I had two coworkers that were so hyped for Anthem because of the trailer. They were talking about playing it for over a week how much fun would be to play together after work. Game came out, and not a single word about it was said again.
I haven't even played the game and I'm disappointed at the gameplay I've seen versus that incredible trailer. I'm glad I didn't buy it but I'm also extremely crushed that Anthem wasn't like what the trailer showed. 😔
It's a shame, too. I picked it up for like 75% off. The foundation is pretty solid and movement was super fun. It was like ME3 multiplayer but hyper and open world.
I was also hyped by the trailer but am old enough to wait for reviews. Did not realize the trailers were made separate from the actual game in development.
@@greedyProphet Fun fact, they were going to cut out the flying until an executive played a demo and said the flying was basically the only thing he liked.
And this is why I appreciate it when a trailer displays a text at the bottom that says "NOT ACTUAL GAMEPLAY FOOTAGE". It puts my expectations on a reality check.
To be fair to Black Flag, pirates and their buddies hyping them up and making them sound incredibly badass and making pirating sound glamorous and amazing was a core part of their job. Also, the womanizing almost made it into the game, so it's entirely possible that at the time that trailer dropped that they hadn't come up with Edwards backstory yet.
The fact that the Anthem demo was put together when the devs literally didn't know what the game was yet, really explains why the final game was so different. There was no plan before.
It’s not so much that there was no plan, it’s that there were like eight mutually exclusive competing plans. Granted, that mostly works out the same, but still.
I really want to have a go of anthem as a single player experience but with the armour customisation they promised. I feel like it could work as a game giving you options to have different loadouts for different missions. Obviously it would need a solid story for that too.
The trailer for Dead Island legitimately made me cry the first time I saw it, having to take a moment outside the house I was delivering pizza to in order to dry my actual tears. So imagine my surprise when the game itself came out :p
I remember back when I liked Rooster Teeth stuff, they had Jeff react to the trailer. As the father of a young daughter, he got about ten seconds in and noped out.
Arkham Origins springs to mind. The trailer shows you a deadly battle between Batman and Deathstroke in a shipping container yard, using the environment and rapid martial arts in a true match of equals. What a story to see these men stalk one another for an entire campaign, you think. Then in the game, you encounter him once in an empty arena, button mash to block with your elbows while he hits you with a stick, easily win and never hear from him again.
Also it was supposed to be 7? Assassin's after you the whole night but honestly you could've taken the night off because you can go to the batcave whenever and they don't do anything without you. Most people ignore half of them because they come up in side missions.
A cool thing in dead island though was the fact you could actually visit the room where the trailer happened, so they did care about it enough to include it in the actual game.
Honestly Dead Island doesn't even fit this list for me. It's obviously a cinematic trailer and not gameplay. The only reason people were mad is because it was an S tier trailer that the marketing team nailed and Dead Island the game is like a C or B. I personally love the game but recognize it wasn't great for everyone
@@needaccount94 I loved Dead Rising and thought this would be the next best thing. Not sure if I saw the actual trailer beforehand, but just the opening cinematic made me disappointed in the actual game. I played it a few times with a friend, but we got bored very quickly, some more dramatic elements would have really improved it.
Yeah I think the biggest letdown was the trailer had some huge promise for a cinematic story at least, while the game itself felt mostly generic story wise and the gameplay just didn't have the weight to carry that disappointment I enjoyed it personally but going from the trailer to "who do ya voodoo/drunk man in a nightclub" is a huge step down.
I remember following the hunt the truth trailers on Halo Waypoint before the game came out and being super excited for when the game would come out and I'd finally get to pick my side. Then the game came out and I was forced into 2 walking simulator missions and a grand total of 4 Master Chief missions out of a 16 mission campaign
I love the writing on the Game of War one Whoel Army ready to fight this one thing in the forest getting a rousing speech to help their morale..... "There is nothing to fear except the thing coming out of this forest" That is the exact opposite of what is needed right now!
Don't forget the original Rayman: Raving Rabbids. The trailer promised a dark dystopian 3D platformer with bunny enemies that were somehow both unnerving and hilarious at the same time. But the dark slapstick game we saw in the trailer ended just being a weird collection of mini-games.
I think it was going to be like that before. There were unsettling, gray Rabbids and it seemed pretty close to what you were saying. Unless the commercial you were talking about came after the change in direction, it makes sense
If it wasn't for the Assassin logo on the flag, the trailer for AC4 could be reconned into being an in-universe trailer Abestergo put out for the game you're helping them make, especially when it turns a devoted husband trying his best into a womanizer with a mysterious past. There's even an email you can find where Lemay is discussing redubbing Edward to make him no longer Welsh, which has to be based on a conversation the writers had with the executives.
I remember one of the emails was about cutting out most of his drinking and arguing with his wife or running off. Says a lot more when you know there was still a bit of that lol
@@justindunbar9476 That's completely wrong. Totally the opposite of reality. They made Black Flag because the ship related content in AC3 was the only thing that was universally praised! Everyone who played AC3, regardless if they like the rest of it, had the most fun on the ship missions in it. The evolution of the game to center around it in a pirate adventure was just the obvious next step.
@@MidlifeCrisisJoe The ship sections of AC3 were good, but hardly memorable. They also weren't my favorite parts of the game. I understand people's reasoning for hating on the game and Connor...but I also know that reasoning is all bullshit. Connor himself was a very good representation of a young Native American man. He was somewhat ignorant of the white man's ways, and his "wooden" personality and speech are textbook examples of _stoicism,_ a trademark of many Native Americans, especially in unfamiliar surroundings. Coming after Ezio for three games, it's understandable that people would be a little less impressed with him - but he's much like Altair in that regard, though I find Connor more likeable overall. Colonial America may not present the grand set pieces like Notre Dame, Jerusalem, or the Sistine Chapel, but it's an interesting and important time period, much more about the events than the architecture you're climbing on.
The trailer for AC4 is seen in game actually as a creation of Abstergo (the in game representation of Ubisoft. If Ubisoft was controlled by a secret organization known as the Templars). And considering all the precursor stuff that happens the mystery line does fit pretty well. Regardless it's Black Beard telling tall tales in a trailer made by the in game gaming company.
I'm not sure if they could be considered an empire, but the Enclave. In both of their appearances in Fallout 2 and Fallout 3, they have attempted to commit genocide on the grounds that they are the only genetically pure humans left ever since the apocalypse happened.
Halo Wars came out right near the end of my peak Halo fandom. I remember when it came out I was sooooooo mad that it was not like the badass trailer. I ended up absolutely loving that game and putting hundreds of hours into it. But at first, I was outraged.
Aside from every mobile game ad. The original assasins creed trailer had altair using a crossbow, which was not in the game, and hiding with a huge group of monks while enemies could still see him
The producers removed the crossbow to make it more historically accurate. A irony if you consider things in later entries like the Chocobo mount in Origins
At least that was content that was cut or gameplay mechanics that were tweaked. Bigger changes happen between release copies of games and their patched versions. It's still the same game that you going to be playing, in a meaningful sense.
I feel like you're reaching a bit with the Black Flag trailer, it's very in character for a pirate to tell tall tales, as well as the fact that most actions in CGI trailers being impossible to do in game for like 90% of trailers
With the Rambo trailer, I think they did not want to reveal that it was just a substandard port of the admittedly very cool Rambo arcade game, but half of the appeal is wielding the mock machine gun. It would be like porting Dance Dance Revolution and having you play it with a controller. They should have been honest about what the game was....and if you think that'd hurt sales, maybe don't make it.
That Rambo game and the Sega arcade game aren't connected in any way. I think it's sheer coincidence they made the game an on rails shooter, or they were too incompetent to make something else with the budget they had after getting the rights.
@@Joe90h There's a video by Matt McMuscles about it--basically this was a tiny company who had stumbled into the rights, similar to the Gollum game. They didn't know how to make anything other than rail shooters so that's what they did.
Rail shooters are a lost art. Sure they still exist like in the famous AC130 and numerous passenger sections. But having those physical controls especially if it had recoil feedback isn't half the appeal, it's 95% of the appeal. Silent scope was way out there with a second scope display. Police 24/7 had sensors track your stance perfectly to free-form the Time Crisis cover mechanic, being fit was a requirement. If they had that in a gym I would absolutely sign up. You get a serious work out without the idea of having to work out.
I will never forget my first time seeing that dead island trailer, it was amazing. Very few game trailers I have seen over the years were as well made as that one.
Well the one thing I'll say for Game of War is that Kate Upton's character from the ads was actually a part of the game on some level. It's a low bar to clear, but Evony didn't even manage that.
@@nightspawnson-of-luna4936 That's my understanding. But I'm guessing they didn't update the in-game character art, given that this was a game that spent way more money on advertising than actual game development.
I remember Soma had a gameplay trailer that made it seem more existentialy horrifying than the final product. It featured a large Geiger-esque corridor with a chamber, in the center of which sat a brain. The brain was revealed to actually be the player's.
I had an idea, 7 secrets/easter eggs that were missed because they didn't render in, since you were juuust too far out of reach. I was on new vegas when I thought of this, I was playing around with the settings and missed some stuff because i couldn't see anything, like the plane just outside of the ranger outpost. I feel like there's quite a few older games with similar cases of rendering or simple actor/object fade mechanics that were a bit interesting. I know you guys can probably hunt down some really cool examples of this.
One of the things I remember about Black Flag (and is really hard to find a video for) is thr little cutscene after a ship battle where Connor gives one of the pirates a captains hat. He then turns to a buddy as if to say "we made it honey!" The other pirate is equally happy by this turn of events "omg babe I'm so proud of you!"
Edward, not Connor, but yeah that's the scene when you capture a ship and decide to add it to your fleet, showing one of your crew getting promoted to the captain of the ship you just captured. Think there's a group of a few others but that description is pretty accurate lol
@noogidoo2217 I found a video of it. Connor puts a hat on a lad, gives him a pat on the shoulder snd walks off. The guy turns to his buddy and they have a little celebration. I like to think they got out of the pirate game, settled down together and raised a few goats.
@@IHazMagics as nice as the thought is I'm pretty sure the animation triggers when you add a ship to your fleet, implying the man has been promoted to the captain of the ship you just captured. Also if its AC4 then its Edward, Connor is AC3
@noogidoo2217 honestly they all blend together at this point, and not in the good way. I was thinking Connor most likely because AC3 was the first AC with naval combat.
Anyone else remember Pokémon Go's first trailer? It promised fishing, pokemon spawns based on your terrain and weather, PvP battles, trading, and more. Sure they kinda implemented the terrain and weather. With more water Pokémon showing up at the beach and weather Pokémon based on the general season. And the eventually added some interactivity and PvP but I was so disappointed with the initial games release and even the current version when compared to what was promised in the promo trailer.
List Idea: 7 Bosses you could beat with Gravity I had the idea after remembering a couple bosses in Dark Souls games that could fall to their deaths. The one that first came to mind was the Solo Dragonrider in Dark Souls 2 which you could trick into charging off the edge.
Dragon's Dogma. Death is an optional boss who is very powerful, unless you know how to knock him into a bottomless pit in certain places - which results in an instant kill. You get a lot of EXP, but sadly none of his item drops, which are needed for endgame weapon & armor upgrades.
Not the main boss, but in Skyrim's Dawnguard DLC there's a major storyline boss that's pretty difficult, has lots of health and can summon annoying helpers...but he's also fought on an open balcony. One Unrelenting Force and he's a bloody smear far below on a frozen lake.
Ah how clever! You made a video about misleading trailers, put Cyberpunk 2077 in the leading few minutes, and never mentioned it again in the actual video. I see what you did there, player! I feel you! Respect!
Oh man this well is so deep you could get like 50 more videos out of it at least. Watch Dogs 1, Cyberpunk, No Man's Sky (though now it has MORE than the original trailers promised), Lair, Binfinite, anything involving Peter Molyneux, undoubtably a lot of older games I've since forgotten in old age...................
One game trailer that comes to mind is the original Apple Arcade launch trailer for World’s End Club back in 2020. It shows 11 of the kids participating in a death game called the Game of Fate in a similar vein to Danganronpa and Zero Escape, which was intentional due to being made by Too Kyo Games, Spike Chunsoft’s sister company. To be fair, that DOES actually happen, but what the Apple Arcade trailer doesn’t tell you is that the Game of Fate is only the game’s first 10-15 minutes depending on your pace (assuming you don’t purposefully leave the game unpaused and wait out the clock counting down in real time to see what happens if you fail to complete Reycho’s Task), and the rest of the game is a side scrolling puzzle platformer where the kids travel 1,200 kilometers to get back to Tokyo and find out where everyone in Japan went, running into the 12th kid Yuki on the way. So many players were so upset by this that when the full version of the game (the Apple Arcade version originally ended on a cliffhanger at the halfway point) with an English dub was announced to be coming out on the Switch in the May 2021 Nintendo Direct, the Direct trailer just outright casually revealed that the Game of Fate is merely a prologue.
I just can't stop thinking about the absurdity of wearing a poncho OVER A MECH SUIT! He also would have needed someone else help him put it on, because I doubt he could have done that himself inside that thick suit.
Yeah it is a very weird thing when you actually think about it... I'd kinda expect it to snag weird or affect movement. It's like he's not actually a dude in a suit, he's a magical anthropomorphized suit-creature and yeah, then the poncho miiight make a little more sense.
Someone just give our man Andy a Detroit Tigers baseball cap already...😂 now I really want him in a video wearing one but not mentioning it...just *randomly* wearing one...😏
@@mayhemmcfly4229 I would die laughing if a snippet of the theme tune played before Andy sat down (not much, obviously, because of fair use - but just enough to be recognisable). The manliness factor alone would be through the roof.
I know if we're talking about mobile games this list won't stop at 7, but there was this really cool trailer for a game called Darkness Rises. In the trailer a knight and a mage fight an orc or a demon with really cool fight choreography and animation, and I downloaded the game only to find that it was basically the character walking to various points and you just mash any of the skills because it didn't really matter. Also classes were gender locked which instantly annoyed me and I barely played past the tutorial.
The trailer for AC Black Flag is canonically made by Abstergo Entertainment. It's meant to be misleading because they're planning on making a game based on Edward, but with a lot of changes. Changes that would've made their trailer more accurate. Even without that plot point, the trailer does make some sense. Spinning tall tales is something Blackbeard himself does. In real life, he didn't like killing people. He preferred to scare everyone into submission with stories of how brutal he was, despite that being mostly a lie. Blackbeard telling tall tales about his buddy to get him clout is a very Blackbeard thing to do.
16:45 Jane might be pleased to know they made a Master Chief in a Poncho toy/action figure. I ran across it at a drug store and bought it for my friend who was also a fan of the look.
I actually feel nostalgic for Game of War ads now haha. Was a different time. The criticisms about Black Flag I don't agree with though, I am sure you could actually recruit crew members on land as well; and Edward did have some "ladies of the night" that you could interact with at the estate. Of course it would fade to black,but when control returned you would be lying in a bed so I think it is obvious.
Pirate ships would always sail around with distress flags up, it was to draw in merchant vessels, they only put their black flags up to show the merchant vessel they were about attack them when the merchant vessel was to close to get away. Pirates also never swung from ship to ship with rope, they'd use planks.
Mobile games still do the whole bait-and-switch thing with you. For example, one ad for a visual novel showed a picture of a hot redhead as he supposedly leaned over you, with the dialogue of, "OMG, He's so close!" and the options of "Kiss Him" or "Push Him Away". In reality, the game is, indeed, a visual novel, but the scene from the ad is actually an image from a card you can collect so the hot redhead can dance around the screen in a minigame, then either happily chow down on a hamburger if you win the minigame, or stare longingly into an empty fridge if you lose. The game? "Obey Me! One Master to Rule Them All"...and I am very much addicted to this game.
I never believed Heihachi Mishima was dead. I’m not even joking. The day after I saw the trailer, I went online and made a FaceBook group titles “I Never Believed Heihachi Mishima Was Dead” and invited my friend who watched the trailer with me and concurred on the matter. Might still exist, for all I know (left that site years ago). So prolly evidence of this, even.
When it comes to the Assassin's Creed IV trailer, the one thing I'll give Ubisoft credit for is that in later games (it was either Rogue or Unity) they continued the "Abstergo Entertainment" thing and if you did through the in game emails and lore, you'll see that they "released" the other AC games in universe with different titles (like Fear and Loathing in Venice for AC II) and the trailer we got for AC IV is the trailer that Abstergo released for their in universe version of it. Kind of clever, but still a dick move.
Wasn't that Syndicate? Or maybe im mixing shit up. Only knew you'd run around the office and look at all the different AC games, fake and real-ish (maybe that was AC4 too??) Been to long i played any of them
How ironic that the ads for this video were "gameplay trailer " of Hero Wars and and another zombie apocalypse from the same company. We all know how truthful those ads are.
My first thought for this sort of thing was Balan Wonderworld. The first trailer they released (which is also the opening cutscene) makes the game look so cool and mysterious! Then the game starts, you're not even in the enshadowed manor you just entered, and every button is jump.
@@jarzz3601 Plus the mystery as to how it got made. And the mystery of how much jail time the creator might get! I looked it up on a whim just now. 2 years, 6 months suspended sentence, 1.2 million dollars in fines.
7:05 the *revealing reason* behind T5's story about Heihachi's *sudden demise turned revival* was shown if anyone played as the rather short lived blade wannabe NC character of the game who debuted with Jin's cousin Asuka. (having obtained Jun's Fighting Style & Stance from Bandi Namco wanting to *replace Jun* from her being absent since T2 a decade back in the lore) known as Raven, T5 was also when Devil Jin (after he was teased over 2 seperate times in 2 of his character outcome endings with normal Jin & his endings) would debut being playable but was only turned into a miniboss to face during the later half of the arcade ladder. from Raven's POV in his story, Heihachi *didn't die only got flown back outta honmaru's building in the ensueing explosion by the Jack Swarm & slammed so hard on a gravesite that he ended up out cold & OOA for a while before recovering, ironically in canon lore by the time Heihachi had recovered that T5's tourney had already ended with Jin taken a win over Jinpachi while he was out. so it was set up as a *What If* Spoof on how that'd play out.) reguardless Heihachi would live threw T5's arc for about 2 addtional sequels in the series (T's 6 & 7) before T7's overall story arc there in that game would *Put Him Down 4 Good* due to the likes of Kazuya. 😐
I loved the combat and exploration in Anthem so much. I wish they hadn't abandoned it. If they had No Man's Sky'd that shjt, I think It could've become a real major icon. If I was filthy fvckin rich, I would absolutely pay someone to revive that project.
I cannot begin to tell you how much the _Dead Island_ trailer fucked me up as a kid. I watched it and then stared, haunted, at the wall for a good fifteen minutes as I considered what I saw. I didn't play the game and hadn't planned to, but when I found out how little the trailer matched the game I was disappointed the developers and the trailer makers hadn't communicated.
Star Wars battlefront 2 (2017). Pitched as a story from the empire’s perspective. In actuality the protagonist joins the rebellion like 4 missions in which, while makes sense given the story, sort of means only the first couple missions are actually from the empire’s perspective.
My best friend and I randomly downloaded Dead Island from the games with gold program. We put so much time into it. That's one of my fondest memories now that we're both older with responsibilities. I love you, and I'm proud of you, brother! ❤ With that being said, what is that trailer? I hadn't seen that before. The game wasn't a master piece. Not even close. Way to set yourself up for failure. 😂
The real misleading trailers were the 2 trailers I watched thinking they were part of this list but were ACTUAL TRAILERS that had the "skip ad" button 😂
If we're talking about Assassin's Creed, what about the trailer for the first one, that shows Altaïr using a crossbow to assasinate a target, when there is no actual crossbow that you can use in the game?
I remember seeing the bath commercial for Game of War: Fire Age, thinking to myself "is this a new Elder Scrolls game? Or maybe a new Dragon Age game?" only to shout a NO when I say the end. Most disappointed moment in my gaming history, all that glamor for nothing.
Remember when Pokémon Go said we’d be able to see other players in game, battle strangers, make friends, and battle together all over the world? And then the game we got was just “catch pokemon irl” and that was it. Now we’ve gotten some of the things we were promised like adding friends and battling each other, but still not everything from the trailers.
I know the games do great for sales, but honestly I'm surprised you didn't mention any of the Diablo games that show amazing trailers to only play a dungeon crawler
Not gonna lie, if they remade Black Flag in the style of Origins/Odyssey etc... I think it would be a huge hit! And the Caribbean as an actual open world? Excellent!
Bioshock Infinite had two misleading trailers, the first being very early into development showing a much darker version of the story we eventually got. But then ANOTHER misleading trailer came out a few years later, much closer to what we got, but emphasizing a rival faction plot revolving around an election, most of which was absent from the final game we got. As far as I'm aware, this all comes down to the game going through massive shifts over the course of its production, but it still was a surprise when loading up the game for the first time that most of the themes of the two trailers were completely absent and replaced with similar but distinct ones.
Bioshock Infinite. The concept in the trailer looked so good that I bought a new GPU, a 3D monitor and bought the game the day of release and it just turned out mostly to be a retread.
after having mobile games gaslight me with ads like "this is definitely the game" when showing a different game to the one they are selling these all feel like minor misteps
Surprised Aliens Colonial Marines wasn't on here. It was so far removed from the final product that trailers are required to say work in progress or not actual gameplay or something along those lines unless it's the actual release build being used and showing gameplay.
Really no Aliens: Colonial Marines, the poster child for misleading trailers, where Gearbox custom created a 'gameplay' level which doesnt appear in the game, using a different engine, featuring a whole host of things the player couldn't do in game and xenomorphs that actually worked
This is a topic that can be milked indefinitely with "commenter editions" considering how AAA developers now just habitually lie with trailers. Aliens: Colonial Marines. Watch Dogs. No Man's Sky. Cyberpunk 2077.
Undercover Cop Reveal trailer for NFS Rivals. Makes it look like there would be an undercover cop style of gameplay. In reality, apart from not showing up on the map of racer players, undercover cop cars have same gameplay as there patrol and enforcer counterparts. Also, the huge race potrayed in the trailer don't exist in the game. At most, you get 6 racers in a race.
Extra thing about Dead Island, the game doesn't have any kids in the game, let alone kid zombies. It was reason there was some shock value to that trailer, which obviously the game could not deliver.
Xenoblade Chronicle 3 had all of the dialogue out of context, meaning in combination with the scenes shown have a really different impression of events. Monolith Soft LOVES making True Yet Misleading things, like how they stated that Xenoblade Chronicles 2 wasn’t a sequel. And it wasn’t - it was CONCURRENT.
I always feel like Dead Island got a bad rap for that trailer. When it was released at E3 it was followed with a demo of the gameplay and the gameplay was pretty accurate to what the game was, from what I remember. I walked away excited that we were going to get a GTA like game with zombies, it was kinda like that. I wish the game was better but it was accurate to what they actually showed. Everyone just got overly hyped from the cinematic trailer because they did a great job with it, that's on the audience, you knew the game wasn't gonna be anything like that trailer.
I now submit for the approval of the midnight society, XCOM 2. I myself was unfamiliar with the series, and was greatly intrigued by the dramatized trailer for the second game. Oh so different than what I thought it would be.
... While that's fair, the trailer were very dramatized (but then again that's often the case with announceent and launch trailers), they also made no pretense of showing gameplay footage. (Likely because.. well it's a sequel and the name XCOm as a franchise is quite known so... I wouldn't balamme anyone for assuming you knew what you were going for gameplay wise with the name XCOM) I'd say there's a good lesson to be had about trying to see any sort of actual gameplay trailer before buying a game. Now if the supposed gameplay footage, does not represent the actual gameplay the storry trailer is utterly misleading int he themes or ambiance of the game after release THEN that's a trailer that belong in this list.
I feel Marvel Midnight Suns was this all over too. I asked somebody really into Xcom if they'd tried it and if it was any good and they looked at me like I'd grown a second head because they had no idea that game was by the same people.
Kinda surprised that Metal Gear Solid 2 isn't here, considering how it had a whole bunch if trailers and ads depicting Snake only tobswap to Raiden as the real protagonist.
I am sad to see that Evony/Civony are not on this list. Since the game first came out back in the late 90s/early 2000s(I don't remember for sure which) it's ads have shown gameplay that has nothing to do with what the game actually is.