Eurogamer while it's completely possible he did and even though he had a camera showing him pushing buttons on the bongos unless he had someone there witnessing him do this then he could have easily had someone off camera playing the game. Just saying I doubt any of these accomplishments unless they are done with a third party to witness. I mean that's why world record's have to be done that way.
Nicko Bagaskara But the Kinect is unreliable in and of itself, meaning that such a feat would rely heavily on luck, whereas the Donkey Konga Bongos work in and of themselves but were not intended for playing anything other than Donkey Konga, let alone something as difficult and reflex-heavy as Dark Souls.
Althalus2010 The Donkey Konga bongo's were intended for playing Donkey Konga and its sequels along with Donkey Kong's Jungle Beat (I think that was the name) which was a Donkey Kong side scroller like DK Country but worked by using the bongos
Wasn't there a monster collecting game where you could get different monsters by feeding the console every CD in the house regardless of what type of media it was?
Imagine the lock on cartridge thing for the second generation of Pokémon. Insert your Red or Blue into it and you inherit all the Pokémon from your "father" Red, and after you insert it for the first time, it records you doing so, therefore unless you start over characters would ask about your father and be shocked that it's the champion.
I was saying that would be a bad thing! Don't give people ideas. I play games to have fun. If I want to play around with my cardio then most treadmills have heart sensors.
i dont suppose anyone remembers "yoshi's island: topsy turvy", where the game cartridge had an accelerometer built onto it, , allowing you to turn the gameboy around and shift the gravity, so walls would become floors and the ceiling was a giant death pit. amazingly fun, since it also created a hell of a way to traverse the levels without touching the ground
Virus sounds cool! *Walks into a room and looks at the wall* *Instantly realizes that ALL folders were used, even "Private" ones* Me: Yeah... I think I'll just... Uninstall this now...
Zack Ceasar because you're giving them money before you actually know what you're getting. Meaning even if they release an unfinished, buggy shitsandwich of a game, they don't give a shit because they already have your money.
There actually has been a horror game that dynamically changes depending on a heart rate monitor, and a game that deletes files on your computer as you shoot enemies.
The vitality censor should definitely be able to detect everyone's heartrate if made correctly. Considering the fact that it's clearly based on an actual medical tool that looks the same and does the same thing.
I'm kinda glad the sunlight thing didn't happen, I am in England and we don't really get to see it. In fact, I'm 24 years old and in my life I haven't ever seen the sun. :/
That email from the stalker/killer mechanic is clever. It would actually work really well since we all have smart phones now and get emails straight to them.
I love how OX came up with this amazing idea for putting vitality sensors and horror games together, and had absolutely no idea the game "Nevermind" already did this.
That solar cartridge becomes all the more redundant when you realize the Gameboy Advance wasn't backlit and as such holding it under anything more vibrant than a 60 Watt lamp left the screen awash with glare.
I need a heart rate sensor. Not for horror games, but so a game can have a rage mechanic that is literally based on how angry you are. Never again will we have to stop gaming due to blood pressure issues! Never again will you smash your xbox to pieces because of one poorly designed level! NO MORE RAGE QUITS!
well funny thing is that there are still games that use this gimmick (forcing you to look up something on internet, go somewhere in real life and find clues etc.) for example. the game black watcher (or something like that) is one of these games.
Or Hedgehogs are NOT blue, and whatever Amy was/is, she probably isn't that. Also bigger feet = slower running, same for hands and large heads. Also the 'Naruto Run' is shit and doesn't work. As pat g said "no wonder sega is basically dead"
Possible video game scents: Kerbal Space Program - Rocket Fuel Left 4 Dead - Bile Saints Row the Third - Energy Drink C&C Red Alert - Ore Skyrim - Sweet Rolls Fallout - Cola ARK - Kibble The Sims - Llamas Besiege - Creativity Minecraft - Coal Worms - Bananas XCOM 2 - Hamburgers (You'll have to play the game to understand)
When Hideo Kojima was working on a PC game called Snatcher, he wanted to include a heat-activated message in the floppy disc, which was the preferred medium at the time. After using the floppy for about 15 minutes, the system's heat would activate some kind of chemical that would make it smell like blood, and upon taking the floppy out and examining it, a dying message would have appeared on it. Unfortunately, he was yelled at for that idea, and it never came to be.
Didn't Infamous second son have a side mission thing, (paper trail i think), that required you to go onto the internet to progress that story? It might have been watchdogs, but i can't remember.
Richard Kaskiewicz Yeah that was Infamous:SS. It was actually pretty good but I was lazy and didn't finish it because some of the IRL stuff you had to do was too much effort xD
As soon as I saw this, I immediately hoped Boktai was going to be on its list. It was such a strange novelty but the game itself is legitimately awesome. People ask why I call myself Django in video games and they always think I’m referring to the movie.
Check out "The Secret world", it's an MMO which has a lot of missions that have you look things up external to the game. The first such mission has you look up an obscure passage from the bible.
#2 reminds me of an april fools's joke in an old game magazine that said that games that make smells had been invented, and Intellivision was so certain they would be a hit that they were going to change their name to..."insmellivision"! oh and #6 reminds me of the "super game boy": plug it into your SNES and then plug a Game Boy game into it...and you could play game boy games on your SNES!
Number 5 (the internet and emails one) is actually really cool. I love how the developers came up with including you in the game; it's a very neat way of immersing the player. I would totally play that game!
The Missing Since January game was pretty great. I beat that one when I was a kid and it was pretty fascinating! The websites made the whole thing feel so real. I might still have the game in storage somewhere. Sad to realize it wouldn't work anymore thanks to the domain issue!
The 5th one was also used, in part, in the horror game "I'm scared", where, every time you died, the game closed entirely, and occasionally gave you message via a new file that you could find and read in your actual hard drive. Beyond that, at certain points in the game, you were given an interactive file, such as one that gave you a revolver, but required you change the single digit in a text file from "0" to "6", so you could have 6 bullets.
The "in memoriam" concept is ace. I would love to see more horror/thriller games with this level of interactivity. I was at uni in 2003. Why didn't I know about this?! I was already pulling all nighters playing Silent hill, it would have made the perfect addition!
Plasma Octopus Yep. The closest we've gotten to that in commercial games is games that crash upon game over. **cough** **cough** FNAF and Undertale **cough** **cough**
Haha, although in all fairness its not like those are the standard game overs in those games, well not counting people that had a habit of unplugging their computer in FNAF that is.
True, but I'm sure that there will probably be a game out there that does crash every single time you get a game over (and not via a glitch or something) if not now, then sometime in the future. I might even make that game just to stop the waiting.
I have the Sonic cartridges and when you hook up S&K to the first Sonic game, would be taken to a screen and you had to push some buttons and you could play the S&K special stages as your favorite characters. It was really cool back then.
My sisters liked doing that. You're talking about the collecting spheres levels. I think the code might have worked with other cartridges, but I could be wrong.
Best way to bring back vitality sensors (for video games): Combine with VR technology in the form of a glove controller (think a better Power Glove) and a VR headset (maybe some sort of slippers for foot motion capture for better effect?), with vitality sensors built into the glove controller. Full VR horror game with vitality sensors anyone?
How have I never heard of Boktai before? Both the idea of fighting vampires with a solar light gun, and having THE REAL WORLD SUN power an in-game feature!
The weirdest thing about RU-vid and copyright protections is that I'm watching an 8 year old video that has portions muted out, which means that at some point in the last 8 years, this channel was informed of copyright infringement and had to edit their video to remove sound, but did NOT haveto remove what is probably copyrighted VIDEO. Always makes me laugh.
Yes there is. But guess where the helium nuclei is coming from... the fusion of hydrogen nuclei. Helium nuclei will begin to fuse in about 5 billion years when the Sun turns into a Red Giant. Anyway, instead of Einstein, I prefer Edwin Hubble.
Guys.. Stop telling people there was a solar powered gun in Fallout: New Vegas. They're not talking about a solar powered gun. The actual game cartridge itself had solar sensors on it. You needed to go outside and "charge" the actual game in order to play it effectively.
Lunar knights did use a solar sensor. you had to plug the old game into the backwards compatible port on the other end. It had other cool gimmicks like leaving chocolate in your inventory, going into a hot area and having it melt onto other inventory items creating something new. a lot of the food worked this way.
There was a solar powered pistol in Fallout 2. It was incredibly difficult to find as it was hidden within only one of many dozens of random encounters and was only good for one set of charges indoors, i.e. could not be reloaded unless in direct sun light. This made it impractical and only good as a novelty. It had a viciously high damage rating though which made it a fun novelty weapon.
don't remember the name, but you can check out markipliers channel, i think that's where i saw it. unfortunately, i think it died during kickstarter, like so many other great and innovative projects.
Interesting article. I think the horror game using the heartbeat sensor held the most potential, particularly if combined with Eternal Darkness-style mindscrew. --- I remember the Monster Rancher game had a gimmick where every CD whether gaming, music, or otherwise, gave you a monster with stats, appearance and type based on the disk's data. I also remember that Nintendo released its player's guide for Earthbound with scratch/sniff pages matching locations in the game such as Twoson, Fourside and Deep Darkness.
Monster Rancher for PS1. As the name implies, you would raise monsters (to fight each other in tournaments, of course), but the gimmick was that you would go to a shrine where the game would pause, you would remove the game disc, and put in any CD, and it would generate a unique monster for you. Most monsters were random, but extremely popular music discs (like Nirvana's "Nevermind") would give you extremely rare and unique monsters.
I remember having my mind blown when my parents rented Sonic and Knuckles and I could put my Sonic 2 cartridge in it. What crazy times we used to live in with gaming innovation.
The heart rate thing would be great in horror, survival, shooter. Image getting a jump scare you freak out and your aim goes to hell. I want this. The main mistake was using a finger cuff, you need a wrist strap with varying size so you can place it anywhere on the arm.
And now there's AdventurOS on it's way (fingers crossed) that is also a procedurally generated Metroidvania-style roguelike that uses your computer's files to determine level layout and enemy spawns. Also, Sonic 2 was the first game I owned on the SEGA Genesis and the only Sonic game I've ever played. I guess I'm one of the lucky ones.
But...but doesn't FO:NV technically have a solar powered gun? Euclid's C-Finder is powered by the Helios 1 solar array if you choose to power the Archimedes weapon thing in the one quest... so HA
+TheRealMr080guy I need that weapon... Then my reign of chiropteras would be unquestioned!!! Bonus points: scientific name of what animal? Hint: It's a special type of mammal.
Phil Latio Yea, the Boktai games are great, but they sold poorly and did even worse in America due to how annoying and unappealing the gimmick was(Damn creative as it was, and awesome, in theory, in practice it was cool, but not everyone wanted to roast in the sun just to play a game), thankfully we have fanhacks that let Us manually control the Light Level, and thus we can experience the awesome, without the sunburn
i remember in memoriam, at least the second or third title. Late at night, when I shut off the game the phoenix send me an email saying: "Tired? I will knock on your window. You won't even hear when I'm knocking." I I thought: Well whats the point of knocking then?!
Monster Rancher 4 scanned for Play station 2 had you take out the game and put other video games or cd's when you did a ritual in it to get different monsters based on them (and it was contestant, though not required) and you could actually gte a special variation of a monster by taking the game out, then putting it back in and scanning it!
Actually there is a Arcade Horror FPS that used heart rate sensors, forgot the name but the concept still saw the light of day in some ways (Was also in 4D, RealD 3D visuals with the sensors and vibrating booth adding a fourth dimension (or 3rd as it was also playable in 2D)).
@@Robinem We have one of those at our local Round1 arcade. Of course,I suspect the penalization for your heart rate going above a certain threshold in each stage would be unpleasant if you've got, say, POTS and your heartrate just likes to get uppity on its own from standing still too long. :P
There is a railshooter horror game that tracks your heart rate and ranks you accordingly to how scared you got called Dark Escape 4D, I saw some people play it, let's just say bricks were excreted.
"wall papered with your brother's secret collection of specialist smut" "a serial killer inspired by the distant past" Wow, that took a turn I wasn't expecting.
tactictoe Yes, but the execution is different. In new vegas you could only use the gun OUTSIDE of any ingame building. In Boktai you actually had to use the built in sensor of the GBA to charge the virtual gun with the real world sun.
Sonic & Knuckles + Sonic 3 was my favourite Genesis game ever! I loved getting Hyper Sonic (Chaos emeralds + Super Emeralds), before world 2 of the S&K section. Hyper Sonic kicked ass.
Sonic 3 & Knuckles is my favorite game in the entire franchise. Never get the Sonic 2 or Sonic CD hype, even they are great games too, don't get me wrong.
I played a game in therapy that used the visuals from myst and an EKG to control the game. Amazing stuff. I moved a ball through a maze using my stress levels.
I spent most of my time outside after I got boktai. The I lost it. Outside. I dropped my gba, and the cartridge wasn't there. I looked all over, and I couldn't find it
+MrOmniblast They missed out the fact that you could plug any Megadrive game into the Add On bit, and get a brand new random generated Emerald Bonus Stage. I believe that I'm still the Random Emerald Stage Champion for Hillsborough from the 1996 tournament round my mates house.
Captain Freedom 26. Lived on a tropical island without access to games. My cousin sent me a Sega Genesis from America along with Sonic and a few other games, that's all I had.
And if you put Sonic 1 on it, you got a BUNCH of Blue Sphere challenges complete with a passcode system to access certain stages. If you had certain stages that were your favorite, you just had to write down the code and put it in whenever you wanted. They really rewarded people who had the previous three Sonic games and it was awesome.
"I'm scared" was pretty cool. First time I ever was afraid of an 8 bit indie game. It could mess with your computer system, create files and send you files, crash itself and when you tried to reboot it on steam it asks you weird questions before opening. It even opened RU-vid by itself to give you more info on the game.
I really liked the Poke-Walker from Heart Gold/Soul Silver. Game freak had some sort of gimmick every generation of games, but that one really spoke to my 90s nostalgia
you didn't give games that read your memory card and reward you if you played the previous game or another game from the studio? shame. also monster rancher. by reading other discs you could either get a lame monster or a god monster. that was pretty amazing.
Oh yeah, I watched a video on that second one. I never played the games on my GameCube that were supposed to react to my other files, but they always sounded cool.
The first time Psycho Mantis reads your memory card to tell you all the Konomi games you've played was pretty cool. It also made me realize I needed to clear my memory cards more often than I did.
"you didn't give games that read your memory card and reward you if you played the previous game or another game from the studio?" That's...not really a failed gimmick. Several games still do that. Multimillion project by Bungie called Destiny? You might have heard of it? It did that. It's the most recent example I can think of. And since this "recent" example is so recent it's just months old, I think it's safe to say that gimmick isn't dead
Devilwings X Racing games also tend to have it as a loyalty bit. Checks if you played previous games in the series. If you did, you get a free car or cash, ect
I remember the gimmick back in the day used by most companies when they'd released fully functional games that didn't require additional fees to play. Totally self contained and complete. Those were the days.
Hahahaha the sun ray gun thingie wont work here!! i live in norway (far west side) and we dont have sunny weather here until spring and summer. Every day inbetween is just cloudy and ominous, basicly
+DrearyPlane8 we don't have lamps either. We sacrifice them to the allmighty power-brony. And if we don't, we will suffer for years the legend says. "He who shall not sacrifice their finest lamps shall be forced to witness Lord Scrotum the Power Brony scratch their nails on their mightiest blackboard for eternity"
Lunar Knights actually did have a Solar Sensor- if you plugged in Boktai 1, 2, (or 3 if you were in Japan) into the GBA slot, it would pick up Solar Energy through the GBA cartridge's sensor. Nifty!