With the Undertale one, if I’m not mistaken in order to get an actual genocide route requires not just killing every enemy you face, but farming physically every enemy in every area. You have to go way out of your way to get genocide, basically. However on a smaller scale, if you kill Toriel and then restart, she’ll mention you “look like you saw a ghost”. So that’s similar.
When i first met the Merchant and he was opening his Coat i thought: Is this really happening? Is Leon seriosly getting flashed by some weird Guy? And then i saw the Weapons...
I don't remember what game taught me to have 3 save files. Usually one back at the village, one at the start of the dungeon and one several times as I progress through the dungeon. Or at least some variation of that. I know that it was FFXI that ingrained the habit of ensuring that I always log off at an Inn or at least a safe civilised spot. Using Skyrim as an example (outside of emergencies) I always arrange to end my gaming session with my Dragonborn in her rented room/home after sleeping overnight. Fully rested and ready to go next time I log on.
I absolutely *CANNOT* believe that taking the wrong squad setup into the suicide mission in Mass Effect 2, resulting in ME3 plot-crucial squadmates dying, didn't make this list.
@@theamazingmaymay123 Aye, I did the same. Fucked it up the second playthrough though lol. I think it depends who you pick for each task (and you need maximum loyalty as far as I know).
@@user-wj6eq1cx7x Even with max loyalty, if you don't give your unpicked squadmates enough "Defense" value, they might bite it anyway. Thing is, defense is assigned based on a character's weapon proficiency, which is great for harder difficulties, since you don't use them anyway, as instant-effect powers were much more useful than weapons, due to how ME2's enemies ALL had defensive layers and your squadmates got insta-deleted if they stayed out of cover for more than 1 second.
Names can get people attached, in his line of work, someone always ends up dead so it’s kinda smart not asking for Leon’s name just in case he dies a second later
I remember being totally boned in Jr high when Code Veronica came out I was on the plane which i figured was safe and saved the game..only to be attacked by the Tyrant, with 6 pistol rounds and one grenade I remember having to reload 30 times to take him on with the knife so I didn't have to reload back to an ancient save file hahah I learned at a young age always save in new slots but I was being cocky
Elder Scrolls Oblivion, when Martin Septim asks for a Daedric artifact the game will direct you to Azura's star, if you're a low level scrub and don't realise what it does. You end up handing it over and permanently destroying one of the most useful items in the game, a reusable soul gem.
yer but wasn't asuras star only a white soul gem so just gave martin the star as i had by that point hundreds of black souls by then so imo the only useful thing about the star is that it's reusable but if like me you have lots of grand soul gems you just find an necromancer alter and bam hundreds of black soul gems that are better than one reusable white soul.
and what in my comment makes you think i'm "acting" like a prepubescent girl because from were i was standing i was just stating why i felt in oblivion the asuras star is probably one of the worst artifacts. but then again these day no ones allowed any real thoughts of there own are they and will get jumped on by asshats like you that think all people should think the exact same as you. but if you truly think i'm wrong how about telling why i'm wrong than just calling me a prepubescent girl.
the skyrim death loop happened to me ONCE in oblivion when i was fairly young from that day onward ive always had gamesave anxiety and it never happened again.
Happened in fallout ten health no heals being chased by a radscorpion and was relatively weak during that point in the game so all i could do was hope i was faster but the radscorpion was well...faster
Yah, it's actually kinda hard to push through, meticulously hunting down every last survivor, in the evermore silent caverns only accompanied by a dying organist aaaaaaaand then you get dunked on.
@@abrakadabra4966 it's like listening to bubble gum pop music, it's only Ood a few times but it also has some preachy bullshit, you get chastised for killing them after a flower tries to kill you, which after that first impression why should you trust them? Sans' fight is cheating bullshit, if you mod it on PC(which is the point of gaming on PC) you get a dirty cheater ending
@@TotallyOriginality Sounds like "Undertale is bullshit" cuz you played the genocide run and got your ass kicked by Sans who was way beyond your skill.
randomness72838 spoilers to anyone who hasn’t played Silent Hill 4 yet: In the Apartment World, Henry will be offered a Doll by Walter Sullivan, the doll is harmless if you hold onto it, but putting it in the inventory box in your apartment will cause a lot of hauntings, which will really be a pain in the ass later in the game. So just don’t take it. I took it and found out about the curses after the fact and ended up with one less inventory space. Moral of this story: Don’t accept dolls from strange serial killers you meet in another dimension.
Redfield Run Is that the silent hill game called THE ROOM? If so, that is the only silent hill game I have played. Scared the shit outta me, and made it so I don't think I could play another. I don't recall knowing about the doll item though, so I bet I did out it in my inventory! Do you recall any specifics of hw it would have been any different from the normal weird stuff/hauntings that your room would normally have?
Two reasons to go torchless: 1.) You get more loot. If you aren't running mods which expand the inventory in some way then you probably need an antiquarian or four to make it worthwhile. I use the term "worthwhile" loosely because it's probably not going to be cost-effective to keep that team afterwards; if you're good/lucky enough where it is cost-effective, you probably didn't really need the scratch anyway. 2.) You really want to meet the Shambler but don't want to wait until you stumble across the altar. You're a madman, please stop.
I had a playthrough of new vegas where I was pretty far into side quests and had good weapons and such, sort of friendly with the NCR but not supporting them. I let a friend play while I was entertaining a girl (small house party, they were the only ones still awake)... He decided to start a war with the NCR. It autosaved as he was attacking their base. Still mad at him.
Ugh, I remember exactly that happening. We managed to get out of it after a good 40 tries. We just repeatedly tried to get out the second it loaded. 39 times we just went over with the warthog anyway. The final time, I finally got out early enough that only he went over with it, and thankfully that saved our game and he was able to respawn afterwards since I was still alive.
There are always consequences in Skyrim, even when you accidentally walk into a *damning chicken and hit it! Literally when you do that, all of Tamriel will come after you.*
When you forgot to recruit really good characters in Fire Emblem: Radiant Dawn, by either forgetting to check the talk page at camp, or not trying to talk to the npc Haar when he is just flying around, OR not stepping on the special space in the sand level act 4 (with Micaiaha only) and not recruiting the blade master with the SS rank sword.
2. I got stuck in a death loop between two mages while discovering a place, the auto save kicked in and I was going to load, but the manual save was five hours ago lol. So I hit the menu button as soon as the loop started, changed my buttons around so my “whirlwind” shout was easier to use. I then resumed the game, died, then when it loaded again, I hit my “shout” button and sped away from the mages blast. That’s how I got out of my Skyrim death loop. It took awhile, but I survived🤣
I could think of so many games that could fit this list. Fable 2 when your actions as a child affects if your home city turns into a dump with crime everywhere or if it turns into a pleasant city. Mass Effect 2 when not doing loyalty missions means the death of your crew at the end. Another I can think of would be Dragon Age Origins were you can miss out on important comrades by simply not going into the right places. My dad missed out on Sten and Leliana.
Either way, the ideal way to deal with stuff like this is equippig enough items with reduced shouting time to be able to shout continuously without cooldown and shouting Ethereal Form and Wuld Nah Kesting out of there as fast as your Voice can carry you. Does not work if the death loop is because you saved while falling into an abyss of the kind that has a killscript that activates when you fall a certain distance into it
I remember finding out you could kill the merchant in resi 4 by complete accident. I first played it on Wii and you would melee by shaking the nunchuck. So me and my brother were fighting over the remotes when suddenly Leon decides to FUCKIN MURDER the merchant. Me and my bro just stood there dumbfounded xD
@@maverick9275 I think you can kill some side quest characters in Fallout 3, I seem to recall blowing some NPC's head off and seeing "QUEST FAILED" appear when I didn't even have their quest.
4:25 i never have this problem as growing up playing games like the FFs i save like every 10 minutes or so on multiple slots, it may have even made me a bit paranoid about saving so much so that when i get to a game like RE and my saves are limited i start to worry.
I had an even more upsetting experience in demon's souls, when the filthy woman in the Valley of Defilement permanently aggroed because rats started attacking her instead of me. It was especially bad considering she is the only seller of valuable poison arrows, and a good source of faintstones if you are doing a faith build.
In the vein of doing something stupid in a bethesda game, consider this: 1) See dogmeat in Fallout 3 2) Accidentally shoot dogmeat 3) Thanks to the Broken Steel DLC, dogmeat has more hitpoints than you can probably cope with if you find it at a low level 4) Congratulations! You now have a nigh unkillable murderpup that will follow you everywhere forever. Hope you saved recently!
@R Lipinski Yeah, there was a perk in broken steel (the same expansion that gave him basically a bajillion hit points) that let you get a new dog if he died.
Darkest Dungeon: Getting your heroes killed Thanks to the permadeath feature, Not only you have to train up a replacement (Or hope the Farmstead DLC brings them back), but you may lose valuable trinkets that the hero had when they died.
@@sonyblank1487 Well sure, but in most of those cases dying means you reload a previous save and try again. Darkest Dungeon autosaves, with no way to turn it off. If you get your best fighters killed, depending on who you have back at base, example: nothing but fodder so low lvl they refuse to go into any of the dungeons; you just lost the entire game. And now you have to start all over again, from the very beginning. Even in Skyrim, you might lose hours, but you aren't *forced* to go all the way back to Helgen.
Here are more: Ur-Quan Masters (Star Control 2): when you sell your men to a slaver. Spyro the Dragon (one of the PS2 games): when I got to an area I wasn’t supposed to, but it auto saved and I couldn’t fly back. Final Fantasy II: when I overleveled my evasion and then realized I couldn’t evade magic and no longer had a way to increase my HP.
@Spideog of Highgate yeah well if Leon HALLUCINATES all of RE4..... it would seem he basically wiped out the whole country they was in... or least brutally murdered half an then terrified the othe half
I had the Skyrim save issue with Dragon's Dogma. It autosaves when you enter or leave a location through a door, but a ton of the game is outside. This means you can go for huge stretches without the game saving, and rubbing into a big monster can make you lose a lot of progress.
Maybe it's not just one merchant but a bunch belonging to a guild that blacklists you if you take one out ? Hence always being a stranger. Or they do not get attached because they know the life expectancy around those parts.
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When you open up the wrong chest of Final Fantasy 12 and can’t get the best weapon in the game unless you hit a chest that has a .012 percent of it being in
Guard: "I know you. You're under arr ---" *Odaving grabs him and drops him from the sky* Me - "Does this mean I can go now?" And hey, Undertale, whoopie cushions are for butts. The hand prank is the joy buzzer.
I agree. Why kill someone who hasn't done anything to you, and sells you shit when you needed it, like the Rocket Launcher against Salazar and that thing near the end of the game? The thing in that container where you have to keep shooting green lights? Seriously, if I hadn't bought the Launcher from him at that point, I don't think I'd have beaten the game ever again. Either my stupid ass game or my stupid ass PS4 kept freezing or crashing during that fight, for NO reason, so I was forced to waste 30,000 on the Launcher. Something I didn't want to do, but I couldn't have beaten the game if I didn't do that. Why wasnt that part of the game tested properly?! I could see shooting him because he charges you way too much for his stupid weapons, like the Chicago Typewriter, the Infinte Launcher, or the Matilda. But, I've never done that. I've accidentally shot Ashley a few times, but I've never intentionally killed the merchant. The first time I did it, on the GC version way back in 2005, it was an accident. Why kill this dude? If you do that, you're screwing yourself. You can't buy weapons, sell weapons or treasures, and you can't upgrade either. If you want to challenge yourself whilst playing RE4, then don't use your high powered weapons, or don't buy them! Did you players who killed the merchant ever think of that! I'm guessing you didn't! I fully upgraded my Red9 w/Stock right at the end of the game, before the last fight with Saddler. It didn't help me in the fight, but I was able to win anyways. But the merchant was still helpful. Why kill him? Why not just, oh I don't know, NOT buy or use his weapons! Is there some code that most people who play RE4 abide by that says "thou who playeth our game at some point must murder thy merchant friend", thus decreed by the Los Illuminados. He's a nice dude. Why murder him? Remember, Leon S. Kennedy is the good guy! Not the bad guy! This dude/lady gets it! Why not you guys! If you want to do a specific challenge, either change the difficulty, or just DON'T use the weapons he offers! Duh! You don't have to murder an innocent merchant! Damn!
Haha the funniest thing is Invaders tricking players into hitting their blacksmith or Solaire ..but..this isn't irrevocable.. You can literally go talk to the belltower dude, I'm glad they actually put that in, I've seen that in videos where they don't know about him It's not that expensive
Undertale pretty much spells out to you not to hurt anyone at the very beginning, so it's really on your own head if you decide to play normal rpg style
eh zodiac spear wasn't that good. masamune or a ninja sword with better chaining will outdamage it. At least in normal, with grid restrictions in izjs it might matter.
"We both know what it's like to be stuck in an infinite death loop: him because of that movie [...], me because of Skyrim" Sure, Jane. Just Skyrim. Not a by-prpduct of the pact you made with an Elder God for infinite power. Not at all.
Andy: "Rebecca has two hobbies, getting bitten by zombies, and dying, in that order." Me: "You forgot being super cute." ;) Lololololololololololololo!! XD
Fun fact, on the Switch edition of Skyrim the world and everything in it loads and starts running about 10 seconds before you do. Meaning when you load a save enemies have 10 seconds to bash on you before you can move. Or even SEE. Be careful when you save.
Ocarina of Time was my first Zelda game. When I was able to name myself I’m like “pfft, who’s Link?” And names myself Zelda. Then I met the princess and realized I did something wrong. Still makes her line about my name sounding familiar to her hilarious to me to this day though
Speaking of death loops: Witcher 3; explore, run into a high level enemy, get poisoned, try running, autosave kicks in, die, reloads said autosave, you die AGAIN, and thus the loop forms... SUCH a GOOD game...SOOOO FUN. Witcher is an anti-exploration game...
Has everyone forgotten Final Fantasy Tactics Weigraf dungeon fight? That one fight reset everyone I knew on PS1 days when you had to save over your limited number of save files on your memory card lol
In the game Shadowgate on the NES, there are many of these. However, the worst was if you opened a certain coffin in a hall, green slime oozes out. It just so happens that its acidic. Sadly, this was a game ender, as there was no way to get past the slime, even with glitches and exploits. You needed to backtrack a bit to get to the next area after the hallway, so it completely ended the game.
I know I'm late but for the Skyrim one, if you are on PC just press the tilde key and type tgm. Then after you load your save you cannot die, simply move away from the encounter and type tgm again to return to a normal state.
One thing that needs to be emphasized for the Undertale thing is you CAN'T get it by accident. You don't just go through the game normally but kill everything you run into on the way there. No. You run around in the starting area killing back and forth, level grinding until the game basically says "You killed them all, there's no one left." the music changes and EVERYONE starts treating you differently to the point where the game cuts out huge sections of the game because you have no time for shenanigans, you're here to hit the damn level cap and everything else is just a distraction.
It's worth noting you can't get the Genocide Ending of Undertale on accident. It's not simply a kill everything in your way play style. You must deliberately hunt down everything in an area until the music stops and all you get is a creepy "But no one came" every time you would normally instigate a fight.
Something similar to the Space Quest 2 one got me in Dragon Age Inquisition. When I just got the game (also the first game I played in years and was a complete noob), I just decided to skip most side quests and go for the main quest. Thus, I skipped the side quest that makes it possible for Dagna to weaken Samson's armour... Let's just say I was not good enough to defeat him without the help of that rune😢.
In Dark Cloud, if you focus all of your energy on powering up only the main character, you’ll find out later that other characters’ attacks are essential for certain battles and the battles are near impossible if they’re pitifully weak. Time to go grind up some levels for the next 20 hours.
I have actually killed The Merchant in RE4. But in my defense, it was my very first playthrough and it was in that HUGE hall with the statue of 'Shorty' in it. 1: I don't trust large spaces in games (or irl to be honest), and 2: I saw movement from across the room. So I shot first. Upon discovering that it was someone that I *DIDN'T* want dead, on all subsequent games, I checked my fire.
I think my personal favorite example of this, similar to the Space Quest one, has to be the text based adventure game for Hitchhiker's Guide to the Galaxy. In the second area, the Vogon ship, there is an easily missed, yet plot critical item. If you don't grab it before leaving the ship, the game doesn't tell you to grab it and it continues as normal... until the very final area of the game several hours later, where if you didn't have the item with you, you are stuck in an unavoidable Game Over, with no way to go back and grab the item. Douglas Adams apparently thought that adventure games at the time were far too easy for his tastes, so he specifically asked the devs to fill the game with all sorts of sadistic bullshit like that.
The atomic vector plotter from the Vogon ship is part of a set of items of which Marvin will randomly request one at the end of the game. If you haven't picked them all, the game has been programmed to *always* ask for one that you don't have, making sure you have to obtain all of them.
Dead Space 3, Saving and quitting during a bossfight. Next time you play you'll be at the checkpoint prior to the bossfight, with whatever equipment you had at the point you saved. If you used most of your ammo, good luck getting back the boss with your three remaining shots and two healthkits
I made the Skyrim mistake before. When you're with Companion member Farkas in an old draugr ruins place and the Silver hand is camping out with. Luckily I saved before the battle, but dang, it can be a hard game.
Many years ago I got stuck in a death loop while playing Tomb Raider I on ps. In the last egypt level there was a savegame crystal (you could only save your progress while touching one) atop the head of a tall sphinx and I somehow managed to save while I was running right near the edge. I loaded maybe 10 times, just to watch Lara fall to her death screaming, again and again. And I used to keep only one save. Had to start all over from level 1. Funny little memory now but oh boy it wasn't fun at all back when it happened :D
Banjo Kazooie, when you do Bottle’s Puzzles which glitch your game so you can’t collect all the music notes in Click Clock Wood..... I learned this the hard way and felt like crying. I never played the game since.
Not quite as bad as starting a fight with Andre, but I accidentally attacked that Welsh guy, Domnhall, in Dark Souls by putting the controller down with all its weight on the right trigger. Of course, it was only after he'd moved up to Firelink, so before I could get up to Ozzie and buy my forgiveness, Dom had fled from me - straight off the side of the bridge. I had to delete that save out of shame, so I guess that was one timeline the "hero" went hollow from just being a klutz.
Getting Fournival arrested in Dragons Dogma, locking his trades for the rest of the play through lol. It's not unexpected but it's still a pain if you accidentally miss some evidence of his "innocence"
Elder scrolls: Oblivion; the minute I walked out in the sunlight with the hands of midnight on, I died from the sun. It autosaved, so I was stuck in a deathloop. I had to very quickly open the inventory to unequip the damn gloves when I reloaded.
when I was a kid, I saw my brother play World of Warcraft one time. at some point later, I had a dream that I was a beginner player in this little village and I got killed by a pack of wolves at the exit of the town. I had to go back to resurrect my corpse, only to die immediately to the wolves again and again and again. death loops are not fun, especially when you feel like you're living them.
King's Quest V has not one, but two of these moments. Don't throw a boot at a cat in the split-second before it chases down and eats a mouse? Can't beat the game. Don't BUY A PIE from a random bakery? Can't beat the game. And just like Space Quest, nothing tells you you're doing anything wrong and you have no idea that you've screwed yourself until much, much later in the game.
Once in skyrim i reached first Battle with alduin in level 12 and only have theif guild armour with elven bow fire enchantment (which is draining btw) 30 steel arrows and blade of woe(I killed astrid and its draining to). I ended up fleeing from the match coming back at level 18 with uthgerd the unbroken, sanguine's rose and dragon bane. Saved my skin back there
4:06 That's why you have two different saves of the same game file. So that if push comes to shove, reload the slightly earlier file, which if you're me, is, at most, a minute or two, 3 tops, before your current save, so yeah, so problems there.