Of course, I showed the losses in my battle log at the end of the video lol. That said in some pushes (for example this one) I just straight up don't lose and end up winning 7 in a row
Praying for the day I can make my princess tower lvl 15. Everything keeps getting an “extra” hit. Hog eq is nearly impossible bc the hog always connects :(
Have you tried Electro spirit instead of ice and evo bomber instead of 1 elixir skelly? It sounds weird, but boy does it work. The evo bomber adds so much potential for chip. Electro spirit is honestly just better in every situation imo. Full counters bats and swarms so much better than ice spirit. Curious your logic for ice spirit
@@sk_555why do you run ice spirit over electro spirit? It’s by far more advantageous and has better interactions against swarms especially in this bat meta. If you don’t just send electro spirit unsupported for a free king activation, there’s really no negatives imo. I’ve ran electro instead of ice for years and never looked back.
Personally if it’s double elixir and tower is about 2/3rds to half health I’ve got my opponent in a loop where I’m full countering on defense, I’ll switch to spell cycle depending on the matchup. If I know they have a good Xbow counter like say, EQ balloon, I’ll set up defense and wait for a good time to strike with 2 Xbow on the ground or just cycle if my defense is strong enough. Just don’t spell cycle if you can’t reliably keep at least a building on the ground at all times. Positive elixir trades are key and you pump that extra elixir into spells. Don’t be afraid to set up teslas at the bridge to potentially get a middle plant Xbow for some sneaky tower damage. It’s a weird play but it works well because melee tanky cards can’t touch it as easily just distract.
Either Fireball them (hit tower if it's same lane as where you want damage, or Fireball it anyways if it's Evo FC), or Log them and control them higher up. Almost never cycle Knight in the back same lane as them because they can Firecracker on it