The Dark Knight you get some extremists that can’t find balance and have to be one or the other. It’s easy for these people to switch but they can’t balance it.
another glitch worth mentioning is in Team Fortress Classic where people would see enemies as their own teammates, which would soon become the inspiration for the Spy class
@@arelr6822 QWTF* All of those events happened during its QW version which is the one that included Spy and Engineer. Also, in the 2.0 update, it was no longer based on the vanilla Quake engine, but on QW, it was still the same game but now called QWTF. :D
To be fair, he was a douche in real life too I mean, not nuke happy, sure But he cuddled with underage girls, hated blacks, approved of their bullshit caste system, one of the worst human rights violations as policy next to apartheid After he died he got great PR, like mother theresa I mean, compared to all the child molesting priests, the bar isn't very high for religious figures But she accepted money from baby doc, a ruthless brutal dictator And let people live in agony, pain and eventually die, not giving them basic care or medical attention so they could be 'closer to god' like a maniac zealot So fuck them both
Ghandi: *starved himself as passive resistance to end untouchability and restore human rights to thousands, while also believing that leaders should lead and workers should work ohgodno* @@KaladinVegapunk: OHMIGAWD HE TOTES APPROVED OF TEH CATS SISTEM AN WANTED 2 EAT BABIEZ WTF U GAIZ WTFWTFWTFBBQ!!111
In TF2, Spy alone has two of the most iconic glitches in all of gaming: The team color change glitch in TFC that led to Spy's existence, and the spycrab glitch.
Gandhi going nuts was always a laugh. Gandhi: If you want real peace in the world, start with children. Civ Gandhi: If you want real peace in the world, start with the nukes.
@@misteranonymous5616 I think people who can afford a 500-5000 dollars computer, or a 300 dollars home console can easily afford basic education. I mean, I've known about Gandhi since pre school.
Don't know if this super counts but Tiny Tina from borderlands 2. Occasionally one of her eyes will dart off and do it's own thing. Apparently the developers were gonna fix it but they thought it complemented her crazy personality
They never mentioned TF2? The Spy in TF2 has a mechanic that is unique to TF2 where he can go invisible and disguise as players, which was originally a visual bug.
The glitch was the fact that spy "smokes" when cloaking, leaving a visable cloud around. People actually found it easier to be alert and tell if the/a spy was moving anywhere whilst cloaking and gave them half a chance, so valve went with it. You can tell that, because in the original meet the spy videos (still up free on youtube) that came out as promotional material 11 years ago, there was no smoke from de-cloaking or switching appearances like there was in game.
@@sckeletonlord6551 rocket jumping isn't a bug, nor did it start in TF. Use of rocket self-damage to reach otherwise unreachable areas has existed, intentionally, since Doom 1 in 1993, where you use it (and you're supposed to) to reach the secret level E3M9.
Yep. That has become so popular with the community that IOI has decided to let it be through all those patches. It even says so in their official patch notes. 😋
@@thegreatpineapple4425 I love that: "Known Issues (Reported by the Community) The new ‘homing’ ability of 47’s briefcase is not strong enough and does not target multiple NPCs."
They forgot to include the 'putting a bucket on top of a shopkeeper's head that s/he won't notice you stealing' feature in Skyrim. That was originally a glitch (along with giants lauching the Dragonborn in the air) that players loved so much that Bethesda removed the bugs but brought them back as features in the game as players were upset when it got patched out. Now, if Bethesda had the time to fix minor bugs that had no impact on gameplay, you'd think that they could've fixed some of the major game-breaking glitches but NOPE! Not all of us have the ability to use console commands or download the unofficial Skyrim patch.
Elisabeth Heiman camp stacking on DotA too, its suppose to only respawned neutral creeps when they all death before a certain time but then its so famous so Icefrog keep them and on Dota2 a camp has a yellow square to show the range of the camp.
There is an odd but rather fun glitch in the bedrock edition of minecraft where giving two horses speed potions and then breeding them both will result with a horse that will keep their increased speed forever. The speed in the offspring is also stackable, which means you can continue breeding the offspring of the same speed and stack the speed with said potions....
My stepbrother used this to make an uber-fast horse that could zip him halfway across the map in like three seconds. I, meanwhile, built a bridge. It took forever.
@@liammiddleton3297 rocket jumping was a glitch i think from either doom or quake which has been implemented in alot of shooters since, as its alot older than team fortress
@@meikahidenori While present in Doom it really didn't take off until Quake - literally - as in Doom you could only use it to fling yourself sideways, more limited use than Quake's arcing flights.
Same with putting a bucket on top of a shopkeep's head so they won't notice you stealing. That was also originally a glitch that turned into a feature.
Explaining the Gandhi bug in a bit more detail: Civilization used 8-bit Unsigned Integer values to represent how aggressive each Civilization would be in game, which Gandhi's India having a default value of 1. 8-bit Unsigned Integers have a possible value range of 0-255. When a Civilization adopts Democracy in game, their aggression value is decreased by 2. Due to how PC's process Integer values, when they underflow, or go below their minimum possible value, they "wrap around" to their maximum value, in this case 255. Basically, for 8-bit Unsigned Integers: 00000001 [1] - 00000010 [2] = 11111111 [255]. For a visual example: Open Windows Calculator, set the mode to Programmer, set to Binary, and perform 1 - 10 to see the same exact effect for 32 or 64-bit Integer values (depending on 32 or 64-bit Windows).
So, basically, they didn't implement an error check to prevent the number from going below 0. I find it hard to believe and will thus believe Ghandi was programmed that way intentionally
@@undrhil well he was "programmed" that way irl, _sooooo_ "It was due to our non-violence, defective though it was, that we were able to bear up under the heaviest repression and the message of independence penetrated every nook and corner of India. But as our non-violence was the nonviolence of the weak, the leaven did not spread. Had we adopted non-violence as the weapon of the strong, because we realised that it was more effective than any other weapon, in fact the mightiest force in the world, we would have made use of its full potency and not have discarded it as soon as the fight against the British was over or we were in a position to wield conventional weapons. But as I have already said, we adopted it out of our helplessness. _If we had the atom bomb, we would have used it against the British."_
The Krem's chair problem one is really funny to me, especially because I've heard people argue against turning Cole human because he'll get with Maryden instead of Krem if you do. BioWare: complicating even a non-romanceable companion's quest with romance. And not a glitch thing, but I also appreciated how DAI basically explained that many criticisms of DA2 were just Varric's narrative style. (Bull asks him "Where do your bad guys come from?...The way you write it, it's like they just fall from the sky on top of the hero.") Hell, one of the DA2 DLCs has jokes about how "all dungeons look the same to me" and "I guess we *do* spend an awful lot of time in the city."
What about Skyrim? Giants flinging you a thousand feet in the air if they kill you. Remember when Bethesda listened to us? When Bethesda found out about the glitch they patched it and then the community was like “No! We love that glitch,” and they added the glitch back. It just happened less often.
@@BJGvideos Yup! On death the player is far more affected by physics (see Fallout's entertaining if OTT ragdolling), so combined with the powerful impulse given by giants already you get the Skyrim Space Program if a blow is fatal.
They forgot Team Fortress Classic (TFC). There was a glitch during testing that an enemy would sometimes look like a teammate and vice versa causing confusion during the game. What was seen as a glitch at first, actually added another level complexity and strategy. Eventually became it became own class because of it, the Spy.
@@kobalt-red5895 Yep it's a real thing, although for me it was rather random, no one in my family had an aversion to penicillin so my allergy to it was a shock. Then again, I'm allergic to all -cillin based antibiotics. My doctor at the time thought that even though I was allergic to penicillin I could handle amoxicillin just fine, it was not a fun week in the hospital.
For a glitch that became a feature video I'm surprised they didn't mention Mortal Kombat, the color glitch became so popular it literally created half the current line-up.
Once upon a time there was a series called Tribes, including games such as Starsiege: Tribes, Tribes: Vengeance, and Tribes: Ascend. If I remember correctly what my local gaming magazine wrote, back in the first game's testing phase, there was a glitch in the jumping mechanic where if you held down the Jump button the character would remain hovering a foot off the ground, but retaining all momentum and direction of their movement before jumping. This was then observed with amazement and turned into the skiing feature which distinguished the games: it enabled its players to slide downhill to gain momentum and to traverse the map at breakneck speeds, which remains to this day my favourite mode of transport in FPS games.
Your local gaming rag has it a bit wrong there, mate. The bug you're describing in the initial testing phase of Starsiege: Tribes was scrubbed out. Skiing in-game didn't work like that until Tribes: Vengeance. It was discovered in the Beta that if you pressed the jump button within a few frames of hitting the ground, your character would skate off the surface without losing momentum. Falling damage was calculated based on how fast you were traveling in the direction perpendicular to the surface you touched, so if you landed on sloped hills or certain base components, you could survive falls from great heights with little damage. This very rapidly evolved into the technique of skiing taking advantage of the hilly landscape covering most of the game's maps. Mashing the jump key was found to work even better than precision timing, so people developed scripts that would send the jump command every frame while holding down the button. it wasn't until Tribes: Vengeance that skiing was re-worked to replicate the behavior of the bug discovered in the early testing. They even included the feature in a vehicle, the Jump Tank. Skilled players made it appear as if the tank could fly on some maps, but in reality... no fly, jump good.
@@Taolan8472 Well, I might have remembered it wrong, too. But thanks for the interesting clarification. My first experience with the franchise was Vengeance, so there it was already working quite well. But that trick with the jump-mashing script is pretty clever, I like it.
I learned skiing playing Starsiege Tribes in the year 2000/2001 - yeah, one had to kind of "bounce" one's character off the ground to get it moving. We'd play it in the computer labs at my college on Friday nights. It was tricky to get it working right, I recall now that you mention it, and Vengeance made it much easier to pull off. ("Oh wow, I just have to hold down a button and my character skiis automatically now?")
The original Starseige Tribes DEFINITELY had skiing as a bug on release, not just in testing, and NEVER patched out and it fundamentally changed how the game was played. You're correct that it required either carefully timed or spammed hitting of the jump key, rather than simply holding it down, but it was noticeably more effective when timed right than when spammed, even with a client side script, the scripts just made it a lot easier for the newbies to do. This also only had to be done while going down the hill, you were always frictionless while firing the jetpack, giving a mechanic that sounds a lot like what P3x310's gaming magazine described, so on the uphill run you only had to hold the one button to float up with increasing speed. Given that even in heavy armor you could easily outpace even the fastest vehicles in the game, it rendered the vehicles pretty much useless, and made it a much faster paced game. The very next game, Tribes 2, had skiing as a feature, where holding down jump/skii would behave similar to previous game did when using a jump spamming script. It was intentionally made less efficient than it had been previously, and for someone that had played hundreds of hours of the original game, it felt slow, unresponsive and not remotely fun, but it was there, as a feature. Tribes: Vengeance made it fun again, (and had a single player campaign actually worth playing).
Ah, yes, the clump of peat moss that always sneaks up on me and blows me up when my inventory opens up for literally no reason because my PS3 controller just does that sometimes and has been doing it for years.
Nearly every part of his base design was for some reason like that. Red = stands out, opposite of the blue sky (though he was red in the original Donkey Kong so idk) Big Nose = it was that or no nose at all. Hat = easier than animating hair Overalls = easy to see arm movement etc.
Tbh, when I first heard of the game "Devil May Cry", I thought it was like a horror game, like Amnesia or Silent Hill or those kinda horror games. But after some research, I stand horribly corrected.
Well to be fair on you the original Dmc was meant to be originally RE4 until the devs decided they changed it to much to be a RE game and made it into a new game entirely and thus Dmc was born so yeah you weren't to far on your assumption.
One of my favourite glitches involves the swings in GTA 4. I spent more hours catapulting myself across the map than I did with anything else in that game
Rockstar: (Makes GTAV economy) Community: No stop it, this isn’t good. Rockstar (Makes RDR2 economy) Community: BRING BACK THE GTAV ECONOMY PLEASE THIS IS UNBAREABLE
You're missing one of the most belove of glitches ever where in the glitch became the core mechanic of the game itself. Tribes originally had no skiing it was a glitch discovered in the original game wherein you crouched and you would suddenly slide down a hill after using your jetpack increasing your velocity to the extreme. This in fact led to an entire rehaul of the game's core mechanics. Players loved the skiing so much that they had to overhaul the weapons system to accommodate for the new speed Factor. Since this was all played on dial-up back in the day they opted for explosive weapons to to allow imprecise aiming to still affect the enemy.
I came here to say that they missed Starsiege Tribes. It was found during the Alpha, and changed the dynamic of the game so much that it was integrated in fully.
I have no idea how many hundreds of hours I sank into Tribes as a kid. Plus it was infinitely replayable with the endless amounts of server mods. Shifter_v1 RIP
WoW had one that I heard about more recently, surrounding stealthed units in particular. There is an audio clip that plays when you enter stealth. But because the server would not tell your computer they were there unless they entered a detection radius, when they DID get close enough, all the sounds that were linked to effects they had on them, including the stealth audio, would be played. Now it's an embedded alarm that "hey, you about to get mauled by a feral druid"
What about in every Assassin's Creed game where you get stuck on nothing and have to fiddle about until you desynchronise? What do you mean that's not a feature?
Unimaginative Username Once in AC4, the Jackdaw derped out and sunk into the ocean randomly. All my crew members started screaming and floating in the air doing their falling animations. It was hilarious.
In TF2, there was a glitch with the spy that you look up with the disguise kit and in third person you looked like a crab, and valve noticed this and actually embraced this by adding a kinda rare spy crab dance spy does when you taunt with the kit.
@Andy Mcp Of course that's how rockets work, I mean my lower limbs have been obliterated, but on the bright side I was able to reach the biscuits on the top shelf.
Marathon did that first in 1994 in the form of grenade jumping. You could even spam them in the first game to climb walls, which was required for an otherwise unreachable secret. However, the Marathon Trilogy was originally Mac only so Quake was how most people experienced grenade/rocket jumping. My first grenade/rocket jump was in Halo. Technically Doom 1 did it before Marathon but it was horizontal only and used precisely once to reach episode 3's secret level.
Dogmaguy74 Yeah, he was born female, but identifies as a guy. He used to live in Tevinter, but was exiled because of his gender identity, and Iton Bull takes him into his mercenary band (Bull’s Chargers) after finding out he is a great warrior and saving his life.
There's also the hoik from Terraria, a glitch where players can pass through hammered blocks super quickly. It was never removed, and is one of the fastest forms of travel in the game
League of Legends: The champion called Riven. The mechanic of jumping through terrain was a bug but the developers found it fun so it became part of one of her abilities.
How was neutral pull undesired an when? Cause far as I recall back in Warcraft's TFT it was standard Safe Lane play to do this when ur creeps pushed to far forward
I'm surprised that GEARS of war 1 and 2 isn't here. Wall bouncing was a glitch where ur character slid into the wall..you could cancel this motion, and slide to the next wall..this glitch became meta if you wanted to match up to the pros. It was a multiplier game too, so surprising it was left in 2 games, and kinda nerfed in GEARS 3
In Warframe there was a glitch where if you performed a spin attack with your melee weapon, mid air, you could catapult across entire maps in a single swing. The faster the weapon, the further you went. This was eventually used as the basis for the entire parkour system in Warframe, and basically worked into an actual feature called "Bullet Jumping". EDIT: For anyone interested in a comparison, search here on RU-vid "Warframe - Coptering Vs Parkour" by someone named "Refuso". It's a pretty good side by side comparison.
How about the Rogue stealth sound in World of Warcraft. Originally, there was supposed to be no indication to enemy players there was a stealthed Rogue near you. However due to an early glitch, any time a steathled rogue or Druid would be rendered by your computer, the Rogue/Druid would do the cloaking animation and sound next to you. This was very loud effect and would notify anyone that a stealth character was nearby. It actually ended up really balancing the PVP aspect of stealth characters. It was eventually fixed where you could not visually see the Rogue/Druid stealth but you would still hear the stealth effect. Nowadays it’s a staple of stealth in WoW.
According to Wikipedia, the story about Gandhi in Civ 1 is almost certainly apocrypha. They did give him a proclivity for nukes in Civ V and Civ VI as a reference to the meme, though
I believe "skiing" in 'Starsiege: Tribes' was in the first game accidental a bug that made you glide down slopes while holding the space bar. It did however lead to some fast paced dynamics in a way that it became a prominent feature in the following Tribes games.
That is so funny about Gandhi. I noticed that in the newer games. I always thought that was weird. Even though he’s not attacking me with nukes, he always declaring war. Now I know it was intentional.
I remember a bug in the Super Robot Wars series in which one particular character had his battle theme override boss themes, even against the final boss. And that was kept afterwards.
Skyrim Elder Scrolls 5: The Nordic Space Program. You know how when the giants hit you with the club you fly to space? Well it was a glitch that was taken out and added back in due to the backlash and love for the feature.
It happened to me the first time a giant hit me with his club in my very first playthrough. I was really impressed and thought it was cool, had no idea it was a glitch. I just thought the giant's strike was really really powerful and was afraid to ever come near them.
Thank you for coming back, OxBox. My dog might be put down today. I needed to laugh, and you didn't let me down. Thank you all. EDIT: He was put down. Rest in peace, Bubba. And thank you all, OxBox fans, for being so kind and considerate. You're one of the best communities on RU-vid, hands down.
Hope you are okay. Losing a pet is losing one of the family. If you can, go in with your dog, say goodbye and don't leave them along until they are gone.
GUNZ, has anybody played GUNZ? It was a matrix-like arena sword/shooter where people found a glitch that allowed them to climb walls with their blades. It was SO cool that the developers ended up going with it even making several levels dedicated to the fancy slashing wall flying style. I'm convinced it kept the game alive much longer than it originally would have and made pro players incredibly fun to watch.
Only a matter of time before someone copies the ability to ignore gravity and make the most popular shooter ever following in Gunz Onlines buggs footsteps. Think its the only true 3D shooter ive played that was not a space battle and that a different sort of 3D Dont think the makers ever truly realized what a unique experience the bugg made the game, unique to this day
Surprised you didn't mention the Spy's disguise in Team Fortress 2. That came form a glitch in Team Fortress Classic where enemy players unintentionally looked like allies.
The creeper was theorized by game theory to be a bipedal peat-moss monstrosity. Crunchy leaf skin, check, blows up, check, charged by lightning, suprisingly check.