"You can taste 🍻in the air" - Barbarian starting drinking air *My tip* 1. Short, not too detailed description. 2. Don't describe everything. If its simple corridor with doors on one side, then its simple corridor on one side. 3. You can add the important information for specific players, only if the situation is for it. Example: Shadow monk go for infiltration ahead. You need to give him roughly description of lightning in the rooms. 4. Read some materials: golden / silver / bronze / marble / stone / wooden / crystal / brick / oak stairs.
Write. It. Down. You prepared a town your players are heading towards? Write your description of said town beforehand so you have if ready for when it occurs in game. It's way easier to come up with cool descriptions in prep time than it is on the spot. This applies to anything you want to describe that you prepare in your prep time. The improv cool description will come more naturally after you've read through a few of prepped ones, trust me.
Read Shakespeare and Steven King they both excell and painting pictures, Edgar Allan Poe is a fantastic inspiration to draw from as well , the more you read the easier it is to paint a picture but help with world building. Kim Harrison Laura Resnick and h.p. Lovecraft also have helped me as well
I always use at least one ingredient from my narrative spice-board, to pimp up a scene: 1) Environment (weather, temperature, sounds & smells, …), 2) Stage/Location (terrain, architecture, flora & fauna, …), 3) Props (furniture, vehicles, possible loot and other stuff the players can interact with - those are great for foreshadowing too, like Chekhov's Gun), 4) Vibe (to set the mood of a scene and add to tension, or promote levity). And all that on top of the actual Dramatis Personae (Monsters & NPCs) in the scene. Plus: colorful adjectives are your supreme friends, storytelling-wise.
Fantastic tips, Sage the only tip thing I would add to this list is know when less is more as when you're trying to add more tension or add extra palpable emotions to the scene at hand. For example the elevator scene I did for your interview into RP1 where I made it a point to drag out every moment in it to build a heavy sense of Chlostrophobia and tension. But Fantastic list, and I hope catch another video soon!!
I have a sticky note on the bottom of my monitor that says "What do you see, what do you smell, what do you hear, what do you feel, repeat." until I run out of ideas
Only way that I will use dscryb is if it is not a subscription. Too many subscriptions in the world. And what do you mean snow covered silence doesn't make any sense? That's poetic as hell. 👏🏼👏🏼👏🏼
dScryb follows the patreon model. Lifetime access to everything published before the date of expiry on the annual plans. That's like 10,000 descriptions for a one time fee.
So, I literally did this in a writing class, and one thing you want to do is say things in such a way that only the image in your head could be it. For example with the young green dragon using the picture he presented. As you move forward you can smell a fowl scent from behind you, and as you turn you witness the vibrant green scales, developing wings barely capable of flight, with its sunken eyes peering into your own. As the young green dragon sits atop the section of the ruined building which you just past you notice the noxious vapor seeping from is jaw, and its stance being ready to pounce.
Read more fantasy and sci-fi one for the story. Ideas can happen anywhere. And 2. The description or things and places. Events. Watch films. And ask yourself how woukd describe this scene to your players. Buy a thesaurus that way you can avoid the "toothy maw" Learn and grow, like a tree my friends. And drink more ☕️ Roflmao