Your eyes do not deceive you! This is the real version of the video you were SUPPOSED to see yesterday (we accidentally attached the wrong file to our uploader so you got a version with zero edits. Great stuff! Love it!!) Honestly though everyone's comments were super encouraging and supportive of more "relaxed" lists (something we can ironically take on board going forward!), and you got a window into just how incredible Jess is as a presenter! Cheers, apologies, and here's to getting there eventually!😅
I will never forget the moment Owl used the mikiri counter against me. I spent so much time jabing opponents that the hardest part in that fight was unlearning that reflex... way to show who the master is
Plus i liked augmenting my off/def status, element, AND stat wise, while it was kinda cool magic had uses beyond cast functionality - though i hope a remake adds another augment idea, casting enhancing, like melee gets status and elemental - maybe an element could add potentially extra dmg if they're weak to the attuned element, or demi might add a second weak % hit, double or triple could give you multicast for free, etc. Though it wasn't really more 'challenging' unless you didn't use it ever. In fact, the junction system + level scaling system makes it THE most broken FF potentially - sure get 255 stats in ff7, still fighting a lv 70 ish boss at the end. Ff8k could be fighting a lv 15 ish final boss with 255 str and multicasting meteor for free and whatnot.
I will add my voice to the chorus of those disappointed that the original vid was taken down. Like, I understand why you'd want the edited one up, but you could leave them BOTH online... Ah, well. Still entertaining. Jess is such a professional!
@@tylarjackson7928 It was just 15 minutes of Jess doing her narration from her script. No footage of the games, and the occasional flub or stumble. Basically it was the raw footage she sent in after doing her recording. The fact that the sum total of her errors and restarts only added a couple of minutes to the video says something about the quality of her work.
I just recently discovered you can activate the Super Horn right when the blue shell circles above you to knock it away and evade it entirely. Keep a hold of those horns when you're in the lead.
What about armored core 3:nexus? where they introduced booster heat which now forces you to pick up a radiator so you don’t overheat and lose energy for boosting/shooting laser weapons while in previous entries it only affected how fast you cool down due to heat damage but was still somewhat easy to avoid plus the magazine system where it prevents machine gun spam like previous games where you can pick up the 1000 ammo machine gun and breeze through some missions (the pixie 2/mg 1000 from 3 and silent line instance) where you fire a certain amount of rounds before it reloads
I'm sure they can't fit every instance of this happening in a game into a single video. They might end up doing a part 2 and so on in the future though. We'll see.
Oh interesting. In the raw unedited version of this video, I thought I remember that green Xbox logo on the right side instead of on the left where it is here. I'm guessing that it was recorded in mirror image than then flipped back again in editing. I know it can be super distracting seeing a preview of me on a monitor live and it's not mirror image.
Number 4 reminds me of a game called Blue Dragon and the "Nothing" Vendor. Throughout the game, you find various barrels and pots and stuff that tell you that nothing is in side of them. This vendor will, towards the end of the game, give you stuff for every "nothing" container you found actively encouraging you to search everything.
So the unedited version is only around 4 and a half minutes longer than the edited version. Yeah, I'd say Jess is pretty talented. It'd take me half an hour to get through it, and that's being generous.
I agree 100%, I myself would have started cussing, possibly getting up to go walk around a bit, maybe even throwing objects that were near me. She was able to stay incredibly composed, only one cuss word and it wasn't even an angry tone, very impressive. I want to see a full unedited video by Jules now.
I am still impressed that the original video was just under 5 min longer than this one which is edited, Whatculture is lucky to have such a talented presenter. Now show us an unedited raw list video of Jules... you know you want to.
I was so sure the other one was intentional, given the video. Thought you guys were using what we had learned about your videos against us…both are great videos, though. :)
The Junction system in FF8 was cracked. It makes your character so strong that you can basically get by with attacking normally or using GF summons alone.
Hmm... it's hard to find games which used everything we'd learned against us. I could only remember ones which used partial of what we'd learned: 1. Prince of Persia: All enemies requires you to beat them with your sword, including the skeleton. However, not with the shadow who despite stole a health potion, mustn't be "defeated" with sword. 2. Ogre Battle: From the beginning, player is told to liberate cities and gain reputation from doing so. This is done in multiple maps. However, there's one map in which liberating cities drops reputation instead. Player must defeat the overlord of the map before they could liberate cities on map revisit. 3. Devil Survivor 2: In most if not all fights, player must defeat enemy teams to win the fight. Each team is comprised of one leader (human or demon) accompanied by 2 demons. Defeating the leader will defeat the team. However, during fight against Lilith, in which she has male teams protecting her in the map, player cannot defeat the human male even though they attack player. Player can defeat demons (female) accompanying the male leader though. Nonetheless, since player is used to defeating enemy teams by defeating the leader or the whole team, that fight was really tough. 4. Bomberman : I forgot which one this is but I played it on PC. Anyways, in all boss fights save the final one, player could drop bombs as many as player wants, within max bomb limit that is. However, in the final fight against bomberman clones (which could morph into invincible ball), player could only drop 10 bombs, period. If they are depleted then there's nothing else player could do. IOW player must defeat those clones with limited bombs.
Sekiro was so different from Dark Souls it made me cry. In Dark Souls (& Bloodborne) you simply dodge the enemies attacks and wait for an opening, then smash them and then again circle and dodge again while you wait for your stamina to recover. It's tedious, but it's all about patience. You can literally go the entire game without taking a single hit if you are patient (there are a few people who have achieved this superhuman feat). But Sekiro is completely different. If you try to keep blocking, eventually your sword will heat up and crack, so you HAVE to learn to change things up. You can't sit and wait for an opening; you have to create it.
So I said it in the original video, but since that was taken down I'll say it again here. Bloodborne also has a character that you can "rescue" and if you do he will start killing all the NPCs at the Chapel, but Fromsoft throws a curveball by making him go to the opposite location you tell him, so if you tell him to go to Iosefka's Clinic because maybe you feel he isn't exactly a good guy because I don't know he's eating someone (and you don't feel like killing him.) He will instead go to the Chapel. And if you decide to kill him, well he turns into a large werewolf beast that is pretty strong.
In The Legend of Zelda: Wind Waker, There's a house with a bunch of shiny pots. If you break them all, the owner will yell at you and charge you for all the pots you broke.
In ff12, they changed how you get the Zodiac Spear in the IZJS. Which is cheeky how they replaced obtaining it, making it easy to get, and changed it to Seitengrat. And the bow is WAAAAAY harder to get. But at least you can get it early.
A bit surprised not to see The Sorrow in Metal Gear Solid 3 here. I know stealth is the name of the game in MGS, but even then a lot of people make their way through the game stealth killing for convenience, and having a boss fight that reanimates all the soldiers you've killed is a pretty awesome design touch. It was somewhat close to the Undertale entry (advancing the way you think you should making for a tougher boss fight), so maybe that's why. The the Zodiac Spear thing in FFXII still annoys me haha
For the opening chest part you could also say the Dark Souls series with Mimics. Just opening chests, and then turns out one of them decides to eat you... classic.
My biggest issue with the blue shell is it always seems to be right before the finish. Even playing against bots, it's like the game is saying "I'm going to be first whether I've earned it or not."
Recently I've been having nightmares about how FromSoftware is going to make sure Everything I've learned is going to make me suck in Armored Core. Oh, you've been using buttons??? Naw! Not anymore!!!
FF8 Junction System is honestly Brilliant...BUT only if you enjoy a level of micromanagement in the Stats...if you do...then you can make yourself an OP BEAST before Ifrit. And I am someone that real was not a big fan my first playthrough (as a teen). But in college...it clicked....HARD.
Ff12, iirc it does NOT remove it entirely. It was available via an rng chest elsewhere - a PITA, but there's a way to force the rng anyway. The 100% spear's gone in the zodiac rereleases, where it's potentially unusable AND not the strongest weapon.
I liked the FF8 systems. It had a lot of really good ideas but it didn't pull it off well. Dynamic leveling is interesting because you kind of won't be too over powered but also won't be too underpowered. There were some JRPGs were I literally got to a point I really wasn't ready for but couldn't go further or back, I was stuck. It would have been better if there was more of a threshold than a 1:1 ratio. For example the first area would have levels 1-10 and scale to your level until it gets to the cap of 10 which it would then stop. The next area could have 1-20 with the same idea of being at your level but then stopping. At a certain point you could have a range of 30-60. Something like this is good because you could still have appropriate level of difficulty without the threat of being underpowered while still being able to be overpowered. Its a nice balance. I did like the junction system but it had a lot of problems. I think that junctioned spells should have been slotted into the GF and removed from your spell list. If that was how it happened you could actually use magic without weakening yourself and made swapping around characters a ton easier since the spells would be on the GF. I also didn't like the fact you didn't have enough room to carry every spell, to be clear this means the strongest version of each spell. There are 40 spells of each type, 50 total because they have differing levels of some like Cure, Cura, Curaga. You can hold 32 different spells. If it was smaller you could argue that some strategy is involved for you choose what is needed and what should be stored. 8 off max is literally 1 more page needed to be added to the spell list in order to have every spell at its highest level. It really bothers me. For me there was literally no reason not to be able to have every one when you have so many. Either cut it down to 24(or 20) so you have to think carefully on how you want to set up your character or let me be able to have everything. The absolutely worst thing the junction system did was having you chose the most basic ability Item to equip. Attack and Item should be the default regardless of whether or not you have a GF equipped. I can understand having to choose special abilities or mystical ones like Magic or Draw. It just adds a level of unnecessary frustration.
To be fair the one who tells you about EXP in undertale is also a deranged flower that laughs while trying to kill you, so if you take his word for fact that's on you.
sekiro was fromsoft making a game entirely based on the "git good" mechanic......parrying after a while i began to think of it as a rhythm game and that's when it clicked for me
5. after mario kart 64, nintendo program the newer mario kart series's cpu ai to use the "blue shell" more often than once. 2. that's why it's very annoying so i use cheats for unlimited health.
I consider myself to be a pretty determined, stubborn person. However, 80 tries to beat a boss? Wow! Just... wow. That's pro+ level determination/stubbornness/dedication! 😆
@@kantpredict Yeah, I get it. I'd probably stick it out, too, honestly (it'd eat at me otherwise lol). It just sounds _so insane_ to my logical side- though to my gamer side it sounds *totally reasonable*. 🤷🏼♀️🤣 Congrats on putting miss fancy-spinny-sword-move down! 👍🏻😄
I for sure had more fun with sekiro than I did elden ring. Once you get the whole rhythm of the party system which clicked to me in the medan butterfly fight it becomes slightly easier.
Best moment of my life was at a party wen I was trying to be cool to my crush and we all where playing Mario cart I was in first and some other guy was in 2 before the blue shell hit me I stoped he got first made fun of me then got straight up embarrassed wen i came out 1st😂