We want layouts for all the items!!! These are the best produced and best explained guides on YT. Great work! Only one thing, stop asking if we are interested, take for granted that we want them All! ALL THE GUIDES 😉
I just recently started playing Satisfactory and had a ton of layouts everywhere. Since I've found your videos, my world has been running efficiently. Thank you for your great videos! Please keep it up!
Thanks for this. I've been sitting at the point of steel and just finished routing a few coal nodes to my base to start factories. Have been using a lot of your starter layouts and it's been great for helping me to learn more about the game. Would be excited to see more factories for the individual items too!
Hey I just started playing satisfactory and stumble across your videos for layouts after accepting I have no brains for this type of game but still enjoy playing them. So far I enjoy all of them! Please continue to make videos of layouts for everything. And thank you for making them very detailed and step by step for those who don't use blueprints (specially mentioning where mk 2 belts needs to be placed instead of mk 1). PS: your channel has the best instructional videos for layouts ❤
I love your guides and I was excited when I saw there was a steel one I could fit in a 4x4 area. 5 hours later i have remade this factory over and over trying to figure out which part is problem that screws everything up before I scrap the whole thing and start over.
Great Video! One Tip for the Conver Lifts tho: when you start placing them at the foundrys input insteed of the splitter, the Lift looks way better as it is equally long on either side
I use the blueprint machine and I prefer the recipe that needs iron ingots to really maximize output and my favorite by far is the steel rotor recipe because you can use the same blueprint for both rotors and stators and just change the assembler recipe for a quick motor factory
Dude please PLEASE make more videos! These are by far the best Satisfactory setup guides on the internet, it's not even close! Don't leave us hanging brosef
Thank you for this video. I already see some compacting potential with splitter manifolds above collector mergers. I can then make these into modular blueprints that I can plop down with ease. Lovely!
Just started playing the game, and these guides have been a big help! Could you give some pointers on how to route materials over long distances in the early game in order to build up the tech base?
Thanks so much for this! I'm new, it helped me grasp not only how to make a steel mill but also how to make a tidy functioning set ups for other nodes! Appreciate it :) subbed
I usually have to separate the Encased Industrial Beams layout from the rest, because the amount of materials needed is insane. Imagine if you are wanting 60pm, the size of the factory you'd have to build, even with alterate recipes. I usually just have to settle for less because the requirements are just way too much.
My current factory is only making 5ppm of the Encased Beams and I’m on tier 4 working on phase 2 of the space elevator. I hope I won’t have to overhaul my factory tooo much for later game but knowing satisfactory I probably will need to.
For the Encased Industrial Beams, you forgot to mention to set the last Foundry to produce only 15 Items/minute (33,3333%), or else the production won't be 100% efficient. (Update 8)
Your Layouts are soo good, I've already used the Iron one's in my new multiplayer world to show my friends how the game works! If you could make more Layouts for the other Item that'd be FIIIIREEE!!
I used all of your tutorials by following them scrupulously. I have never had as much output on my factories as today and my electricity production is more stable than my bank account
Great videos! Just subscribed for more....Maybe just a suggestion if thats ok? Not sure if this is on purpose or not, but I noticed you adding the lifts before the foundries. Aesthetically of course, it doesn't look as squished if you add them from foundry to splitter instead of splitter to foundry. Other than that great job, looking forward to watching more vids.
Love your videos! But you might want to mension that in Layout #7 you need to underclock the last machine to 15 items/minute. With all 6 foundrys working at 100% you need 270 coal/iron.
My vertical Foundry setup is very similar, but I prefer just stacking splitters on top of eachother.(vertical as in "one belt between 2 rows of machines", horizontal would be "1 belt for 1 row").
Is there a benefit to underclocking rather than throttling input materials? For instance, input would be for 2,5 machines, feeding into 3. The 3rd machine would end up producing half the time, idle the other half. Power consumption is likewise on/off rather than smooth. But wouldn't that average out?
On the encased industrial beams layout can you add smelters before the foundry’s to do the alternate : solid steel ingots to increase the amount of steel ingots?
If u want to produce the same amount of Encased beams then u will only need 160 coal and iron for it but at the price of having to smelt it and not using full pontential of nodes if we r talking about pure one's w miner mk2 (240) but could be rlly good alternative if u have only normal ones and u want to sacriface the shard for overclocking the mk2 miner so it makes 160 instead of 120 on normal node :D
One thing I'm a little confused about, in your first steel factory, you double up the constructors that are making steel pipes, and leaving only one constructor to make the steel beams. In the game (Exp 8) I'm always short on Steel beams, and always far too many steel pipes. Could I change the doubled up constructors to make steel beams, and have the single constructor making steel pipes, or would that ruin the entire efficiency of the setup?
3:50 is a nice design, but a friend and I were building it and had a lot of trouble with the conveyor belts at the top row where the mergers are right next to each other. It's awkward to build, and I think that sometimes there is a bug where the tiny conveyor belt doesn't work properly.
The trick with those is to just hover over the side and left click. As long as you don’t see it on the other exposed sides it worked for the first one. Then just hover slightly towards the other merger. Again as long as you don’t see the ghost belt go to the other entrances you are good and just left click. Getting the feedback is a bit weird I’ll give you that. As far as not working, I use short belts constantly between mergers and lifts and I haven’t had an issue yet, but that doesn’t mean it doesn’t happen. Hopefully it ends up working for you 👍
For Layout #7 for the Encased Industrial Beams, the 6 foundries can take in 270 ore per minute but the coal and iron provided is only 240. Do you underclock those 6 foundries?
so im new to the game and these vids really helped me out so far allthough now im confused youre saying 270 ores i only see 120 so far are there better ones found on the map?
Yea so the splitter splits it into 3, then we merge 2 of those outputs together to go into the constructor. The foundry produces 45 steel ingots, but we only need 30 to go in the constructor. The splitter splits the 45 into 3 belts of 15. We merge 2 belts of 15 into 1 belt of 30.
Hi, im new, just entering steel... On #5 and #5, why are you using smelters instead of foundries? Do those factories require a special recipe? Im thinking I want to go with #5 and #6 instead of #1..... Im just trying to figure out how it works exactly. Thank you! (PS... Please make more beginner/intermediate videos, love your content)
They use both smelters and foundries. The smelters is to convert the iron into ingots before sending to the foundries. This allows to make more steel ingots with the same amount of iron coming in. You do need the alternate recipe for solid steel ingots however.
Are there any chance you can do Turbofuel Power Factory? I like the Crude Oil one you did, but what if you could use Turbofuel instead and megasize it for alot of power?
Tbh what would make these guides S tier is a 2-3 second screenshot in the beginning of each section for what the end result of each will look like when it’s done. I usually have to awkwardly pause it when it’s all in screen, when a quick “here’s what it will look like” stationary screenshot at the beginning would make it super easy to follow along. Nevertheless these guides are great and I hope you’ll do more!
On the first one I don’t understand how it works. If 120 iron/coal comes in to the first splitter won’t 60 go in to the one that needs 45 and then split the other 60 to the one that needs 45 which gives it 30 and then 30 to the last one
Honestly. I'd be super interested in factory layouts and ideas. I feel like mine is super basic. Because seeing the preview of your factory layout made my mind nut.
Having some issues with layout #2, everything is up and running however, instead of steel ingots, its just spitting out the raw ore, occasionally it spits out the steel ingots. Could this because I'm using impure iron? edit: think I have it figured out, after a bit of reading I believe I need a pure node, with an mk2 to hit the 270/min mark
The different Mk of conveyor belts have different capacity of items it can trasport per minute... Mk1 - 60/minute, Mk2 - 120/minute, Mk3 - 270/minute, Mk4 - 480/minute, Mk5 780/minute. Soo lets say u have a mk2 miner on pure node and it mine 240 per minute on 100% if u would connect that miner w anything else w mk1 or mk2 belt the belts wouldnt be able to take the ore away fast enough therefor u would get only those 60 or 120 per minute into the location instead of 240 which would bottleneck the whole factory if u needed 240 per minute for it to run effectively.
@@Thomas-yq8ue Yeah I get that, that makes perfect sense. But what I was asking is what is the reason for not using the highest mk conveyors all the time. Like if you have a 240 input/output, why not just yse the 480 belt? You can see in the video that he uses different mk conveyor belts for each machine instead of just using the highest one always
For me it’s 2 reasons. First the cost, especially when it comes to building still at this early level, you might not have that many items to dish out on the layouts. But the main reason, I love the way everything looks when everything is full and moves constantly without stopping. It’s very satisfying. But I agree it would be more simple to just put the highest belt all the time.
Why do you alway split inputs like this? I mean, im new to the game, so may be wrong in this but if you split 120/m ore in 4 splitters this means first is getting 60/m and the last one only 15/m or? I had constantly issues that 1st smelter/constructor/foundry was getting full while the last one was toggling to idle for a while. Also when i manually set inouts to the full it drained faster then was refilling.. So when i updated it a bit with one splitter into two splitters and then into factory it divided all inputs to 30/m and when filled to full it keeps full
What you are describing is the difference between manifolds(mine) and load balancers (yours). I’ll have a video on this soon but they both will work at 100%. Mine will take less space and complexity but yours will be quicker at efficiency.
10 месяцев назад
@@spectrumdad_ Thanks for responding to this! So the overall rate is still the same no matter how it distributes? Anyway will look at that video :) Thanks
For one, it reduces the power consumption of a machine, which is always nice if you don’t use it fully. Also If a machine is not provided enough materials to run 100% efficiently, it will power off and then turn back on when it does get enough materials. But this process isn’t instant. There is a delay and it can cause issues backing up throughout your entire factory, making troubleshooting problems hard. So if you know you will never provide enough materials, underclock.
I already had a few weeks out of Country vacation planned before I started all this along with back to back illnesses. But I'm back now doing more content :)
Yep, sorry it depends which one. The first one yes, but some of these require Mk.3 as explained in the video. Anything over 120 on a belt requires the Mk. 3 in this video.
I don’t like the way it looks. In my mind it also doesn’t make sense how it would work since the whole top part is inside the splitter, clearly blocking the path for the other belts :P but at the end of the day it’s just preference.
At the time it was a mod, but in Update 8 there is an advanced game mode you can set to allow fly mode. Then you’d double tap space to enable it. But I suggest you don’t use it on your first playthrough. Later on in the game you unlock a hover pack that does the same thing.