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It would be nice to code in some kind of statistics to detect which units are doing really well in the current game (e.g. Lurkers) and then prioritize building these.
@@tjw2469 This will not give you the full picture. Think comparing efficiency of zergling vs broodlord. Minerals, gas, tech, build time, aoe, range ... you could get pretty fancy with the analysis. Maybe have an expected value for the efficiency of a certain unit?
About the resign. This was caused by a double bug in this rare situation. There were dry bases (no minerals) and a new expansion uccurred by killing an enemy base. Mulebot lifted several bases (should have been just one). Then the resign algorithm did not count the lifted bases as should. So Mulebot thought it lost many bases and thus resigned.
"Making ever terran's dream composition" lol, like if a terran could use control groups and micro of more than just bio, this is what they would build.