2:42 Thank you for the excellent explanation of Fusion window sizing. This has been one of those things I've watched tons of vids on but never grasped. It seems really basic now so thanks!
Sometimes just understanding the basics corrects tons of "advanced" things. If you don't get the foundation right, then everything built on that foundation will be wrong. So thanks for clearing up these issues. It has helped me tremendously.
Great video. I’d love to see stop ppl saying fusion is difficult. It’s complex, yes, but it has an inner logic. And the handbook is a great help. Yes, 1 Node, 1 Job is the way to go.
I agree Jay, Fusion is time consuming with very little literature out there describing how it works. Thankfully, you and a few other RU-vidrs share your knowledge with the rest of us.
Thank you, good stuff. One suggestion though, kill the background music. It's distracting as hell. It is not loud enough to even hear, so it is adding nothing to your production, and yet it creates a random thumping from my speakers.
Excellent video! This might be a super simple question, but if you do a new comp (not starting from the edit page, but a new, blank comp) where does the mediaOut go? Without rending the comp to a video file and importing it back into the project, how do you use it on the timeline?
@@JayLippmanThanks! I'll definitely check that out on my next project! Longer version: When I create comps from the timeline, I often end up with confusing frame counts and/or timings in the comp and I'm not actually sure where things are starting or ending, so unless it's super straight forward, I do any comp work entirely outside the timeline. Or....if I pull from the timeline, I'm constantly checking the timeline to see if it's still "ok" lol Thanks again!
@@JayLippman Maybe my iPad and your monitor aren't calibrated the same way. On my Fusion, and in your video on the iPad, the connector is most certainly yellow. The one you kept referring to as orange. That's why. Nothing nefarious...
Lol that “one function” is pretty complex. But don't give up! Becoming a good VFX artist takes time! It's one thing to know the tools, it's a whole other thing to learn how to use those tools to make something that's really good. That being said, if you're serious about learning Fusion, hmu on Twitter. I might have something you'd be interested in.