Yes, but there is a glitch where A-90 can spawn after room A-60 to A-90+ after that, he will be more frequent appearing in the later rooms. *Side note: A-60 and A-120 are easy to counter and the most tedious one is A-90. Keep track of your screen when he appears and immediately stop all movement. For A-60 and A-120 just listen carefully for their buzzing and ringing and hide after countering A-90
When A-90 spawn while A-60 or A-120 is active. A-60 will get slowed while A-120 got stopped, this means it can give you more time to hide. When A-90 attack you A-60 will still get slowed while A-120 at it normal speed ( It unknown if it bug )
One thing I hate about A-90 is that he usually combos you with either A-60 and A-120, so after countering A-90 always keep track of your hearing in case that A60 or A120 come in for the combo.
@@ARandomTexan I actually learnt this after I beated A-1000 but even with that people still get the “fight or flight” response and tbh when you hear A-60 or A-120 approaching but then A-90 appears you feel like he’ll take too long and won’t make it to a locker which is why many die to A-90 including me when I did my first 10 runs doing this
@@ARandomTexan also, I heard it does actually stop A-120 for a brief moment until A-90 goes away, which is why you don’t hear his banging, but A-60 is actually slowed down
He could have survived, if he stood at the last stair of the staircase, he could have survived. A-60 hitbox is off, like how you avoid damage from eyes on stairs or when your not on the same ground level as him. Just don't try this on A-120 as they will track your avatar if your not in a locker.
I think when a 90 attacks you and you don't move throughout the whole attack, you only take 90 HP of damage and don't get the kill animation. Kill animation only happens when you die