The snake-like structures in shoreline are most likely support beams, one of the white pearl texts reads "This is a blueprint for a support beam used for the construction of early industrial areas. You can see these in use not too far from here.", not sure what else Moon could be talking about with "You can see these in use not too far from here"
@@snailshaman7948 i would ask "why would the support beams be positionable, especially since moon was one of the first iterators around" but a bunch of different feasible reasons could be made so i'll see myself out.
@@ecogreen123 I don't exactly remember where but I saw someone suggest they might be support beams for part of moon's facility, which pretty much caved in on itself by the time the slugcats come around
Number 2: I work in highrise construction. To counteract building settlement over time from being initially poured concrete to fully cured concrete, the building will move and sag in certain spots, known as deflection. On a tall building the floor is setout in a direction to counteract this sagging so that it eventually sags into place directly ontop in a straight line. It could be that the ancients, because they were building well above the clouds, which would be 300m above sea level at least + 500m ontop for a structure going up, they just sagged into different spots over time. It is more likely that they were built wrongly at this height and it has become more obvious over the years. Sagging will show as a leaning structure, the way these are in and out is more likely bad construction engineering.
There's plenty of evidence that the Ancients built this entire structure and everything in it with only the vaguest interest in actually residing there long term-the whole complex of Rain World is simply designed to process Void Liquid for power (which is apparently all they needed for power) and to use that power to achieve enlightenment (Since the VL allowed them to reach a formless state but yet did not guarantee complete freedom if you were attached). Indeed, the material world by their own ideology didn't matter, and concentrating on it was considered something you shouldn't do-attachment to the material world and all that. By which is why they left all the management (of food, housing, and industry) to robots. And the Iterators didn't care about making buildings last that would shortly be unoccupied for all eternity, the same way they abandoned the idea of ascending critters and focused only on themselves.
The red boxes as you call them in the pebbles slideshow might be different "marks". Pebbles gives you the mark of communication which allows you to understand the funny language, but who says there cant be more marks that do different stuff. One symbol is lit green cause it might be representing the mark of communication, and its selected to be readied up to be put into sugcat or smth. Just speculation tho ofc, could be pebbles ordering KFC for later and the different symbols being different menu items. You never know
I always imagined Pebbles' slideshow was him looking up information on how to grant the mark of communication to the slugcat. Like he's just going through indexes, typing in search terms. Really my only reasoning is that the all caps he does right before the messy diagram is 7 characters long, and "slugcat" has 7 letters
Five pebbles: *WHAT TA F IS A SLUGCAT* His HD: bro chill Five pebbles: *HE IS EATING MY PEARLS AND HE LOOKS INTELLIGENT I WNAT HIM TO STOP BUT I DONT WANT TO KILL HIM!*
@@anthonythetophatter2834 not really more like searching his internal memory So if it even takes time to find the things FP must have lots of Petabytes(i think that is the name) of storaged memory, counting that their processing power is able to load thousands copies of their world in a small scale just to test if shit works Question:Why does FP has so much stuff I dont think he... *OH* i just said about the simulations
@@anthonythetophatter2834 but like They must have every single piece of data from their world like even atoms functionally so they have a statistically impossible chance of giving a fake triple affirmative Also *HOLY COW* how destructive is the scientific way to ascend?! if like SS got like 30 seconds before it exploded ascending everthing around and collapsing a *ENTIRE FREAKING INTERATOR CAN* man something like that would have been beyond the power of the Tsar Bomba maybe rival the power of all nuclear energy combined into a bomb
i always thought that the ancient cities looked almost 3d printed... ancients loved their halfway robotic organisms and when i look at the city i thought it was something chrysalis or hive-like. i feel like that uneven stacking is maybe a result of an organic building material and some sort of purposed organism that would make them. maybe even it relates to the structures seen in shoreline? obviously im just speculating but that's what my initial thought was. cool video thumbs up
Oh I hate how much I’m liking this theory. I just have this absolutely cursed imagery in my head of those shoreline snake structures boring into rock with those drill snouts like some kind of nightmare robotic bobbit worm. With them then slithering over or even THROUGH an iterator can before defecating a prefab room segment out their back end atop the iterator’s back. Then returning back to their quarry to do it again… slowly layering an entire city that way.
The "serpents" near moon seem more like resource collectors or mining segments to me, they have spiraled prongs which could have been used for drilling, I think these are attached to moons super structure instead of being their own automatons, we all know about how the iterators had to provide for their cities, this could've been how they collected resources for them, they could have displaced and sucked up different materials to be processed in some part of the structure.
my theory was that they were the severed water pumps that cooled lttm. I think this because they come from the water and the 4 "eyes" remind me of turbine pumps.
My theory was that they were some kind of manipulators that Moon had lost control of or something, organizing or collecting products of the farms and subterranean so they can be transported up to the city.
Let me try to think of some Rain World mysteries to ask about: 1) What do we know about the tree where the Survivor and the Monk lived with their family? 2) What can we learn about the ancients from the rare graffiti marks found around the world? 3) What were they manufacturing in the Industrial Complex, or growing in the Farm Arrays? 4) What is the history behind the Shaded Citadel? Was it a city where the ancients lived before building Pebbles and casting it into permanent shadow? 5) Did the Survivor recognize any of the slugcats he met after ascending, implying that his family ascended without him after being separated? This might be hinted at by the dream where several slugcat ghosts are watching him.
1. We don't know much about the tree, but I feel like it might be more metaphorical than a literal location, symbolizing the slugcats' old home 2. There isn't enough information about who made the graffiti either, although its likely that it was made by some of the last ancients during a pilgrimage to the void sea, however, there is graffiti of the rot present in outskirts, and the lore suggests that the ancients were long gone by the time pebbles created the rot, perhaps some are still out there? 3. Industrial complex was a factory that produced ritualistic bone masks, most likely the ones worn by vultures, and farm arrays was an automated agricultural site that produced nectar (a beverage we know very little about) and possibly other food items 4. The shaded citadel was a religious temple before the five pebbles structure was built above it, despite the wishes of its inhabitants. 5. It's kinda implied that survivor's family ascended before them, because of some of the cutscenes.
@@yakiyuki8924 2. I think it would make more since if scavengers were the ones who made some of the graffiti like the rot one and such. 3. I'm pretty sure the theory that the masks were for the vultures was debunked since in one of the pearls, moon talks about a factory called "Side House" which when described, fits Industrial Complex. In that same pearl, moon mentions how the masks were used to abate the self and that they were "excessively ornate and lavish" and some were probably very big as moon says some masks made it difficult for some persons to pass through narrow doorways. All those descriptions of the masks don't seem to fit the vulture masks so they're most likely the masks worn by the ancients (moon also mentions the masks are all gone with their owners. And when you bring her a vulture mask, she doesn't recognize it) 5. I don't think it would be possible that survivor's/monk's family ascended before them. There are plenty of theories about what exactly happened when the slugcats ascend but what I believe is that before they fully ascend and stop existing, they dream about they're most wanted desire or wishes. Just like how survivor wanted to find their family, monk wanted to find survivor, and hunter is a bit of a mystery but I think they wanted their disease to be cured and to reunite with their creator? That's my theory though.
Personally, a few of these remind me of the little floating thing that will follow the artificer in downpour Edit: i saw another comment saying that the red boxes might be marks like the mark of communication, which leads me to speculate that the floaty artificer thingy might also be a mark of some kind.
I'm so glad someone is finally talking about the cabinet beasts. When I first played and saw these things I was so fucking scare of what they were. I thought that they were like the fetuses of some monolitic creature I'd have to face or somthing.
i really do wonder if the ancient's language is supposed to be understood, i'm thinking about this now with the knowledge about tunic's own languages (there are in fact multiple languages in it, not just the alphabet)
I certainly think it's a logographic (each symbol is a word/concept) language! Here's my reasoning/examples 1. Stolen Enlightenment achievement symbol, a mix of the karma 4 and monk symbols. We've inferred that karma 4 is gluttony based on the murals in Five Pebbles. So Stolen Enlightenment, where you eat one of Moon's neurons, is represented with a symbol group of "gluttonous/greedy monk" 2. The Scholar achievement, two symbols grouped together. One symbol is seen alone in the Wanderer achievement. So the Scholar symbols could be "wanderer/curious knowledge" 3. The Scavenger graffiti in Moon's chamber is multiple symbols. On the left is part of the Chieftain and Friend achievement symbols, it could mean "companion/non-violent". The symbols on the right look almost exactly like the Scholar achievement, so it could be the Scavs marked Moon as "friendly scholar"
@@arando689 so karma symbols would represent concepts and together they form larger concepts that represents actual things or groups of things in the world, that's an interesting language building for sure
I always assumed the stuff at Shoreline was the wreckage of Moon. The one at 7:05 looks like it forms a ring, kinda reminds me of the destroyed support rings from the Space Elevator in Halo. As for the snaking ones, they may have been warped during the collapse, you also see similar snaking pipe structures during the climb up The Leg.
Not going to lie I always thought the shoreline wormie background elements looked like legs. Like spider legs reaching out to try to lift a much larger main body up from where it collapsed and was covered in water. Always freaked myself out thinking about it.
Hello Daszombes! That was an amazing video! I've learned more things with these curiosities! If I would suggest one more topic, It would be the Graffitis made by the ancients. You can find a gif showing every graffiti in the steam community of RW. There's some of them that's really interesting!
Would probably be very bare bones. The Ancients were monks who were spurning the material world as much as they could to prepare for Ascension. The mishmash jenga towers are exactly the sort of thing people would build only to keep the rain off their heads with little thought for long term habitation.
One Question - didya have "Find all coloured pearls and bring it to Moon" run? I't would be nice to see how it goes... Although you must be weray about "friendly" Scavs which may follow you to the shelter - and then your colored pearls become THEIR colored pearls
At some point while five pebbles it trying to type at you, he uses a different font or script. Idk I just found that interesting. He also repeats something he says to you slower at some point. And he is totally insulting slugcat’s intelligence the whole time.
Now we know (amongs other things) the symbol talked near the end was the gate symbol (its now on every pipe leading to gates with downpour,remix edition)
Huh heheheh, i never noticed that. I was always so confused going into 5 pebbles room just WAITING to get to understand him. That’s pretty funny he’s TRYING but you literally just don’t get it & he starts throwing all caps at u & insulting your brain size.
8:26 my idea of these was that they are creatures that died and are trying to disappear, since some look like lizards or small animals. I don't know why I thought of this, I'm pretty sure now that the creatures can't disappear yet? they just cycle, right?
6:55 considering the 'single eye-mouth' bit, I think the giant robo-snakes are the _only_ thing she could be describing. After all, there's nothing else in the game with any kind of eye-mouth, as far as I know.
Hey, I hope I speak for a lot of people who say we usually don't mind sponsored segments, and whatever way you wanna get that bag I support 💚💚💚 I love your videos, and I'll definitely call you the mossbag of our community :)
My theory: The karma symbol from the release date trailer isnt actually for the Wanderer achievement, but the item needed to get the region as an unlock for the Safari mode.
4: the ancients used void fluid for things other than escaping the cycle. They also used it in the Iterators. This might have something to do with this, probably a better example, but just wanted to share.
The bottom left of the Five Pebbles slideshow is probably a iterator list showing ascended iterators, the green one most likely being the supposedly ascended Sliver Of Straw
The 4x4 arrays of symbols in 5P's slideshow match the "citizen ID" for ancients we see in downpour later used in one of the (not-karma but now ID badge) gates. I think this video came out before that, but it seems now like it's referring to an ancient specifically rather than an iterator specifically.
Also, the fleshy creatures in the cabinets are actulay a subside of rot. They were once used to store memory for the ancients, Thus the name of Memory Crypts.
Would you do a new lore, flora, and fauna video when downpour comes out? Dear mossbag of the world of rain. I really like your content, and wish you well :D
In number 6 first PNG I think it's a map of the current iterator (red box highlighted in green) I think five pebbles was trying to figure out where the slugcat came from
13:15 - I don't know where I read this, but this letter is supposed to mean something like "friend" or "ally" I think you can see it for the achievement "the Friend", when you tame a lizard.
I have this theory/wild guess that the snake boys at the background of the shoreline are the water intake pipes for moon and that the mouthy bits are used to connect them
@@the_funky_wandrr this is normal if the rate of level detail goes up. We have brutal industries right next to Roman and Mayan architecture. Something happen and if the game dont explain it directly its up to the player to think about it.
@@the_funky_wandrr here is another theory for you: If the old ones are human size and they used ladders as we do slugcat is 30cm long/tall. But if we asume the karmagates have 2m doorframes slugcat becomes 60cm. Compared to trains and wirefances slugcan grows to a giant of 90cm. THAT is just the slugcat... a red lizard muss be larger then an Alligator (3 to 4m). Imagen a climbing, stickyvomit throwing, fast and realy realy angry Alligator following you.
Don't worry about sponsors, if it allows you to be in abetter position its fine by me Maybe you could do a poll asking if your community minds sponsors ?
7:21 it is also perhaps possible that the reason they are functionally dead is because when moon's complex collapsed it stopped producing power that was being supplied to them, causing them to lock up like that
My biggest rain world mystery is: what the fuck is worm grass and what the fuck is it doing in farm arrays? They seem to have been here since before the self genocide of the ancients, as the Farm Arrays echo comments on the “grasses still swaying in the winds.” The presence of them seems to be intentional, or at least their being there was not something that the ancients cared about. One might think that worm grass is the source of the fabled “nectar” that is brought up in a few pearls, but if it is, then why is it carnivorous? The ancients can just genetically engineer anything, so why didn’t they genetically engineer the grass to not eat them? Was it to allow the plant to get nutrients through meat? If so, then why is one of the most common sources of meat in the game, green lizards, immune to it? The probable answer is that it’s an adaptation on the part of the green lizards, which actually makes sense, since the green lizards seem to have quite a number adaptations, (resistance to red lizard bites, low movement to conserve energy, immunity to centipede shocks, immunity to small rot cysts, etc.) however I have a different theory: green lizards are feral, and all of their adaptations are the result of domestication. Their taming difficulty being the lowest in the game, as well as them being relatively non-aggressive and loyal temperament lead me to believe that they were once the ancient’s pets. Their high aggression towards each other leads me to believe that they were used for something akin to dogfighting, and their aggression and resilience to other lizards might imply that they were used for protection against them. But now I’m going on an unrelated tangent, so back to worm grass: why the fuck do gooieducks repel worm grass? Moon says that they are some kind of spore deposit, but that doesn’t really say anything about why they repel worm grass. Maybe they were used as ways for the ancients to get across the worm grass safely, similarly to how we, and, if this theory is correct, possibly the ancients, use rain deer. There’s just one problem though: the Farm Arrays echo uses a strange adverb to describe the grass’s swaying: “gently”. Since “gently” doesn’t really describe eating everything that is too impatient to wait five eons for a rain deer to come to their side of the grass sea, this means that the worm grass didn’t want to eat the ancients. This makes no fucking sense, because if the worm grass was passive towards the ancients, then why the fuck do Rain Deer, the combination between a domesticated animal and a deer that lives on a fucking farm and serve a very specific purpose of letting you traverse the worm grass, exist. I’m sorry for this long-ass comment, I just needed to get this mystery off my chest.
IMO the largest curiosity is of course, how the game lore explains dying in a cycle and repeating it. On one hand, time passes (obviously). Fruits/Eggs, Mold etc regrows, the cycle timer changes to a different value. Pebbles explains that this is what every creature does, but he does not comment on the observations directly, that we can notice if we are aware. On the other hand your reputation resets, creatures you killed act as if you did not scare them away (they are not making space for red lizard/centipede) and pearls get placed exactly where you picked them up. You get the complete opposite result if you survive a cycle. But if "dead end cycles" are discarded, to what the eff was pebbles refering to in his monologue? It is an absolute mystery how much of this is intended, how much of it is an accepted inconsistency due to "game logic" (similar to void spawns) and how much of it is just a result of the very human tendency to unwillingly introducing plot holes when you develop any story.
It could be more like an alternate time line thing. Any cycle you die in was an alternate timeline, with you waking up in a different one where the exact events you did before saving and sleeping happened, but everything afterwards didn't happen. And once you ascend, you stop waking up in different timelines.
@@1th_to_comment. I made my comment before Downpour. I think that your suggestion goes in the right direction. SPOILER FOR DOWNPOUR However, I just made a weird observation. I played as hunter and died shortly after I delivered my pearl to Moon. Later I tried it again and ascended Hunter (w/o delivering pearls to Moon). When I played Gourmand I encountered Hunter as Hunter Long Leg anyway! Maybe this world works in a certain hard to understand way. Certain timelines that are preferred over others. Cycles of different creatures can meet, but according to monk, survivor and artificer the cycles also separate creatures. For example, the timeline in which Artificer's children had only successful cycles is not preferred. However if we take the perspective of her slugpups these timelines should still be possible. It is weird to think that even in the timeline in which artificer had a happy and long life with their slugpups she will not be granted ascension. Because she loved them to much I guess?
1:56 I assume those are samples of purposed organisms, which are used by the iterators, since they can easily genetically modify creatures and they will need to store all the data about genetic code of their purposed organisms to have samples of them and not store thousands of terrabytes of data inside them or pearls. I guess those creatures are dryed out, or simply conservated to keep their state fine for as long as possible. That explain why all of them are different.
i have a theory about the 5p screen. basically, the 1 karma gate is a karma gate ingame. we can see that 5p can control them, as shown in gourmand. my theory is that wheel is to set requirements for karma gate, and gate symbol either refers to a singular gate, or (unlikely) a gate's status in karma req. the metro system might refer to a possible form of transport in 5p for his residents. the 4 symbols in the green grid may refer to the houses on pebbes. however, I believe that the green symbol in red grid refers to sliver of straw, as that would tie in with 5p's work. it is also rather clear that it refers to iterators, seeing ass the grid is grouped around a picture of a iterator can.
The first picture from the slideshow could just be a map. The thing in the upper left corner being a compass with north, east and so on. Perhaps x marks the current location and the box with the gate symbol explains how you can travel from part to part
12:08 I think those may be ancients or somewhat, the highlighted one being Pebbles’ (main?) creator! Just a thought 🤔. Them being iterators is possible too because we barely know anything about this thing, and also symbols in boxes (which could be cans) so 🤷💫✨ Wonderful video! Neat hearing more on Cabinet Beasts 👀💖💕!! I guess they really are hard drives, but that makes for such an interesting concept if they’re iterator organs 👁👁💝. Fantastic work yet again ^^💫✨! Pearl video oo 👀
For the green overseer I like to believe it actually belongs to SOS and not NSH in ties to the system SOS created as the triple affirmative. Granted that’s a head canon as it’s never confirmed I think it Still stands since I believe the green overseer can be seen right before the entrance of the void sea
My issue with this video is that it focuses on knowledge which can be deducted by referencing the game itself. Assuming that RW's universe has same set of universal physical laws as our own, there are a bunch of interesting observations can be made: Why iterators (even older models, when rain wasn't an issue) are all places high above ground on legs, if water is crucial for their sustainability? Delivering water higher is obviously way less efficient than doing so from ground level. Why lizards have such a weird snake-like eye placement? It grants a major disadvantage during hunting by not allowing them to see their prey when it is directly in front of their jaw. This feature is present in some reptilians, however, larger species have eyes moved further back into the skull and more focused on frontal space. They're also located in one of the sturdiest parts of the body (sturdy enough to make spears ricochet that would otherwise go right through the entire body (because pinning creatures to walls is possible)), which doesn't make sense why such a giant weak point is there. Rain cycle as a whole. For it to rain such regularly, large amount of vapour has to accumulate really quickly during the time between hybernations (which i find unlikely because it is plainly stated in-game that iterators no longer run at full power and even that there are less of them than there are used to be), or there has to be a single supercyclone in the local area of constant rain which is moved by wind and sustained by running iterators, and rain-less period is time when cyclone has passed.
Regarding number 3, I’m pretty sure those large mechanical worms are connected to the itorators, they get there water from there maybe? So what if those are moons “collectors” which are now disabled due to her state, and idk if I’m right but wasn’t the water level higher than that, so it means that those might have been pipes, burrowing through dirt and filtering water. Just a Thought
The red box with all the symbols. my idea is that this green symbol represents slug, cat and all the other symbols represent different creatures, say the vulture or lizards or lantern mice
i always thought voidspawn were like slugcat spirits or something (like slugcats who have gone to the void sea trying to guide other slugcats there) but I'm not that deep in the lore yet lol
A really intriguing thing I don't see people talk about a lot are those spires you can see in the background of that one room on The Wall. Specifically, the room where you can see a bunch of iterators. Besides them, the most notable thing in the background are these pointy spires with a bunch of things poking out of them. They appear to be even taller than iterators which is interesting also what's the song that plays around 10:35? i think it's from rain world but i can't remember the name
In the case of the void spawn. Consider where the eggs are found on the map. Iterators, depths, shaded citadel are the main places I can recall. All areas with some connection to the void itself (iterators count since their refractor cells potentially were made from void). Idk this is my theory as to what a potential thread to why these void eggs are where they are.
Funny enough, the Monk playthrough takes place canonically after survivor (the white slugcat). So FP doesn't have to google search Slugcats, he already did.
Can you do a video about karma? One constriction about karma I realized. The third karma level is supposedly friendship. But the slugcats have a bond with each other and the achievements you get for beating the game confirm they ascended. The same goes for violence and survival. Maybe the ancients got it wrong or there's something we don't understand.
The Ancients believed you could jump into the Void Liquid to become a formless being, but that if you didn't do so while reaching all the levels of enlightenment and unburdening yourself from material attachments those parts of you would stay behind. I believe that's why the Slugcats simply go back to the 'tree'-they're not leaving the world, just rejoining the cycle.
What the hell, this isn't Downpour. What's going on here? All serious though, great video. With reference to number 2 and with my little bit of architecture practice, I would hazard the guess that the buildings on top of 5P were built very quickly and modularly. Something similar to the Nakagin Capsule Tower in Japan, designed around a modular and mobile design. After the construction of the Iterators, it seemed the rain they caused was pretty catastrophic and it may have been necessary to quickly get above the clouds without much thought or care to how the infrastructure would work. In reference to number 6, I heard a lot of people suggest its a mother board or something similar. My guess however would be that it is a map and the garbled mess that makes up the majority is the rail system. I think 5P at this stage is trying to determine where you came from. The last slugcat 5P likely saw was Hunter, who was a messenger. Perhaps, if the symbols on the bottom are other iterators, that 5P is looking through the list of known messengers from other Iterators. After realizing that they can't talk and are, in fact, not a messenger, 5P then moves to forcibly install brain into you so he can tell you to get the hell out.
The ancient city looks wierd because it is depicting the distortion of air over distance and from heat. The red color is also supposed to be the shadows of some buildings cast onto others. If the image was animated you would see the buildings waver and ripple a bit back and forth.