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5 TIPS FOR BUILDING AWESOME SETTLMENTS IN FALLOUT 4 

Grey Gaming
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In today's video we are trying a new series for the channel. Our 5 Tips series will focus on ways to improve your settlement building skills using techniques that helped construct many of the settlements showcased on this channel.

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2 сен 2022

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Комментарии : 433   
@Theegreygaming
@Theegreygaming Год назад
OK, let's clear the air on using the weapons trick to expand build limits. Misuse does not equal exploit. If you drive a car, you're not supposed to exceed the speed limit on the road you're traversing. It is, however quite easy to do so, just use the accelerator excessively, and the brakes insufficiently. No exploit required. Now if you discovered that turning the radio on and off 3 times while holding down the door lock button disables all the EPA emissions control stuff that makes your Prius get an extra 50 HP, that is an exploit, you're exploiting vulnerabilities in the code to make it do something it was never intended to do. We aren't breaking the games code here, we're using an intentionally programmed element of the workshop, in a manner that may be unsafe.
@ghosty5478
@ghosty5478 Год назад
i am very new to fallout four, any tips for power lines and stuff?
@Theegreygaming
@Theegreygaming Год назад
I have a commonwealth contractor video on doors and powered doors where I do a bit of work with electrical runs, but do yet have a guide just on electricity, I should probably work on that.
@glbj67
@glbj67 11 месяцев назад
​@@ghosty5478 Check out Skooled Zone. Entire coursework for building
@Rabijeel
@Rabijeel 8 месяцев назад
Here some important addendums still seemingly noone gets: *WARNING* Exeeding the Building Limit that Way as told is destabilizing the Game a lot - mostly, it will affect the Game by removinbg "temporarily" Entities - as stored Goods are, that can get "forgotten" by the Game. So do not store your irreplacable or expensive Stuff in a Settlement you exeed that Way. Put your Stuff away elsewhere - preferred in the Diamond City Home, the only one where I never had something gone missing. Have a outside Wall that blocks line of sight inside. The Aggro System will have the Attackers run around ouside and force them to choose the designated Entrance you guard. Create a chokepoint. And have a Guard assinged there, as Thoose attackers tend to focus on the Guards that can take a lot more than the Turrets while Turrets deal a lot more Damage - this especially is a thing on surviuval. Have your Defenses inwards, protected from outside fire. Only have punctuated Defenses outside you are willing to constantly repair. Some Settlements have the Problem of havin their Spawnpoints for Raids beeing inside of them. It is a good idea, even if a bit of a hassle when fasttravel, to remove all Spawnpoints (the Doormats) first before doing anything. I prefer the Wooden prebuild 3-wall-Boxes as "Walls" as there is no real advantage concrete or Metal had above it aside looks - for the price of a lot more "object cost" both in terms of Limit as in rendering. This also grants you with a simple solution for a "Settler Home", just placing a front Wall, a Bed and a Door on it. Also, you can create with that "Floor" Thing "Bunk Beds", allow to squeeze in more BEd in less Space - very practical in Hangmans Alley and such Locations. (Put a fundamented Floortile down elevated, put 2 small floors on it, then remove the floortile and put a real Floor down, place the Beds and done, a Bunkbed build to the respective Wall. Keep in mind, Beds need only count as acessible, not be acessible for the stupid AI pathing.) Attacks occur more likeley when having more value in the Workbench (the Target of an Attack) and as less the Settlement is defended. So clean it out regulary when not wanting to drown in raids and store exess stuff in Boxes beneath it. Careful - displayed Weapons can be stolen. Powerarmor with a Fusion Core in it can and will be be used - and then left where the Attack ends, mostly misplacing it. ALWAYS remove the Cores and store them seperatly and not in the Workbench - as Settlers have Acess to the Workbench. Again - Settlers HAVE ACESS to the Workbench but not the other Containers - so things can get "taken" from it, even though it rareley happens, I literally seen it happen whilst an attack. Farmer took my Upgraded Combat Rifle from it, entered the Power Armor beneath that Bench which had no Core - but he brought it also from the Bench that lacked one afterwards and was found in his Inventory as that Rifle - and engaged the attacking Enemys. Again: Put your Stuff away elsewhere - preferred in the Diamond City Home - AND NOT THE WORKBENCH!
@Limrasson
@Limrasson 8 месяцев назад
It is 100% an exploit. It doesn't feel like something any half competent dev would leave in accidentally, but it's still an exploit, if it wasn't then there would be no build limit to begin with. (Which is how it should be)
@narkciso8171
@narkciso8171 Год назад
You don’t nerd to scrap weapons to reduce the settlement size. Just drop a bunch of them on the floor, go into workshop mode but instead of scraping just store them in the workbench. It has the same effect but you still have all the guns to do this over and over again.
@somebloke3869
@somebloke3869 Год назад
But just scrap the pipe weapons. All the steel and screws etc is handy for those huge buildings you want to build.
@theekim6625
@theekim6625 Год назад
@@somebloke3869 but if you don't scrap, you can reuse to lower build
@somebloke3869
@somebloke3869 Год назад
@@theekim6625 I have a dedicated container in each of my settlements full of pipe weapons. I have no need to reuse such an abounded resource.
@theekim6625
@theekim6625 Год назад
If you are building at beginning of game, it is a good tip.
@Calabresa022
@Calabresa022 Год назад
or just use mods to increase the building limit :P
@ZeusTheIrritable
@ZeusTheIrritable Год назад
The scrapping and settlement building is the precise reason why 4 is my favorite Fallout. There is something very zen about clearing out a building and loading yourself and a purpose built robot down with as much junk as you can carry, then brining back and building something cool in your settlement.
@seanrichardson266
@seanrichardson266 Год назад
Exactly!
@ajez597
@ajez597 Год назад
I love my Trashbin of Death!
@isaacweierke6806
@isaacweierke6806 Год назад
Looting simulator
@bearrett50kal17
@bearrett50kal17 Год назад
They messed a lot up but they also got a lot right, I spent an irresponsible amount of time clearing, building, scrapping and rebuilding settlements. My proudest creation was when I figured out how to fix the Castle, it had well over 300 defense of turrets, and 20+ settlers all with fully upgraded gear so when the Institute attacked they got mowed down so fast I could barely help.
@ZeusTheIrritable
@ZeusTheIrritable Год назад
@@bearrett50kal17 Nice!
@Nathan35077
@Nathan35077 Год назад
A tip that I didn’t realize is that you DO NOT need a farm and water source at every single settlement. If you have your settlements linked via supply chains, they will share resources. For example. If you have 1 settlement producing 100 food and 100 water, it can feed 100 people, across as many settlements as you want. Have 10 settlements with 10 people each, only one settlement producing all the food and water, and they will be fine! Your analytics of those settlements might be in red, but they’re actually completely fine. Same with manually depositing food and water into a workbench. It’ll feed them. The red on the analytics means that settlement doesn’t produce enough to provide for themselves. But if they’re being provided for by someone else, that’s still okay! And won’t change the happiness any differently than if they were the ones producing. It can be really useful so every settlement isn’t exactly the same.. have a couple farms, a couple that are markets, etc. instead of every settlement basically being a little of everything. Edit: correction: the analytics actually won’t be red if they’re being supplied with enough food! It’ll show 0, because they’re not producing any, but it won’t be red unless they’re not being properly provided. Sometimes I’ll show red when you first make the supply line, but exiting build mode and entering again will reset it if that happens.
@Nathan35077
@Nathan35077 Год назад
Actually if it wasn’t for Nuka world DLC I probably never would have known. That, and the tips I saw on RU-vid of how to get the 100 happiness achievement using 1 settler
@gavinshirley
@gavinshirley Год назад
I still build something because I can't stand seeing something in the red
@Nathan35077
@Nathan35077 Год назад
@@gavinshirley I do too, mostly. It depends on my playthrough. I think for building settlements as nicely and uniquely as possible it’s great. Instead of them all being basically the same thing. Have one be a farm, one produce water, one a manufacturing plant, one a retirement home for elderly settlers (usually the slog), a central trading hub, etc. it really makes for an interesting playthrough. You should try it atleast once! Each settlement can have its own theme! They don’t all need to be marketplaces, farms, etc. all in one. Each one will have something to make it special. Gives you reasons to visit each one as well!
@gavinshirley
@gavinshirley Год назад
@@Nathan35077 just shows if fallout were real all the chaos would come to a end and a world would be built again.
@amandarose4469
@amandarose4469 Год назад
My fave is if you store mods in a workshop they are available to use in any settlement. My least fave is that production machines will not access the workshop inventory, that just sux.
@CreidDesmodus
@CreidDesmodus Год назад
an exploit for dealing with the (red) cant place here annoyance is to place a simple mat or rug anywhere on the ground then place desired object on mat/rug. moving the mat will drag most objects placed on top along with it and the game only recognizes you moving that mat so you can clip most objects into whatever then scrap the mat when you're satisfied. this is particularly helpful with powered objects that can be limited by wires.
@chrise1491
@chrise1491 Год назад
Its how i spam tickets for the Nuka Arcade. Build 6 basketball hoop games, use mats to line up all the hoops into a single hole, and spam squat a ball thru it. Make 6k+ tickets every 90 seconds
@amandarose4469
@amandarose4469 Год назад
My current trick is have very limited recruitment settlements, where you send all the gear you can. Then every so often you pop by, equip settlers and send them where you need them. Also use Robots on trade routes, that way they patrol the wasteland. Nothing better then starting a fight and a robot rolls into play and starts kicking arse.
@molealto
@molealto Год назад
Yep. I have a hub structure exactly like this - typically Egret, the Castle, the Lighthouse and Starlight are the only settlements with radio beacons.
@molealto
@molealto Год назад
You know bots lower average happiness right? That's why all my bots are based in Graygarden.
@amandarose4469
@amandarose4469 Год назад
@@molealto yes, I have transport hub towns, they tend not to be the populated ones, often they have no one living there but robots.
@redbanana6841
@redbanana6841 10 месяцев назад
Genius!! Thank you!
@chromeboi9
@chromeboi9 Год назад
01:45 Dialogue here says 'Scrap' to reduce build limit. Have to recommend 'Store' instead. This has the same effect,with the added advantage of being able to recover the stored items and reuse/recycle them. IE Use the same weapons to perform the glitch multiple times. Can be tedious,but an economical use of resources. Also be diligent finding weapons that have 'clipped' into the ground when you dump multiple items from inventory in one hit. Credit to others who have explained this in comments already,but wanted to expand on it. 😇
@someguy9293
@someguy9293 Год назад
I hate pipe guns. But you just gave me a reason to keep rather then scrap them.
@jefferickson5833
@jefferickson5833 Год назад
I really liked the game when it came out. Now, after 200+ Mods installed, I absolutely love it.
@FattHoLLiday
@FattHoLLiday Год назад
Gamma gun gives you the most bang for your buck when you scrap weapons. Something to do with polygons or something. Another thing I’d suggest is keep the builds small. I found my building improved and looked better when I scaled down the builds.
@normanmccollum6082
@normanmccollum6082 Год назад
Something annoying I found about gamma guns is that settlers LOVE THEM! It seemed to be one of the first things that'd get nicked from the inventory when we get attacked and one of the settlers wants a better weapon. Bloody thieves; I issue them firearms to use but they go and steal stuff that I have tucked away! I've since installed a mod that allows me to make doors and containers inaccessible, or basically locked with me being the only one that can access them. As such, I build a tall white locker at basically every settlement in which I store weapons and ammunition to keep grubby-handed settlers from taking a stack of weapons and every single round of ammunition available for that weapon. They're ISSUED firearms/weapons, and are generally given enough ammo to fill that firearm/weapon plus enough for one full reload even though that's unnecessary; just one round will give that settler infinite ammo. Also I normally don't use the word 'weapon,' but well... I don't really think laser or plasma or harpoon or gamma guns can be called 'firearms.' Anyhow, highly advise settlement builders to get that locking mod, plus a scrapping machine mod to save you from pulling your hair out at constantly scrapping a ring of junk around you that you remove from your inventory, and also SPECIFICALLY for settlement builders, the 'place everywhere mod.' UNBELIEVABLY helpful, you can manually raise or lower pieces incrementally, as well as shift them in any of the 4 axis. Left, right, forward, backward, either in relation to the direction you're looking or in relation to perhaps ACTUAL north/south/east/west directions. You can also shrink things, enlarge things, and turn off physics in case you want to put down plates and utensils and globes or whatever that clumsy settlers or stray explosions could mess with but you want to keep them there nice and neat. Oh and you can also get a mod that turns off the settlement building limit, or at least increases it, potentially as much as 10x or 20x or something. FREEDOM! Oh yeah and for scavenging stations, there's a mathematical equation like 100+(15 times the number of settlers) or something, so IF that is correct (which it might not be, I don't remember and this is spitballing), a settlement with 10 settlers, it's 100+150=250 for the scrap limit, which includes any junk that might be in the settlement inventory. An unemployed settler will find 1 piece of junk per day, and a settler assigned to a scavenging station will find 2. So, it seems, scavenging stations are most useful in locations with LOTS of settlers so that the limit is high, but is only useful if you really use up scrap/junk as much as possible. One thing you could do, though it would deprive resources from other settlements that may be connected to the one you're in, is to remove all the scrap/junk from the settlement's inventory and put it in a container so that the settlers can see that the inventory is empty and so if you have 5 scavenging stations active, they'll be gathering about 10 pieces of junk and/or scrap per day :) I also personally tend to give scavengers some pretty good armor and weapons, since they always wander around a bunch. I think it's useful to have lots of well-armed settlers sprinkled about the settlement so that if there's an attack, it's likely that the invaders will face some resistance before they can get close to the core of the settlement where potentially destroyable things may be such as generators. Other settlers will run to the action, and so we may be able to establish a front to keep the invaders from penetrating particularly far into our base.
@mikitz
@mikitz Год назад
@@normanmccollum6082 Simple solution: don't keep weapon-specific ammo there (i.e. gamma rounds).
@normanmccollum6082
@normanmccollum6082 Год назад
@@mikitz In survival mode, which is the only mode I play, ammo has weight. I cannot physically carry ALL ammunition I EVER pick up, in fact missiles weigh around 7 weight and mini nukes are something like 12 weight. Plus in survival difficulty you can't carry as much as in other difficulty settings, pretty sure it's difficult to get a character build that actually STARTS OUT with 100 weight. Pretty sure every time I start, I can only carry less than 100 weight, possibly even less than 80, but I generally have strength at something like 5 or 6 probably. Hmm, I could be wrong; FO4 with survival difficulty diminishes the base carry weight from 200 on normal mode down to 75, and I THINK I recall that each point to strength increases carry weight by maybe 5 points? If so... huh, maybe I generally start with 4 strength and so my carry capacity is basically 95. It really accentuates a major benefit to power armor, perhaps even THE major benefit to power armor. Not so much the armor itself, but it dramatically increases your strength which increases carry capacity and also if you modify the legs you can increase carry capacity by like 50 or 100. Helps the player to actually be able to carry heavy weaponry as well as the heavy ammo that goes with it. Mods fix so many issues, and in survival difficulty that ability to lock containers really helps. No more need to worry about greedy settlers stealing weapons and vast amounts of ammo :)
@enchantedbananas
@enchantedbananas 6 месяцев назад
Lol I thought I came up with the idea of "Heavy" scavengers. I usually have one guard (typically I choose one of my useless followers) deck them out with OP weaponry and give them the 3 posts they can guard. Then I build at least 2 scavenging stations with ridiculously OP frankenbuilt scavvers. Usually I promote the stronger scavver to a provisioner and the weaker one can be guard if I have to take my follower somewhere. I role play as a purified water monopolist (too bad I can't kill the water merchant in Diamond City,) and so my the core of my settlements is always a bar emporium with a ridiculously OP bartender wearing ballistic weave vest and slacks lol.
@uni4rm
@uni4rm Год назад
What annoys me about FO4 objects is often the developers place items under the ground, road, or partially destroyed buildings you are trying to work with. These objects add to the filled in bar of your build budget but they are not removable without mods. Sanctuary has trash and leaf piles UNDER the road and some houses.
@MaryJane-tp3qd
@MaryJane-tp3qd 7 месяцев назад
I built an open area for it that they can walk through, it’s a compromise for sure but it’s one of my favorites:)
@mitchellvetter7719
@mitchellvetter7719 6 месяцев назад
just open console and type in “disable” and then click the object you want to remove and hit enter and it’ll disappear. Not sure how to do on console tho
@Jaydot34.
@Jaydot34. 2 месяца назад
Coming from someone that recently as in last Saturday started playing Fallout 4 or any Fallout game ever the settlement building part of the game blows my mind I last night figured out how to use the generator, connectors wiring them up and making the lights work inside the homes along with growing food and supplying water for the settlements, thats amazing wtf have I never played this game before? 😂 I’m so addicted to Fallout 4 right now, I also love exploring the baron wasteland (amazing world btw) finding new places to explore this game is 🔥🔥🔥🔥 the showing actually exceeded my expectations and for me personally Fallout is the best video game tv adaptation I have ever seen.
@stormcry8202
@stormcry8202 Год назад
One of the best guns to use for dropping the settlement size is the Gamma Gun(lots of triangles on those). I usually had 10 of those on whatever companion is tagging along, so I can drop the size down. Also I keep a notepad handy and I write down the name of the settlement and list how many times I rolled back the size. It is recommended by most to only do this 2-3 times, since more than that can cause instability. On another note Grey, how about you lose the concrete tab for a while. I love that you are doing Fallout 4, but man, all of the builds are kinda looking a bit similar. I did the same when I started out too. I ringed EVERY settlement in concrete foundation blocks, and used the concrete tab JUST like you are doing. Then a friend pointed out that, every one of my settlement looked cookie-cutter, and absolutely not even remotely realistic. They pointed out that, while easy to make in Fallout, actual settlers would have a real hard time without cranes, and professional highrise equipment/teams making these concrete monoliths. If realism isn't your thing, continue down this path, if it is, perhaps get into the mindset of what YOU would do if you had some basic materials. Would YOU really make these 10' x 10' x 10' concrete blocks everywhere or would YOU take what you find and make a place to lay your head. I usually keep in mind what is in each location's immediate area, like metal if you are near a downed plane or wood/bricks if you are in Hangman's or Jamaica. I like your videos, I just think that you can evolve past the concrete tab. But that's just my 2 cents. Keep on building, regardless :)
@Theegreygaming
@Theegreygaming Год назад
thanks for the feedback. I have been slowly including more and more types of items in my builds to shake things up, that's why my settlement builds for noobs series is starting to slow down because I'm having to tear down my tower builds I've had at most of my settlements and start from scratch. however, I would like to point out that "lore friendly" builds are actually far less realistic than concrete, in my personal opinion. anyone with half a brain knows the rusted tin and rotting wood aesthetic would mean people would instantly freeze to death during the first winter storm, and the whole idea of people being able to move rail cars, buses, and semi-trailers but not a 10x10x.5 slab of concrete rings very hollow to me. also the romans, Mayans, and Mycenean greeks constructed very heavily with concrete and most romans lived in multi-story apartment complexes unless they were super wealthy and all they had for leverage were human powered cranes so while I like playing with many different styles of settlements, the idea that 200 years later we would still be a tool age society without basic knowledge of leveraged construction methods or concrete mixing really makes less sense than living in a drafty, leaky, uninsulated wood and sheet metal shack.
@stormcry8202
@stormcry8202 Год назад
@@Theegreygaming Why tear down your builds? Why not roll a new character, and change the aesthetic to fit that character? I do appreciate you replying back. As someone who actually lives a cold place (Portland, Maine ) I TOTALLY agree that the scrappy build style would SUCK in the winter. I have made several outdoor shelters with scavenged materials, and in my not so honest teens, a bit from the local pre-fab housing factory. I have made them with natural materials(back in my Eagle Scout days), and newer modern materials. I have used concrete personally on several properties that my grandfather owned, and I can say that it is not an everyday skill to work with. There are different ratios to mixing, plus drying is kinda tricky. Also keep in mind that those ancient societies had a lot of slave labor involved(not just the longs, Mama Murphy, and Sturges), and things like those early hamster-wheel cranes, modern people don't know how to use those. Tom Scott just did a video where he used one of those, but had no idea how to operate one. It was at the castle in France that is just using vintage building methods, which should be done.... in 25 years. So yes, one could say that the methods of 2000+ years ago COULD be used, but how much knowledge is going to remain after the bombs drop, and there isn't an internet, and the libraries are burnt/rotted, and the skilled tradesmen mostly dead. We also didn't have radioactive fallout to deal with, or deathclaws. There are a number of videos of people returning to Chernobyl after they were evacuated in April of 1986(super scary to watch on tv as an 11 year old), with how much was falling down in just 36 years, let alone 210. So much lost in such a short time. I do want to say that I do quite enjoy the things you have built, I just wanted to give you another perspective that might help you to not have a uniform look to everything. I was so guilty of that when I got the game in Nov of 2015. I would often make "High-hides" Which was taking the wood floor with stairs as high as the height limit, and then having tons of flooring. Making a large platform, unsupported mind you, and then making bunkhouses up there. Then I'd make a platform on the level below that and have planters there for all my farmers. When the Vault stuff came out I would make large bunkhouses with that instead. I did that for YEARS. Then I found SarDeliac on RU-vid, which let me to Skooled Zone. I can't suggest enough for you to check out Sardeliac's channel. Changed my FO4 life. Now I look at building in such a different light. Recently Fiddleflaps Vids came to RU-vid, and I was BLOWN AWAY. There are so many great resources for mining inspiration for building now. I totally support what you are doing, I mostly would like to see what sort of stuff YOU would make with something other than your go-to :concrete :) BTW I'm a subscriber.
@VAULT-TEC_INC.
@VAULT-TEC_INC. 11 месяцев назад
@@TheegreygamingThe Romans also had hundreds of years to perfect their building craft. And schools. Most people in the commonwealth and capital wasteland can’t even read. As Decan pointed out when the Sole Survivor pointed out that the Rail Road’s “secret code” wasn’t that hard to figure out.
@Force_kin
@Force_kin 8 месяцев назад
Additional tip i learned after years of settlement building. The "F keys" (f1-f4 mainly) allow you to turn object snapping and ground snapping off. If you combine this with the place everywhere mod you can make some really cool structures, and also place fountains and decor slightly in ground so they don't float on one side
@Lanthire942
@Lanthire942 Год назад
Great video! I personally find it useful to have one or two settlers around when I'm building in a new location, mainly so i can make sure they know how to path properly. Makes it easy to catch issues early like settlers walking into walls/off ledges and the sort. going out of build mode and seeing if your companion can follow you around is another good way to test pathing, although theirs sometimes seems to work differently from settlers.
@GarienneBlochowiak
@GarienneBlochowiak 8 месяцев назад
Oh gosh, I so wish I did this!! I'd be rich if I had a dollar for every one of my settlers I've stumbled upon or spotted (from a distance) walking on the spot (endlessly) right next to a doorway or a set of stairs... I walk up to them & they look at me all helplessly 'like' as they proceed to start cycling through their 'pre-programmed dialogue' (almost like they are trying to cover up their embarrassment or something! lol) sometimes I take pity on them, activate the workshop & select the item that is blocking their pathway, so they can go on their way, other times, I get right up in their grill & walk into them, to get them to back up & go the opposite way. 🤣
@jacsmith7703
@jacsmith7703 5 месяцев назад
I really enjoyed the quote you mentioned of the military. That adage is so applicable to so many things. Great vid btw👍
@wmpstevens
@wmpstevens Год назад
Gamma guns are the best bang for your Buck when it comes to settlement size reduction. The gamma gun in Cabot house respawn (along with the rest of the contents of Cabot house) super often. Collect 15, rename in groups of 5 so you can drop them all fast and it’ll take 2-3 rounds tops to drop your settlement size from full to empty. I generally side with children of atom, but if you don’t, you can get a bunch of gamma guns from them.
@JadeDude1973
@JadeDude1973 8 месяцев назад
How do you side with the Children? Aren't most of them hostile by default?
@solardare8719
@solardare8719 Год назад
Awesome vid as always look forward to this channel blowing up. Keep at it!
@derekwhidden9730
@derekwhidden9730 3 месяца назад
This might have been mentioned before, but I'm releasing it, jic. By weight, the thing that reduces the settlement size meter the most is weapons mods, not weapons. You can easily carry a hundred of those things. Also you need the ones that look like a small box of parts. And you don't have to scrap them. An option appears when you select the item to just return it to your workshop. So really easy to rinse and repeat and build some wicked settlements.
@GRen1990
@GRen1990 2 месяца назад
Tip 1: you don't need to actually scrap your weapons, instead just put them into workshop inventory by TAB.
@IAmAnEvilTaco
@IAmAnEvilTaco Год назад
I'm a simple man. I see a youtuber cover fallout and I subscribe. I must have at least 2000 hours of just building things in this game.
@The_One_Over_There
@The_One_Over_There Год назад
Nice handy video, I've played Fallout 4 a few times, But never really got into the settlement building. I haven't played for a pretty long while now and it has been starting to itch a little, Been playing around with ideas and things i would like to try and figure out when it comes down to building settlements. So i'll be using some of these tricks to see what i can do with them 👍
@garmtpug
@garmtpug 6 месяцев назад
Thanks! Your tip for fences is something I had never thought of. It is a pain to try to make corners when the fence wants to continue in a straight line! I will be using your suggestion!.
@Jgordo1986
@Jgordo1986 7 месяцев назад
I love it . Been on Skyrim but just recently starting playing this game and IMMEDIATELY bought all of the DLC . So excited to start my journey !
@Mr_.G
@Mr_.G Год назад
Also make use of the "Scrap Everything" Mod. Extremely useful everywhere.
@geraldlamb9587
@geraldlamb9587 Год назад
Because gamma guns are so great for lowering a settlement's build limit gauge, I actually have come to measure settlement sizes based on the number of gamma guns it takes to take a settlement from "full" to "empty." Spectacle Island, for instance, takes 160 gamma guns to reset the build limit from full. The Nuka World Red Rocket takes 80 gamma guns. Vault 88 takes 240 gamma guns. Most other settlements, with a few exceptions, take anywhere from 20 to 40 gamma guns.
@Agent_N7
@Agent_N7 5 месяцев назад
I'm doing my first settlement build on the that one island in boston harbor. Nice blank canvas, I'm really going to love working on the central point. Going to build a tower over the radio transmitter, or at least a floors or two above it, like an apartment building with custom rooms. Everything else is Sim Settlements 2, I love that story line so far.
@crazzymann86
@crazzymann86 Год назад
Video idea. Water farming by lvl 2-3 its pretty much on your special perks and you can do it without going past red rocket I believe
@1Adrenis1
@1Adrenis1 10 месяцев назад
That one about the build limit, i didnt know about that, it is soooo useful thank you so much for that one.
@Mr._Anderpson
@Mr._Anderpson Год назад
Work-around tip for those who don't have the Local Leader perk (yet). Goods can be transferred manually by filling a settler's inventory with junk items you need & sending them to your desired location. They can be sent back to the original location to repeat the process if you haven't reached the population limit. Not a bad idea on survival mode to hand off water, mirelurk omelettes, antibiotics, rare ammo & the like to settlers who are on caravan duty. When you encounter them in the world, they can serve as mobile resupply stations (as well as fire support if needed).
@canadian__ninja
@canadian__ninja Год назад
Ooh I never considered using caravaneers as ammo / supply dumps. Interesting. I only play on survival so I might actually use that.
@Mr._Anderpson
@Mr._Anderpson Год назад
@@canadian__ninja I think of caravaneers as first-responders & as the Minutemen projecting strength into the Commonwealth. They get the best weapons & armor, including a plasma grenade for emergencies. They're the deputies; the local law enforcement. Depending on how you set up supply routes, they can patrol roads with frequent random spawns. A lot of people like routing their provisions teams to one or two hubs. It looks good on the map. Instead, creating a web of short routes between nearby settlements increases the likelihood of one of your team appearing along any given roadway. Be warned that doing this can prevent some areas from respawning enemies altogether. My current survival run has 2 in-game years, and I no longer see areas such as Breakheart Banks, Saugus Ironworks, raiders in Concord, or the random spawn south of Greygarden occurring. The area is pacified.
@normanmccollum6082
@normanmccollum6082 Год назад
@@Mr._Anderpson Very interesting way of looking at it, I like it. I ALWAYS set up my provisioners with the best quality armor and weapons available, since they're the most likely to meet opposition given they don't stay in the relative safety of settlements with guards and turrets to protect them. Also, a lore-friendly way to look at it might be that loading a provisioner down with excess ammo of different types might not even be on their person; maybe they have a container on the brahmin specifically for that purpose. Though as for grenades, nah, I NEVER give those to settlers. Never know how they might use them, and sometimes provisioners come into the actual settlements and an attack could occur when they're near. Back before I used power armor pretty much religiously, I died SO easily and explosions were the most common method of death it seemed. So yeah, giving grenades to settlers or provisioners is a bloody scary proposition. Oh and I set up my network of provisioners with basically as short a route as can be managed.
@Mr._Anderpson
@Mr._Anderpson Год назад
@@normanmccollum6082 Oh, it is indeed foolish to give them plasma grenades, but so much fun. I love that moment of panic when the grenade icon appears & you don't know if it was from a Rust Devil or the brahmin wrangler on your side. You just know you need a new plan that involves moving, pronto. They were only upgraded from frag grenades to plasma over time, priority going to those with routes which pass by random encounter points. If I had more guts, I'd pass out nuka grenades just to see the fireworks.
@normanmccollum6082
@normanmccollum6082 Год назад
@@Mr._Anderpson Hahaha fair enough, based. I mean, dangerous... but based lol
@ETHRON1
@ETHRON1 Год назад
Ok the floor on building fence corners just made my day...have played it since it came out and always fought with that one.
@redbanana6841
@redbanana6841 10 месяцев назад
Thank you! Over 100 hours in and I didn't know most of this.
@fangorn23
@fangorn23 6 месяцев назад
omfg thank you for that first tip. I recently jumped back into fallout 4 and for some reason the castle has an incredibly small build limit this time around. like barely enough to put beds in most of the empty slots in the established building along with a chair and a box for their stuff and some lights + generator. I dunno if its my new laptop thats simply not as beefy as the old now dead one or if its just a random bug. I swear on my first playthru I at least had enough build space to plant a bar and grill outside in the courtyard for traders and a single house in the courtyard with crops. this helps so much
@phildicks4721
@phildicks4721 Год назад
I don't really consider the Workshop scrap/store weapons an exploit. Technically it is, but it really can be tedious to overuse. For some areas just moving the build bar down where you can at least get enough food, beds, water, defense, and happiness is really all you need. I basically play the game to explore, so I'm not really building elaborate settlements. Some all I do is add defenses, and some extra crops and water for those already living there and don't bother adding any more settlers(like at the Slog, Abernathy Farms, Country Crossing, ect)
@sneezyfido
@sneezyfido Год назад
I am mostly similar, but for that reason.. I make Sanctuary a water generator and Abernathy a large scale farm. And from there onward any new settlement gets fed just by linking them up. It also makes defense requirements everywhere else fairly light.
@AintNoWayDante1509
@AintNoWayDante1509 Год назад
Hi, this helped me a bunch so thanks for making this video. You’ve earned a sub.
@crankycat3677
@crankycat3677 Год назад
On scouting: Try not to build too much until you see the path taken by provisioners. Keep the path clear unless you want them tromping through your hours or standing on your roof. :) Not a guarantee but it helps.
@bossshun9
@bossshun9 Год назад
Good thing I didn't overdo the settlement building and left most of all buildings two stories tall. I did learn from this video. Thanks.
@ammoboots9050
@ammoboots9050 4 месяца назад
I have 600+ hours in F4 since first release and had no idea about scrapping guns to increase settlement size! Game changing!
@prestongarvey3715
@prestongarvey3715 Месяц назад
Thank you general I’ll keep marking the settlements on your map
@pervysage4934
@pervysage4934 8 дней назад
I am absolutely a vanilla player and appreciate this
@jonathanbernardi4306
@jonathanbernardi4306 Год назад
Pretty cool info here man, keep 'em coming. Which could be your take on Hangman's Alley? that could be interesting, that place is a nightmare to remodel lol.
@phildicks4721
@phildicks4721 Год назад
For me I usually just use it as a waypoint. after clearing it out(I use mods to have it clean and ready to build once the raiders are gone.). I might put down a small shack with a bed, a small generator to power some lights, a couple of machine gun turrents for defense. Perhaps after finishing Atomatron, I might put a few robots to help defend it as well. I let it kinda connect my settlements as a center point, but don't realky develop it for farming I also use it as a fast travel point for Boston if I don't want to go to Diamond City or Goodneighbor.
@johna9543
@johna9543 Год назад
I used to sit for hours making settlements in FO4 back when it 1st came out. On console pre mods For Hangman’s Alley, I found the best concept to be build upper levels. I did 1 main 1st floor nearly almost the size of hangman’s alley. Added in bar etc to that part. Did 1 smaller 2nd floor above for the bed area. Left open the entire junk alley feel in ground level and just added market traders. Tricky part was the cap on build pieces at that time. Unsure if mods changed that on console, haven’t played in some time now. But was possible in hangman’s alley, just had to simplify personal designs an extra bit to make it work. I used to love the settlement after making upper floors to level out the pieces I wanted to add in. Alley part is quite restrictive in my view but who said ground level should be for everything in a central city area 🤔 Good luck on your hangman’s alley 👍
@jonathanbernardi4306
@jonathanbernardi4306 Год назад
@@johna9543 Cool points there brother, yeah I made a 2nd floor too, pretty small area covered tho, kept it simple with 6 npcs living in there, made it comfy enough for them and called it a day lol. Thanks man.
@johna9543
@johna9543 Год назад
@@jonathanbernardi4306 😂 is best keeping the npcs at a minimum at that settlement. Even when you build upwards they rarely go up. Might catch 1 sleeping on occasion. Main thing I didn’t like about hangman’s, the npcs just ruin any creation by being huddled in a corner 🤣
@jonathanbernardi4306
@jonathanbernardi4306 Год назад
@@johna9543 xD yeah noticed that, made them a nice home with bathroom and all! on the 2nd floor, only one of them ever go there and the rest just stays at the bottom floor resting on some sleeping bags... facepalm, what a waste lol.
@brycesdad27
@brycesdad27 Год назад
Great advice! Thank you
@barrymantelli8011
@barrymantelli8011 5 месяцев назад
Congratulations on the channel growth! Listening in 2024 you said if we can get to a 1000 subs and by my count, you've got almost 40,000 subs! 🎉
@petergianakopoulos4926
@petergianakopoulos4926 2 месяца назад
Fluke
@davidarnold7147
@davidarnold7147 Год назад
Got to use the rug exploit it's not only good at hiding pesky wiring but also, makes some furniture look better.
@wise--men
@wise--men 7 месяцев назад
Thank you very much! From Brazil.
@Ibetalkinvidyagames
@Ibetalkinvidyagames 6 месяцев назад
The debris is realistic up to the point where you realize that in real life, you would have cleaned it up, and the people of the common wealth just dont.
@rambutan3655
@rambutan3655 Год назад
For scrapping weapons or items to get additional building limitation, it is much more easy to put wires in the workshop. This will allow you continue in building pov. Just take note that you will need to select the item you want to place before putting the wires in the workshop so they can be place immediately. No need to go back in and out of the workshop just to get your items, just use conduits and wires for additional settlement building. Edit: i have not seen anyone pointed it out yet, and I just discover it by accident. Hope it helps
@Anders1236
@Anders1236 Год назад
Excellent! 🌟
@Lunar_Knight_93
@Lunar_Knight_93 Год назад
I Would appreciate a tier list for build locations. Also great video as always.
@normanmccollum6082
@normanmccollum6082 Год назад
My favourite tends to be County Crossings :) I just seem to always deck that place out with a nice big multi-story sky scraper suspended way off the ground on the southern portion of the settlement, and the divot in the dirt underneath tends to be the place with workbenches and stores. Then, at the northern, NE, and eastern outskirts of the settlement, I set up various traps. One for a deathclaw, a yao guai, a brahmin, and a mirelurk. Oh but Starlight Drive-in tends to be my best spot for setting up an actual arena, in which I tend to release a brahmin before then releasing an enemy to kill it so as to obtain brahmin flesh and brahmin meat. I also like to put up a stuffed head of animals that attack the settlement, and then put on the date it occurred (my date, not the in-game date I don't think, unless I do both) underneath with numbers/letters. With new dates added every time a fresh attack occurs. I'm curious about experimenting with gunner traps... I mean, it's a 500-cap investment to capture a gunner, but for one I quite like the Military uniforms they sometimes wear which is what I dress up my Vault 88 guards with to make it seem more professional, but also more importantly they often have good weapons. Is the investment always a net-loss, is it MOSTLY a net-loss, or can you sometimes get missile launchers? A missile launcher is apparently worth 314 caps, a full set of standard combat armor is worth 185 caps. Missiles are 25 caps a piece. Though keep in mind, the BEST possible prices at stores is a 20% mark-up so 500 caps worth of goods at a merchant is AT BEST 600 caps to buy, and it's a 20% loss at the least to sell it all so you can sell 500 caps worth of goods for 400 caps. Doesn't seem likely to have a good return on investment unless perhaps it's REALLY late-game and you have a very high level, assuming that higher level means gunners are more likely to spawn with high-quality kit. So yeah... might not actually start experimenting with gunner cages until like level 50+, unless I waste money on it early on just to see if any good equipment spawns on him or her or if it's always basic stuff because I'm only like level 10 or 15. Higher level PROBABLY means a better return on investment, I presume. Also, how do you put a price on XP? Because that's a valuable element of capturing/killing gunners too. Oh and if you like cages, a pretty decent way to farm caps over time is to keep killing death claws, store the hands/meat, and you can sell those when you've amassed a good quantity, but don't sell the meat raw. It's more valuable when cooked, and cooking it also gives you a decent bit of XP since you get more XP by cooking rare/valuable meat as opposed to something like radroach meat (which I never eat, gross), mongrel dog meat (that's a very common food item for me), or something like that. DAMN do I love FO4! There's a lot of haters, I get it, and that is TOTALLY okay, but I just can't get ENOUGH of FO4!!! Can't wait to upgrade my computer so as to play FO4 VR!!!
@SmallSpoonBrigade
@SmallSpoonBrigade Год назад
There's a few that seem to be borderline unusable like the castle, airport settlement and Mechanists lair where nobody seems to move, even though there's supplies, a beacon and the appropriate stuff. Hangman's Alley is also pretty tightly contained by the buildings around it. It definitely would be nice to know about some of that stuff ahead of time, but in the worst cases, you won't even be allowed to build some of the essentials.
@SmallSpoonBrigade
@SmallSpoonBrigade Год назад
@@normanmccollum6082 I probably wouldn't have made the drive in my main settlement if I had waited a bit. Mostly due to that radioactive puddle in the middle that makes it a pain to do anything near.
@adamcole123
@adamcole123 Год назад
@Chris L you can scrap the radioactive barrels in workshop mode, turning it into a safe source of water 😁 You'll take some radiation damage, but nothing some radaway can't fix !
@klmbo-ge2xs
@klmbo-ge2xs Год назад
@@normanmccollum6082 I've been playing it so much as of late, been going through all my settlements and giving them structure and depth. I also have a jet empire that I must continue building!
@Bludgeta9001
@Bludgeta9001 3 месяца назад
"Love me sum settlements!" ~ Preston Garvey
@milacruz3970
@milacruz3970 Год назад
Thank you! This was so useful!
@lsswappedcessna
@lsswappedcessna Год назад
I'm glad there are mods that disable build limit on PC. Everyone goes above the build limit anyways, may as well skip the glitch entirely.
@bjrnhalfhand2258
@bjrnhalfhand2258 11 месяцев назад
Very helpful tips, thank you
@cainaoliveira789
@cainaoliveira789 3 месяца назад
man, scrap everything and place everywhere MODs by themselves does SO MUCH it's incredible PS: yiu pointing out the "go high" to build far away from vegetation, etc....is so simple and makes me wanna start planning all over again
@nw42
@nw42 2 месяца назад
The problem with F4 imo is that it’s really two games in a trench coat: a faction-driven RPG and a crafting/sims game, which are both playing in the same sandbox. This means that each sucked dev time away from the other, and during gameplay they actively compete with each other for the player’s attention: I still haven’t finished my first playthrough (which I started on launch day!) because I get drawn back into settlement building every time I fire it up again. I would love, love, love to see a Fallout game devoted to settlement building: construction, population, social engineering, and no overall plot arc beyond what emerges from settlement alliances & rivalries. The potential is huge.
@GymJAM117
@GymJAM117 Год назад
5:57 I always put about 35 beds stacked up on top of each other in the one house next to the workshop in the sanctuary and that pretty much does the trick but that is only for sanctuary 😂
@Furykidxxx
@Furykidxxx 5 месяцев назад
People 15, food 18, water 40.. power 200!.... DEFENSE 532!!!! what is happening in that settlement??? 🤣🤣🤣 Are those 15 most important people left on the planet?!
@dirtymarauder7553
@dirtymarauder7553 2 месяца назад
It's a prison to keep prestion Garvy
@snowflakemelter7171
@snowflakemelter7171 Месяц назад
It's a settlement where settlers can join but never leave 😂
@TheCatIsAMonster
@TheCatIsAMonster Месяц назад
And yet Marcy long will keep on being a spiteful person.
@Knowledgeable5
@Knowledgeable5 Месяц назад
There’s mini nuke mines
@ryanwood9313
@ryanwood9313 Месяц назад
I've accidentally done this before I was placing turrets evenly around my settlement and ended up with like 500 defense it was a lot of turrets, but still not impossible 42 heavy laser turrets will get you 504 defense as each has a defense of 12 and it only takes 84 power to keep them on *edit math was wrong
@horrorchicken4851
@horrorchicken4851 Год назад
Thanks for these tips! Btw, the scrap/store process to free up room works with other items too, not just guns. I generally use larger items, because tiny ones tend to get lost (also, I thought it was a number of items thing, not a number of pixels thing, my bad lol). Have you done a video on, or have any tips for, getting 100% happiness in a settlement? I play on ps4, and am kind of a trophy hunter, and that is the one that remains elusive 😂
@Theegreygaming
@Theegreygaming Год назад
I'm actually in development on happiness right now, it'll be a few weeks before it's up, but it's on the way.
@taylordiamond
@taylordiamond Год назад
Scrap That Settlement mod is your friend. Being able to build my settlement without unmovable garbage everywhere was a huge blessing!
@nickcross2684
@nickcross2684 11 месяцев назад
The wall/floor thing was huge for me. Thanks
@jed-henrywitkowski6470
@jed-henrywitkowski6470 7 месяцев назад
"more hours logged, than with my previous employer". I can definitely relate!
@xineohpinakc264
@xineohpinakc264 7 месяцев назад
I like to tcl and drop foundations on top of the sanctuary houses so I can build upwards and cover up the destroyed roof. TCL also allows dropping thin walls into the destroyed windows and dropping doors onto the homes.
@BlakeCerisano
@BlakeCerisano Год назад
Two things: 1. Your first point IS and exploit, even thought you said you wouldn't use exploits. Also it can cause issues with your game because the limits are there for a reason and if you overdo them it can cause game instability. 2. You don't have to scrap or even store item you drop, if you "Store" a wire it will do the same thing, and then you can just put the wire back afterwards.
@illwindbl0ws
@illwindbl0ws 4 месяца назад
Probably worth mentioning that while concrete appears to be the most solid building material it is actually bugged and will sometimes not count as a roof. So if aiming for high happiness settlements you should probably build with something else; at least for where you keep your settlers’ beds.
@souplivious7477
@souplivious7477 Год назад
i haven't even watched the video, i subscribed because of that intro - was not expecting an immersive lead into a comfort
@Theegreygaming
@Theegreygaming Год назад
thanks for the support and welcome to the community.
@walterjunior6813
@walterjunior6813 Месяц назад
I wish we could scrap/delete the grass too 😢
@mauriciobentz
@mauriciobentz Месяц назад
You can,, there's a mod for that
@michaelfellabaum8022
@michaelfellabaum8022 Год назад
The build size cheat/ glitch works if you store the items as well. I use weapons to drop and i store them to be sold later not scrapped.
@aarachus
@aarachus Год назад
Just subbed. Hope to see you streaming Fallout 4
@davequaschnick2559
@davequaschnick2559 10 месяцев назад
SIX: Learn the settlement spawn locations. For yourself, for those enemy attacks, and while not spawns per say, learn those entry points for traveling traders and your own provisioners. I could go on for hours about this. But this real concern is *drum roll* that hit to your frame rates traffic jams can cause, or a spawned enemy in your previously built Cait love nest *cough cough *redheads.....My latest example was an Alpha Deathclaw stalking around my Longfellow settlement. I fted in and there she was in the dark acting like a late night Walmart shopper.
@dubuyajay9964
@dubuyajay9964 2 месяца назад
"People of Walmart." 🤯😵‍💫😵😂🤣
@jamesh5167
@jamesh5167 Год назад
Just started a new playthru to build bases. I’d love to see a “hunting lodge” out on the island or the swamps with the giant crabs.
@tylerriojas6250
@tylerriojas6250 Год назад
Heard about that building meter increase on another vid... confirmed here. This changes everything
@obiwankenny1966
@obiwankenny1966 Год назад
OMG, dude, line up the ribs on your floor tiles. 4:09 had me screaming at my screen. Anyway some nice tips.
@gabrielpagliarin6045
@gabrielpagliarin6045 Год назад
your writing is very good! new sub =D
@Theplaneguy453
@Theplaneguy453 Год назад
I used to ignore entirely the settlement building, until I got the GOTY edition with the automation and vault tec dlc, which gave me a reason to build settlements, and I loved it
@SmallSpoonBrigade
@SmallSpoonBrigade Год назад
That console that allows you to assign and reassign settlers to different tasks makes it a lot easier.
@Theplaneguy453
@Theplaneguy453 Год назад
@@SmallSpoonBrigade yea
@dangerousdru
@dangerousdru Год назад
Don't just scrap. If you press scrap then slide over to store, both the scrap and store menus will pop up, make sure you're holding store down then confirm both. Congrats you just scrapped the weapon and simultaneously stored it in your workbench. You can also use this glitch with junk and basically double the amount you have. I went to like 3 settlements in total and was able to find at least one of every junk item type. After that just do the duplication glitch until you have like 10s of thousands of everything and your set for life.
@petervalovic5504
@petervalovic5504 9 месяцев назад
Well it doesn't work on ps4 unfortunately!
@dangerousdru
@dangerousdru 9 месяцев назад
@@petervalovic5504 except it does. I literally only play this game on PS4. That's why I specifically used the word slide. It always works. My buddy who also plays on PS4 is the one who showed me this trick. It definitely does.
@petervalovic5504
@petervalovic5504 9 месяцев назад
@@dangerousdru please explain what do you mean by slide .I don't use mods and have been playing only vanilla for about 7 years on and off thank you
@dangerousdru
@dangerousdru 9 месяцев назад
@@petervalovic5504 press scrap (square) then move you're finger over to the scrap (circle) button and hold it down. If you do it right, you will have both menus pop up. Keep holding down circle then press x. That should either scrap or junk the item a d you should have the other menu stay up as well. The only way to really describe it is a slide honestly. Just a quick drag from pressing square to pressing and holding circle. I hope this helps. It seems dumb and very tedious at first but once you get it it's so simple. Good luck my friend. May your builds be neverending and glorious
@petervalovic5504
@petervalovic5504 9 месяцев назад
@@dangerousdru thank you my friend for your explanation I will try again in vault 88 . May your settlements prosper . By the way do you like building vault 88 ? Iike the place I cleared it of all the vermin and blocked the two secret doors also dropped a few mines and nuka just to be sure but the gunners arsoholes somehow got in .what is opinion. Nice talking to you bye I hope to hear from!
@sonofwotan
@sonofwotan 6 месяцев назад
After playing through a lot of open world RPG’s and shooters over the last few years, I started up a new playthrough of Fallout 4 yesterday and was immediately struck by how good it is. The core gameplay loop, the aesthetic, the settlement building, the total freedom to ignore the story and just go your own way, all add up to a lifetime top 10 game for me. All the sadder that Bethesda has gone the direction it has.
@leonidasvagus4165
@leonidasvagus4165 3 месяца назад
good one
@jorgebalcazar2772
@jorgebalcazar2772 Месяц назад
Awesome video. Will think about how you pronounced Sarsaparilla for weeks
@markwells3289
@markwells3289 Год назад
And, gamma guns (normal, umodded) are the best way to lower that build threshold, especially considering their weight.
@ThatDFortAsh
@ThatDFortAsh Год назад
Thank you.
@datahopa
@datahopa Год назад
After thousands of hours in FO4 and a few PC rigs I can tell everyone that the AMD 5800x3D CPU enables the construction of very large settlements without them massive frame drops. CPU cache is king in this game, an average GPU is all that's needed.
@FalloutVet87
@FalloutVet87 Год назад
Ten pines bluff seems like a challenge... So any suggestions? I play console version
@LozzaTurbo
@LozzaTurbo 3 месяца назад
Good tips. I'll stick to mods to overcome these short falls however. Ya end up with better settlements.
@SlinginDillys
@SlinginDillys Год назад
That first tip is clutch
@listopad09
@listopad09 Год назад
The heighr limit is something i know damn to well czy i like making a vault alter vault 88 in sanctuary
@Calabresa022
@Calabresa022 Год назад
There's a wonderful mod called Scrap Everything for those playing on PC that allows us to... well, scrap everything, including bushes, grasses, trash, debris, even entire pre-made houses, roads, walkways. Although I only use it to remove bushes and vines, so it doesnt clip through my floors.
@mtammocan8314
@mtammocan8314 Год назад
Mods like that are cell breakers and lead to corrupted save files, so be careful as to how much scrapping you do. I used to use Scrap That Settlement, and also tried Scrap The Commonwealth until I figured out what was happening to my saves.
@Calabresa022
@Calabresa022 Год назад
@@mtammocan8314 I've used Scrap Everything for some time now, and never had any issues. Althouth I just use it to remove some debris,grasses and bushes on a few main settlements.
@ThaCouchpotato
@ThaCouchpotato 6 месяцев назад
The trash and skeletons in lived in settlements annoy the f out of me. It's been 200 YEARS!
@b.f.c.w.g1507
@b.f.c.w.g1507 Год назад
👍👍
@Stayfoxxxy
@Stayfoxxxy 10 месяцев назад
I’ve been playing for years and this video made me feel like a grade A noob lmao thank you!!
@petergianakopoulos4926
@petergianakopoulos4926 2 месяца назад
You should be ashamed
@Stayfoxxxy
@Stayfoxxxy 2 месяца назад
@@petergianakopoulos4926 bruh that was 8 months ago, I’m a god in my settlements now
@Stayfoxxxy
@Stayfoxxxy 2 месяца назад
@@petergianakopoulos4926 also, ya mama.
@HelheimMudkip
@HelheimMudkip Год назад
How did you get carpeted floor pieces? I'm interested in your load order if you use mods for building! :3
@c5kev
@c5kev Год назад
Check out the "Cat Deco" mod. It has ceiling tiles and carpeting, as well as stairs and other stuff. Sometimes one needs to place things in a specific order, but you'd get it after a while.
@donaldpaulson3920
@donaldpaulson3920 Год назад
Great vid. Where was the highest build location?
@williamwinder3466
@williamwinder3466 Год назад
The half length stairs from the settlement workshop DLC are your friend. As well as the concrete walls.
@chromeboi9
@chromeboi9 Год назад
Instead of losing a settler when you set up a Provisioner,build a heavily armed/armored robot and assign it to the supply line. Means you don't lose happiness. [%0.01] 😏 And added bonus of 37,almost indestructible,tanks roaming the 'wealth. These will generally take on anything that spawns in their way. Game gives you XP for their kills. Am a long time player,once saw 5 working together to 'neutralise' a pod of mutants. Recommend re-name with Settlement name,so you can tell them apart ; and/or number. Credit to Oxhorn for the original idea. Ox rocks!
@thaliazelmer2327
@thaliazelmer2327 Год назад
Hard to do early game though as building robots requires lots of resources, yes? And fair way into quest lines? I too am a long time player (since it released; but haven't done a playthrough in some time).
@aarachus
@aarachus Год назад
I Love Fallout 4
@maxxkarma
@maxxkarma 28 дней назад
This is awesome information. Since I don’t care about building, the amount of effort is not worth my time. Moving on to another game.
@jak356
@jak356 Год назад
Make a vid on powered doors and ways to get Doors to close behind settlers?
@isturbo1984
@isturbo1984 Месяц назад
"Mind your own GODDAMN BUSINESS, Surges!"
@soullessginger2637
@soullessginger2637 Год назад
Nice video! Have you done vault 88?
@Theegreygaming
@Theegreygaming Год назад
vault 88 is on my to-to list.
@rubenverheij4770
@rubenverheij4770 11 месяцев назад
::::::::::: Funny, I did same like u did. Place bed + suitcase like u did, at 5:58. Or is this done in real life too? I did, bcause it felt right that way to do. :) Thanks for sharing your vid.
@requiem4ameme929
@requiem4ameme929 Год назад
I have OCD so naturally I love and hate games like Minecraft, No mans Sky and F4. They tap into my inherent desire get things just right but the game limitations often frustrate me. Thanks for the help bc my fragile sanity needs all it can get 😂. Also I fckn love F4!
@danpinkerton92
@danpinkerton92 8 месяцев назад
Does having weapons and armor and food stored in your workbench count as stored space in your settlement?
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