Love tip #6. Do you have a video on how to recognize if a position is critical or not? It’s unclear to me and so I end up spending too much time on most positions.
I played 27 games and won 6 and drew 1 as a first day with bullet. Today I might leave with my 1 win which was a free queen situation in check to my king that almost took my time and I saw a possibility to get his rook the same way. I love it when the opponent take a rook. One of my wins was hectic with rook and king to checkmate the opponent with a few seconds remaining. I'm still quite unconscious in such a speed/time challenge.
the problem is with 1 minute game nobody is playing real chess. just frustrating if you have a tablet against a mouse. if opponent blunder a queen it doesn't matter
For lower elo players (myself included), 1m really is such a low amount of time, but I've found that as long as you keep your pieces together, and try to setup pins when you can, it should turn out better for you.
I don't agree with playing "till the end". This is very annoying and normally those who do this are the flaggers. Flaggers can even "win" most of their games via flagging while losing all of them, but is it right? No. I don't think anything of such "wins" and yes you can delude yourself, but you won't get anywhere with such approach. It may even build bad habits. Look at the top 2 flaggers in the world, Penguin and Firouzja. The former is nowhere in classical chess while the latter appears to have retired from online speed chess.
I don't understand what you disagree with, flagging is apart of the game to punish players who spend too much time on each move; a critical skill in blitz and bullet is thinking and moving quickly, someone who lacks that skill doesn't deserve the win. Obviously spending extra time thinking about a move will result in a better move, so it's not as if we're punishing them for nothing, they just chose trade a better move for less time.
@@ay-qe9pk Yes exactly. I will never understand the hate for flagging. It isn’t even usually intentional in my case, sometimes I just play faster and they do not.
I kind of agree with you. I dislike it when I lose to a player on time but it was me that was doing all the attacking whilst my opponent was playing what we English call Silly Buggers..... I think in Bullet chess there should be a more refined rating system where if you lose on time, if you're up a certain level of points, say 10 points, then your rating doesn't get punished.
Time pressure is the whole point of bullet and blitz chess. If you want to fully play out a ‘proper’ game of chess, why on earth would you choose to play a 1 minute bullet game? Flagging is an inherent part of that format. It’s not about who gets into a winning position but who survives vs each other and the time limit.
► Chapters 00:00 Top 7 Tips for Blitz & Bullet Chess 00:34 Tip-1: Never give up! 01:58 Tip-2: Don't do the premove blunder 03:23 Tip-3: Avoid main opening theories 05:06 Tip-4: Trouble your opponents 08:16 Tip-5: Quit before hitting rockbottom 08:53 Tip-6: Think in critical positions only 10:45 Tip-7 from Hikaru Nakamura 12:39 Can you find the winning move?
I think if you are playing for FUN and dead lost you should resign and stop wasting your time and your opponents time. I am rated over 2000 USCF and when playing for fun I won’t play the A or B players at the club that don’t resign. I’ll just play the 2000 + players or go home if none show up.