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AdmiralMcFish - Bosses and Hidden Characters
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A playthrough of the hidden character Ein in Team Ninja/Tecmo’s Dead or Alive 4/DOA4.
So, Ein returns from DOA3, once more as a hidden character. Something I didn’t mention in the last video is that the player’s attacks seem to come out slower than the opponent’s attacks. If you attempt to initiate an attack, it’s entirely possible that the opponent will counter with an attack despite their input starting after your own. It feels really cheap and artificial; almost to me like there’s a bit of input lag. It may just be in my head (especially after playing this game for around 10 hours or so), I but swear it’s there.
Ein here definitely doesn’t feel quite as competent as he did in DOA3, and the evident reason for that is that he relies on strikes and rather basic combos more than anything else. He’s not by any means a bad character, but in a game like this which is so focussed on its combo engine it doesn’t make him a dramatically enjoyable character. You see, DOA4 has a combo system when was technically around since the second game, but it’s all the more apparent here. Characters can execute combos or critical hits. Critical hits leave an opponent temporarily stunned and unable to move, allowing for a follow-up combo. However, an opponent can get out of a critical hit by successfully countering an attack, which feels like a cheap attempt at balancing more than anything else. If a character isn’t dramatically prone to hitting with critical strikes however, this can leave them feeling quite vulnerable as a character, which I felt like Ein often was. His strikes often seemed to get countered I found, even his rushing attacks which shouldn’t have been as susceptible. He’s still an okay character on the whole, not to mention his rushing attacks come in handy against Alpha-152, but I didn’t find him too special here.
Speaking of Alpha-152, it’s about time I addressed that elephant in the room. Alpha-152 is much worse than anything that’s come before her. At the same time, she’s actually not too bad. That might seem cognitively dissonant, but that about sums up both this game and my thoughts on it in general. You see, it’s important to keep in mind how previous bosses were up to this point. Raidou was a Dural-esque boss who took his moves from other characters. His design was brilliant, but he never came across as a threat gameplay-wise, even if he was so in the story. Tengu was unique, and noteworthy for his projectile attack as well as his flying bodyslam attacks. He was a tedious boss at times, but not to any extent broken. Design-wise he was pretty bland as well, and not a great step forward for the series. Genra/Omega had a lot of potential, given that he was so heavily tied into the main story, but his boss battle was too unconventional to be enjoyable and in general he wasn’t a particularly fun character to fight.
So, we’ve had two conventional boss battles and one limited, unconventional one. Raidou and Tengu were typical fighting game bosses, while Omega was a by-the-numbers boss who could be more or less defeated with a select strategy every time, similar to Onaga in Mortal Kombat Deception. Alpha-152 is something of an outlier however. She is technically quite limited as a boss in the same way that Omega was, having only around four different combos and a couple of different holds and throws. When you start to get used to her playstyle, she’s really not too bad, and is often incredibly susceptible to running attacks. Getting used to her takes a while however, as at first she is one of the most infuriating bosses in existence. Fighting her for the first time was one of those demoralising moments which only the worst fighting game bosses are prone to giving.
[description continued in a pinned comment]

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28 сен 2024

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Комментарии : 18   
@AdmiralMcFish
@AdmiralMcFish 6 лет назад
[continued from description] So, Alpha-152 is exactly a sort-of clone of Kasumi. DOATEC was for some reason obsessed with making clones of Kasumi in order to use them as weapons for their organisation, a plot point which goes back all the way to DOA2. Alpha-152 is one such example of that clones, but this isn’t just a Kasumi clone. This bitch is Kasumi on steroids. Few things will prepare you for your first fight against her, simply because you’ve never fought anyone quite like this before. If you try to launch an attack at her, she will most probably teleport. If you strike at her over and over again, she will just teleport again and again before countering you in some way. How does she counter? Well, in one of two different ways. The first of these will be her combos. She only has a few, and after a while you’ll learn how to counter them, but there’s no denying that they are absolutely broken. Regular combos from her can take away as much as 50% of your health, and that’s not including if she’s knocking you into the stage hazards as well, which will take off any more. And as a result of the AI’s bullshit priority, and her ability to ignore your attacks at will, it means that as soon as you’re in a corner the match is more or less already over. By that point you won’t be used to how her combos work, and there’s just no preparing you for 50% combo right off the bat. As if that wasn’t bad enough, then there are her holds. She’ll happily use these at will, and the most notable ones include her pounding your face into the dust repeatedly, as well as her palm explosion one. This fucking move. The goddamn thing takes off about 40-50% of your health. And you know what the worst thing about it is? The delay. It takes a long time for the move to fully execute, which considering it will most likely kill you means the game is effectively taunting you about your own death. She also has this weird face-hug hold which comes out of nowhere (she seems to literally launch into it) and deals substantial damage as well. The worst part about these holds, though? They’re actually her regular throws. And she happily uses them at will, most often when you’re both low on health. I can’t even count the number of times she got in a cheap throw or hold when I was about to defeat her. It turns the fight into an absolute slog, and for some characters is so horrendously draining and tedious that I took somewhere around 30 to 40 minutes to defeat her at times. Alpha-152 is a monster, theoretically anyway, but just like every other part of this game you will learn to deal with her. That’s the funny thing about this game; if you just keep trying at it, you will eventually succeed. I don’t know if it’s just the AI going easier on you or you getting used to (probably a combination of both), but you will eventually do it. For Alpha-152, there’s a reason why for this. One, her she only has like four combos, and you’ll naturally get used to blocking or countering them over time, for the better part anyway. Secondly, she is susceptible to running attacks. Not all the time, but for the better part she won’t block or hold them for some reason. This means that characters with fast, powerful running attacks will have little to no problems with her, while slower characters face an utter uphill struggle against her, as you’ll see in later videos. Ultimately therefore, Alpha-152 gives the impression of being a conventional boss but is actually only somewhat less limited than Omega was. It’s an entirely bizarre way to construct a boss, especially for a 3D fighting game. Like Omega, she can’t be played as without hacking. And hacking one of the later 360s requires proper hardmodding; actually soldering additional chips to the console’s motherboard, or linking the console into your desktop computer’s motherboard (if you even have one). Quite frankly, it’s simply not worth it to play as one or two characters, and especially one as bland as Alpha 152. That said, I will be able to take a look at her a bit later in the series. I couldn’t call Alpha-152 a good boss, considering how horribly broken (and yet not that broken) she actually is. Getting back to the topic at hand, Ein is a pretty decent character and I’m glad he was included, even if he was effectively replaced by Hitomi. The game even pays homage to this as his unlock method requires the player completing the game with Hitomi in order to use him. Up next, it’s the old, wise master who benefited the most of the DOA3 tournament.
@dvader518
@dvader518 6 лет назад
Ah, next is Gen Fu. Regarding Alpha-152, she’s actually Kasumi Alpha from DoA2. I’m pretty sure 152 got buffed in terms of moves but nerfed in terms of damage during her transition to playable character. Also, her holds cause her to teleport instead of throwing. DOATEC continued the project and made an improved version that shapeshifts between the various ninjas. That Alpha-152 is Phase-3, IIRC. They also made yet another clone called Phase-4, which seems more like a darker and edgier Kasumi with smokey teleports. But seriously, what’s up with DOATEC and experimenting with ninjas related to Kasumi and her family? EVERY DoA final boss (barring Tengu) is a ninja!
@Bloo_Frost
@Bloo_Frost 6 лет назад
I love Ein, best character in this series •doesn't know anything •doesn't talk •doesn't care •punches people for breakfast
@AdmiralMcFish
@AdmiralMcFish 6 лет назад
He's like the karate equivalent of Doomguy.
@JAGtheTrekkieGEMINI1701
@JAGtheTrekkieGEMINI1701 5 лет назад
EXACTLY He is just a cool dude who likes to beat the crap out of other fighters.. haha
@ghstcffee7717
@ghstcffee7717 3 года назад
watching someone good struggle with Alpha makes me feel better, i dunno how the fuck i beat her as a kid, i do remember it taking fucking forever tho
@AdmiralMcFish
@AdmiralMcFish 3 года назад
Kind of you to call me good; I think it's more that I just eventually "got used" to this game after a while, but after 40-something playthroughs to unlock every character I guess that was going to happen. Alpha is easily one of the most miserable bosses in existence; when 360 emulation gets good enough, the first thing I'll do is hack DOA4 and do a playthrough with her, just to get a little revenge. Running attacks do great against her, and after a while it becomes easily to counter her attacks, but she never really gets any better per se.
@conradojavier7547
@conradojavier7547 Год назад
Even fo Hayate got his Memories back, Fand play to play hiz Anmesiac Counterpart.
@jjmulvaney2758
@jjmulvaney2758 6 лет назад
Hope you don’t Forget get to play oume in power instinct 1
@RageQuitter87
@RageQuitter87 6 лет назад
Alpha 152 was what put me off from trying to do playthroughs of the DOA series because I was convinced I couldn't beat her on one credit. And just getting to her was a pain in the ass. I eventually found a strat with Ayane involving spamming her air spiral arrow-type move a lot to beat her. I liked how in DoA 5, arcade mode didn't feature a boss at all, it was like Team Ninja was giving us all a break this time round.
@AdmiralMcFish
@AdmiralMcFish 6 лет назад
DOA4 really isn't a 1CC kind of game, no. Too much potential bullshit getting in the way for that to happen. DOA5 vanilla is pretty weird on the whole, really. Definitely feels a lot more generic than previous titles, a bit like Street Fighter IV did, but as with Street Fighter IV all those updates eventually turned it into a pretty great game. DOA5's actual bosses did feel kinda fitting though; made sense for what was then a send-off for the series.
@Shinobi33
@Shinobi33 4 года назад
Dope Character. Why isn't he in in DOA 6?
@AdmiralMcFish
@AdmiralMcFish 4 года назад
If you ever wonder why X character isn't in DOA 6, it can be summed up in one word. Laziness.
@Sayuku_P
@Sayuku_P 3 года назад
@@AdmiralMcFish Exactly, just like tag team mod, cliffhangers, power blows, Alpha-152, Ein...They're all removed features, and the reason is indeed laziness.
@kernosbattoons6504
@kernosbattoons6504 4 года назад
This game looks really hard
@AdmiralMcFish
@AdmiralMcFish 4 года назад
It's batshit difficult. You get used to it after a while, but it's easily one of the most frustrating fighting games there is single-player wise.
@jjmulvaney2758
@jjmulvaney2758 6 лет назад
And the what about the boss in dead or alive 4 are you playing that too man
@AdmiralMcFish
@AdmiralMcFish 6 лет назад
Oume in Power Instinct 1 isn't an actual character; she's a bunch of flags applied to Otane to make her look different, very similar in fact to Reptile in Mortal Kombat 1. Krizalid99v2 did do a vid on her if you really want to see her, though: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9J-ZjhpvtL8.html As for Alpha-152, no, I can't access her. I would need a modded Xbox 360 for that, which I don't have nor do I know much about, and Xbox 360 emulation isn't good enough to hack to play as her on that yet. If 360 emulation gets better down the line then I'll probably cover her though.
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