@@هدىسنجابة-ط9د Step 1: Remove any uses of a block Step 2: Drag the block, you will see an x button Step 3: Drag it to the x Step 4: Leave the game editor and go back
Please continue tutorial series I have some suggestions 1.about acceleration block 2.and about every single block like of truth etc. (That could take long time 😅)
These are all great ! Even the simple shortcut blocks like the loop block and increase/decrease blocks are great for lazy people like me who would probably never finish a project otherwise, plus readability of script is drastically increased.
You can also make a hold function Tap+late update+set vector (example to the right) 0.1:0:0 +add vector script+get position and rotation leave rotation If altered you can make a left and right tap moved game
First, you need to delete this block from all levels of your game, afterwards start edit anyone level, take this block and try to pull it on the red button (with cross) nearby the hotbar of objects. If it doesn't show the red button while you drag the block, it means that this block still presents on any level of game.
I dont know what else I'm going to learn based off the mathematical equation of the dot product even though I'm an *ASIAN* All i can note is that it's useful for moving objects 😅
The logarithm answers the question; how many times do we need to multiply a number by itself to get another number? In the example in the video, the equation that the logarithm solves is 10^x = 1000. How many times do we need to multiply 10 by itself to get 1000? The answer would be 3! The logarithm gives you the exponent.
Thanks you. Can you make a video on how to make things like moving cloud and bridges as available in drive mad. Then how to make the objects used as controls appear in front of the camera? It would be great if you could make a tutorial on them. I tried reading the script within the drive mad kit but couldn't understand it really.
Good question! The stop input is evaluated at every loop. This means if you increase or decrease stop during the loop, the loop will stop later or earlier. For example, if you have a variable Stop=10, and you have a loop going from 0 to Stop, if you set Stop to 0 during the loop, the loop will end at the next loop instead of going all the way to 10
Think of it like the yellow wires and execution order, except now you can delay scripts until after physics are done. (Imagining the physics as a script block, with scripts connected to it's After wire)