshyaks Месяц назад
One of the most mechanically interesting games I've played over the past 21 years that I've been heavily into the hobby is Expedition: Northwest Passage. As players race against each other to reach the Northwest Passage, they are exploring the map by laying square tiles that are part ice and part water onto the board. But there is a "seasons" disc that travels around the board that is half yellow and half blue. All tiles on the map the are above the blue line have frozen water, which is impassable to the player's ships. However, players can send some or all of their crew to their sled (thus reducing the number of actions their ship can perform), and cross that frozen ice by that means, but they have to be careful that their sled doesn't get stranded when the changing seasons cause the ice to melt again. Similarly, their ship can be trapped by ice for a period of time until it thaws out. It's all incredibly clever!
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
Ahhhhh that sounds so cool!!!! I LOVE when the mechanics merge with the theme so well like that. That is such a cool idea, and I love the tension it creates! Thanks so much for sharing, I will keep an eye out for this game, I’d love to try it.
@robertgustafson8716
@robertgustafson8716 Месяц назад
Regarding Verdant and Cascadia, there's a great Board Game Design Lab episode where Fabio Lopiano talks about this and calls it "entangled decision-making." Forcing players to make multiple decisions at once can really make players' choices more interesting.
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
Ahh yes! I love that, I will have to remember that, “entangled decision making.” Ah now that’s making me think of making a game called Entangled and every decision is an entangled one …. Hmmmm…. 😆
@revimfadli4666
@revimfadli4666 Месяц назад
Anthony Faber also calls it Entwined Drafting. Glad to see it finally grabbing attention, since what surprised me was that Vinci not only introduced it back in the 90s, it also blended entwined drafting with the oldest known example of Century-style market where you place currencies on skipped cards
@ludwigmises
@ludwigmises Месяц назад
@@revimfadli4666 That’s a good term, “entwined drafting.” I’ve been working on a game and tinkering with that concept, but didn’t have a name for it. In the game, at the end of your turn you refill your hand by choosing among 3 face-up cards, or from the draw deck, before ending your turn. Drawing a face-up card triggers a small action you must take but may prefer not to. But there may also be one of those small actions you want to take, but the card you’d need to draft to trigger it just isn’t optimal. “Entwined drafting”. I like it.
@PamWallsGameDesign
@PamWallsGameDesign 20 дней назад
@@ludwigmises I like how you are pairing cards with actions, that sounds very cool and different from the other "entangled drafting" games I've seen so far. Best of luck with the design 🙌
@Derek-le4er
@Derek-le4er Месяц назад
You met Alex Horne!! SO JEALOUS!!
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
I did! I was at a local board game cafe and looked over to my left and was like “ummmmm is that Alex Horne sitting at the table next to me??” He was on vacation with his family and I was so nervous to ask for a photo!!! All I remember saying was “Taskmaster got me through covid” and he said “A lot of people have said that!” 😆
@xyonmckell
@xyonmckell Месяц назад
I've never seen a campaign done quite the way the solo only Legacy of Yu does. Both the concept of playing an unknown number of games until you either have won or lost 7 total and the specific way it makes things more or less challenging based on your results were new to me, and wonderfully implemented.
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
Very cool! I’ll have to check that out. Thanks for sharing, and for watching 🙌
@BabySagan
@BabySagan 21 день назад
Great channel Pam. Keep up the game design work.
@SteveRB511
@SteveRB511 Месяц назад
With the thousands of games out there, finding originality is quite challenging. I suspect that being a game designer is akin to being a writer; most of the originality comes from expression, putting things together, and adding character that sets one's creation apart. Many of the underlying stories in Lord of the Rings and Game of Thrones aren't really all that different from so many others, but the way they are put together and presented makes them distinctive. (I'm quite new to board game design and facing what seems to be an overwhelming amount of existing game content, so that thought is part of my coping mechanism. 😉)
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
That might be part of it, but I do think you need to add something new mechanically, not just thematically, otherwise you’re just reskinning an existing game. But taking inspiration and bits and pieces from different games while adding your own twist can make for some very cool things!
@SteveRB511
@SteveRB511 Месяц назад
​@@PamWallsGameDesign To me, "reskinning an existing game" mostly means copying. (Perhaps, this may be useful as a learning experience in the same way that beginning art students are encouraged to copy "the masters" to learn from them? ) I was thinking more along the lines of assembling theme, structure, and mechanics into a hopefully unique expression ... and, along the way, maybe discovering some unique elements or combination of elements. A lot of the successful games I have seen so far I would consider to be more along the lines of variations, what I term "unique expressions," primarily due to assemblage. Anyway, those are my beginner thoughts while trying to piece together an approach. 🤔 I'll be quiet now...
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
@SteveRB511 very interesting! I think we might be saying the same thing 😆
@stevenmeyers5834
@stevenmeyers5834 Месяц назад
Among abstract games, I consider Hive to have very original mechanics. The way all the different insects move is clever, and the overall feel is quite different from ordinary chess.
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
Yes it is a very clever game! I’m not a huge fan of abstract games, but I do see why a lot of people enjoy it.
@binnieb173
@binnieb173 Месяц назад
agreed! Hive is one of the best games ever created IMO.
@randito2387
@randito2387 Месяц назад
Far-away a new game that just came out had a deceptively simple mechanic. You play cards left to right but score them right to left. Seems simple at first but gets more interesting as you go.
@randito2387
@randito2387 Месяц назад
Also Architects of the west kingdom. It's worker placement but you start with all your workers and you can capture other people's workers. A neat twist on a popular mechanic.
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
Oohhh that is very cool, sounds like a very interesting puzzle! I’ll keep my eye out for that one, I’d love to try that out.
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
@@randito2387 ooohhhh yes, I really like that! I’m on a mission to play every worker placement game out there that exists so will add this to my list! Thanks 🙌
@joaoalvaronunes5146
@joaoalvaronunes5146 Месяц назад
The most surprising mechanic I recently met was in Between two Castles. Where you have to collaborate with the players you are competing against, since castles are built by pairs of players, makes for a fun and odd dynamic. One that I thought was a clever solution and plays really nice was the way actions work in Ark Nova. Your 5 actions are cards in a line. And whenever you use an action it moves to the first position and the others move forward. The more forward an action is, which kinda translates to the time since you last used it, the stronger it gets. Só while you can take any action during your turn, you are incentivezed to take different actions and think ahead. Something that frequently bothers me about upgradable base actions is that it pushes players to perform a single action on every turn, which gets boring pretty fast. I didn't feel that in Ark Nova, since even when actions were upgraded you still had reasons to play the unupgraded ones.
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
Very cool! I haven’t played either of those games but have heard both are great, especially Ark Nova. It was on sale at a store a few months ago and now I’m thinking I should have bought it 🤦‍♀️
@revimfadli4666
@revimfadli4666 Месяц назад
Ark Nova's action selection is so good it makes me wish there's gonna be a San Juan-level super filler game which also uses it, to showcase how powerful the mechanic is without needing Ark Nova's overt complexity (for an otherwise midweight swingy decksifting game)
@ludwigmises
@ludwigmises Месяц назад
The action system in Honga is really interesting: players get round cards that have quadrants, which have 0, 1,2,or 3 hand symbols. If 2 hands are pointing at a resource, you get 2 of those and so forth. So you have to decide both where to place the circle tile and how to orient it.
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
Oh that sounds so cool!! Even just the idea of circular cards sounds cool, but then also having to figure out the optimal orientation is super interesting. Thanks for sharing 🙌
@denisgiles
@denisgiles Месяц назад
Taskmaster is the best show!!! I'd love to go to a live taping. Jealous you got to meet little Alex Horne; I would also be as chill as you! Another great video; looking forward to another of the same theme.
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
Ah I would love to go to a taping too! I’m sure it’s so much fun and I bet they cut a lot of funny stuff for time. I’m glad you enjoyed it, thanks for watching!
@SpackJarrow94
@SpackJarrow94 Месяц назад
Skyrise have great area-bidding system, where you can often end auction in a place which will guarantee instant win on next auction. Blood on the Clocktower has scripts with different roles for players. Since there are more roles than players, not every role will be present in game, but players don't know which are/aren't. Basic script is called 'Trouble Brewing' and has been modified by addition of Marionette ('String Pulling'). This slight addition changes everything and create vastly different strategy, even if Marionette is not in game.
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
I have heard great things about Blood on the Clocktower! Their events at cons usually fill up super fast. I’m not a huge fan of social deduction games, but I’ll try it out. And I’ll keep my eye out for Skyrise too! Thanks for sharing those 🙌
@Anthem1018
@Anthem1018 Месяц назад
Great video!! Thank you
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
You’re welcome! Thanks for watching 🤗
@miclowgunman1987
@miclowgunman1987 Месяц назад
My favorite mechanic lately has been joint missions that the players are trying to fulfill, but no one cashes in until the whole card is done. ive seen a couple that mixes this with a press your luck mechanic and it has you having to choose if you want to complete a hard card that might give a few points to the lead player at the table, just to eek a few points for yourself.
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
That is very interesting! What was the name of the game that uses this mechanic?
@miclowgunman1987
@miclowgunman1987 Месяц назад
@PamWallsGameDesign moonrollers, which comes out this summer I believe.
@SwanDiveASMR
@SwanDiveASMR 26 дней назад
I'd really like to know where I can play the simulators for these games. I checked out Tabletop Simulators on Steam, but I can't find the games you list in this video, which sound great! And the physical games are quite pricey for me right now. Any tips? Thanks
@PamWallsGameDesign
@PamWallsGameDesign 24 дня назад
All of the games I mentioned can be played on Tabletopia! There’s also Board Game Arena. Let me know if you try them out 🙌
@SwanDiveASMR
@SwanDiveASMR 22 дня назад
@@PamWallsGameDesign Wowow, thank you!
@bakermitchell6209
@bakermitchell6209 Месяц назад
The card mechanism is Libertalia (2012) may have been based on Mission Red Planet (2005). MRP is a fun area control game, where corporations are sending spaceships and crews to Mars to mine resources. At the start of the turn, each player has the same hand of 9 different character cards and you choose to play one character that turn. The card actions are completed in descending order, and each card's unique power is "stronger" with ascending numbers. But, I wonder where the designers for Mission Red Planet got their idea :) Enjoyed the video.
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
Ah, very interesting! It sounds like the Libertalia designer may have been inspired by that game. I’ll keep my eye out for it, it sounds very cool! Thanks for watching 🙌
@patrynize
@patrynize Месяц назад
Too Many Bones is the best, most expensive game I own (I have all the expansions). There is nothing like it in the world.
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
Yeah it’s a really cool system and I love the lore they created for it too. I can see how you could get really invested in it! And being able to roll all those dice with a physical copy must be so fun. I’ve only played it digitally online.
@Tennethums1
@Tennethums1 Месяц назад
Tzolkin definitely has an intriguing mechanic with its rotating cogs. I would also say the card mechanic in Dominare is incredibly cool and I don’t know why someone hasn’t taken that aspect alone and made a card game out of it. 🤷🏻‍♂️
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
I’ll have to check both of those out! Thanks for sharing 🙌
@binnieb173
@binnieb173 Месяц назад
I think too many new games is a bad thing... You will get fatigued on games quickly or lose interest. So many games have deep concepts that you need to play 5+ times through just to understand what makes them really click. A new game a week not only seems unrealistic; I think its a good way to burn out of enjoying gaming, and miss the hidden greatness that some games hold if you move on from them too quickly to the next game. But to each their own.
@BabySagan
@BabySagan 21 день назад
How do I play a game with you?
@Big_Dai
@Big_Dai Месяц назад
These are "cool mechanics"?? Someone hasn't played a lot of games...
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
🙄
@allencordell
@allencordell Месяц назад
That’s rude
@kosterix123
@kosterix123 Месяц назад
that stupid face thumbnail thing is looked down upon, just saying.
@Faramous
@Faramous Месяц назад
The loaded statement method of issuing feedback removes any actionable quality from it. The thumbnail was fine for me.
@kosterix123
@kosterix123 Месяц назад
@@Faramous I don't know what that means, but I recently heard from someone linking a video with such a thumbnail that he got downvoted to oblivion, where comments were like we hate such faces in thumbnails because they generate a lot of clicks (and money of course). OP can do what she wants with this information.
@Derek-le4er
@Derek-le4er Месяц назад
@@kosterix123 What an odd thing to say. 🤔
@allencordell
@allencordell 16 дней назад
This comment needs to be downvoted into oblivion
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