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A Basic Method for Making Clothing for 3D Characters (Blender 4.0+)  

CoderNunk
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27 окт 2024

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Комментарии : 121   
@apelsin9094
@apelsin9094 2 месяца назад
Gawd *_DAYUM_* that *_topology_* tho
@lookitsadrian
@lookitsadrian 2 месяца назад
fr
@ArmisHart
@ArmisHart Месяц назад
Do you mean it's bad or good lol
@apelsin9094
@apelsin9094 Месяц назад
@@ArmisHart it's mighty fine
@ArmisHart
@ArmisHart Месяц назад
@@apelsin9094 ah ok thanks. I'm just trying to understand what... "good" topology is.
@metamusic64
@metamusic64 4 месяца назад
this is super duper helpful, I've got an outfit i want to model on top of a pre-existing model and i wasn't really sure how to go about it effectively until now. I probably should've just looked into blender's sculpt tools earlier but this explanation makes it sound a lot simpler than i was worried it was going to be!
@codernunk
@codernunk 4 месяца назад
I'm so glad!
@oldbonniegamer938
@oldbonniegamer938 3 месяца назад
Or the Genshin route of just painting over the actual skin. They're techincally naked though.
@codernunk
@codernunk 3 месяца назад
That works just fine. I textured my characters using a simple grid palette method so I don't use that much details. We have options!
@rillz11
@rillz11 13 часов назад
I could never really nail down what brushes to use for each part. This clears that up nicely.
@codernunk
@codernunk 10 часов назад
I'm glad that I was able to help with that!
@Tiniuc
@Tiniuc 2 месяца назад
Layer brush works better than inflate for something like this. Set the strength to 0.03 to 0.15 for most cases. Also, apply a small displacement modifier first to save time. (Inflate will go in any direction if it's able, but layer brush specifically uses the existing normal)
@codernunk
@codernunk 2 месяца назад
Thank you for the tip! I did not know this.
@marcfuchs6938
@marcfuchs6938 4 месяца назад
Here are my 2 cents on clothing, especially for stylized characters: Don't focus too much on realism. And also don't waste too many thoughts on a perfect topology. I recently made clothes for my character and the mesh looks really messed up. With a wild variety of quads and triangles. But, clothes are something, that usually has a chaotic look to it. And an "unclean" topology supports that look. Like folds despawning in a very sharp angle, working this out with quads is annoying and looks worse, than using triangles. And the meshup of chaotic quads and triangles adds to the randomness of the fabric. So just go with something, that would usually be considered messy. In some circumstances, messy can be good. (It should remain properly animatable though)
@codernunk
@codernunk 4 месяца назад
Topology can still be important for the clothing, but you are right that you can have more flexibility here. I've seen people model the folds with specific topology on clothing as well, so it's not unheard of. Thanks for sharing your insights!
@Imafurrynowlol
@Imafurrynowlol 4 месяца назад
THE CLOTHING IS SO CUTE OH MY GAH
@codernunk
@codernunk 4 месяца назад
I'm glad you like it!
@biancamimi1_
@biancamimi1_ 4 месяца назад
My ocs (some of them) with a lot of details: Me: ....
@codernunk
@codernunk 4 месяца назад
Apologies. I haven't done too much complex clothing so I didn't want to go that route.
@starsartbar
@starsartbar Месяц назад
In edit mode you can select all of the duplicated vertices and use alt s to scale along normals and make it slightly larger than your character, then you do the sculpting
@TranquilMarmot
@TranquilMarmot 2 месяца назад
I also like to add the solidify modifier to give it some volume! Works great when paired with subdivision surface.
@codernunk
@codernunk 2 месяца назад
Yes! Thats a very common thing to do. I like to avoid having extra thickness to reduce the polygon count for game purposes, but it may be necessary for the outfit you're creating. Shouldn't be much of a concern though.
@sandllc1361
@sandllc1361 Месяц назад
I like your character model
@codernunk
@codernunk Месяц назад
Thank you!
@maokai09
@maokai09 9 дней назад
bless you so much
@codernunk
@codernunk 9 дней назад
Thank you. You as well
@tukos7370
@tukos7370 Месяц назад
Thanks dood. Gonna check this out after work
@codernunk
@codernunk Месяц назад
No worries. Hope it's insightful for you!
@fishkid1177
@fishkid1177 Месяц назад
i make low poly models, so typically i shift+D P>selection, and then i add a solidify modifier! it's perfect for the square-ish shapes ^^
@Kori-ko
@Kori-ko 4 месяца назад
Really good shorts like this really make me wish I had an artistic mind and skillset. Instead I'm toiling away on Terraform, AWS, GCP, and messing with pipelines that don't work half the time for a living. Artistic skills like 2D, 3D, music, UI/UX, etc are heavily underappreciated in our society because nothing ever gets made without them especially in the modern age.
@codernunk
@codernunk 4 месяца назад
This is so me! My former job was a technical lead at a large financial firm. It paid the bills, but I still felt empty. I'm taking time off currently to pursue things like this RU-vid channel, but I may have to go back for a little longer at the end of this year. I also did a lot of AWS work haha
@Kori-ko
@Kori-ko 4 месяца назад
@@codernunk Financial technology (not fintech) is a soulless and thankless and some of us have to do it. That and health sector work. I still haven't figured out if I prefer dealing with DORA or HIPAA auditing yet.
@poldipstickman6790
@poldipstickman6790 2 месяца назад
Finally i found good tutorial, this deserve my like ❤
@codernunk
@codernunk 2 месяца назад
Thank you!
@kacpermere8802
@kacpermere8802 3 месяца назад
actual useful info ty
@codernunk
@codernunk 3 месяца назад
Glad you think so!
@Joe_334
@Joe_334 3 месяца назад
Gravity sketch also works with Blender. FBX/OBJ files work in between them.
@kani1926
@kani1926 2 месяца назад
Im learning blender for like 1 month and i was thinking making my own clothes for my avatars cuz i play vrchat and i had an idea like this like making sculping my mesh above the models body, but damn this videos tutorial its way easier and better to make a mesh
@codernunk
@codernunk 2 месяца назад
Hey, I'm glad I could help you with your VR chat models!
@Chopscrewyyy
@Chopscrewyyy 4 месяца назад
Blender is scary @_@
@codernunk
@codernunk 4 месяца назад
It's actually gotten quite a bit more user friendly over the years, since the 2.8 update a few years ago. It's a much better piece of software than it was.
@MxchiefMxker
@MxchiefMxker 4 месяца назад
@@codernunkthe hardest part for people like me who were first tooling around with it in the late 2000s is relearning and unlearning how things used to work. I remember when subsurface scatter was new!!
@codernunk
@codernunk 4 месяца назад
@@MxchiefMxker That's a great point. When the UI was overhauled, that would cause a lot of re-learning for sure.
@marcfuchs6938
@marcfuchs6938 4 месяца назад
I agree, Blender is scary when you don't know anything about 3D software. It took me one half hearted and one serious attempt to build up knowledge, but once you have overcome a certain point, it is quite a lot easier to advance. RU-vid contains thousands of extremely valuable tutorials, and once you know some shit in Blender, you literally have the ability to create whole worlds just with your hands and a computer. It is magnificent.
@areakastudios6704
@areakastudios6704 2 месяца назад
I’m a mostly 2D animator going into college, so all of this is VERY scary for me 😭
@codernunk
@codernunk 2 месяца назад
I'd say don't worry about 3D animation. Focus on your 2D stuff and it'll come to you
@VisorByte
@VisorByte 3 месяца назад
I hope I can become a good modeler someday! I've been watching a lot of tutorials and I know a lot of the basics, I used a pre-existing model (that I didn't make) yet I textured it and animated it before, I uploaded it on my channel if you're interested!!
@codernunk
@codernunk 3 месяца назад
Awesome! Hope you have success on your modeling journey!
@bouazaz05_yt11
@bouazaz05_yt11 3 месяца назад
God don’t put me in the black liste I am not just looking at the melons it’s just art
@codernunk
@codernunk 3 месяца назад
Nothing to worry about - that's why they're there
@sephuni
@sephuni Месяц назад
Hi codernunk! Quick question, is it necessary to delete the faces below the clothes to make sure there is no clipping?
@codernunk
@codernunk Месяц назад
Some of the commenters on this video mentioned you could use the Mask modifier instead. You would basically assign all the parts you want to hide in a vertex group, and that saves you from deleting the parts of the mesh. Even so, I think backing up the mesh is a good idea before this step.
@sephuni
@sephuni Месяц назад
@@codernunk I'll try that out! Thanks codernunk!
@jbdh6510
@jbdh6510 3 месяца назад
Sadly the sculpt tools will change in 4.3. loved their icons
@Mae4Ever
@Mae4Ever 2 месяца назад
Why not just Alt + S?
@codernunk
@codernunk 2 месяца назад
Having a duplicate of the mesh can be helpful, but you can use ALT+S on the duplicated part as a start. I think I mentioned sculpting to give you a bit more freedom in the way the clothing looks (ie. for looser parts). That being said, skin-tight clothing can be done very quickly with ALT+S, and that's a good tip.
@hug_it7886
@hug_it7886 Месяц назад
What is up with that topology
@zakhar_gabyshev
@zakhar_gabyshev 2 месяца назад
How'd you do that with vertices? These are huge. And do you know how to reset that? They became like that when Faceit add-on was crashing in my blender
@codernunk
@codernunk 2 месяца назад
Do you mean adjusting the size of the vertices displayed on the UI? I made a small Short a while ago that may help with that: ru-vid.comkUbgJuZVgiY?feature=share I believe I also mentioned how to reset it, but the default is 3px for vertex display.
@itsMBWAAA
@itsMBWAAA 3 месяца назад
Many thanks brother. Liked and subbed. When you make clothes with cloth physics in blender, does that carry over into Unreal? Or any other engine for that matter. I’ve never worked with cloth physics
@codernunk
@codernunk 3 месяца назад
Thanks for joining the channel! Unfortunately, the physics in Blender is independent of the game engines, so you'd have to implement physics in the game engine if you wanted it there. However, the Blender sims are usually good for modeling purposes (to get folds and stuff like that).
@puperman4208
@puperman4208 3 месяца назад
I hate cloth sims…but I hate rigging so much more. Unfortunately you can really rely on sims for control
@xjanise2412
@xjanise2412 Месяц назад
who is that character? are they from anywhere/used anywhere or just for demo?
@raphmoite
@raphmoite Месяц назад
pretty sure he made that himself
@raphmoite
@raphmoite Месяц назад
for a game hes making
@codernunk
@codernunk Месяц назад
Yep, she's an original character for the game I'm making
@Hpa513
@Hpa513 2 месяца назад
What about for the models with real details(the *coughs containing ones)
@codernunk
@codernunk 2 месяца назад
Sculpt tools are still very viable for more realistic characters. However, when you texture the characters you'd have to UV unwrap normally and it's likely you'll also want to use normal maps.
@Hpa513
@Hpa513 2 месяца назад
Ok thanks 👍
@reesemurrow7696
@reesemurrow7696 2 месяца назад
Is anything you have to do to keep the body from clipping through when rigging the model?
@codernunk
@codernunk 2 месяца назад
Even in AAA games, preventing all clipping is a task that is not worth the time or cost to do. Ultimately, it would come down to more meticulous manual weight paint adjustments, but sadly, I don't know of a simple way to prevent clipping. In the context of using cloth sims, you can enable collisions on the body and Blender will do a pretty good job at respecting the collisions. I have a Short on cloth physics on my channel, or you can view the complete character guide if you're interested.
@reesemurrow7696
@reesemurrow7696 2 месяца назад
@@codernunk thank you for the detailed response 🤘
@radicant7283
@radicant7283 3 месяца назад
6-poles everywhere, good lord
@Vrykron
@Vrykron 4 месяца назад
Bro cooked
@codernunk
@codernunk 4 месяца назад
Thanks!
@juansotomayor9076
@juansotomayor9076 2 месяца назад
Vertex areola
@boxoknox
@boxoknox 2 месяца назад
Is that a neepol???
@codernunk
@codernunk 2 месяца назад
Not sure what a neepol is. Whenever I google it, I get something related to power plants.
@RyEditz-stuffs
@RyEditz-stuffs 3 месяца назад
LETS GO
@23512325235
@23512325235 Месяц назад
Personally I wold do Bsurfaces, yup retopo tool is your clothes tool if you think about it long enough and you are stupid like me
@codernunk
@codernunk Месяц назад
That's not a bad idea for more complex pieces of clothing. Could also be a way to kill two birds with one stone.
@chronolecte4388
@chronolecte4388 3 месяца назад
Hello ! Do you need to delete the parts of the body you don’t see underneath the clothes or not ?
@codernunk
@codernunk 3 месяца назад
I actually addressed this in a different Short here: ru-vid.com_WrfAknUg7M Alternatively, you can use the Mask modifier with a vertex group to hide those parts. It's a good idea to remove the non visible parts of the model to save processing power, especially for games.
@chronolecte4388
@chronolecte4388 3 месяца назад
@@codernunk Thank you ! Appreciate it alot
@official_goath
@official_goath 2 месяца назад
WHY MAKE CLOTHES WHEN YOU CAN MAKE IT NU.... . . . NUKEEEE
@codernunk
@codernunk 2 месяца назад
Clothes are optional
@neozoid7009
@neozoid7009 3 месяца назад
daymmn cool ###
@pnmuthu5547
@pnmuthu5547 4 месяца назад
🙂
@ShinyVictiniVX
@ShinyVictiniVX Месяц назад
heres another method:draw the shirt urself
@Putrefrye
@Putrefrye Месяц назад
Why give them clothes if you have freedom
@codernunk
@codernunk Месяц назад
Your adherence to this guide is completely optional. But sometimes clothes can be sexier in the right contexts lol
@Putrefrye
@Putrefrye Месяц назад
If clothing didn't exist, until this day , what would whe have worn than
@kupjuice
@kupjuice 2 месяца назад
THE THUMBNAILL THE YHUUUUUMBNIALL WHY
@codernunk
@codernunk 2 месяца назад
I assure you this thumbnail is far from the worst one... Since I upload my Shorts from my PC, RU-vid auto selects the thumbnail and I lose most of the time.
@graham8624
@graham8624 2 месяца назад
😳
@ElementalDark
@ElementalDark 2 месяца назад
Why you need clothing tho 😏
@codernunk
@codernunk 2 месяца назад
My man asking the real questions
@planetoforts
@planetoforts 4 месяца назад
What engine is used at the beginning and end
@codernunk
@codernunk 4 месяца назад
That's the Godot engine!
@planetoforts
@planetoforts 4 месяца назад
@@codernunk thanks
@codernunk
@codernunk 4 месяца назад
No problem!
@wordsforname6054
@wordsforname6054 4 месяца назад
Being the first to a video is so disorienting as I think someone stole your content and name because there are no likes or comments, then I check time of posting and I say “ohhhh, they aren’t a fake!”
@codernunk
@codernunk 4 месяца назад
You think someone stole my content? Please tell me more (unless it was a joke, sorry I can't always read sarcasm)
@potatoyianimations
@potatoyianimations 4 месяца назад
@@codernunk i think they meant they came too early so with 0 likes and comments at the time, it looked like someone stole your video at the time (good stuff, btw)
@codernunk
@codernunk 4 месяца назад
@@potatoyianimations Thanks for the clarification. I realize that now that I read it a couple times. It makes more sense now. Thanks!
@Len11999
@Len11999 2 месяца назад
blind leading the blind....
@nuttin_here
@nuttin_here 2 месяца назад
Smash
@six_buck_dlc
@six_buck_dlc 2 месяца назад
oh so thats how tight shirts are rigged so well in games also thats an average bust what are yall on
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