I have been stacking up to 200k by using the "US Military" technique: all I have to do is to just recruit low level heroes and send them off into a dungeon for their difficulty with no torch and no supplies until at least one of them returns with tons of gold and trinkets and mental afflictions. And then I dismiss them.
Yes, it sounds very effective...but: torchless means, that the shambler can join your party to have fun with the party...but: at least you only will loose some apprentice chars IF the shambler will occur😂
@@duypham-nt1mp It doesn't FORCE you to do anything, but you CAN be the bad guy and ruin countless poor adventurer's lives in the name of a quick buck.
I used to think the Antiquarian was worthless. Now I see her as the buff god that she is. Money printing aside, it is nice to have a dedicated support slot.
@@Ironsuaba can you stack it thhat high? I think the dodge buff lasts 3 rounds while the acc debuff lasts 2. May be wrong here. Either way I prefer dodge long-term because it doesn't just affect one enemy and can't miss or be resisted.
8. Don't make expensive investments into low level heroes that are just meh. If you have to spend 10k to make a lv 1 hero good, just dismiss him and take a better recruit instead
@@VividGreasein cove, there is a curio that let's you remove random negative quirk on any of your heroes. You need to use medicinal herbs on a coral reef with a hero of your choosing, and boom, negative quirk gone
12:30 Selling Trinkets For late game cash, you can sell certain Ancestral Trinkets and they'll always come back to you as mission rewards. Namely the mustache cream and the handkerchief. Ive never tried it with the pistol or the map, especially since I feel like those have lower chance to show up as rewards. Its a spooky little detail/hint I've never seen anyone mention.
~12:00 Cartographers Camp I've only played 2 games with districts* but that is my go to first district. It saved an untold amount of money, because it gives a boost to scouting (saving on stress and supplies), and incetivizes high torch play (which means easier battles with less stress) Both times I was scoping out saving up for them around week 35 ish. For reference by then I had upgraded: - Two Psych Rooms, and a Price reduction inly at like level 3. - Barracks as upgraded as I can, but kept the stage coach only bringing in like 3 or 4 heroes at a time. - Forge Price reduction to level 4 or 5 with Weapons at 3 and armor at 2. - Guild Price reduction Maxed with skills at 3 - No upgrades to Bar, MAYBE 2 upgrades to the abby - No upgrades to the Shop or Camp Skill. One completed another I lost too many heroes and on week 90 something of a Stygian. I didn't get rhe hard
Ancestor's map, as well as idol, bottle, candle, scroll, can only be received from killing the Shambler, the other rewards you can get from long champion missions and some others (e.g. chests in the Darkest dungeon). If you have all the ancestor trinkets but one, you will always get the one you don't have, I don't think any of them is more or less rare than the others
I just assumed you could only do one at a time because the confirm treatment icon automatically lights up when you pick one thing. An absolute god tip.
I found it out on accident, went to get rid of a bad quirk but decided locking a positive would be better so I clicked the positive assuming it'd swap, instead both were selected.and I was like oh neat didn't know this was possible
Hell, I'd play it safe and only start dumping supplies AFTER you've finished the quest and you're at the point where you're pushing your luck in hopes of finding more loot.
leaving the loot window open while camping has singlehandedly saved me SO much stress, legit i had 300+ hours into the game before seeing one of your videos and finding out that was even possible
I'm playing on PS4, and I cannot use this feature, at least I don't know how to. When I'm trying to use camp item, the game is asking if I want to drop it instead of use 🤷
I have 50 hours and never realised you could lock and remove at the same time, that’s such a pain as the amount of quests of done to get free sanitariums and not known I could lock in is mental
Not that it matters now anyway cus I got my best heroes team wiped earlier 😔 atleast I now know how to farm money better to make up for the loss of those heroes!
Courtyard is really good for money, mainly the first 3 epic quests. You can leave with 30k in your pocket if you take gold (other valuables) only. Next doing farmstead till you kill Sleeper for ez 15k. Other than that go for Ruins or Weald.
Shuff threw away a WHOLE sapphire before he got the second sapphire in the warrens dungeon when he could have just threw away the antivenom/bandage when he has pd n the comp smh, shufflerambo is a bad gamer for not playing the game right and predicting the future
Stress management is also key to saving gold. Obviously not having to pay to heal stress saves money, but you also can focus all of your heirlooms on the other parts of town which will save you even more money. It's a lot easier to upgrade the guild hall when you're not upgrading the tavern and it's a lot easier to upgrade the sanitarium when you're not upgrading the cloister.
I'd just like to add the obvious notion of torch manipulation: It's best practice to finish up the last fight of every dungeon on 0 torch, given that it will always yield extra loot. Since you won't be going backwards anyways at that point, it's nice to get accustomed to snuffing out your torch.
Just like the rest of the game, proactive is better than reactive; find ways to save gold rather than attempting to find more. Armor, weapons and skills will always cost you more in the long run, so make sure to save on those costs earlier
Thanks to your videos I'm on week 8 with no deaths (sure I'm on Radiant but its still the best run I've ever had). Getting rid of certain afflicted heroes was a huge tip I just never considered. Now I need money and look, money guide comes. Also, and this is just to make you laugh, the trinket in the shop during the Hamlet tutorial was a Blasphemous Flask.
finding coral and eldritch altars in the same dungeon is possibly the most satisfying thing DD has to offer, but it's also the one thing I find myself gambling on the most. end up with the whole squad worse than where they started because i had the nerve to think "maybe both will be there this time" again. lmao
Ironically, they're probably going to live longer and better after getting the boot. I ended up being a bastard and having throwaway teams when I played Darkest Dungeon. If I had a group of heroes that were all kind of messed up, I wouldn't worry about if they died. I want to play again and be better about it though.
I just can't bring myself to doing it lol. I'm the commander of these people, they enter my service for free and don't require pay for risking their lives in the dungeons, the least I can do is treat them well. I'm aware of the throwaway team strategy (hiring a bunch of recruits, sending them in the dungeon with little or no supplies and gathering as much money as you can, then retreating and firing the heroes) but it's too evil for me. I've heard this was the route the devs intended you to take (an evil immoral leader who treats his heroes as disposable, just like the Ancestor), but that just makes me want to avoid it even more
@@exantiuse497 I got over that pretty quickly when one flagellant ended up getting three diseases on him in one run. Then you have a PD get the -SPD / Dodge quirk on their first run. It's the boot for them!
Speaking of districts... Geological studyhall is an awesome district for goldfarming as well, if you have color of madness, oc. Especially profitable when you manage to find secret room and the Collector in one run (14k gold in just two slots, wtf), but it is good even without that kind of luck, for runs without antiquarian in particular. You can often times stack onixes and emeralds up to 6, which is... good. And you can build it relatively early in the game using mercs, before you have even one lvl5 hero. Always worth it for me)
There is a ruins quest where u gotta find some holy relics, beating it grants free use of the abbey. At random i had "medical breakthrough" town event which only made the disease part of sanitarium free Some extra money saving events: All saints day: free abbey, random or completing "Reclaim relics of The Light" Caregivers convention: free sanitarium, finish "Stave off Sickness" Bumper crop: explained in vid Noisy repairs: meditation locked, rest of abbey is half cost Laundry day: brothel locked, rest of tavern is half cost They made a tonic: waste 30 shards to heal a single disease from everyone (expect crimson curse)
I was gonna give up re-trying this game recently because the money situation was such an issue. I saw your antiquarian guide a few days ago and have been having a lot more fun. Progress is a bit slow but I’m staying afloat. This was a great guide too! Appreciate you taking the time to get this info out there. Some of it is DLC specific but good to know.
I played the hell out of this game when it first came out, but i stopped playing for like 2 years or something, but your videos have got me doin the dungeon crawl once again
I don't know if there's enough of them to make a list or video out of, but what about skills that get much better in their higher levels? In my first game file I never invested in Shieldbreaker's Impale skill because I didn't know it gained blight >:S
It's an interesting idea. Specifically impale and cry havoc come to mind with scaling well later on, but I don't know if there is enough there for a video discussion. I'd have to look at everyone.
ngl first 10-20 weeks were pretty rough and barely had enough coin to mount serious expeditions...then i figured out you can build a bank that gives out interest weekly. 60 Weeks later i had 4 mill
What is the new trend of effing saying something and showing some arrant gameplay in the background ? If it is a tutorial video the video is supposed to SUPPLEMENT the audio not add random noise to someone trying to figure out things. Defeats the purpose of the video itself !
yea I agree that the bank shouldn't be rushed, for me I like taking the sanguine vintners. That way I don't need to farm or use a slot for blood and get gold instead. That is if I go for courtyard early.
@@ShuffleFM Sorry if you already made a video about this, but any tips on early money management? I'm playing on Darkest difficulty and after 2 bad runs and most of the party high-ish on stress I feel like I'm always on a budget with barely enough gold for the next set of provisions
While it is hard to do I always try to make the money back that the quest cost me. I would take into consideration the hero upgrades and the provisions cost for that quest and try to come back with more money than the quest cost me.
This might be not be a tip for money (since it's also a tip for generally doing well), but scouting (via quirks or trinkets). Cuz... 1. You can plan out tourch manipulation (ie. Scout and no combat ahead = just 0 tourch with no risk, except a bit more stress and hunger) 2. Secret rooms. With a key, these just give you an extra 10k after you collect all the head trinkets.
Also i paused the video so idk if you bring this up BUT...go into a dungeon with the explicit purpose of either 1. Gold Farming or 2. Heirloom Farming. This way you can ditch the excess loot and make room for what you need. Like if you ARE doing 4 antiquarian dark runs - go for gold/trinkets only.
I ended up rushing the Bank and treating my various heroes as fodder, because I didn't have the time to fight that hard against the brutality of the game. I also rotated teams well and sold excess trinkets at times. Once I got to about 50k to 100k gold in the bank, it became hard to outspend the interest I was getting on the banked gold. The game got easier after that. Edit: My graveyard was overflowing though.
I just started a new game on switch recently, just to show my buddies before DD2. I learn after 2 years that the antiquarian has to be the one to interact to get antiques! What a fool I’ve been, truly this game punishes the unprepared.
A tip thats actually pretty important- when you re enter hallways you have a chance to spawn a fight or trap. After a dungeon is finished and you've got a good team and some extra food you can just enter and exit the same room until a hallway fight or 2 or 3 spawn. Then you can do them and repeat till you have enough gold and heirlooms. If you have the spare time in real life and are doing a styg/bloodmoon type thing and wanna absolutely min max then its amazing
I keep running into the same issue in my playthroughs. I end up spending all my gold on trying to keep everyone's armor, weapon, and skills topped off for their level. Figure I'll be fine as long as I clear the next quest to make back what I spent, and basically living quest-by-quest. And the problem I keep getting, is that basically one bad dungeon ends up killing the run. Most recently I had a run end at week 11 because I was only able to afford 5 food and literally no other provisions. Hopefully this video will help, but do you have any other suggestions of how I can avoid this money death spiral I keep slipping into?
Try and keep 10-15k on hand just in case you get a bad dungeon. Only max out the skills/gear of heroes you are using consistently. For instance if a team hits level 3 and everyone else is 1, you don't need to get them to 4 yet.
I found it! L2 + E. You hold L2 and press N to light a torch, so it makes sense you press the button left to it to snuff it out. Oh, that's L2 + Circle in Sony yerms to snuff it out. I like to use N, E, S, W istead of Triangle, Circle, Cross & Square, X, A, B Y or Y, B, A, X.
It is totally cheating but rush the bank, then send one person(any rank) into the darkest dungeon and quickly exit. They get stressed, don't die tho, and you gain 5% gold. After a few times you will start to earn 5000+ and it will only go up. Make millions Baby!
A more productive way to pass a week relatively quickly is to do a wine run into the Courtyard. It's short and easy, but also contains a decent amount of loot
Ok, I’m pretty new to the game (around 50 runs / weeks) but something I found to be quite good for money is to upgrade the caravan to around 5 characters, roster to around 16-20, then do some runs with disposable characters. No gold spent reducing stress, curing ailments or even levelling skills, weapons or armour. Just use, abuse, then boot them from the roster. For an added bonus, you get to experiment with and learn each character and various skill setups. Helps make up for the gold I pissed up the wall stress healing everyone one my first few days 😂🤣
I was struggling to make income without torch manipulation. Now even on short missions I have to leave some loot behind. Definitely doing just fine without relying on Antiquarian to make all my gains. Torches are pretty cheap for what they can help you make, while also avoiding surprises and crit, and they always more than make their investment no matter how many you get.
GFD! Why the hell does the game not tell you that can you lock in and remove quarks! Thank you so much, I am pretty sure I would have never known that without this video.
I have finished the game twice and I never knew you had to loot curios with the antiquarian to get the antiques. afaik the game also never tells you this.
With curios, make sure to remove quirks that cause heroes to act on them without your say. At best, the loot value is lowered. At worst, your loot is replaced with a debuff
You talked about antiquarian making like 12k on early levels, but in my experience, even a level 1-2 antiquarian has pretty consistently banked me 20k-25k on medium runs. With my level 4 antiquarian, the profit difference only went up by maybe 5k. The main thing is I just ignore heirlooms on money runs
Watching this for the second time. And I did watch the provision vid too, very good video, very helpful. Yes Shuffle, yes I am binge watching your videos again tonight!
Agreed. With some careful money management, you can get up to between 50k and 100k gold in the bank, at which point the bank starts to fund most of your provision needs. It snowballs from there as long as you don't spend massive amounts on upgrading heroes.
@@hariman7727 i allways end up with half of the bosses slain, never wisited the darkest dungeon, but i allready have 600k+ but i love the game and like just going on random antiqarian runs to see just how much i can loot. Helps pushing said snowball.
Every Single Time... i try anti, i have a bad run. Every time. My inability to use her in any party combination will draw out fights to like 5 or 6 rounds each fight and its a bad time every time. Cannot stand that POS character. I realize it must be a me thing but gal dang she's horrid. Just run the dungeon without a character, for all she's worth.
@@flagellantbestgirl Wow, thanks, I did not know that! (Well i knew diseases could happen on the quirk screen, but not that holy water helps with that) Nice!
I did a run with a single antiquarian, apprentice, long mission. Between the quest reward of 7500 and the gold/ antiques/gems I picked up, I brought home 40k gold. I don't recall what the rest of the party was made up with but we didn't struggle at all.
I don't know if it's just me, but I see you youtubers end your runs in dungeons with provisions still in inventory. I'm always running out of them mid way through, otherwise how do you keep more loot? I always look to have just food and maybe torches and a shovel as I get closer to the last couple of rooms.
I'm overly cautious with provisions normally. The file I record footage with has 3 million gold, so I take a lot of provisions because of that as well.
@@ShuffleFM dang that was a quick reply! Yea, once I have about 200k, the bank does all the work for me, so provisions are better to hold. But not when I'm running antiquarian. Anyways, off to work. Guess I'll turn on one your guide videos and listen on the way. Keep up the good work mate.
You can go incredibly light on provisions and send newbies to easy runs. Taking 4 antiquarians and camping to spam trinket scrounge in the first possible camp room is also a thing. Final option is starting over, which is totally okay :)
Yes, when you exit a quest, the chance for disease on your heroes depends upon your current disease resist at the end of the quest. Using holy water increases disease resist to try and prevent that chance just a bit more. I think my antiquarian still got a disease anyway so it can still happen, but it's a nice way to burn off holy water and save yourself a potential disease.
@@ShuffleFM you should consider pinning this comment, this is another super useful tip that would help save money (not having to use the sanitarium for multiple heroes that are worth saving)
i didn´t know you had to interact with the Curio specifically using the Antiquarian, also that you could snuff the torch before ending the fight, this is good info
As a fresh, green, brand n00b player I was really struggling with money on the first 5-10 weeks. Barely able to keep a 10k reserve, barely gaining any money, and needing to "waste" on stress relief. But then 'ANTI' came into my life, and now at week 30~ish I'm sitting on a comfortable 300K+ with the bank also generating even mooore money every week. Anti and the coins she 'prints' really gives you that piece of mind... well, at least that much, with the game ruthlessly kicking your ass most of the times lol
Tittle says "farm gold " not "how to save gold" or " how to invest" seriusly only thing about good farming is only the ant part but rest of the video is just about investing or saving or selling but nothing about farm u need to change the title
Hey I'm know I'm years late 😅 but I've had this game for year and haven't played it. Just started this weekend and loving it! Really rate how you break down the characters and explain how to best use them! Much appreciated! New sub
You are doing a great job with the thumbnails lately. It really shows that you wanted to improve them. Also a lot of great content lately. Get those new players on the train! Keep it up!
11:44 All levels of Torchlight is more beneficial: +50% Loot Chance, +1% CRIT, +2.5% Scouting Chance, +5% Chance Monsters Surprised, -5% Chance Party Surprised
I didn’t even know how to camp lmao. I thought there was gonna be a specific spot the game tells you about but NOPE. By what I saw here it looks like you just drop it. Edit: I kind of disagree with the design of upgrading and getting discounts. It should become more expensive to upgrade later because the player will have more money to spend the later down the line it gets.