The c64 version is a masterpiece of game design and production values. Yes it’s tricky at first but once you get full control of your Wizball the secret is to use the cat to shoot things keeping wiz out of danger where possible. The cat can take many shots without dying and if you get the multi directional shot for the cat you should be able to clear many waves. Once you get some momentum the game opens up and when you complete your first colour you can choose control of wiz as a permanent ability so even if you die you don’t have to try and control the spinning bouncing ball again. It really is a great game and worth putting the effort in. BTW the C64 version is way better than the Amiga one as well.
Yep, and 2 player c-operative is so much fun (one player controls the cat). Also there was a bonus level when you complete a paint run on c64 not on the speccy.
Hey Seb, Great to see the 8-Bit battles series back, this time you've picked my favourite game on the C64. Right, firstly this isn't a game that can't be picked up and played straight from the cassette. It's quite in-depth firstly controlling your catalite to collecting the coloured droplets you collect. Some of the droplets, one being black can literally turn your screen dark till you pick up a white droplet. Same with a purple droplet which causes the catalite to go into spasms and become uncontrollable. It's absolutely fantastic when you get to grips with the games mechanic, going between levels and collecting the paint which mixes with other levels to colour the level. This has to be done 3 times to fully complete one of the 8 levels. The C64 version is so far ahead of any other version, the only one that comes close is the remake by Trevor Storey on the PC that was done quite a while ago. The graphics, music and playability are amongst the best I've ever encountered in a game. I've actually completed it with no cheats. Second I'd have the Spectrum version, I have played it and it is as you say uncontrollable but it's graphics are good and the scrolling is smooth. Lastly the Amstrad version, played it and Its an abomination in my eyes, there's no scrolling, basically flip scrolling into the next screen, terrible graphics and atrocious playability. This game is extremely rewarding the Futher you get and when you complete a level there's a bonus round at which point you can get extra lives. Top stuff again mate, top video. Look forward to the next 8 bit battle 👍
Thanks Denny, love this. I feel like I invested more time in this game than any other in 8-bit battles, and I'm still crap at it lol. It did make me want to play more and more though, even though its tough to get into and can totally see the appeal. Great game and thanks for the tips matey, great comment as always.
I lowed this game on C64. Closest I came to doing LSD in my teens. Funny thing it was never really a thing in my mind how totally weird it really was. Also - the music on C64 SID from Martin Galway was amazing.
ooh god, that CPC version looks abysmal! I loved the Amiga version as well...fixed a bug from the ST version which made it easier...yes, I've played this game A LOT
The Wizball rotates at different speeds depending on how much you hold left or right joy/keyboard control down when it's bouncing. So to start you should only tap let or right in increments as that determines how far left or right your bounce will be - that keeps control of your Wizball before you get vert/horizontal control. For me, the C64 version is the most superior in every aspect including the playability by miles. The two player mode alone gets frantic with one person being Wiz and the other Cat, it's 80s awesomeness. Fair play to both the other 8bit versions which were both commendenable in my book and definitely worth playing on either.
C64 Wizball is the shining crown jewel of 8-bit gaming, visually, sonically AND most importantly playability-wise. All other versions are not worthy of the name. And I say this as a huge Speccy fan. Your video was painful to watch.
Man, sorry to cause you pain. I'd never played it (I am also a speccy lad), so I'm just going on my experience with it right now and it was a tough learning curve. I bow to your better gaming prowess.... cheers for the comment!
I’ve honestly never played it, but watching you play it made me think it didn’t look like a particularly fun game on any of the platforms! I thought the Amstrad looked a lot more basic because it didn’t scroll. Like no great technical feat had really been achieved. Almost like some kind of BASIC type in.
I only ever played Wizball on the Atari ST, and it was awesome. One of my favourite games of the latter years of the golden era. (along with "Tower Climber". "Nebulus" on the ST, but sold under different names on different systems) I can only go by videos of the CPC, Speccy and C64, and based on that, I'll still go with the ST. (C64 probably had the best sound though, I loves me some SID)
Among my favourite games on the Atari ST. The trick is to collect enough point-thingies and select bonus option that stops your ball from bouncing. This makes the game far easier moving forward. A sadly underated classic! Great (dry) sense of humour...to tired to stick around today (sorry), but will be back.
Played it on the Atari ST copied from a friend who also had an ST. It was one of the games WH Smith were giving away bundled with new STs in 1987 along with ECO and maybe Starglider. It was also in one of those 20 game bundles that came with STs later. I remember the bouncing but dont remember it being frustrating
Great stuff. I've always been a C64 or ZX Spectrum person, but seeing all these together shows me the Amstrad has some get up and go in itself. All these versions are worth of a play (obviously the C64 is the better version hahahaha)
No version of Wizball looks or sounds or plays anything like as good as the original C64 version. The Amiga one is nowhere near as good. The trouble is you've made almost zero progress, being stuck at the start. Just spin the Wizball a little bit when you bounce! The angle of your bounce is determined by your spin when you hit the ground, so if you don't spin so fast you won't bounce past all your power ups.
The Spectrum version is difficult but the graphics were nice and crisp. Commodore had the usual blocky slightly washed out graphics but still looked good and had nice sound. Overall i agree it was the better version.
I had the Spectrum version as a kid and it was a great game, although there is a glitch later on with the colour collection that means you can't complete it. I played the C64 version as a teenager and have to admit it was better, and I actually managed to complete that one! I don't remember ever playing the Amstrad version.
Interesting, never knew that about the spectrum version. I had the guy who wrote the spectrum one in my comments last week. I'll have to ask him about it. Cheers
I love Wizball, recently acquired a copy for the ZX Spectrum from fleabay! I also have a poster from Etsy of the artwork by the late Bob Wakelin (Reprints sold by his wife) hanging on my wall :) Great video Seb.
This was very entertaining! I remember as a kid Wizball was so hard for me (I had a backup copy of the game). I thought it was pretty on the c64 though, so I tried to play it now and then.
Wizball is a game that does need some initial patience, but once you've got the initial bouncing mastered, and once you complete the first colour and can select a permanent weapon (more bounce control|) and then the second colour done (free movement) the game becomes easier to control, but still hard to master. You got killed by the "filth raid" on the Amstrad version as you picked up a darker blue drop - the C64 instructions on screen actually tell you what each of the other coloured drops do, which is really handy. The Martin Galway soundtrack is an aural masterpiece (note his comment below!) and sound should have been upped to 24 from 14, each inter-level stage has different music, and even a little tune when you get to choose a permanent weapon in the wiz-lab. Glad you are persevering with it though - and once you do complete some colours, it all opens up beautifully. The C64 version was the only one coded by Sensible Software which definitely explains why it's by far the best version, the rest are decent attempts but don't quite get the Sensi "vibe" you do when playing the C64 one. Final bit of trivia: one of the inter-level pieces by Martin Galway was sampled by the band Console for their song 14 Zero Zero.
Great comment! Thank you!! I've even just purchased my first C64 to do a video on playing it on actual hardware (so I can't blame emulation lag) lol. so watch this space to see if I get any better :-)
OH MAN! I have to be honest... I LOVED WIZBALL! I have never seen the C64 Version... That scrolling is impressive! I had teh Amstrad CPC Version and that was Flick Screen... Could be a NIGHTMARE but it could also be a GODSEND!!!! Shocked to see the Spectrum Version Scrolls... And it also looks quite nice! But back to the Amstrad! As long as you were careful when Controlling Wiz... You could Flick Between Screens and Avoid Enemy Fire... Or even cause enemies to respawn and be replaced by the Spikey Things that give you Pearls for your Abilities! I think Graphics Wise... The Amstrad beats the C64 on Sprite work, but that Scrolling 100% gives Commodore the edge... And NO PARALAX on the Amstrad Either! So yeah, In the words of Matt McMuscles... Presentation goes to... The C-64! Sound: I love the Amstrad CPC Soundtrack, but DAMN THAT C-64 Soundtrack sounds so CRISP! I think that ones a draw! Yeah, Amstrad 6128 did play a Tune but only on teh High Score / Title screen and it was shorter than the C-64 from what I recall... Gameplay: Oh come on! I already covered it! The Amstrad is SO MUCH EASIER to Play! But still challenging! You recall what I said about teh Flick Screen being both a Nightmare and a Blessing? Yeah... As you spawn in randomly, You can get in a position where your first bounce will send you STRAIGHT INTO one of the Atoms before you can shoot it! And if you dont have the Full Control of Wiz... You can end up flicking Screen, Losing any Pearls and be faced with a Swarm of Enemies... Or you can Flick off and find more pearls or Paint Balls... Its RANDOM!!! And YES, Seb... On the Amstrad your starting Atoms are always in the same place... Regardless of what level you are on (Did you notice the Craters? They Transport you between levels, Just float into them!) - You can collect 7 Before enemies start to appear - Allowing you to get full control, The Cat and if you are lucky, The Second Icon that also gives you a Shield when firing! Oh and I see you fell for the Dark Blue Paint Trap too! Thats on all versions... You get one Drop of Paint that is DARK and that spawns enemies if collected! Look, I know the C-64 version gets a lot of praise, and it deserves it... But it can also be very unfair... So Gameplay has to go to the CPC! EXCEPT... AHHH CHRIST! There is a feature ONLY ON THE C-64 and SPECTRUM that I am aware of... There is a BONUS STAGE in between Levels when you do collect enough Paint! The CPC DOES NOT HAVE THE BONUS STAGE! So again, C-64 Takes it! More Content is always better! Overall, It is the C-64 Classic for a reason... But if you actually want to beat the game - You play the CPC! On a side note as you asked... I played this game for HOURS!!! Once, just ONCE... I completed Level one!!! I got it fully repainted!!! I could never do it again... and collecting paint takes AGES!!!! There is a FREE PC REMAKE... Closer to the C-64 in terms of Gameplay, with beautiful scrolling, smooth tight controls... Its still hard as all balls, but far more well balanced than the 8-bits were... And I love to boot it up now and again and try to beat it!
8:54 Yes! Finally after years I find a recorded version of the best riff in 8-bit gaming. Your sacrifice is noted, Seb-ball Btw this game has two player co-op - player 2 controls the cat. Useful if Wiz is surrounded by enemies - pop him on the ground (enemy bullets can't penetrate the ground) and send Cat out with the cat-spray weapon to clear the air a bit, because Cat can take several hits. The bonus stages are great fun too
Ha! You are most welcome!!! I did know about 2 ,3 and 4 player options although sadly have not tried them. I presume the game is easier with two players? Thanks for the great comment!
@@SebsPlaceYT A fair bit easier, but then those enemy bullets are almost invisible so sometimes your time is just up. Especially when the dreaded filth-raid pops up :D
The 128k ZX Spectrum had a much better version, proper (and great!) music, and decent sound effects. Sorry, but the CPC version is hideous (bleh) and though the c64 version might be technically better, the 128k version is my fav. first played it on the Atari ST, that version is my overall favorite, it's great :D
Oooh first person who likes the Speccy version the most! I'm getting a lot.of hate for tbe Amstrad version which I get but mainly everyone loves the C64, so nice to see a different opinion. I've not played it on 16-Bits... I might do at some point. Cheers for the comment
@@SebsPlaceYT That and Wizball is in my pantheon of all-time favs, Dynamite Dan, Starquake, Nebulus and Wizball. Enjoyed the vid, though do the 128k versions! :P
Wizball's actually way easier on a keyboard (and probably through an emulator) than on an actual joystick. I can control it on VICE with my arrow keys, but not on my actual Commodore.
ooooh...now that is interesting. I feel there are ALOT of people here complaining about my lack of skill with this game. I wonder if I can redeem myself using keys...cheers!
Lots of ppl agree with you. It honestly didn't bother me when I played but I can see how it might if you are more familiar with the game. Cheers for the comment
I can understand how tricky this game can be at first, but I can't grasp how after ONE HOUR you couldn't realise that the speed of your rotation matched the speed of your movement after bouncing! If you want to move slowly, just tap the joystick to rotate slowly. You were just going full tilt all the time, complaining about the controls. It was a bit maddening, but I'm still happy you had a go. So many people dismissed this great game after 2 minutes of trying. Also, the enemy bullets cannot go below the horizon, so once you get your cat, you can hide Wiz below the horizon and let cat do all the work. :)
I apologise for driving you mad Mikey 😀. I put it down to using a playstation3 controller and input lag... honest... in fact to prove it, I'm buying my first c64, joystick etc (I was a speccy owner growing up) to play wizball with no emulation to show that erm.... I'm probably still crap... watch this space 😀 cheers for the comment.
The C64 version was possibly my favourite game on the platform. Everything from the controls, the visuals to the music were perfect. It was fast paced but you never felt overwhelmed. I didnt play it on the Amstrad so I cant really judge it but it would have to play amaxingly well to beat the C64 version. Sound 14/25 and playability of 11/25? Each to their own but that seems way too low
Back in the 80s, I used to rent C64 games from a mail order company and freeze them with my Super Snapshot cartridge so that I could upload them to local BBSs. Wizball was one of those games. And because I rented it, I was able to read the instructions and know how to play it. I have a VAGUE memory of completing it back then without cheating, but I'm not 100% sure of that. In more recent years, I've tried it under emulation and didn't get very far. Either my memory is way off, my game playing skills have massively gone downhill, or the lag from using a USB joystick is enough to make the game harder than I remember. Any or all of those are distinct possibilities.
Hiya - Thanks for the comment. A great question about the lag, I do wonder if that does indeed affect games like this when playing with emulation. I'm searching around for a cheap C64, so if I get one, I'll try Wizball on it and see if it's any easier and you let you know :-)
@@SebsPlaceYT For what it's worth, I used to be great at the C64 version of Gyruss. I knew all the patterns and could destroy each wave as it emerged. I used to roll the score 3-4 times in a single game, before my hand started cramping and I'd get careless. One thing I know by heart is the first bonus round. As long as I had the double shots, I used to get a perfect score on that every time. Under emulation, that seems much harder to do. Sometimes it seems like a couple button presses don't register. I'm pumping the button as fast as possible and it's like it skips a couple shots. It's possible that it's the fault of the joystick I'm using (Tac-2, via a USB adapter), but I kind of doubt it. Like you, I'd have to try it again on a real C64 to know for sure.
Lol, was there ever any confusion? Wizball has lots of sprites on screen and scrolls..... which means all of the primitive 8 bit system that lack hardware scrolling, sprites, collision detection and a decent sound chip are going to suffer compared to the more powerful hardware.
I played the C64 version a lot when I was young. I tried the Amstrad version, I think, two years ago, as well as the C64 version, too and the C64 version was a lot easier in my opinion. The paint drops are falling more slowly, so it's no problem to fill the buckets. I couldn't colorize world 1 (level 1..3) in the Amstrad version, but I could on the C64 with no problems. I think, you made an error steering the wizball with no power ups, you often move "full throttle". Just move slower and it get's more easy to collect the power ups. Check the rotation speed of your Wizball before it touches the ground because the faster it spins, the faster is will move sideways.
Am i correct in assuming that the ZX Spectrum was your first machine Seb? Did you use other computer much when growing up. Love these videos, quality! Maybe you could post info about them on some forums to get more views? That would be well deserved
Thank you! Very kind! It's hard to gain views that way without feeling like you are just spamming forums etc (as a lot of people do it) I only do it for the more unusual videos like the Speccy Oracle one but yeah, views are hard!!! Speccy was my first machine, right up to 16-bit consoles and PC gaming. For C64, Amstrad, Amiga, Atari-ST etc etc I had at least one school friend who had one of those so would always organize going to their house to play (and sometimes be very jealous vs my speccy). Did you grow up with a Speccy? Cheers for the comment
@@SebsPlaceYT I got my Amstrad CPC early, February 85. It stayed as my main computer until 1990 when I needed a PC for engineer studies. I never stopped using my Amstrad CPC though
You're definitely wrong on the sound given the epic soundtrack Martin Galway wrote for it! When I played it originally, I didn't particularly like it, but when it clicked, it *really* clicked! You have more control than you realise at the start: you're not just moving left and right, but have control over your direction as you bounce. Once you get this down, pearl collection becomes easier, and then getting those first three is simple and repeatable.
Thanks for the comment, I've played more this weekend and seem to be getting the hang of it. The soundtrack is epic, think I mentioned that at the end of the c64 review. A very special game indeed. Cheers
For your next play session, you CAN control the bounce - spin the ball slower and it becomes much easier and playable. :) When I first got the game as a kid I spent 7 hours straight playing it - without any idea what I’m supposed to do. Still one of my favorite games. BTW, there’s a HUGE difference between versions which went unnoticed (?) - C64 scrolls, as a game like this should.
Yeah a few have mentioned the scrolling, it honestly didn't bother me but I understand why people hate it on the Amstrad. I'm looking for a cheap c64 to do up in the future and I'm going to re visit the game on it, hopefully I improve, so watch this space 😀 cheers for the comment
Correct, controlling the bounce is key at the start, just tap the joystick a bit so the rotation is slower. Brilliant game, used to play this 2 player with a friend taking turns who would control the cat. Vaguely remember at some point you can keep some of the powerups after you die. C64 version is the best and even beats the Amiga version.
It is a game that should have scrolling, if one of the versions of it does not have it...for that reason alone it should already be at the bottom of the podium. It's a shame that you haven't included the Spectrum 128 version, which in addition to having music also has better sound.
Hi Richard, I always try and go for the stock version as I'm comparing the 48k not the 128k in these. A few have mentioned the flick screen of the Amstrad and perhaps if I played it for a period of time I might have got annoyed by dying when entering the screen. For the purpose of this video though, it honestly didn't bother me for the hour or so I played. If the Spectrum version wasn't so sensitive it might have beaten it but it was so frustrating for me. Cheers for the comment!
In reality, there is no graphic difference between a Spectrum model 48 and 128 K, they have the same number of colors and the same graphic resolution. The only difference between them "at least in this game" is the AY chip (which the CPC DOES have). I understand that you want to differentiate between MSX 1 and MSX 2, which do have a lot of difference between them. Greetings from Uruguay and thanks Seb for the video.
Yeah agreed, mainly sound upgrades with some exclusive 128k only games which were too expansive for the 48k, like Where Time Stood Still vs its predecessor The Great Escape. Just wanted to go for the original version of games for each system, to keep things simple. Someone would moan at me I'm sure lol. Anyways hello to you in Uruguay, really appreciate you taking the time to check out my channel. Means a lot.
On the contrary, I am grateful for taking your time to make these videos remembering old games and also taking your time to answer our concerns. Right now I'm watching other videos on your channel. Greetings.
You can control the speed of spinning. Then you can control the bounce. You use these basic controls to get the power ups needed to fully control it. Once you master this, it is one of the best C64 games. SPECTRUM version didn't get this right. Never played the CPC version.
You're just pulling on that joystick like a freaking madman, aren't you? - You have to be more subtle and refined, especially in the beginning... or in other words: your frustration is actually completely self-inflicted. - The rate of spin of the Wizball, which by the way isn't the cat, but rather actually you (yes, you're a Wizard that can turn into a ball)... So anyway, the rate and direction of spin you have at the moment you hit the ground, determines your direction and speed after you've re-bounced. Your cat is actually the smaller ball you pick by moving the joystick from side to side. - I was also playing a "backup" back than, so I didn't have the manual either. However, I managed to figure most of these things out by sheer fanatical brute-force stubbornness. It was just such a refreshingly different game at the time, which captivated me into this pendulum motion, between hating to love it and loving to hate it.
Hi - thanks for the comment - Maybe it was the controller I was using as I never felt like I was going "madman" with it, but yes, takes awhile to get used to the controls. Pretty sure the instructions call the "Wizball" a transporter for your wizard but him turning into the ball makes more sense for sure. Also remarked the cat was the smaller ball but you must have missed that. I admire your stubbornness to play without knowing what was going on, you did better than me! Cheers.
Someone else mentioned emulation lag, and I wonder if this affected me more than usual when playing this game. I'm eager to get hold of a cheap C64, so I'll let you know if I ever play Wizball the way it was supposed to be played.
@@SebsPlaceYTI honestly fail to see how much emulation lag enters into it, in this perticular example. As Wizball gives you plenty of milliseconds to set the spin direction and speed just right, before you hit the ground. Back then I was also plenty frustrated in the beginning, since it took a while before realizing that entire spin direction/speed mechanic. - Yeah, you're right, time to fess up and admit... that this sudden growing urge of wanting to yell at the screen like an equally raving madman... seems kind of pointless to me and not a mental state I find enjoyable. So, I didn't actually watch the entire video, but rather stopped before it brought back too much and became too painful to watch 😅
@@SebsPlaceYTNow there's a scary thought... Well, I don't know 🤔 - if the rest are anything like this one, I might not be able to retain my insanity. 😆 Yeah, I did actually sub to your channel... long before I realized, how much you excel at, not really playing Wizball that well at all. - So, I'm not sure it would count as repentance 🤣
Good Heavens, I remember wiz ball. I'm 56 I remember space invaders, and Defender. They ate all my pocket money, one of the best games even now is Robotron 2084.
That was horrible to watch. Subtle movement. Stay at ground level to avoid getting hit. Move the catellite to do your battles, while keeping your wizard in safety. Collect paint! C64 version is a masterpiece, the ports not so much.
Why didnt you point out that the Amstrad version didnt do a good conversion? its the only version that dosent scroll the screen making it a still screen game which wizball isnt
It honestly didn't bother me that much. It probably would have done if I had more experience with the game, but jumping in fairly fresh it wasn't as much as an issue as the speccy versions sensitivity. Cheers for the comment!
Used to be really good at playing this years ago - dug out my c64 (that stills works, yay!) and had a go at this recently, got nowhere! was frustrating to try to stop the bouncing around and couldn't work out how to use the power ups but I see from your video it's wiggle the joystick! Attempt 2 coming up soon! Or will probably play on my mister instead rather than setting up the c64 with the tv!
I'm currently on the hunt on eBay for a cheap grubby C64 that I can fix up and play Wizball on it to see if I'm any better on actual hardware...... You are not filling me with confidence lol...
@@SebsPlaceYT I've got one working one wherever that came from and one dead one, it was killed by dodgy commodore PSU that failed by dumping high voltage into the 64. Going to repair it now I have an oscilloscope. Have seen them on eBay, your problem could be with the SID chip but there's replacements
@@SebsPlaceYT Thanks for the pointers - actually played Wizball last night (on the MiSTer), although with a playstation controller which is a bit of a PITA until I get the btis to use a normal joystick Anyway, when you do get a C64, do not use the original PSU even if it seems to be working, it fails by dumping 18V down the 5V line - when I was in college in the distant past, I took the PSU intol college and monitored the voltage output and after being on for a while, it suddenly jumped to 18V. Depending on which one, they're not repairable as commodore in their infinite wisdom basically filled the whole PSU with resin - again, dependent on which PSU! The black block ones certainly - I do have a wedge one here (that's dead) - may take it apart to poke around to see
just seen this video. the commie version is a magnum opus of a game. it's probably my favourite game of all time. Watching your playthrough was frustrating (LOL) ! And 14 out of 25 for sound? Really? To be fair you didn't hear the two bonus level tunes or the high score music, but the entire musical score and effects are a different gravy! I like what your doing on your channel though. I just subscribed!
Haha - I am admittedly brutal with the scores, and I am trying to get better at the game!! I just bought my first c64 (as I was a speccy boy). I've never owned one. First game I'm going to play is wizball. Hopefully, I will show you I have improved, so watch this space 😀 thanks for the sub, much appreciated!
Yep the flick screen is what makes people hate it. I did another video on buying my first C64 to get better at the game. Honestly it's one of the best games of the 8bit era. My terrible gameplay does not do it any justice 😁
Every time you fill a level with colour you get to pick a powerup that you keep unless you lose all your lives of course, also the cpc is flip screen which I dont like. The c64 is the best.
Haha my brother had a c64 he bought of his mate in the 80s and we’d play this game when everyone had gone to bed , don’t think we got of the first level loved the music as a 5 year old kid! Did you ever play Granny’s Garden in primary school on the school computer now that was a frustrating game she was like a witch and you had to choose options to get further in the game, but you’d only have 10 minutes before you had to let other kids have a go !
@@SebsPlaceYT you can get an app I got a few years back called retro granny’s garden, but I guess they would have a RU-vid video on it, was a fun game as a kid!
Yep- a lot of people agree with you. I just found the spectrum one too sensitive which made it not as enjoyable as the amstrad version despite the flick screen. Cheers for the comment
Sorry man painful watching you kinda butcher through that one, but the spin on wizball could be controlled with varying speeds a little tap on the joystick would spin him slow an elongated tap would spin him fast, a little tricky but very doable, one of the few game I managed to complete and still very much enjoy to this day. Bought the Amiga version after I upgraded but it kind of appeared in C64`s prime and too early for the Amiga so personally I reckon the C64 was the best version and that SID chip was put to real good use.
I've bought my first C64 for a video where I redeem myself playing wizball on original hardware so I can blame this on the emulator. 😀 watch this space. Cheers for the comment.
so frustrating watching you play Wizball on the C64!!!! It is Sooooooooo easy! You can clearly see how fast the "character" is spinning, and it looks as though you go to 'full lock' every single time!!!! Slow the characters spin control!
Sorry mate. I am awful at it. I've just bought my first C64 (was a speccy lad growing up) to play wizball as it was originally intended and become a master.... hehe. Watch this space. Cheers for the comment x
Well my comment got scrubbed - shame As a simple reply after my longer one its C64 all the way Graphics, sound, gameplay all better on this version The Face is a capsual holding a wizard and the face guides you on rotation speed - so little movements are needed The cat is also in a capsual Later on after collecting paint drops you will see the wizard and cat mix the paint - there the story now makes sense The CPC and Spectrum are missing at least one of the things needed i.e. graphics, sound, scrolling so yeah C64 every time Its not a pick up and go game and the issue is always over compensation - dont rotate too much and you control it easier P.S. no bias as I dont like the amiga or st version - in fact a PC version came out later and that one comes close to being a fantatsic version Great Video - Excelsior sir
Thanks for the comment Del. Interesting that you and Denny mentioned the flip screen but honestly I didn't have a problem with it, found the spectrum one way more sensitive so it frustrated the hell out of me way more than the other two. Great game though, I can see why it's highly regarded on the C64. Cheers for the comment mate, interesting stuff.
@@SebsPlaceYT no problem seb. I guess for me arcade meant arcade and those had sprites colours scrolling parallax the works. Didnt see many flip screen scrollers in the arcade lol. Chinny vision mentioned it perfectly for glider rider. The c64 version should have scrolled and to be honest....he was spot on. Excelsior
🤣🤣 please watch my video I did to redeem myself !!! Pleeeeeeease! 😁😁 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2dtBe3sQ_E8.htmlsi=cdyLV0_xE1gvOaIo
Being a big C64 head myself (and a massive fan of Wizball on that machine), I've never seen the Speccy version of Wizball in action - I'm honestly impressed with how smooth and faithful it seems. Obviously the sound takes a massive hit, and the death animation is very unimpressive, but on the whole that sure is a Wizball! The flickscreen nature of the Amstrad version weirds me the hell out, though. :D
You are not alone. Many hate the flick screen. Didn't bother me on play thru but I can see how it would if you had played this a lot. Cheers for the comment.