With a setup like this. How much does it impact performance for playing like this? I feel this is very useful when creating maps, but unsure if it's going to cause issues with players connected etc.?
Not sure if you saw my FPS meter in the corner, but it's pegged at around 60 the whole time. Tiles don't impact you like walls and lights do. Effects like FXMaster will also add a lot of load for potatoes. So avoid those if you have doubts.
Is there a way to ‘tile sort’ prefabs, in other words, determine which prefab (created with the token attacher module natch) is on top of which prefab? In an airship combat I need to determine which airship appears on screen above the other when the ships are in the same hex position.
Are the airships made with multiple levels? Or is each airship just a single tile? It used to be that of you increase or decreased the elevation of the control token, then the attachments would also adjust by the same amount. But I haven't tested it recently. If it still works, it seems like this would be the easiest way.