Тёмный

5 Tips for Making Your Game Feel Good 

O. and Co. Games
Подписаться 11 тыс.
Просмотров 21 тыс.
50% 1

Please subscribe!
Wishlist on Steam: store.steampowered.com/app/24...
Join our Discord: / discord

Игры

Опубликовано:

 

24 июн 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 82   
@Akronsus
@Akronsus 3 месяца назад
every time someone talks about coyote time, i feel, they always forget to mention its often overlooked purpose of combatting input delay. it takes time for the signal of the controller to reach the game. depending on the connection type that might be mutliple game frames. meaning, at the time the player pressed the jump key, the character might still be on the ground, but at the time the signal reaches the game, the character might already be over the edge
@OandCoGames
@OandCoGames 3 месяца назад
Ah good point.
@FMagno
@FMagno 3 месяца назад
In addition to that, there's also the time a human being has to perceive and react to things, which is around 240 ms. There's a very good article by the title of "Designing Game Controls" by Andrew Dotsenko where he talks about the Perception Window and goes a little deeper on the subject.
@inuinuinuinuinu
@inuinuinuinuinu 3 месяца назад
people don't mention that because it's not the case. controller latency is often negligible and sub-frame, whereas human reaction time is capped at around 15 frames at 60fps.
@ultimaxkom8728
@ultimaxkom8728 3 месяца назад
@@inuinuinuinuinu Exactly.
@SpeedfreakUK
@SpeedfreakUK 3 месяца назад
@@inuinuinuinuinuthat’s nonsense. Input lag is on the order of multiple frames these days, not just because of wireless controllers but also because of the lag in just getting the picture into the display. Modern fighting games have about 6 frames of input lag. This is why Smash Bros Melee players insist on using CRT televisions, it shaves off several frames of input lag.
@leytonwinkler9287
@leytonwinkler9287 3 месяца назад
*Sees Sheepy: A Short Adventure in the thumbnail* *leans in* I'm interested.
@OandCoGames
@OandCoGames 3 месяца назад
lol yeah Sheepy is incredible
@pedropvitoriano
@pedropvitoriano 3 месяца назад
Samee haha
@kanoalgiz
@kanoalgiz 3 месяца назад
Great review. Not a word about sounds, though. And picking sounds for player-caused actions/events with care can make a difference. With sound, you can make player 'feel' that huge gun when he shoots. Make interacting with game world more satisfying, even if that's just walking on different surfaces. Help to make those levelups / picking up items even tastier... Or, rather, just annoy the player. Works just like extra care and attention to animations, I suppose. And applies to any genre as well.
@OandCoGames
@OandCoGames 3 месяца назад
Great call out.
@cashwarior
@cashwarior 3 месяца назад
I gotta say, Tethergeist looks good when presented in a lineup of other great games :o
@OandCoGames
@OandCoGames 3 месяца назад
That honestly means so much to us ❤️
@William-Afton_jejcjschheiqx
@William-Afton_jejcjschheiqx 3 месяца назад
I was so happy to see you mention sheepy a short adventure, it’s one of my favorite movements mechanics, it’s so fun.
@maxpitta
@maxpitta 3 месяца назад
Straight into my game design playlist ❤
@frag2
@frag2 15 дней назад
great tips and video! and btw your game looks beautiful
@OandCoGames
@OandCoGames 15 дней назад
Hey, thanks!
@danielgysi5729
@danielgysi5729 3 месяца назад
My friend was one of the beta testers on Sheepy and he's been trying to get me to play for it for awhile now. The way you described it made it sound really cool. I'll give it a go
@greyofdeath9450
@greyofdeath9450 3 месяца назад
Great Video. It would be pretty cool and helpful if you would make a Video about these Mikro-Animations, how to pixel them and how to implement them.
@OandCoGames
@OandCoGames 3 месяца назад
I like that idea. I’ll have to ask Noah and Rae - the artists
@guillemrv6
@guillemrv6 3 месяца назад
Yeah, show us more art stuff related! Maybe like the design process of characters, use of colors, etc.
@cosmicspacething3474
@cosmicspacething3474 3 месяца назад
@@OandCoGames It would also be cool to go over hand drawn 2d micro animations, and 3d ones too
@Godot-Game-Dev
@Godot-Game-Dev 3 месяца назад
Even around all these other great games, your game seems to fit in very well! Its at least at the same or similar level to all the other games you showed off. I will definitely be buying this game when it comes out!
@OandCoGames
@OandCoGames 3 месяца назад
Man, that’s a huge compliment. Thank you!
@eduardollerandez9936
@eduardollerandez9936 29 дней назад
Great video!I'm a fairly new game developer and am currently working on my first game in blender and all the information you gave is much appreciated!I will be applying that to my game and your game looks great!🙌🏼😁✅🙂❤️
@OandCoGames
@OandCoGames 29 дней назад
Thank you kindly!
@kukukachu
@kukukachu 2 месяца назад
Absolutely. Micro animations are fine details. The fine details don't matter if the game isn't already good, but if it is already good, that little detail can turn something good into something GREAT! Game feel absolutely matters. The more satisfying something is to play, the more people want to play it.
@nocapsbb
@nocapsbb 3 месяца назад
Some really awesome game examples listed here (plus a few i still gotta try out!)
@kartopod
@kartopod 3 месяца назад
This is really smart marketing for your game, I love it ;)
@SunnyCress
@SunnyCress 12 дней назад
micro animations are the most noticeable for me that contribute to game feel, sometimes it’s the difference between loving a game and finding it feels flat and not enjoying it
@OandCoGames
@OandCoGames 12 дней назад
Yeah, it's wild how big of a difference it makes.
@kozmobotgames
@kozmobotgames 2 месяца назад
Great explanation!
@markocvejic6416
@markocvejic6416 6 дней назад
Your game looks awesome, definitely gonna buy it man :)
@OandCoGames
@OandCoGames 5 дней назад
Thank you!
@castlecodersltd
@castlecodersltd 3 месяца назад
Really enjoyable, thank you 🙂
@TJ-wc3iq
@TJ-wc3iq 3 месяца назад
That was really useful. Thanks a lot.
@DrBossKey
@DrBossKey 3 месяца назад
Good stuff, thanks for the content!
@thefriendlydefault9684
@thefriendlydefault9684 3 месяца назад
Amazing video as always
@smokeback
@smokeback 3 месяца назад
thanks for sharing you take indies need more of this
@aidenf7197
@aidenf7197 3 месяца назад
Guys why is this company not more popular it’s such good vids and I neeeeeed to play the game when it comes out.
@aleksandarstojkoski9871
@aleksandarstojkoski9871 3 месяца назад
Great Vid😀
@butterboy_games
@butterboy_games 3 месяца назад
great video as always! How do you consistently get new playtesters? I struggle to get even 5 people to play my games lol
@OandCoGames
@OandCoGames 3 месяца назад
Get a Steam Deck and keep your latest build on it. Having a handheld device you can use to get your game in front of people is super convenient. We bring the game with us to random events, hang-outs with friends, and even the farmer's market where we ran a booth (see devlog #7). Having an HTML5 build was also really nice in the early stages. We were able to test with all sorts of people over zoom and discord screen shares - a lot of whom we recruited through our online social circles. When doing it online, it was always nice to have webcams turned on too so we could see their facial expressions.
@butterboy_games
@butterboy_games 3 месяца назад
@@OandCoGames thanks for replying! This is good advice, I guess my next step is save up for a Steam Deck
@butterboy_games
@butterboy_games 3 месяца назад
And don't worry... I watch all your devlogs lol
@OandCoGames
@OandCoGames 3 месяца назад
@@butterboy_games Awe shucks thanks. Definitely not an expectation by any means lol
@TeoPG
@TeoPG 3 месяца назад
I'm a simple man: I see Sheepy, I click. (great video btw)
@IbanPlay
@IbanPlay 3 месяца назад
Neat video, but during the comparison section of the microanimations segment, I really felt like it was a really unfair comparison. Yeah the code is the same between the two, but I think to most people what jumps out isn't the microanimations or anything in particular, it's the entire scene, better looking sprites, better looking ambience, more polished visuals in general etc... I think to make the example more effective, a more scientific approach might have helped, with the same frame of reference in everything but the microanimations. Keeping the most recent build of the game, and simply removing the extra animation touches. Because with the example that was used, it didn't really help in illustrating why microanimations are good. Anyways that's really just a nitpick but it stuck out for me and I had to point it out
@Vorvek
@Vorvek 3 месяца назад
I think most of these tips (other than maybe the playstesting one) are very 2D platformer oriented, probably the reason every game shown is somehow that. Like, what microanimations would you put in a 3D driving game? Ambience is also a design choice, which you could argue is not exactly a tip ("make your game look cohesive and appealing"). Othewrise, a tip could be "have sounds next to objects that produce sounds". For 2D platformers, I would say that the first four tips are all very valid, although at some point you have to decide what minimum level of skill you want for your game; if you are making, say, Wings of Vi, your game testers will probably not be average players that may or may not like platformers, or, basically, you will never make Wings of Vi.
@OandCoGames
@OandCoGames 3 месяца назад
Mario Kart has fantastic micro animations. Characters are always turning their heads rather than just staring straight, they cheer when they hit an opponent, the wheels turn with the car, etc. Chiming in on the other tips, input buffering is commonly used in shooters for things like reloading or player movement, Valve playtests their games constantly (part of why Portal is so good), intentional movement and momentum are key ingredients to mecha or racing games, etc.
@pinkdoor2450
@pinkdoor2450 3 месяца назад
Did you guys change your branding? (I think so but I've looked at multiple past devlogs and I cant seem to find what it looked like before) if you did, i really like it! I love the logo and the colors :)
@OandCoGames
@OandCoGames 3 месяца назад
Thanks! Yes, we redesigned our logo and colors.
@wasabi5134
@wasabi5134 3 месяца назад
I really want to know how you guys did your lighting system. I know it has to do with the "hole punch" method, but I don't exactly know how to apply it. I want to make the most out of my game's atmosphere and make it look gorgeous, with all the capabilities Gamemaker has
@OandCoGames
@OandCoGames 3 месяца назад
The trick is to use blend modes and surfaces. You can look up GM tutorials on them. Maybe, if there’s enough interest, we could look into making a tutorial video on the topic. Our method doesn’t use shaders, which I think might be an appealing approach to devs who aren’t comfortable with shaders.
@JustinBalaguer
@JustinBalaguer 3 месяца назад
just putting it out there: Sheepy is a top tier game. I dont know why it's free xD please play it.
@lorenzotagliaferri2458
@lorenzotagliaferri2458 3 месяца назад
Are the devs planning to make a console release?
@OandCoGames
@OandCoGames 3 месяца назад
Yeah, it really shouldn’t be free.
@adiveler
@adiveler 3 месяца назад
How do you balance the difficulty between highly skill players, and not very skilled ones? How do you know which feedback to take and which to dismiss?
@OandCoGames
@OandCoGames 3 месяца назад
For us, we’ve set up a list of design principles that we always follow. The feedback that gets us closer to those principles is the feedback we take action on. For example, one principle is that TetherGeist should be difficult but satisfying. So if we test with someone who’s at least decent at gaming and that person gets super frustrated somewhere, we know we need to change it up.
@moonstar_connor
@moonstar_connor 3 месяца назад
Tween all the things 🙌
@OandCoGames
@OandCoGames 3 месяца назад
?
@moonstar_connor
@moonstar_connor 3 месяца назад
@@OandCoGames In the animation sense, tweening or inbetweening, basically saying add animation to everything as a way to polish
@OandCoGames
@OandCoGames 3 месяца назад
@@moonstar_connor Ahh gotcha lol. I heard "tween" like "pre-teen" lol
@moonstar_connor
@moonstar_connor 3 месяца назад
@@OandCoGames lol, I can see how that'd come across as weird 😂
@MaximumAxiom
@MaximumAxiom 2 месяца назад
How did you go about finding play testers?
@OandCoGames
@OandCoGames 2 месяца назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CUyFMJuxk3E.htmlsi=ZtLsDGl-x9Y-pX8U
@gasujuhusg9514
@gasujuhusg9514 26 дней назад
Don’t you DARE diss doodle jump
@OandCoGames
@OandCoGames 26 дней назад
I have offended the mobile gaming gods
@gasujuhusg9514
@gasujuhusg9514 26 дней назад
@@OandCoGames no just me, there’s a doodle jump game at an old arcade in my town
@OandCoGames
@OandCoGames 26 дней назад
@@gasujuhusg9514 Woah no way? I never knew an arcade for it existed lol
@gasujuhusg9514
@gasujuhusg9514 25 дней назад
@@OandCoGames yeah it uses a giant stick to control doodle
@OandCoGames
@OandCoGames 25 дней назад
@@gasujuhusg9514 Dope
@thegameissimple
@thegameissimple 3 месяца назад
Everyone always says to playtest the game, but no one ever talks about HOW to get playtesters. If you don't already have a huge online following finding these "5 different people to play your game" is near impossible. Watching them play IRL even more so, conventions are hella expensive and take tons of time. It would be very useful if instead of hundreds of these "5 tips on making a game feel good" videos someone just made "5 tips on finding playtesters" once.
@OandCoGames
@OandCoGames 3 месяца назад
Good idea! We should totally make a video on that. For us, having a steam deck is a game changer. We keep our latest build on it and take it to events, gatherings, etc. We even ran a booth at the farmer’s market (which was pretty cheap). It’s surprising how willing strangers are to sit down with you and your game if you just simply ask. Having a steam deck in hand makes it super easy to make it happen.
@nicooftheforest
@nicooftheforest 3 месяца назад
dev glob
@Lior__
@Lior__ 27 дней назад
Blasphemous got great art but not fun to play
@kishirisu1268
@kishirisu1268 3 месяца назад
Pixel art gamedevs still making their jumpy controllers, probably it is the most advanced coding in their life 😂
Далее
5 Tips for Great Level Design
12:34
Просмотров 18 тыс.
Why Does Celeste Feel So Good to Play?
17:34
Просмотров 2,6 млн
Turning trash into triumph, one can at a time!
00:18
Просмотров 2,3 млн
What is Synthetic Selection? Game Dev Log 0
6:29
Просмотров 1,2 млн
Creating SMART enemies from scratch! | Devlog
5:40
Просмотров 274 тыс.
The Perspective of Gaming | A Discussion
5:19
Every game needs this feature! | Devlog
6:03
Просмотров 40 тыс.
Is GMTK's "Mind Over Magnet" Demo Actually Good?
6:03
What If I Made Show Accurate CardWars? - Devlog 00
13:26
Can We Make This Button Fun To Press?
7:37
Просмотров 918 тыс.
Is It Possible to Beat Celeste Without Climbing?
26:41