Magic healing adds to potions at a 1:1 scaling with no change to the duration of the potion, so 3 magic healing changes potions from healing 15 hp up to healing 18 hp.
@@jenericjoe7565 physical healing applies to bandages, bard’s jolly time perk, and I think ranger’s field rations? It’s a very limited stat. Magical healing applies to cleric heals, warlock’s torture mastery, to Druid’s healing passive, and to health potions.
You have an ability to build tension in your videos when you set them up with a rival like this. Felt like I was watching a movie. Way more entertaining than any other dark and darker content creator I’ve seen, and it’s not even close
whoever says you're an inexperienced ranger, just tell them to watch 15:39. the game sense to hide behind cover knowing he's about to triple shot. the perfect duck as soon as you notice its shotgun. you hit every shot after that.. cmon lorr! GGs brother. loving the ranger game play. it inspired me to make my main alt a ranger.
@@P_steez In gaming it absolutely is. He's 37. Gaming is all about your mind. How quick you can think, your adaptability, critical thinking, etc. All of those things get worse as you get older.
btw in goblin caves, that section with the moving slabs that knock you off the walkway. You don't have to wait for them to get past. You can actually run full speed on the ledge and you actually wont get pushed off. It lets you bypass that section at full speed and its so good for chasing and retreating vs someone who doesn't know this trick. and its easy to do
Also if you reach 300 movespeed, your movespeed bonus on boots at 1.5% is 5 movespeed as if the value hits a .5 it will round it up to the next value. So 4.5 becomes 5.
I love those long drawn out fights. The longer the fight, the more positioning and preparation comes into play rather than a dps race that melee often devolves into. Caster lock vs ranger is probably my favorite matchup.
I dont think its a bellcurve, i think it just halves the effectiveness from 35 to 50, and then its 1/8th after 50. In other words, stats have soft caps and hard caps like the Souls games. I personally never pump a stat above 35. This build could get some dex after the 35 resourcefulness
physical healing also affects the healing per-tick with campfires which to me is huuuuuge to me lol. it changes the heal per-tick vs. magic healing just changing the total amount healed with the potion. 3 physical healing literally doubles the effectiveness of any campfire
Since you asked, magic healing affects potions at a 0.5 multiplier, buff duration makes the potion effect last longer (the duration is rounded down but the healing is still increased to account for that, every percent counts) and physical healing does *not* affect bandages strangely enough
we had so many of these people in world of warcraft - all mighty all knowing just because they got friends and gear but when the real gaming moments come they cant deliver
You can sort your market by class as well so you don't need to figure what kind of gear you can use like you did with the chest piece. After you pick Ranger you can also click on the item name and the drop down list will already be filtered to only show you resourcefulness ranger chest piece types.
not that you need to know, but in the pushy rock module you can walk right on the edge past them all if you ever need just a little bit more of lead for whatever reason. theres like a tiny lip you have to drop or run onto. sick video as always
When you said you haven't slept for 2 days I can honestly relate. There's something really addicting about this game. I haven't stayed up 36 hours since i was 16 lol
Magic healing for potions, Physical for bandages And if someone for some reason wants to know, Fighter second wind can only be buffed but duration bonus for some really weird reason. Its 40% but over like 12 seconds so every second is another tick of health. Warlock and cleric benefit from basically just magical healing only. Idk about barbarian vampirism 10% hp or fighter power swing kill hit for 15% hp. Those two are really weird interaction wise like you’d expect it’s probably physical healing but basically not mentioned on the wiki much at all oddly enough.
music choice on point + perfect volume adjustements in the fights, great work :) that one song while gearing up at around 11:00 is such a banger lol, whats that song called?
Physical healing alters the amount gained from bandages, campfires, surgical kits and I believe magical healing scales not only your red pot but the healing potential of magical spells from a cleric, druid, and shrines if i remember correctly
You have excellent commentary! Question, you made a vidoe using multishot, but more using quck fire, do you feel that's superior? I've been trying to use multishot but if I miss it's game over.
So as for the magic healing part of the setup magic power also helps healing and since ranger starts with lower will pots heal ranger less than they state im not 100% but im pretty sure the 3 healing would be better but not by much
Bruh, you had over 10k at the start of the video, unintentionally taught me how to use the trade market, showed me more details on how build making works in this game, and I found the mobile beta to try out, ignore the haters they are just bored and depressed that their in their mother's basement still, you keep up the dope work
Just got home from work and was literally about to do this build I love that you already were in a similar head space. I wasn't thinking about this specific Ranger build but there's many ways this can be used on multiple classes. Definitely going to be fun to mess around with.
I recommend 35 resourcefulness instead of 50. Each point is half as effective after the 35 softcap, so putting a little more in dex at that point is worth it. Your cooldowns will be about 1.5 seconds longer but you'll squeeze out about 12.5% additional action speed out of the deal, and be even more annoying with doors, reload speed, etc.
Late to the comments, good video! Heads up, you can specific class as ranger, inherent stat as whatever and when going to select an item name it will only show the item options avaialble to you
If you pair it with buff duration some skills also start cd when used and not after duration, so you can minimize down time even more. I know thats the case for most barb screams, but not sure if that also applies to ranger skills. need to see a new armor pen build with the new armor pen stat on cobalt gear
magic healing does buff any form of magical healing. e.g. spells, shrines, potions physical healing buffs campfires, bandages and possible some skills like brew master im not 100% sure what it scales with as i dont play bard
LMAO dude, you're like the 1%, probably less of good players in DaD. And people have the audacity to tell you that you're an inexperienced ranger, when you clearly show how you can consistently gear up characters with 5 to 10k kits, and make a massive ROI. Most of those guys can only dream about having that much gold in their stash at the end of the wipe. Is this turning like LoL, where silver scrubs are making fun of diamonds because it's "not high rank" ? (1.5% of the playerbase). Been playing ranger since PT2, you understand the class pretty damn well. Keep doing you man, whatever you play, I like your approach, you're the GOAT :)
It's the most balanced it's ever been if I'm being honest. We used to be able to get +5 additional weapon damage as a stat on 1 piece of gear... along with +5true damage and +5 magic damage. I once had a ranger build with +22 damage and double movespeed stats on my longbow. lmao
Lorr you should try stacking both buff duration and resourcefullness so that you both get your abilities back fast and they last a lot longer that would be so damn good for your knockback
@@sperrex465Since you guys immediately disengaged when I showed up, unless I wrapped one of you up super quickly I figured I was gonna get 3rd partied by the other one of you, so no real way for me to win there
40% cooldown reduction is actually nutty. I wonder if having high resource for rogues hide is good. Get the timer down to like 10 seconds. Love your videos Lorr❤
You forgot about buff duration and getting Will to at least 15 in the resourcefulness build. The buff duration + resourcefulness combo is what truly makes it OP and gives you insane uptime on your abilities. Either way great video !