The worst part about a lot of these remasters, especially GTA "Definitive Edition", is that it's active cultural erasure. Often the original versions are delisted from online stores once the remasters come out. It's the video game equivalent of if someone repainted the Mona Lisa and then took away the original painting so all anyone could see going forward was the repaint. Utterly reprehensible.
This is why I collect physical media. haha Though, I also do have a lot of delisted Steam and PS3 digital games that I will keep on my hard drives until the end of time. Shame P.T. got nuked. Dx
It is still preserved in the companies’ archives, viewable on social media like RU-vid, physical copies may exist, and emulators may also be able to preserve it
Enit over the past several years, I can say I know this game through this channel. Tried to play it once think I’m spoilt by time I was born as I couldn’t stand the slowness.
Man, I wonder what possible recent events could have inspired this list? It could have been… Oh. I literally didn’t get finished writing this comment before Andy outright said it…
Honestly, Monkey Island games get a pass from me for including the option to just toggle to the original on the fly. That was a solid move, and from there, they can take whatever licenses they want with the "upscaled" version. It still lets you enjoy the old game the way it played on the old systems without having to figure out how to configure DOS Box or the like, and that's honestly a win in my books.
All lucas arts games work with little hassle in the scummvm emulator. I don't mind the MI remasters as much but guybrush' hair in the first one is an afront to the series. It is only rivaled by his nose in the new game
Think Conker's Bad Fur Day should get an honourable mention, for implementing censorship into a game that's about being vulgar. That and some of the animations were completely butchered/non-existant in the reloaded version.
@@leadpaintchips9461 Dunkey explained it best: the whole point of BFD's artstyle was that it was simple and cartoony and like what you might see in a children's show. Which makes its sheer vulgarity all the more funny due to how anachronistic it is. Giving Bad Fur Day a more gritty photorealistic style just ruins the whole point; it was *supposed* to look like a Saturday morning kids' cartoon.
Also everyone forgets they removed an entire war-themed level, which had my favorite gag in the whole story. That being when you opened the door to the bathroom and Conker says “oh good, another one”
_GTA Trilogy's_ worst error was using "artificial intelligence" to "upgrade" text on buildings, meaning: a computer tried to read low-resolution text and recreate it in high-res fonts. It turned the Rockstar-style jokes for business names into nonsense words, as if that "SILENT HILL RANCH" sign said *SNENT HULL RINCH*
Shame, too, the best GTA game imo is Vice City and I wouldn't have minded playing it and the third one again (and maybe, just maybe - going out on a limb, here - attempted to actually enjoy San Andreas for the first time, because it was a bad game with a bad system that made you eat and work out in-game, to go with the bad music, bad story, bad characters and bad setting).
The worst bit for me is removing the originals... that shows it was nothing but a cash grab... cynical underhanded and not what you expect from a rockstar game
@@sgtraytango San Andreas bad? Bad music? Bad story? Bad characters? Bad setting? Quite the opposite. Did the game having a black protagonist upset you?
Wind Waker HD showed how to update a cel-shaded, stylized game, and Telltale has several examples of those games, so it's not like the XIII developers have any real excuse. Some people think they were going for the Fortnite look, because that game's audience are well-known for their love of single-player thriller-inspired FPSes from 2003. /s
Valkyria Chronicles did great with its remaster. Man, the world really needs more CANVAS engine games. Zone of the Enders 2: The 2nd Runner's remaster was quite nice as well.
Fortnite actually looks better too, because it has its own Disney-inspired style instead of the remaster which looked like a filter pasted over a standard 'serious' 2000s FPS.
Surprised there was no mention of the music purged from the GTA remasters. Listening to classic songs while cruising in your car is an essential part of these games. To be fair that's nothing new, it happens every time a game with licensed music is updated -- but it's obviously not an improvement.
Honestly, I really liked the new art style on the Monkey Island remasters. It was a really nice fit for the tone of the games. Plus, given that you could toggle back to the original pixel art (which i frequently did because i wanted to see how everything looked in the original), it's a total non-issue.
Yep...same applies to Day of the Tentacle, Full Throttle, and Grim Fandango... Just waiting on Zak McKraken and the Alien Mindbenders... And I will likely be waiting forever...
That sounds like an awesome way to do a remaster, honestly- have it include the original game *and* the new look, and make it toggleable. I wish all remasters did that. It would preserve the originals too, so they wouldn't be lost.
I agree the remasters are the way I got to play Monkey Island and many other Lucas Arts point and click games. They always preserve the original art, while still giving the option to experience the game in a new way.
_“Imagine if, when they rebooted_ Robocop, _they also made it so you could never stream the original movie.”_ _[Transition to a segment about “Special Editions” of LucasArts games]_ I can think of three _non-hypothetical_ film examples that would lend themselves to a segue here. _[Andy mentions the ghost of Hayden Christensen.]_ There they are.
Another example is the movie Gaslight (1944), a remake of the 1940 version. They wanted to actively destroy the original (even the negatives) after buying the rights for the remake. Fortunately they failed.
Special Edition of Original Trilogy is better than the original, and I'm not just talking about its graphics - and OT overall is worse than prequels. Fight me if you dare.
The Monkey Island remakes aren't as bad as you're making them out to me, and at least they had the courtesy to let you switch to the old games if you wanted to.
Exactly! These remakes do not belong on the "worst ever list". The art style and voice acting were mainly complained about which is highly subjective. The radial menu was a welcomed change compared to typing a bunch of word actions. And how did the radial menu make it harder for time based puzzles? It's a point and click! It's not that hard to begin with. This honestly just felt tacked on to fill up and video. Final Fantasy Crystal Chronicles would have been a better addition as they did nothing but take away features, like local multiplayer which is huge for that game.
The monkey island is one this list solely cos Andie love the original so much. It is however a good example of how to try something new but still leave the original underneath. Unlike the GTA and Warcraft ones which destroy the ability to play the original
Agreed - I love the originals but thought the remasters were great. I like that they kept the voices of guybrush and lechuck (and Stan!) from monkey 3 as well 😃
Let's be honest, we took the Monkey Island remake for granted. It was good, and the of version was there for younger players (me at the time lol) to relive the original without resorting to outdated floppy dics.
As a warcraft 3 fan, let’s just say that even the new textures were pretty hated. There was one particular professional tournament where they had to play the same game three times because one of the computers just kept crashing. Pros hated the graphics for the strain it put on the computers, fans hated watching the cheesy animations, and now the entire professional scene is also dead because blizzard pulled funding. F.
The only understandable thing they did was attempting to prevent a new Dota, just a shame they were so hostile about it and had already ruined any chance of anybody wanting to do so anyway.
@@alexanderlev743 on one hand it is understandable, they lost on dota hugely, on other hand - the modding is what keep game alive long after it was pubished, players making new changes, updates, fun modes and etc... forcong that just made creators to.. not want to create
Personally I thought the Monkey Island remasters were really good. The art had a good Lucasarts quirkyness to them that reminded me of the likes of Full Throttle and the control scheme made a lot of sense. Also that grog puzzle wasn't difficult as you could just press "I" to open the inventory. Anyway, replayed them both this year. Both still great games.
Even if you dislike the art the original style is included in the game. Not to mention the new version is actually playable on newer hardware therefore the remake is obviously superior not worse
@@Kaunte It's a shame MI1 Special Edition didn't let you keep the voices with the old graphics. Gotta use the unofficial Ultimate Talkie Edition tool to get that.
10:37 you know what Nintendo could probs do to fix this, is add a function to turn this on and off and give players a choice of whether they wanna breeze through the game or have a challenge. The Xenoblade chronicles definitive edition did something like this by adding Casual Mode, which makes the game easier for players who wanna just go through the story and not have to grind levels
The weird thing is that they had that in earlier games. At least Pokemon X and Y, when the new version of the Exp Share was introduced, had a toggle. The games were built around the idea of you having it on, so toggling it off had some issues, but it allowed for choice in the end and was a good compromise. That (combined with the "Just stick all your other pokemon in a box" suggestion from one of the development companies) means this change was intentional, and the negative impact isn't considered important. So tldr they could easily fix it. They've had that option before. They just don't want to and this is for some reason intentional.
in practice, you really wouldn't want to, though. earlier games, each area was built with enough exp to 'decently' level a team of pokemon. later games, each area was built with enough exp to 'decently' level one pokemon, since everyone else got a share of the exp anyway. so, you'd level one pokemon, then need to do 5x the grind of basically any other pokemon game, at basically every stage of these games. it's not a challenge, it's insane. furthermore, since you can't powerlevel one mon to clear a gym or whatever, it's actually a little harder in general than the earlier games - especially since the exp is a lot less generous, the scaling of levels between areas tends to be less severe, so it's harder to feel like you're steamrolling content.
What's interesting about this is in X and Y when the new exp share was introduced there was a way to turn it off. Which means the way it is now is intentional.
No kidding. Actually working to level up a party is half the fun. They could just as easily default it to "on" at the start while leaving the toggle option.
@@Shirley4Vaga that's super fiddly. since whoever you replace them with will get it instead.... and having a team of 1 is a bad idea. and it's nice to have the option of giving one pokemon 100% xp.
@@willieoelkers5568 iirc you should be able to still turn it off. they should be a 'key item' still. but i don't think you actually want to. the games are built with a 'good expectation' of exp gained in going between cities. earlier games without exp share, they expect you to need to level a party decently, so tend to have enough exp to boost several pokemon. later games are built differently - since everyone's getting 50% exp even without fighting, there's only enough exp to level up basically 'a' pokemon decently. if you turned off exp share, it wouldn't feel like the previous games, because they're built different. you'd suddenly decently level 'one' pokemon with the trainers, and need to grind 5 pokemon on the shitty random battle exp. you can prefer the first version, as it allowed you to powerlevel mons a bit easier, like getting to goldenrod, and fighting all the trainers with your female geodude for miltank but the way these games are built? use exp share. i enjoy a good grind too, but there's a limit. i don't want to spend like 10 hours just trying to get the rest of my team leveled up to my MVP pokemon...
Let's not forget Skyrim Anniversary Edition, which added in all the Creation Club extras, improved graphics for current gen users, and made it impossible to play the game via the black screen loading glitch. I got to experience this personally and, while the black screen glitch was patched, that same patch now causes graphical glitches that regularly crash the game, rendering it equally unplayable. Bethesda finally did it. They managed the perfect Skyrim re-release: One that doesn't let you play Skyrim.
The real sin of AE is that it broke the entire PC modding scene. If you didn't prevent your game from updating or didn't have a backup of Skyrim, you were essentially locked out of the game. And then there were multiple surprise updates after that that broke all the attempted fixes. Most significant mods that doesn't still have active support (to my limited understanding) are unable to work in AE.
Bully: Scholarship Edition was pretty irritating, especially the PC version. You have to mod the game for it to even be playable, the controls feel a lot clunkier than the ps2 version, the dialog for NPCs will constantly loop during missions and mini-games, and one of the new missions has a glitch where about 50% of the time one of the mission targets won't spawn in, meaning you have to repeatedly try and fail the mission until he does appear.
Im my PC, Bully crashed. And crashed. And kept crashing, no matter what mods I used. I still haven't played the damn game over 10% completion because the Scolarship edition is the only edition I can find.
I personally thought the new Monkey Islands were very well done and thought the art was excellent. The only bit I do agree with was the grog puzzle which I did have to switch back to the classic mode to complete
"Monkey Island was facing the threat of sinking into obscurity due to it's old graphics and clunky style.Despite including an option to play with the classic look in the new game, The secret of Monkey Island remake has somehow ruined this classic by updating the graphics." ...what?
they literally talked about other aspects that also felt like a downgrade instead. such as the radial menu thing which impacted timed puzzles and the voice acting. And I can kinda see what they mean about the art style. The art itself isn't bad per say, but it doesn't wholly fit the feel of the game. They have some genuine reasons for disliking it, which are plenty fair, and not solely based on the visuals. Not to mention they never said the old visuals were bad, just that the systems it was originally fitted for were becoming outdated and therefore the game was becoming more obscure as it was harder to get a hold of on newer technology. It can also become obscure because of old graphics without said graphics being "bad," or needing an update as heavily as the remaster did it.
The worst thing about GTA? There already was a great remaster, but taketwo sued the heck out of modders to get all of it removed (because it was better). And afterwards they sued the game "it takes two" Scumbags
Please correct me if I'm wrong but the reason they sued It Takes Two was becausethey were trying to copyright their name. If the game were to copyright its name, way too many things would suffer because of it. ANYTHING containing the phrase "it takes two" or similar might get shafted. This is my understanding of the issue with take-two and it takes two.
@@RubyRedPhoenix413 Yeah, they weren't being overly litigious, they had a legitimate concern. Yet the geniuses in these comments are happy that people are being overly litigious against TakeTwo. Gamers have a pretty comfortable relationship with hypocrisy sometimes.
The issue I had with BDSP is that it was missing quality of life features from Platinum. You know, the game that improved on Diamond and Pearl. The Poketch (touch screen apps) in Platinum gained a "previous app" button in addition to the next button, and that's missing from the remaster. Also imagine my surprise when trying to pick combat moves on the touch screen to learn that it wasn't an option. Somehow when porting a game from a half-touch-screen console to a full touch screen console, they removed touch support as part of their menu redesign!
Not to mention the Platinum dex is SO much better. Want to have a fire type on your team in BDSP? Hope you picked Chimchar, cause you ain't gettin' ANYTHING else that's even remotely useable.
The "definitive" GTA Trilogy was handled by Grove Street Games, the same group of incompetents that handled the ports of GTA San Andreas to the Xbox 360 and mobile. And they used these garbage ports that were already known to be notoriously bad as the base for the "Definitive" Trilogy, seemingly without fixing any of the problems those ports had. I'm not saying Rockstar is blameless though, in fact, I'm saying the opposite because the trash tier studio they put on this project already had the track record to prove that they either didn't have the ability to deliver a good game, or simply didn't care to do so. It's ALL their faults, so screw them.
But if Rockstar cared about it themselves, then they would have done it themselves. It's not like they wouldn't have made their money from it, but they care too much about GTA 5
Depends whether you are blaming Rockstar North, the devs of all the main GTA games, or Rockstar the publishing company (a front for TakeTwo at this point). You can guarantee R* North, old DMA Design care about their brand and their history. As far as I'm aware R* North have had nothing to do with GTA Online since just after the heist update / port to PS4.
I would hardly call grinding in Pokèmon a challenge. Personally I welcome a tool that saves time as I simply don't have the free time I once had when I was young. This being said they should have added an option to disable the XP share for those who like the grind even if I personally find such a thing too boring to be making an issue out of it.
Yeah I personally just can't go back to the old Pokemon games nowadays because I get so bored and frustrated by grinding, though that could just be my attention span getting shorter haha
Literally the only downside is that you don't spend a third to half of the game time walking back and forth battling wild pokemon over and over. Yeah, you can over level, but you can also just ... not do that. An off button would not be nice, but that entry is nowhere near the rest of the list.
Just remember it was Grove Street Games that did the remaster it was also them who did the terrible anniversary edtions on PS3/360. This definitive edition is the mobile port and they patched the bridge but it didn't actually fix it it was still missing.
@Hussy Its absolutely Rockstar's fault. They handed a very big project to a company with less than 30 employees and then purposely released it in time for the holidays not caring whether or not the game was actually finished or not. Grove Street Games was given a raw deal here. This extremely small company with only mobile game experience was suddenly tasked with remastering 3 games at the same time. Then they were forced to release it in its unfinished state because Rockstar wanted the holiday sales. Clearing Rockstar completely from this even though they knew this studio mishandled their game in the past and didnt bother to check if it was ready is like Blaming a 10 year old child for not remaking the Mona Lisa perfectly after 45 year old art veterans told him to.
Im glad Jane brought up the Silent Hill 2 remaster video that you watch towards the end of the game. I personally played the remaster because the original was asking for outrageous prices off eBay. When I watched that video, I was incredibly confused what was supposed to have happened. The only reason I figured out that it shows James killing his wife is because I read that somewhere
The worst thing about the EXP Share in BDSP is the code is in the game for it to be an option to have it on or off, but they made it so the player can't see that and it's always on instead of being a choice.
I like to think they heard kept hearing people complain about how they added the whole exp share working for all pokemon in your party back in I believe it was gen 6(And in it it could be turned off) and so decided to upset those people even more by making it mandatory.
For all it's weird visuals, Monkey Island Special Edition is still Monkey Island. And you can toggle the original graphics. Also, Monkey Island 2 SE looks a lot better than the first game SE.
My biggest gripe with the _Monkey Island 2_ remaster is that the musical number is sung oh so very badly; a song that Guybrush comments (approvingly!) as 'catchy.' Though I guess this comes under the heading of 'bad incidental voices' mentioned in the video.
part of the appeal of the Pokemon games is the grinding and having a challenge, I think that's why they called the whole thing bad, even if it was just that ONE thing that made it terrible. not that I've played either, which I haven't, but I do have the original Diamond and Pearl.
@@BJGvideos that is what I feel like to. None of them are actually a challenge that is why Randomizer and Nuzlocke are a thing. And even with the Exp-Share active I have seen quite some people who barely won against Cynthia, being underleveled. So if you really try you can still make it a challenge apparently.
The most annoying thing about the Exp. Share issue in Pokémon is it's so easy to solve the problem, by just making it a toggle-able option like in gen 6-7. I hope Game Freak/ILCA get the memo and add the option in an update, but it's probably a pipe dream. Also bring back mega evolutions.
not really. the games are now built with different amount of exp earlier titles, exp is given to level up 6 pokemon 'decently'. these games with exp share, exp is given to level up like 1.3 pokemon 'decently'. you wouldn't be making the later games 'feel' like an earlier game, you'd just increase the grind 5x.
The thing about the gta definitive edition is, well I played the original games with my brother when we were younger. But it was mainly his game, I never did the story, I’d just mess about in the sandbox on his save. So I never kept up with the series. When I recently visited him and he got the definitive edition, I thought they had just released the ability to download the original game onto new consoles (I didn’t realize that you used to be able to do that already). And my first thought was, “I know it’s an old game, but these graphics don’t hold up well at all.”
playing through Pokemon BDSP multiple times the EXP share did not make it overly easy. through out the game when fighting most encounters and trainers pokemon were still on target for the game to be challenging, but not a grind. if you aren't grinding levels a you will end up about the appropriate level to take on the elite 4 and champion and still have it be a challenge. It's not that the game is easier, it's just less of a grind. where it is actually easier is we are spoon fed all the type advantages in battle and pokemon have a high chance of just shaking off status effects or living with 1 HP
Exp share always made the game feel more like a proper RPG to me, with my party all leveling up together. It also meant I wasn't as afraid of wasting time by including pokemon to try them out or evolve them
Yeah I liked it, i personally don't have the time to grind for hours to beat the next trainer. I think the problem is that they didn't give anyone the choice, it's just forced on you. Would it have been too hard to just give it an on/off button?
@@scottdixon2505 on-off button wouldn't really work (also, that usually IS an option. the exp share is an item in the key menu...) also, if you're grinding for hours to beat a trainer, kinda seems like you suck at the game. no offense. this isn't a series where you really 'need' to grind anyway, it just turns from a walk in the park to 'maybe a bit of a challenge', aside for maybe the elite 4 in most games, to be fair that is a bit of a jump in difficulty. on the other hand you can literally buy full heals/full revives at this point, and they're still elementally aligned. the reason you definitely wouldn't want to turn off exp share is twofold early pokemon games threw enough trainers and 'expected random encounters' to decently level up a team of 6 pokemon. later titles, change that up, since you don't need to level 6 pokemon individually, they can just give you the exp for like 2 pokemon to be 'decent level' and the whole team is 'decent level'. so, taking off the exp share, means after all the 'good fights', you're stuck leveling up 2/3rds of your team on random encounters. no thanks. the second reason is this: there's a common cheese strat to powerlevel 1 mon for an upcomming challenge that people feel like they're missing out on - fire gym coming up, water type's getting all the exp from the next few trainers. turning off exp share doesn't really make this change at all. using one pokemon from point a to point b with exp share, is the same exp as without - the only difference is half the team gets the exp, too. the one 'beneficial' reason to be able to turn off exp share, doesn't really work, while increasing the 'grind' basically fivefold.
@@leeman27534 how do you not have to grind? How do you beat trainers when you've only been levelling up one of your pokemon? You need to level up your others, which involves fighting Pokémon over and over again. Which is grinding. Or are you claiming you always beat these games with a single pidgey that you got in the first area? Can't believe you'd say I suck because I grind when there is no other way to play if exp share is off.
@@scottdixon2505 again, there's enough trainers to 'decently' level up all of your mons, without spending an hour in some areas doing random battles. you can swap in and out pokemon to train weaker ones, or old school exp share, but it's not like you need to be 5 levels higher than almost everyone you ever fight or anything... hell, you can be a few levels lower and use things like, tactics, and items, and still get by just fine. later games, not as much - you're still getting 'decent' exp but since the exp total is lower, without the 'universal' exp share, you're kinda fucked out of exp, is my point. i'm saying, use exp share in later games, because you just can't do without it without grinding your ass off, unlike previous titles. you didn't 'need' to grind there, usually, but the exp you got was FAR more plentiful than in say, sun/moon.
Actually, if you look close enough, it doesn't say "Fog of who" it says "Fog of Wha?" It's wordplay for Fog of War! (Still, What the Fog does sound better anyways)
Real corner case, but the Bubble Bobble remaster they released for modern consoles was completely broken. There is a level you reach where you have to bubble hop out of a tall column you start in to get to the rest of the level, and in the remaster they slightly changed the hitbox of the characters (as part of mucking with the sprite graphics to make them "better" of course) which changed the bubble blowing/jumping dynamics just enough so that you can't effectively bubble hop any more. So once you get to this level, you are essentially stuck right where you start and die over and over again until game over. Love it when they don't playtest their own games properly.
@@alley6950 yep, that's the one. The effectively broken level is round 72, also known as "HI-TECH!" because those words are spelled out at the top of the level.
@@BTheBlindRef Ooooh yeah! The 3D version is horrible! I used to own the Bubble Bobble and Bubble Bobble 2 collection for the classic PSX and it was beautiful, graphics were slightly improved from the Arcade and that was it Then I saw the "Remake" or whatever it is with my wife and both went "You know what? I miss the game too but naw, it looks garbage"
The mobile version of Final Fantasy VI. For some reason, character sprites look like gaudy stickers and the ATB battle system is reduced to some very ugly mobile friendly rising blocks with character sticker faces pasted on them. It is really hard to tell when it will be their turn. Also: the mobile 3D remake of Final Fantasy IV: the After Years. Somebody really dropped the ball with the animations- especially the running/walking animations- they look like the character is gliding with their torso unmoving and fixed. It looks really uncanny.
What really gets me about Pokémon's EXP share mechanic is that the option to turn it off would not only fix most of that games problems, but has already been implemented in X and Y and ORAS. So we know the option exists and works, but they actively chose to get rid of it. Seriously, just the option to turn off the EXP share would help make both BD and SP and sword and shield so much better and would be super easy to incorporate.
Honestly still surprised they removed the ability to turn it off, instead of allowing people to have it on for party, on for select party slot, or turned off.
@@lucario774pika I agree that BDSP are worse than Platinum, but they are better than the original Diamond and Peal, so from one perspective, you could argue that they are actually a good remake.
That was a change introduced in Sword and Shield tho, not a new thing to BDSP. Gamefreak changed it in Sword and Shield, so ILCA had to keep the change in BDSP. You're directing your ire to the wrong game
@@aereon_gaming You're right, but I think SWSH was designed with Exp. Share in mind so the balance was ok. BDSP seems like they didn't rebalance the game for it so you're always way overleveled. I didn't grind once during the game and I was able to beat the Elite 4 first try
These 7 remasters are the reason to cherish physical copies. Also- whoever wrote the captions for these, I laughed at the one for the GTA Definitive Edition- here we go again indeed.
Having recently played through the MI games, I thoroughly enjoyed the special edition. Loved all of them, really. Except for the hand sign puzzle in 2.
yeah that one can sod off. it kept giving the same numbers for the same gestures so i was convinced it was a calculation of some sort. but no. it was a fucking memory puzzle
Yeah, honestly when I saw it on the list, I thought they were going to talk about all the bugs, glitches, terrible controls, etc. Honestly was shocked that the #1 issue they brought up was... exp share?
@littleeevee6 that is a consistent issue, really. People effectively would prefer the exp. All item to go back to uselessness instead of being this blatantly overpowered and forced.
Odd to see the secret of monkey island on here. Especially because unlike the other games here you can switch it to classic mode and play it that way if you prefer. I mean I know it's a fave of Andy's but as a Monkey Island fan myself I'll be honest and say that's the most inoffensive one in the entire list. (I don't mind the updated art as much, probably because I think it still has it's own charm.)
Honestly the most inoffensive one is THPSHD. It was perfectly fine and serviceable for what it was: a 10 bucks 360 arcade title. I also really don't understand their criticism about it being hard to play. It played fine. All I have to say there is "git gud"
@@undertone8367 aside from the inventory thing causing actual problems (apparently) I think it's just personal preference. I'm with Andy that the new art is a bit weird and flat - the originals were obviously more graphically basic but they had a ton of character, especially in the animations. The remakes lose a lot of that charm and atmosphere, to me anyway! Going from one to the other is a bit eh, but I can see it working the other way for people too
I get people's complaints about BDSP (specifically the exp share), but the thing that disappointed me the most was the new contests. Instead of using strategy to get through the move round, and knowing exactly which Pokemon were best for which contests based on move sets, we are instead stuck with a contest that a half drunk avocado could win with little issue. Assuming, of course, that said half drunk avocado knew which seals had the desired effect when placed on the competing Pokemon's ball capsule. Because the game doesn't even tell you what attribute each seal actually boosts for competitions. Taking away the dress up competition, drastically reducing the dancing competition, and making the move appeal so trivial it might as well not exist was the worst way to do this. Pretty much anything else would have been a better way to remaster this part of the game. And what do you get if you actually win in a competition not worth entering? A single seal for each contest you win. Not even cool seals either, they're super lame, and would only ever look cool if you had about 80 of them to slap onto a single ball capsule.
I was gonna mention this too. Basically exp share, not a big deal. Lame contests and it being launched with such big glitches that people have been speedrunning the game in under 30 mins... That's the problem. That's the reason it's on this list. But the glitches have been mostly patched out so..... I mean it's still weak
RSE and DPPt contests were great, sadly the remake contests were absolutely terrible. ORAS contests are an absolute cakewalk and BDSP contests are just so much less engaging
Also just the games themselves were just kinda boring. Like with ORAS they actually made it feel like there was a reason they were remaking these games, Kyogre and Groudon were going primal and needed to be stopped. But they didn’t do that for BDSP, it’s quite literally just the original games but cuter now, most of the fun stuff was in Platinum but we don’t get to do any of that cool stuff. Giratina’s lair is like a one room area which sucks massively. And I know it’s likely cause they are saving ideas for the Legends game coming out in January but I feel like these games did not need to be made, the remakes specifically. And I say this as someone who still enjoyed these games and got attached to each Pokémon team I played with. Also with the Contests is it just me or is making the Poffins a bit of a struggle for other people too ;-;
I _still_ have my original PS2. I _still_ have my original GTA games. I did *NOTHING* for years, and _still_ have the best versions of those games! Put those dead skunk remasters in the trunk of a crappy car. Drive it up to where they belong.... The Crusher up in Harwood!
my immersion of thinking you guys record the voice overs for each entry whilst sat in that white room directly have been shattered, thanks andy for the immersion break (but I hope your score was high in tony hawk)
If you guys do an Audience Version of this video, please include Legend of Zelda: Majora's Mask 3D. They changed all the boss fights for the worse, they changed the mechanics of some of the masks, changed movement to make it more clunky, and they changed where you got some of the masks. It was one of the things that I was proud of, having the stone mask before the Great Bay unlike my brother, and not having to worry about stealth.
Yeah GTA already had a bad track record when they released the "HD" version that replaced the original San Andreas (on Xbox store at least) with a straight up port of the phone version of the game.
You forgot all of the remasters where most of the content has been brutalized from the original in order to sell it to you again in a micro transaction.
It's aggravating because I like to keep my team leveled in a certain order, and the fact that it doesn't give the *option* to turn it off like it always has just feels like a huge middle finger for no good reason
It make your team overlevelled just by playing normally. Pokemon games are already really easy, being forced to be overlevelled by the exp share make the game a joke. In previous game you can turn it off at least, on BDSP you cant. Also a lot of players including me like to have the team levelled evenly, and its a chore to achieve that now as i need to make more effort to get around the exp share.
it wouldn't actually work like that, though. the entire design of the game is different, so you wouldn't be getting more exp. early titles, threw enough fights at you to level a team of pokemon decently. these titles, throw enough fights at you to level a little more than one pokemon decently, since everyone else gets exp anyway. for example - G/S/C, common strat is to get a female geodude as like your second/third pokemon for whitney (and maybe the first gym) when you get to goldenrod, you're kinda woefully underleveled, so use your geodude in the trainer fights around goldenrod to power level it, and catch up the other pokemon elsewhere, basically, to quickly get around this challenge. you know what happens when you turn off exp share and go from a to b in these later games? your lead pokemon gets the EXACT SAME EXP. the only difference is, the rest of the party got jack, so you need to grind to level up 5 pokemon now, instead of only needing to grind a little and cycling through so everyone gets some exp from the plethora of trainers you leave poorer for having met you. it's not easier leveling, by any measure. the previous games allowed you to power level, is the difference. the way this one works, doesn't, however it IS easier leveling, given you can level your entire team in a lot less fights.
Can we have a “7 remasters that didn’t remaster anything” or something because while it didn’t ruin anything, far from it, Dark Souls Remastered always sticks out to me. Namely because of Lost Izalith. It was infamously, clearly unfinished when the original game released and then TEN YEARS later when the game is rereleased it’s…entirely unchanged. Ten years later they re released the game and it STILL wasn’t finished Unrelated: YOOOO THAT SHADE AT ROCKSTAR CRUNCH. I’m genuinely proud of you guys! We need more people in your positions still willing to make sure that stuff keeps getting brought up.
I was playing the Prepare to Die edition alongside Ellen during her first Souls Academy. The graphics looked almost the same to me. There were a few differences here and there, but nothing indicative of the Remastered version being anything special.
@@sgtpastry The only non pvp change actually worth mentioning is a single bonfire being placed by a previously very annoyingly out of the way blacksmith (Vamos in the catacombs) and the dlc being bundled in. Prepare to die edition is frankly the ideal at this point, most all the hackers plaguing it moved onto the remaster
I got to say, bold that with all the disagreement around Diamond and Pearl, they chose the exp share. I actually agree a lot with another youtube mandjtv though, that the exp share is annoying but manageable and the gameplay bugs are elsewhere (like with the weird pokedex choices or lack of new things other remakes tend to have)
It counts as Gen 8, but actually it can't, because except the fairy type, it's the same Gen like in old days. The FRLG/HGSS/ORAS Remakes were amazing (eg. in ORAS they cut the sheen status making it easier/possible at all to get perfect contest mons), the games were elevated to the current Gen. But BDSP sucks, postgame and local multiplayer features are locked behind a 3GB day one patch, totally sucks, as well as the difficulty curve, the elite 4 and the champ have perfect IV monster which are EV-trained and almost every monster spams earthquake
@@neko-lord that's actually something I noticed in Battle Tower in one of the older games. the floors in the tower have the same level of Pokemon... technically... but it seems to get progressively harder somehow anyways. which seems to be due to better IVs/EVs in the higher floor numbers.
"Machines that are only a few stages more technologically more advanced than an abacus" ....As an electrical engineering student who has had to simulate 8bit processors before...screw you man!
Majora's Mask 3D. Controls for certains forms have changed without altering the level design to compensate. Bosses made actively worse. Unnecessary fishing holes when they could've focused their energy on not breaking the game. Had to mod my 3DS just to be able to play it without losing my mind
I liked all of the monkey island remasters including the voice acting it needed a graphical overhaul and voice acting some people may like the original graphics and no voice acting but I don't I'm more used to curse of monkey island and this was sort of like that style
This is why, as much as I love the Ultima series, i don't want EA to do anything with it. Any attempt at a remaster/remake/etc would just screw it all up.
And while I'm sure they'd be all different people if they did, the example of EA's _Ultima IX_ doesn't inspire what you'd call 'confidence.' "What's a paladin?" is a reasonable question for a new _player_ to ask, but it's appalling for the _character._
Ultima VIII and IX were shining examples of how to take an awesome series and completely ruin it. Ultima VIII was barely playable, especially before they implemented the jump aiming. Ultima IX was just downright embarrassing, which was a shame because the original plot and top-down design seemed quite promising. In my mind, the series ended at Serpent Isle, and this is one of so many cautionary tales of what happens when you sell out to Electronic Arts.
I'm surprised you guys found issues with the HD collection I'd never heard of. I knew many other issues that fucked with the game's artistic vision, but the change of guitar and television border are things I'd never seen mentioned.
Same with movies. "What do you mean making an original movie? we can remake a popular 80's movie for the nth time and print money, who cares if it sucks!"
People have proven that they don’t really want new and groundbreaking content. They’d rather settle into something somewhat familiar. It’s how our dumb monkey brains adapted to survive. New is scary and dangerous, familiar is safe and soothing.
Not exactly a remaster, but Sonic Genesis is easily the worst port of a Sonic game ever made. It was a port of the original 1991 game to the Game Boy Advance but was somehow riddled with frame rate issues (the slowdown is TERRIBLE), the smaller screen makes levels harder, and they even managed to screw up the music. It's even more egregious when you realise that the GBA was much more powerful than a Mega Drive/Genesis, so they should have had no issues doing a simple port job
There are so many things wrong with Brilliant Diamond and Shining Pearl as remakes that I'm a little surprised you focused on the EXP share.. Regressive Pokedex and weirdly proportioned following Pokemon come to mind pretty quick
Personally I can overlook the weird proportions of following Pokémon. It’s goofy as hell but I can understand why it’s like that. There is no excuse for the regressive Pokédex though, especially with the new underground
Also exp share is the least of its problems. Not only does it’s complaints are outdated due to sword and shield draining the complaints dry, but also you would think that until you get to the elite four with fully ev trained Pokémon, with competitive movesets (kinda) and they also include the hardest champion in Pokémon main line history.
White Wolf tried to ban people from playing the original world of darkness once they did the apocalypse timelines. They actively sent cease and desist letters to groups playing the older games in private online forums. And I had one friend that regularly did the vampire LARP until white wolf rented out their venue for the scheduled event and refused to do anything with it just to prevent the older game being played. This drove many people away from their newer games for years. Eventually they started reselling and updating old world of darkness and renamed their newer timeline as chronicles of darkness and things have been going better.
Still waiting for them to redo werewolf forsaken. They probably won't but we had so much more fun running it than apocalypse with my group as they weren’t just murder machines. You may as well play the Beast game rule set instead.
@@BJGvideos yep. My brother used to watch an online group playing OWoD (was a forum, a bit before streams were a thing) and witnessed them being shut down. It's a lot better now. Paradox bought White Wolf and cleaned a lot of house after a few other things and Onyx Path now has the license for most of the old White Wolf stuff. I'm not sure what the story there is, I know OP has a lot of WW alums, but the impression I get is they were a lot of people that had been pressured out of WW. OP has a lot of same problems the larger bits of the TTRPG niche has (like underpaying its freelancers) but is a substantially better company than WW. And the World of Darkness, Chronicles of Darkness, Scion, Exalted, and Trinity IPs are doing substantially better and are much more player/buyer-friendly these days. WW at the time's official stance was basically: But that world ended, we sold all the apocalypse stuff. Nobody should be playing it anymore. And now most of the idiots that had that idea are apparently gone. For that matter, White Wolf is gone these days.
Here’s some you missed: 1. Half Life Source Not to be confused with Black Mesa, Half Life Source was the official remaster of Half Life 1 by Valve with the key word being it was a remaster unlike Counter Strike Source, Day of Defeat Source, arguably Team Fortress 2 and the aforementioned Black Mesa that were true Source engine remakes of the originals. It took all the original geometry and models of Half Life 1 and ported them directly into Source with some better texture filtering, lighting, water & particle effects, Half Life 2 sound effects here & there, havok physics including rag dolls and true 3D skyboxes. Freeman’s Mind fans will recognise it as the game Ross used for the Half Life 1 arc of the series. It started off just fine albeit merely disappointing with a few bugs. The worst being the gibs system was borked so if anything gibbed at all instead of ragdollising the meat pieces sounded like bricks hitting concrete, some texture effects looked weird especially in the HD pack support that came later, even more Nihilanth lines were missing in Xen, enemies in Xen respawned way too fast not all HL2 particles were used (such as fire when destroying vehicles like tanks) and they ruined the cliff river skybox in Surface Tension, making it look like a Wile E Coyote cartoon. However, come 2013 the game was “updated” for a new build of source which broke many things in the game causing bugs up the arse, especially in Residue Processing. It took a fan made mod called Half Life Source Fixed to make it playable again. This remaster even when it wasn’t completely broken is the reason why Black Mesa even exists. That should tell you all you need to know. 2. Sonic Adventure DX Director’s Cut & Sonic Adventure 2: Battle Pros: Some quality of life improvements like skippable cutscenes in SA1 & more fitting skyboxes for Prison Island and the driving stages in SA2, 60FPS support (even on Gamecube), a proper reward for 100% completion in SA1, slightly higher polygon models (key word: slightly), improved chao gardens and an Adventure Field map screen & unlockable game gear games in SA1 (Gamecube and non Steam PC versions only sans mods). Cons: Worse cutscene quality such as visual effects, voice timing, & animation especially in SA2, graphics downgrades caused by resolution bugs or incompatibility with Dreamcast code (such as rippling seawater and Chaos 4’s water possession in SA1 & robot jet flames, fine model details, pulse alarm effects and realistic meteorite embers in SA2), none of SA1 Dreamcast’s DLC is in the game, no interactive hooker sign in Casionpolis in SA1 (just like the crappy SA1 International build of the DC game), unnecessary and more often than not downright ugly changes to level geometry & textures in both games, tons of bugs in SA1 and getting 100% completion in both games is much harder, even without the annoying chao raising related emblems of the Dreamcast games (such as the memory card mini games). The good news is that the PC versions have Dreamcast Conversion mods to fix all of that (especially for Better SADX on PC) and the retranslated mods using Windii Gitlord’s subtitles but SA2’s DCC mods are incomplete and certain ones may cause crashes on some machines. 3. Halo Combat Evolved Anniversary (original Xbox 360 version) The remastered mode is still awesome like the original game and the MCC versions but the game was made using the awful PC port of Halo 1 by Gearbox Software just to get easy online gameplay, which can be easily seen in Classic Mode. Like the Sonic Dreamcast games’ Gamecube/modern platform ports above it’s full of graphics glitches, Captain Keyes uses a low quality model from the beta, the credits screen sucks compared to the OG Xbox version and there’s even AI bugs too. The graphics glitches even influenced how the remastered graphics were made in some cases. The Master Chief Collection version as well as Halo 2 Anniversary was the same for a while (Halo 2A was based on Halo 2 for Windows Vista) but they don’t count anymore because 343 Industries finally fixed Classic Mode in both games for that version, even on PC. It still has bad credits screens however in that the individual game credits for all MCC versions were removed. 4. Duke Nukem 3D Anniversary World Tour Sounds good on paper: new recorded dialog by Duke with censored swears in the original removed, true 3D rendering allowing cool graphics effects, developer commentary ala Half Life 2 and a brand new 5th Episode by the original level designers with awesome design. However, the intro text menu was taken out, the lighting for the most part isn’t as nice as the Eduke 32 High Resolution/True 3D pack, the commentary does not appear in every level when it’s turned on, with the ones it does have being relatively lackluster compared to Valve games or Tomb Raider Anniversary’s commentary, Duke sounds bored out of his mind in the new lines due to bad voice direction compared to the original. episode 5 has a weak final boss & a crap ending and the expansion packs that came with Megaton Edition were never remastered too. The worst part is that Gearbox purged not just Duke Nukem 3D megaton edition from Steam like with the GTA trilogy, but also the original DOS Duke 3D from GOG as well as Duke Nukem 1+2 and Manhattan Project from all platforms. I had to pirate Megaton edition just to be able to play the expansion packs as well as Manhattan Project. I also backed up my Duke 1+2 installer in case anyone wants it.
Funniest thing and also biggest slap in the face from the Reforge launch was Blizzard claiming ownership of any mod/custom map made for the game. They don't want to lose another Dota. Not like there's going to be a scene for this game now.
I spent the whole video saying to myself "Where is Dark Souls Remastered?" The remaster could have worked to improve the janky backstab hit boxes, suspect terrain collision, add omni directional rolling, adjust the damage of certain spells and weapons for PvP, and they chose to...add new glitches, as if the original didn't already have enough on its own.
The worst part of the warcraft 3 reforged to me was the user agreement portion where anything done for custom games would become the sole property of blizzard, and that they could legally force you to make more of the content. They really didn't want another missed DOTA opportunity. I didn't even bother getting a copy. There was more specifics to that as well, but it killed my interest in it faster than anything else could have.
The remake of Legend of Zelda Majora's Mask plays so badly! Deku Link's hops on water didn't go as far but they kept the swamp's scale the same. Then they completely changed how Zora Link swam making what use to be a fun experience into a bad one by attaching swimming to your magic!
@@leadpaintchips9461 Yea... if you want to swim fast it uses your magic meter and is more like an attack then the fast swimming... I played the original when swimming was actually fun and zooming threw the water was the best underwater gameplay I ever played back then. Now it is super clunky and you have to find magic pots to keep going... It really sucks in the remake...
@@SailorMya Ya no, I spent hours just putzing around in the water with that. Not doing anything productive, not farming anything, just skimming the waves and having a blast. Them limiting it like that is nearly a crime.
After how good OoT 3D was, it was astounding just how much they fucked up MM 3D. Pretty much all of the changes made the game worse, or were outright pointless. Zora swimming, the Giant's Mask, the boss fights. So much was needlessly changed...
I wonder what it would be like if Oxbox went back and remastered some of the original Show of the Weeks? Maybe just add a mysterious fog over the original videos? But I'd like to see Mike being killed by playing drums on a dodgy lighting rig in 4K and maybe a story continuation of what happened to the lips phone? 👄☎️
It's worth noting that Blizzard updated their user agreement for Warcraft III Reforged so that they basically own mods that are made with it. It's because many things, like DOTA, were produced from that, and they want their cut if anyone uses it to make anything new.
Half expected Kingdoms of Amalur to be on here. I remember Ellen being ... somewhat disappointed with Re-Reckoning. My own suggestion would be Ingress Prime. Ingress was the predecessor of Pokemon Go, and could be described as a global game of capture-the-landmark. My own thing in the game was its missions, for which I regularly cycled 100-300 km in a single day for a shiny badge on my profile. For the The Hague mission, I had to plan my trip in such a way that *20 hours* into the mission, I would arrive at a certain portal exactly when the tide would be low enough for me to reach it (in a for me unfamiliar city with unknown traffic conditions). I still can't believe I got it right with 20 minutes to spare. That's the kind of game it was for me. And then came Ingress Prime: the "new and improved" version with flasher graphics that drained my phone's battery faster than Mike gets engaged in combat in Hitman. I basically had to stop playing. And, yes, I know that they've improved and it does have some neat features now, but dammit, I want my old Scanner back.
Kingdoms of Amalur didn't deserve to be on this list because it hasn't ruined the original, it has just brought the original to more people...literally, because they haven't changed enough to let it ruin the original
Fun fact for everyone around here The metal gear solid HD collection has a glaring glitch where if you use a Bluetooth enabled USB mic headset while playing the game you can corrupt the audio files of the game this WARING THIS IF THIS GLITCH OCCURS IT'S PERMANENT!
Darksiders II: Deathinitive Edition comes to mind. The game’s framerate is almost constantly stuttering, and cutscene sound effects are for some reason super delayed-happening several seconds after whatever event happened on screen. What’s even more baffling about this, is Darksiders Warmasteted-a remaster of the first game-was quite good.
I like EXP share because it's practical and time-saving, which is is good for me as a college student that also religiously plays an MMO, but yeah, should be optional for those that don't. Like an item or a setting or however else.
@@gsesquire3441 ok I get your point and I will admit i could have phrased my comment better. What I was trying to say is that beating up starleys for an hour doesn't really add any challenge to the game. Wild pokemon don't take much effort to fight so most of the time training hard for a difficult battle just ends up being absentmindedly doing really easy and repetitive fights until it's time to progress again. Look I'm not the games should just be mindlessly easy, but I am saying that there are better ways to go about adding challenge then making players stand around and not really do much for an extended period of time. Maybe Give certain pokemon items or move sets that force the player to strategise more or maybe make some pokemon in boss battles stronger without making their level higher, perhaps you give them some extra EVs or IVs or maybe they could start of the battle with some stat boosts for story reasons or something.
@@megaminum8325 No, you phrased it just fine. They were just taking their frustrations out on you. There's a difference between work and tedium. The difference is time taken. You could spend 10 minutes apiece walking back and forth to get all 6 pokemon a level-up, or just spend 10 minutes total. Not everyone has infinite leisure time to spend hours grinding levels to beat a game, so it just feels like a time-saving mechanic to me. I certainly agree that it should have been a toggle option, but I don't think it equates to a participation trophy not to have to spend 6 times as long grinding an area for levels. At the end of the day video games should be about what makes you happy, so they shouldn't judge for enjoying a game the way you want.
You guys DO know that these old games used lots of fog and mist to hide more of the game due to technical limitations, right? And that THAT'S why you don't see lots of close up fog and mist in games today.......................
Lemme just say before it’s too late. I’m super glad outside Xbox is still around. I remember seeing one of these videos for the first time on one of the og 360 dashboards. Super glad to see you guys still make content and as far as I can tell still with the original people mostly
For your consideration: Halo Combat Evolved Remaster They took the original game and gave everything newer graphics. Most of the animations are straight from the 2001 release with the updated graphics, which just clash with each other. What's worse is that the colour palette doesn't capture the original's intent. That dark, creepy level now looks like a low budget rave instead of being dark and creepy. Thankfully, the teams did learn from it and released an absolute banger of a remaster with Halo 2's remastered edition.
Also, as many assets as possible were simply ripped from newer Halo games, even if they didn't match the original aesthetic at all. Using the MA5C AR and M6G magnum from 3 for the original MA5D AR and M6D magnum was fine, since the look mostly matched up. Using the Reach Elites? Definitely not fine. Halo 2's remaster was better, as mentioned, in part because a lot more original assets were created when other existing assets were unsuitable.
Not most, *all* animations. CE Anniversary is completely running on the original game engine (which was what enabled you to switch between new and old graphics)
I hated how the Exp Share was always on in Sword/Shield, also how you had to have badges to catch Pokemon of certain levels, instead of them not listening to you...
The sad thing about the Pokemon entry is that the option to toggle EXP Share mechanic on and off is actually in the code of the game. It's just not accessible to the players....
I don't get the people defending permanent exp share. It should just be an option like some of the older games. That way if you like it, you turn it on, if not, you turn it off.
I don't get people hating on the exp share like it's the worst thing ever. You have constant access to the boxes. Just swap them around if you're EV training or something
@@anna-flora999 it has nothing to do with EV training for most people, people just want a bit more challenge. And swapping pokemon in and out of boxes isn't as satisfying as knowing you trained every member of your core (balanced) 5/6 pokemon yourself. I have nothing against people who want exp share. it's great, it can help avoid grinding but there should be an option for people who don't like it. it's as simple as that.
@@bern9642 "people just want a bit more challenge." I am starting to think that none of you people know what the word CHALLENGE even means. If you think that GRINDING is a challenge then YOU are wrong. Beside pokemon have NEVER been challenging just tedious.
@@dickjones4356 lol... If you have to grind, then you're really bad at pokemon or you just wanna press A to win. I always fight the gym leaders when I am several levels lower and I beat them easily. If you use the pokemon their weak again you will beat them all without grinding. And the gyms and elite 4, you use your items such as focus sash, x defense, and so on and you will beat all of them. It will be more challenging, and you will have to plan ahead and even fainted a few times which you can use to learn their pokemon and moves so you come back prepared but you'll beat them with little to no headaches. If you need to be overleveled to beat them, and you just press A continuously and you overpower everyone in your path, then where is the challenge or fun in that? Players who want challenge have to restrict themselves, going as far as even putting their favorite pokemon in box at points so they don't get overpowered and you always want your favorite pokemon by your side or even intentionally trying to avoid trainers. If they made exp share optional, you can have all your fav pokemon with you at all time and fight all the trainers (which is what we wanna do, fight trainers) and have challenging battles with gym leaders.
@@bern9642 "lol... If you have to grind, then you're really bad at pokemon or you just wanna press A to win. I always fight the gym leaders when I am several levels lower and I beat them easily. If you use the pokemon their weak again you will beat them all without grinding." Wow clearly YOU haven't played the older generation of pokemon games since that was not the case. In platinum YOU still have to grind even if you use the right type beside the gym leaders are not that hard compare to Cyntia but i bet YOU will still make poor excuse for bad design. By the way saying that some one is bad just because the older games where BADLY designed only show how pathetic you arguments are since in the pokemon community it is known that grinding is not fun. Beside we all know that the older pokemon games where design to be grinding considering certain pokemon required high levels to evolve. Stop with YOUR STUPID EXCUSES and accept the fact that older games WHERE TEDIOUS NOT CHALLENGING. "And the gyms and elite 4, you use your items such as focus sash, x defense, and so on and you will beat all of them. It will be more challenging, and you will have to plan ahead and even fainted a few times which you can use to learn their pokemon and moves so you come back prepared but you'll beat them with little to no headaches." Wow so little argument and so little point since the point is about GRINDING and not ITEM USE. Man YOU really are a pathetic person who DEFEND BADLY DESIGN GAME. "If you need to be overleveled to beat them, and you just press A continuously and you overpower everyone in your path, then where is the challenge or fun in that?" Who said ANYTHING ABOUT BEING OVER LEVEL? Dude IF YOU CAN NOT STAY ON POINT THEN DO NOT ARGUE WHEN YOU HAVE NO POINT TO MAKE. BESIDE CAN YOU PROVE THAT WITH THAT EXP SHARE THAT POKEMON IS OVER LEVEL AGAINST THE ELITE 4 BY JUST TAKING ON THE GYMS AND THE TRAINERS? "Players who want challenge have to restrict themselves, going as far as even putting their favorite pokemon in box at points so they don't get overpowered and you always want your favorite pokemon by your side or even intentionally trying to avoid trainers." AND HERE IT IS THE SAME STUPID ARGUMENT FROM PEOPLE WHO HAVE NO POINT AND CLEARLY DO NOT KNOW WHAT CHALLENGE EVEN MEANS. GRINDING IS NOT A CHALLENGE AFTER ALL IF WHAT YOU SAID IS TRUE THEN YOU WOULD NOT MIND EXP SHARE AT ALL. "If they made exp share optional, you can have all your fav pokemon with you at all time and fight all the trainers (which is what we wanna do, fight trainers) and have challenging battles with gym leaders." WHY SHOULD IT BE OPTIONAL? YOU PEOPLE ARE THE MINORITY NOT THE MAJORITY HOW ABOUT YOU DEAL WITH THE FACT THAT POKEMON IS NOT FOR YOU ANYMORE. AGAIN YOU CLEARLY SHOW LACK OF EDUCATION SINCE YOU HAVE NO IDEA OF WHAT CHALLENGING EVEN MEANS. MY GOD YOU PEOPLE ALWAYS USE THE SAME POOR "ARGUMENTS" SINCE YOU CLEARLY LACK ANY THINKING AT ALL.
I didn't have a problem with the EXP Share, sure it was a bit annoying, but it wasn't my major grip with BDSP. My major gripe is that they did all these things to make the Pokeradar better, you know, showing where the shiny Pokemon is, but then made it so that your chain can break for absolutely no reason whatsoever.
Meh, as a pretty hardcore Pokefan, I have no problem with the Exp Share being always on. I'm an adult with a job and a family, so I'm not gonna complain about leveling a full team being streamlined. However, i do think it should have an on/off option.